Blood Reaper
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Blood Reaper | |
---|---|
Production information | |
Manufacturer | W-7 Facilities[1] |
Production Year | 3079[2] |
Model | Standard |
Class | Heavy |
Cost | 14,374,634 C-bills[2] |
Technical specifications | |
'Mech type | Clan BattleMech |
Mass | 70 tons |
Chassis | Type W4 Endo Steel[1] |
Armor | Advanced/3[1] |
Engine | 280 Xl fusion[1] |
Communications System | Build 1685 Tacticom[1] |
Targeting Tracking System | Build 2 CAT TTS[1] |
Heat Sinks | 18 Double Heat Sinks[1] |
Speed | 64[1] km/h |
Jump Jets | BMP Series XV[1] |
Armament |
|
BV (2.0) | 2,665[1][2][3] |
Contents
Description[edit]
Paying tribute to other highly successful Clan Wolf designs, the Blood Reaper is a symbolic and straightforward second-line BattleMech in heavy use in the post-Jihad Clan Wolf touman.
Seeking to standardize his forces and weed out non-Wolf designs, Khan Vlad Ward ordered his scientists to develop a rugged yet symbolic 'Mech for warriors of Clan Wolf to rally around. A standard BattleMech in the mold of the successful Tundra Wolf, the Blood Reaper first entered service in 3079 and went on to form a large part of the Wolves' post-Jihad touman. Khan Ward overcame the stigma of a second-line machine with classic Clan posturing; by insisting that warriors truly worthy of the spirit of the Wolf would win even while being hobbled by such a design.[1]
Sharing a similar reverse-canted leg, energy weapon arm and missile launcher torso layout as the iconic Timber Wolf, the Blood Reaper was built on an Endo Steel frame and uses an XL engine to save weight for a heavy weapon and armor load. Slower than most front-line OmniMechs, the Blood Reaper featured a 120 meter jump capacity to help overcome this. Eighteen Double Heat Sinks provided the design adequate endurance.[1]
Weapons and Equipment[edit]
The Blood Reaper was built around a pair of CC 6-Rack Advanced Tactical Missile Launchers, one per torso, which provided it with flexible multirange firepower. At long range they were supported by a hard-hitting Type 22 ER PPC in each arm, while a pair of General Systems Heavy Medium Lasers offered enhanced close-range punch. A three ton ammo bay for each ATM launcher allowed the MechWarrior to carry two tons of each of three of the ATM missile types, ensuring maximum tactical flexibility in the field.[1]
Variants[edit]
- Blood Reaper 2
- Introduced in 3080, this popular Trial of Position variant dropped the four jump jets, replacing them with two arm mounted Medium Pulse Lasers.[1] BV (2.0) = 2,521[4][5]
- Blood Reaper 3
- One of the first new units produced after Clan Wolf relocated to the Wolf Empire, the Blood Reaper 3 carries two ER PPCs and two Improved Heavy Medium Lasers linked to a targeting computer, two SRM-6s with Artemis V, and three coolant pods to deal with the punishing heat load. BV (2.0) = 2,856[6]
Design Quirks[edit]
The Blood Reaper has the following Design Quirks:[7]
Notable Pilots[edit]
Gallery[edit]
Original Blood Reaper from TRO: 3085
Blood Reaper from RG:iClan vol. 33
References[edit]
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 Technical Readout: 3085, pp. 164–165: "Blood Reaper"
- ↑ 2.0 2.1 2.2 MUL online entry for the Blood Reaper
- ↑ Record Sheets: 3085 Print Edition, p. 83
- ↑ Record Sheets: 3085 Unabridged - The Cutting Edge, p. 235
- ↑ MUL online entry for the Blood Reaper 2 variant
- ↑ Recognition Guide: ilClan, vol. 33, p. 46
- ↑ BattleMech Manual, p. 90: Design Quirk Table - Blood Reaper