CityTech, Second Edition

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CityTech-Second-Edition-Box-Contents-01.jpg
CityTech, The Advanced BattleTech Game Of 3050 Combat, Second Edition
Product information
Type Core Game Set
Development Bryan Nystul
Primary writing Jordan K. Weisman,
L. Ross Babcock III,
Forest G. Brown,
Sam Lewis,
Mike Nystul
Pages 88
Cover Artwork Doug Chaffee
Illustrations Earl Geier
Publication information
Publisher FASA
Product code 1608
First published 1994
ISBN-10 1555602398
MSRP $25.00
Content
Era Clan Invasion era
Preceded by CityTech


Description[edit]

Much like the original, CityTech, Second Edition was designed as both a complete game in itself and the next step from the BattleTech, Third Edition set, introducing the Clans and the advanced technology available in 3054.

From the back cover[edit]

In the year 2784, General Aleksandr Kerensky led the Star League Defense Forces in a mass exodus from the Inner Sphere. Almost three centuries later, the descendants of those men and women returned with a vengeance. Armed with advanced BattleMechs and power-suited infantry, the fearsome warriors known as the Clans cut a swath of destruction through the Inner Sphere, shattering the proud regiments of the Great Houses. Now the armies of the Inner Sphere make their final stand against the invaders in the cities and on the plains of countless worlds, locked in a struggle that will determine the destiny of mankind.

CityTech, Second Edition is the intermediate-level game of BattleMech combat. Fully compatible with BattleTech, Third Edition, CityTech is a complete game that enables players to use the full range of machines, weaponry and combatants available in the year 3050. This extensive rules set covers everything from powerful Clan OmniMechs to infantry armed with simple rifles, and includes rules for urban combat, anti-'Mech infantry, armored combat vehicles and much more.

CityTech, Second Edition contains:

  • Rulebook and record sheets
  • Two 18" by 22" full-color mapsheets
  • Sixteen unpainted plastic miniatures (some assembly required)
  • Two sheets of full-color counters representing infantry, buildings, vehicles, fire and smoke
  • Dice

Contents[edit]

  • Components
    • Units
    • Record Sheets
    • Mapsheets
    • Counters
    • Dice
  • Movement
    • Movement Costs
    • Movement Modes
    • Facing
    • Dropping to the Ground
    • Road/Pavement Movement
    • Stacking
    • Standing Up
    • Torso Twist/Turret Rotation
    • Piloting Skill Rolls
  • Combat
    • Weapon Attacks
    • Physical Attacks
    • Heat
  • Buildings
    • Building Types
    • Movement Effects
    • Combat Effects
  • Vehicles
    • Movement
    • Combat
  • Infantry
    • Movement
    • Combat
    • Inner Sphere Battle Suits
  • Special Case Rules
    • Anti-BattleMech Infantry
    • Artillery
    • Basements
    • Cargo Carriers
    • Fire
    • Gun Emplacements
    • Hidden Units
    • Hostile Environments
    • Improved Positions
    • LRM Indirect Fire
    • Minefields
  • Equipment

Notes[edit]

  • The plastic miniatures included two of each of the Inner Sphere BattleMechs and Clan OmniMechs listed in the rulebook. Each is based on the original Ral Partha metal miniatures, which the back cover uses painted examples claiming them to be "prototypes, actual 'Mechs may vary", reconfigured and streamlined to ease manufacture.

Gallery[edit]