CityTech, Second Edition
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This article is about a BattleTech product that either is or contains a rulebook. |
CityTech, The Advanced BattleTech Game Of 3050 Combat, Second Edition | |
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Product information | |
Type | Core Game Set |
Development | Bryan Nystul |
Primary writing | Jordan K. Weisman, L. Ross Babcock III, Forest G. Brown, Sam Lewis, Mike Nystul |
Pages | 88 |
Cover Artwork | Doug Chaffee |
Illustrations | Earl Geier |
Publication information | |
Publisher | FASA |
Product code | 1608 |
First published | 1994 |
ISBN-10 | 1555602398 |
MSRP | $25.00 |
Content | |
Era | Clan Invasion era |
Preceded by | CityTech |
Description[edit]
Much like the original, CityTech, Second Edition was designed as both a complete game in itself and the next step from the BattleTech, Third Edition set, introducing the Clans and the advanced technology available in 3054.
From the back cover[edit]
“ | In the year 2784, General Aleksandr Kerensky led the Star League Defense Forces in a mass exodus from the Inner Sphere. Almost three centuries later, the descendants of those men and women returned with a vengeance. Armed with advanced BattleMechs and power-suited infantry, the fearsome warriors known as the Clans cut a swath of destruction through the Inner Sphere, shattering the proud regiments of the Great Houses. Now the armies of the Inner Sphere make their final stand against the invaders in the cities and on the plains of countless worlds, locked in a struggle that will determine the destiny of mankind.
CityTech, Second Edition is the intermediate-level game of BattleMech combat. Fully compatible with BattleTech, Third Edition, CityTech is a complete game that enables players to use the full range of machines, weaponry and combatants available in the year 3050. This extensive rules set covers everything from powerful Clan OmniMechs to infantry armed with simple rifles, and includes rules for urban combat, anti-'Mech infantry, armored combat vehicles and much more. CityTech, Second Edition contains:
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Contents[edit]
- Introduction
- Level Two BattleTech
- Components
- Units
- Record Sheets
- Mapsheets
- Counters
- Dice
- Playing the Game
- Sequence of Play
- MechWarriors
- Movement
- Movement Costs
- Movement Modes
- Facing
- Dropping to the Ground
- Road/Pavement Movement
- Stacking
- Standing Up
- Torso Twist/Turret Rotation
- Piloting Skill Rolls
- Combat
- Weapon Attacks
- Physical Attacks
- Heat
- Buildings
- Building Types
- Movement Effects
- Combat Effects
- Vehicles
- Movement
- Combat
- Infantry
- Movement
- Combat
- Inner Sphere Battle Suits
- Special Case Rules
- Anti-BattleMech Infantry
- Artillery
- Basements
- Cargo Carriers
- Fire
- Gun Emplacements
- Hidden Units
- Hostile Environments
- Improved Positions
- LRM Indirect Fire
- Minefields
- Construction
- BattleMech Construction
- Outfitting an OmniMech
- Vehicle Construction
- Equipment
- Inner Sphere 'Mechs
- Clan OmniMechs
- Inner Sphere Vehicles
Notes[edit]
- Much of the body of the rulebook's text is identical that of the BattleTech Compendium: The Rules of Warfare, both products produced at the same time and covering much the same ground, with large portions of the more niche Special Case Rules and the associated rules for the C3 master computer and C3 slave unit being omitted from this product.
- The plastic miniatures included two of each of the Inner Sphere BattleMechs and Clan OmniMechs listed in the rulebook. Each is based on the original Ral Partha metal miniatures, which the back cover uses painted examples claiming them to be "prototypes, actual 'Mechs may vary", reconfigured and streamlined to ease manufacture.
- Like other box sets, a large and comprehensive FASA catalog was included, with CityTech also carrying a glossy mini-poster from Tyco Toys advertising the BattleTech: The Animated Series toys.