Classic BattleTech RPG
Sarna News
- HEXTECH Wave 9 Review - Winding Rivers, Tall Walls, and Underground Tunnels
- Hired Steel and Making MechWarrior 5: Clans Cinematics with Constantin & Bernhard of TMC
- Your BattleTech News Round-Up For December, 2024
- Community Outreach - Caterwauling On CamoSpecs With Matt "00Dawg" Frederiksen
- HEXTECH Wave 8 Review - Autumn Colors, Canyons, And Slums
- Read more →
This article is about a BattleTech product that either is or contains a rulebook. |
- This article is about the "Classic BattleTech RPG" rulebook specifically. For BattleTech roleplaying games in general, see BattleTech RPG.
Classic BattleTech RPG | |
---|---|
Product information | |
Type | Rulebook |
Development | Bryan Nystul Randall N. Bills |
Primary writing | Bryan Nystul Christoffer Trossen Chris Hartford Loren L. Coleman Diane Piron-Gelman Randall N. Bills Christopher Hussey Dan Grendell Herbert A. Beas II Michael A. Stackpole |
Pages | 224 |
Cover Artwork | Marc Sasso (art) David M Stansel-Garner (design) |
Illustrations | Tom Baxa Joel Biske John Bridegroom Doug Chaffee Les Dorscheid Marc Gabbana Mark Gibbons Fred Hooper Scott James Jeff Laubenstein David Martin Chris Moeller Kevin McCann Dave McKay Jim Nelson Mike Nielsen Matt Plog Matt Wilson |
Publication information | |
Publisher | FanPro |
Product code | 35030 |
First published | 2007 |
ISBN-10 | 1-93256-435-7 |
ISBN-13 | 978-1-93256-435-8 |
MSRP | $29.99 |
Content | |
Era | Civil War era |
Timeline | 3062 |
Series | BattleTech Role-Playing Games |
Preceded by | MechWarrior, Third Edition |
Followed by | A Time of War |
Description[edit]
Classic BattleTech RPG is a role-playing game set in the BattleTech universe. It is a FanPro reprint of the 1999 MechWarrior, Third Edition with a new cover. This was done to avoid confusion with MechWarrior: Dark Age and its successors. For all intents and purposes, the contents of the two books are identical (with the exception of updated errata).
From the Back Cover[edit]
“ | It is the 31st century. Across the vastness of interstellar space, awesome powers vie for supremacy. Amidst this swirl of unending conflict stride BattleMechs, huge robotic weapons of war piloted by elite MechWarriors. Join the action, taking on any one of an endless variety of roles, from spy to smuggler, mercenary to MechWarrior. As a character from the Inner Sphere, the Clans or the Periphery, you will decide the ultimate fate of the galaxy.
Enter the exciting BattleTech universe, stepping outside of your BattleMech and embracing the richness of a vast, detailed science fiction setting. Classic BattleTech RPG contains all the rules and source material players and Gamemasters need, including a unique character creation system that generates game abilities and background story at the same time. Time to let your imaginations soar! |
” |
Contents[edit]
- A Time of War
- Introduction
- By the Numbers (short story)
- Game Concepts
- Character Abilities
- Abilities
- Skills
- Action Checks
- Rolling the Dice
- Task Resolution
- Edge
- Character Abilities
- Character Creation
- Overview
- Life Path
- Affiliations
- Stage 1: Early Childhood
- Stage 2: Late Childhood
- Stage 3: Higher Education
- Stage 4: Real Life
- Occupational Fields List
- Assigning Attributes, Traits and Skills
- Finishing Touches
- Age
- BattleMech/Vehicle Assignment
- Equipment
- Sample Characters
- Traits
- Skills
- Combat
- Equipment
- A Brief History of the Inner Sphere
- A Whistletop Tour of the Inner Sphere
- Government and Law
- Society and Culture
- The Clans
- War and Its Makers
- Running the Game
- Role of the Gamemaster
- Getting Started
- Non-Player Characters
- Rewards
- Character Advancement
Notes[edit]
- Copyright date is 2006.