|Development||Herbert A. Beas II|
|Primary writing|| Herbert A. Beas II |
Randall N. Bills
David L. McCulloch
|Cover artwork||Franz Vohwinkel|
|Illustrations|| Doug Chaffee |
Originally conceived of as a supplement for support vehicles, Combat Equipment details support vehicle construction rules and rules for their use in Classic BattleTech, Classic BattleTech RPG, and BattleForce 2. The book went a step further, however, and introduced new equipment for use in CBT:RPG—including weapons, armor, and munitions—as well as new battle armor. Combat Equipment also introduced new ProtoMechs and rules for integrating them into CBT:RPG games. Finally, the book contains record sheets for all designs introduced in it.
From the back cover
|“|| As wars continue to flare across the Inner Sphere and Clan Homeworlds, every faction pushes forward with new military developments, fielding cutting-edge equipment, from new personal weapons to battle armor and ProtoMechs.
Combat Equipment is a companion volume to both Classic BattleTech and Classic BattleTech RPG. Providing a plethora of new tools for the battlefield, Combat Equipment also contains a rules expansion allowing players to build non-combat vehicles from buses to trains and large atmospheric craft to super-large wet navy vessels. Also included: a full technical readout section detailing fourteen new battle armor designs in various stages of prototype development; eight new ProtoMechs; and pre-printed record sheets for the battle armor and ProtoMech designs.
- "All the Guts, None of the Glory"
- Personal Weapons
- Melee Weapons
- Ranged Weapons
- Support Weapons
- Weapon Accessories
- Mine and Minefields
- Armor and Combat Garb
- Miscellaneous Gear and Rules
- Booby Traps and Triggers
- Combat Medipacks
- Vehicular Dropchutes
- Support Vehicle Construction Rules
- Battle Values
- General Rules
- Record Sheets
- Large Naval Template
- Support Vehicles Construction Worksheet