Cruise Missile 90
- Community Outreach - Tex Talks BattleTech
- Clan Invasion Approaches $2 Million Stretch Goal, Teases UrbanMech Plushie
- What’s up with Catalyst? at GenCon 2019
- MechWarrior 5 Confirmed As Epic Games Store Exclusive
- Clan Invasion Boxed Set Funded In 7 Freakin’ Minutes, Catalyst Frantically Throwing Up Stretch Goals
- Read more →
|Cruise Missile 90|
|Tech Base||Inner Sphere Experimental|
|Long Range||120 mapsheets|
|Ammo Per Ton||1/45 (each missile weighs 45 tons)|
|Ammo Cost (per ton)||90,000/missile|
|BV (2.0)||1530 (launcher)/191 (missile)|
Until the Federated Suns started researching them, the Cruise Missile had been resigned to history. Basically a large version of the unguided Arrow IV missile, the Armed Forces of the Federated Suns began testing the Cruise Missile in 3065. Unlike the Arrow IV missile system, there is no "guided" or "homing" cruise missile. This relative inaccuracy offsets the tremendous damage they cause. What cruise missiles lack in precision however, they make up for in sheer terror. Even at the tactical level the effect of massive warheads impacting without warning on the battlefield can make even the most experienced and capable units break and flee. 
The Cruise Missile 90 weighs as much as an Atlas. The missiles are more difficult to transport than a Phoenix Hawk or Vindicator. They haven't been seen in action yet, and no information about their deployment is known.
There is no information about manufacturers or models.
- Tactical Operations, p. 405, "Heavy Weapons And Equipment Construction Data"
- Tactical Operations, p. 383, "Inner Sphere Weapons And Equipment BV Table"
- Tactical Operations, pp. 284-285, Arillery - Cruise Missile Artillery
- Tactical Operations, pp. 211-212, "Morale Checks" - (Cruise Missiles Attacks).