Cybernetic Triple-Core Processor Implant

The triple core processor implant was unique to the Word of Blake, and reserved exclusively for unit commanders, particularly those mounted in BattleMechs or other armored vehicles. This is not to say the technology was actually restricted to particular unit type; the Word simply saw these devices as too valuable to place in their more fragile battlefield assets.

Effectively tailored for tactical battlefield administration, the TCP could synchronize with other computers, and provide a massive database of tactical, technical, and academic information that the user could call up with a thought, It was specifically designed for compatibility with Direct Neural Interfaces, thus enabling even more enhanced control over 'Mechs, vehicles, and other units with such interfaces.

Gameplay[edit]

Game Rules[edit]

The TCP implant is one of the only cybernetic augmentations that does not have to be applied to all troopers in an infantry unit or all members of a vehicle/aerospace unit's crew. Only the unit's commander requires the TCP to gain its functionality.

A TCP-implanted warrior provides a +2 initiative modifier to his force's side if he is present in the battlefield and is interfaced with a unit via a VDNI or Buffered VDNI control system. An additional +1 initiative modifier applies if the unit also features a Cockpit Command Module or C3 (or C3i) system, or more than 3 tons of Communication Equipment. Reduce this modifier by 1 initititive if the TCP-equipped warrior's unit is shutdown, or under the influence of hostile ECM or electronics-impairing environmental effects such as electromagnetic interference (EMI) or secondary nuclear weapons effects.

If the TCP-equipped unit is equipped with an ECM Suite of any kind, the unit's ECM bubble also acts as a counter-ECM that negates enemy interference (which also means than an ECM-equipped piloted by a TCP-equipped warrior with a VDNI control system can ignore the initiative-reducing effect of hostile ECM).

The initiative modifier provided by the use of a TCP-implanted warrior applies only once to his force, regardless of the number of TCP-implanted warriors that are present, but the modifier may stack with any provided by other sources.

Regardless of the initiative modifier provided, all MechWarriors, vehicle commanders, and fighter pilots with a TCP implant and a VDNI control system may execute aimed shots as if the unit is equipped with a Targeting Computer. An additional -1 modifier applies to this aimed shot ability if the unit already processes a targeting computer of its own. Finally, TCP-implanted MechWarriors and fighter pilots automatically succeed at all shutodwn-avoidance checks for extreme heat, except for those described as "automatic shutdown".

Construction Rules[edit]

As indicated in the game rules, only the commander or pilot of a given unit requires the triple-core processor implant to gain its initiative benefits. Only one such implant is required per warrior to achieve the necessary functionality. A warrior may possess only one TCP implant.

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