Extended Range Flamer

Extended Range Flamer
Production information
Type Energy (Heat inducing, Anti-infantry)[1]
Tech Base Clan/Inner Sphere Advanced
Year Availability Clan = 3067

IS = 3070[2]

Technical specifications
Heat 4
Damage 2 + 2D6 vs. Infantry
Minimum Range 0
Short Range 1-3
Medium Range 4-5
Long Range 6-7
Tons 1[3]
Critical Slots 1
BV (2.0) 16[4][5]


The Extended Range Flamer (or ER Flamer) is a longer-range, weaker version of the fusion-based Flamer. First developed by Clan Jade Falcon in 3067 and introduced to the Inner Sphere by the Federated Suns in 3070, the Extended Range Flamer uses tighter magnetic coils and a narrower muzzle diameter to increase the weapon's range. This comes at the expense of inflicting heat on its target. While it is just as damaging, the ER version only forces its enemy to build up half as much heat.[6] This narrower "fire stream" also reduces the effect against conventional infantry, where the ER Flamer is roughly half as effective.[7] The ER Flamer also has high power requirements that restrict it to use on units with a fusion engine powering them.[8]


Brand Planet Company
Hotshot Unknown Unknown
Olympian Irian BattleMechs Unlimited? Irian and/or Shiro III?
Zippo Longtorch Corean Enterprises Augusta
Model Used by
Echo IV ER Flamer [9] Clan Icestorm 2 (Mech)
Echo IV ER Flamer [10] IS Wyvern IIC 2 (Mech)
Hotshot ER Flamer [11] IS BGS-7S Barghest (Mech)


  1. Tactical Operations, p. 406
  2. Tactical Operations, p. 312
  3. Tactical Operations, p. 407
  4. Tactical Operations, p. 382
  5. Tactical Operations, p. 384
  6. Tactical Operations, p. 312
  7. Tactical Operations, p. 312 - The ER Flamer inflicts 2D6 points of damage to conventional infantry instead of 4D6.
  8. Tactical Operations, p. 312
  9. Milspecs
  10. Milspecs
  11. Milspecs
  • Tactical Operations, pp. 406-407