Field Manual: Mercenaries, Revised
Field Manual: Mercenaries, Revised | |
---|---|
Product information | |
Type | Sourcebook |
Author | Herbert A. Beas II |
Development | Herbert A. Beas II Randall N. Bills (Development assistance) |
Primary writing | Daniel M. Ball Herbert A. Beas II Randall N. Bills Loren Coleman Warner Doles Chris Hartford Ken Horner Camille Klein Nick Marsala David L. McCulloch Paul Sjardijn Christoffer Trossen |
Pages | 192 |
Cover Artwork | Doug Chaffee (Art) Jason Vargas (Design) |
Interior Artwork | Liz Danforth Dave Martin Mark Zug Franz Vohwinkel |
Illustrations | Tom Baxa Joel Biske John Bridegroom Jeff Laubenstein Fred Hooper Scott James Chris Lewis Larry MacDougall Mike Nielsen Roger Peterson Loston Wallace |
Publication information | |
Publisher | FanPro |
Product code | 10977 |
First published | 01 February 2004 |
ISBN-10 | 1932564128 |
ISBN-13 | 978-1932564129 |
MSRP | $24.99 |
Content | |
Era | Civil War era Jihad era |
Timeline | 27 August 3067 |
Series | Field Manuals |
Preceded by | Field Manual: Updates |
Followed by | Field Manual: 3085 |
Description[edit]
Field Manual: Mercenaries, Revised updates much of the information that was in Field Manual: Mercenaries. It does this for the in-game information by updating the mercenary unit force briefs to 3067 and revised some of the game rules, most notably those for creating and running a mercenary force. There is more detailed information on four of the largest hiring halls in the Inner Sphere. It also includes new life paths and an affiliation for use in Classic BattleTech RPG. The book became the flagship to series of follow-on Mercenary Supplementals, which expanded information number lesser known units and older ones. These updates expanded to the middle of the Jihad.
From the back cover[edit]
“ | Had enough of fighting for king and country? Sick of being told what to do and who to kill, and hanging your butt out on the line every day just so some career-climbing general can reap the benefits of your hard work? Do you think you can measure up in the big leagues, and carve your name into the history books for all time? Well, bud, now's the time to put up or shut up, because not everyone is cut out for the rough and tumble life of today's mercenary! War's a dangerous business and for the professional soldier, survival ain't as simple as coming out of the firefight alive!
Classic BattleTech Field Manual: Mercenaries, Revised provides an in depth look at modern mercenary operations, including where to go for the best contracts and most active battlegrounds. Over sixty of the Inner Sphere's best-known mercenary commands are profiled here including histories, officers, and favorite tactics. Special rules enable you to bring each of these famous outfits to life in your own Classic BattleTech campaigns, while updated rules provide players with detailed instructions for creating and running their own mercenary commands both on and off the field. Compatible with both the Classic BattleTech board game and the Classic BattleTech RPG system, Classic BattleTech Field Manual: Mercenaries, Revised lets you finally prove once and for all if you have what it takes to find fame and fortune as a real mercenary! |
” |
Content[edit]
- Parting Shots (short story)
- Introduction
- Boom Years
- Twilight of the Clans
- War and Rejuvenation
- The FedCom Civil War
- New Times, New Markets
- The Mercenary's Atlas
- Employment and Contracts
- Job Markets
- Employers
- Contracts
- Mission Types
- Contractual Terms and Obligations
- Emergency Powers Clause
- Breach of Contract
- Mercenary Review and Bonding Commission
- Non-MRBC Enforcement Practices
- Job Markets
- Standard Operating Procedures
- BattleMech Assets
- Aerospace Assets
- Armor Assets
- Infantry Assets
- Technical and Medical Support
- Rank Structures and Insignia
- Uniforms
- Medal and Decorations
- Mercenary Force Briefs
- Always Faithful
- The Arcadians
- Avanti's Angels
- Bannockburn's Bandits
- Barrett's Fusiliers
- Battle Magic
- The Black Outlaws
- The Blackhearts
- Blue Star Irregulars
- 1894th Light Horse
- 21st Rim Worlds
- Broadsword Legion
- Bronson's Horde
- Bullard's Armored Cavalry
- Burr's Black Cobras
- Caesar's Cohorts
- Camacho's Caballeros
- Canopian Highlanders
- 21st Centauri Lancers
- Clean Kill
- Crimson Crusaders
- The Dioscuri
- The Dismal Disinherited
- First Dismal Disinherited
- Second Dismal Disinherited
- Third Dismal Disinherited
- The Dragonslayers
- Federated Freemen
- Fighting Intellectuals
- Fist of Mokal
- The Furies
- The Green Machine
- Greenburg's Godzillas
- Harcourts Destructors
- Harlock's Warriors
- Hell's Black Aces
- Hsien Hotheads
- Jacob's Juggernauts
- Kell Hounds
- Unit Command Lance
- First Kell Hounds Regiment
- Second Kell Hounds Regiment
- Khorsakhov's Cossacks
- Killer Bees
- Knights of St. Cameron
- The Krushers
- Langendorf Lancers
- Lethal Injection
- Lindon's Battalion
- Lone Star Regiment
- Longwood's Bluecoats
- Markson's Marauders
- Mobile Fire
- Narhal's Raiders
- New Avalon Cavaliers
- Olson's Rangers
- Quint's Olympian Groundpounders
- Ramilie's Raiders
- Romanov's Crusaders
- Rubinsky's Light Horse
- Screaming Eagles
- Simonson's Cutthroats
- Smithson's Chinese Bandits
- Snord's Irregulars
- Stalwart Support
- Tooth of Ymir
- Vandelay's Valkyries
- Vanguard Legion
- 12th Vegan Rangers
- Alpha Regiment
- Beta Regiment
- Gamma Regiment
- Winfield's Regiment
- Wolf's Dragoons
- Alpha Regiment
- Beta Regiment
- Gamma Regiment
- Delta Regiment
- Epsilon Regiment
- Wolf Spider Battalion
- Zeta Battalion
- Classic BattleTech RPG Rules
- Mercenary Affiliation
- Additional Paths
- Rules
- Unit Composition Tables
- Mercenary Commands
- Force-Specific Rules
- Creating a Mercenary Force
- Running a Mercenary Force
- Worksheets
- Index
Notes[edit]
- Reprinted in 2005 as Version 1.0, with additional corrections.
- Trademarked title in 2005 was Classic BattleTech Field Manual: Mercenaries, Revised.