Follow the Leader Warhead
- Community Outreach - The Cauldron's Bear_cl4w and Krasnopesky Talk MechWarrior Online
- MechWarrior Online's Renaissance Is All Thanks To The Developers Putting Players In Charge
- Your BattleTech News Roundup For May, 2021
- Your BattleTech News Roundup For April 2021
- Why You Should Actually Trust BattleTech’s Mysteriously Short-Ranged Autocannons
- Read more →
The Follow The Leader Warhead (FTL) was developed during the Star League era, before going extinct prior to 2770 during the Succession War era and being briefly reintroduced by the Federated Commonwealth during the Clan Invasion era. This alternate munition for LRM launchers functions like a standard LRM flight in every way except one: When a target is hit, every missile in the flight will hit that same location. Instead of groups of five missiles hitting several locations, the armor in a single location can easily be overwhelmed by several flights of these warheads.
The FTL warhead did have one serious drawback however: Occasionally the missiles would follow a warhead that had missed the target completely, wasting the entire flight. Due to this drawback, and the fact that they're incompatible with Artemis, Narc, and Streak systems, the Federated Commonwealth stopped production in 3054.
When these missiles hit, they apply a +1 modifier to the Cluster Hits table. To reflect the possibility of the missiles following the wrong warhead, LRM launchers loaded with FTL munitions applied a +2 to hit modifier.
- Second Succession War, p. 102, "Rules Annex - Weapons and Equipment Extinction Table"
- Unbound, p. 69, "(FTL) Follow The Leader Warhead"
- Tactical Operations, p. 368, "Follow-The-Leader (FTL) Missiles"