|'Mech type||Inner Sphere BattleMech|
|Chassis||Enran TXS2A Standard|
|Armor||Starshield Ultra-Tech Stealth|
|Engine||GM 300 XL|
|Communications System||Nashan Comm-i U-284 with ECM|
|Targeting Tracking System||Nashan Trac V-102 with Active Probe|
|Heat Sinks||14 double|
Developed as a complement to the Griffin in the later years of the Jihad, the Ghost is a medium strike 'Mech that saw considerable use in the years after the formation of the Republic of the Sphere. Developed by the Lyran Commonwealth and elements of the former Free Worlds League, the Ghost carries an extensive array of electronic warfare equipment into combat.
With excellent land speed and formidable medium-range weaponry, the Ghost is ideal for hunter-killer and heavy raiding missions, especially when paired with Griffins. Though production runs started low due to the expensive stealth armor and electronics, both Defiance and Earthwerks make a simpler Ghost variant available for purchase on the open market.
Weapons and Equipment
The Ghost is built on a standard Enran TXS2A chassis and powered by a GM 300 XL engine, allowing it to move at speeds up to 97.2 km/h. Besides this speed, the Ghost is protected by 10.5 tons of stealth armor, powered by a mounted Guardian ECM suite. These, combined with the weapon loadout, allow the Ghost to dictate the pace and range of engagements.
Offensively, the Ghost uses twin light PPCs to hit a target at long ranges, supplemented by two MML-3s that can support this fire with one ton of long range missiles. After closing with enemy forces, the Ghost can easily switch to its single ton SRM ammunition and the ER medium laser to damage the enemy. A Beagle active probe helps the Ghost detect enemies and defeat enemy ECM, while 14 double heat sinks work to keep things cool.
- This variant, developed in 3087, replaces the standard weapons with a pair of large pulse lasers, an ER small laser, and a single SRM-6. Built around an endo steel skeleton, this version uses a Defiance 300 light fusion engine and standard armor with CASE to protect itself. BV (2.0) = 1,114
- Another variant, introduced in 3133, removes the SRM-6 rack from the standard Dark Age Ghost and replaces it with a chainsaw to minimize logistical needs, or potentially to disguise it as an IndustrialMech. This leaves it with a pair of large pulse lasers as its only ranged weaponry. BV (2.0) = 1,012
- GST-10A Ghost Aurora
- Debuted in 3144 on the Tennessee Valley Arena and piloted by Marie Costa, the most striking piece of technology this machine features is a Void Signature System followed by the Clan-spec ferro-fibrous armor that replaced its original Capellan-style stealth armor and its 11 double heat sinks. In the weapons section, a single MML-9 launcher appears where once there were twin MML-3s, while the 'Mech loses the light PPCs in favor of three ER medium lasers and an ER small pulse laser. Missing is the Beagle active probe, replaced by an improved Narc missile beacon used to dispense Haywire pods in battle. BV2 = 1,500.
MechWarrior: Dark Age Ghost
Ghost miniature from MechWarrior: Death From Above set
"Lolcat"-Ghost miniature from MechWarrior: Battleforce set
- Technical Readout: Jihad, pp. 98–99: "GST-10 Ghost"
- MUL online date for the Ghost
- Record Sheets: 3085 Print Edition, p. 59
- Technical Readout: 3085, pp. 78-79, "GST-10 Ghost"
- MUL online data for the Ghost GST-11 variant
- Record Sheets: 3085 Unabridged - The Cutting Edge, p. 116
- MUL online data for the Ghost GST-50 variant
- Shanetta Yuen's Dossier, Felix Jarta's Dossier
- Record Sheets: 3145 New Tech, New Upgrades, p. 118
- MUL online data for the Ghost GST-90 variant
- Suzie "Qutter" Falson's Dossier, Cecile Wolf's Dossier
- Record Sheets: 3145 New Tech, New Upgrades, p. 119
- Experimental Technical Readout: Royal Fantasy, pp. 17 "GST-10A Ghost Aurora"
- BattleMech Manual, p. 91 BattleMech Quirk Table - Ghost Entry.