Grand Summoner (Thor II)
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Grand Summoner | |
---|---|
Production information | |
Manufacturer | Eagle Craft Group |
Production Year | 3093 |
Model | Prime |
Class | Heavy |
Introduced | 3093[1] |
Technical specifications | |
'Mech type | Clan OmniMech |
Mass | 70 tons |
Chassis | Olivetti T4 Endo Steel |
Armor | Compound Beta FF |
Engine | Magna 350 XL |
Communications System | Model J-D 067 |
Targeting Tracking System | Hawkeye 58 |
Heat Sinks | 14 Double Heat Sinks |
Speed | 86 km/h |
Armament |
Prime Configuration
|
BV (2.0) | 2,554[2][3][4] |
Contents
Description[edit]
The Grand Summoner is a Heavy Clan OmniMech which was first produced by Clan Jade Falcon during the early years of the thirty-second century. Initially produced by the Eagle Craft Group on Erewhon in the Inner Sphere, the Grand Summoner (also known by the Inner Sphere as the Thor II) proved to be a highly reliable replacement for the original Thor OmniMech. The design would soon be traded among other Inner Sphere Clans and became popular among their Warrior castes.
One of the 'Mech's most noted actions was during Clan Wolf's Trial of Possession for then Clan Diamond Shark's entire Swimmer Khanate’s Beta Aimag. The flotilla’s commanders were able to bid down the Clan Wolf commander to a Cluster’s worth of forces on the world of Feltre. The Grand Summoner's performance in the hands of Diamond Shark MechWarriors in this difficult terrain helped to turn the tide of battle and resulted in their victory.
Clan Jade Falcon produced the Grand Summoner as a distinct symbol of pride. The first ever Grand Summoner, serial number JF000-01A, is mounted on a dias in front of the Erewhon factory gate. Each year it is repainted in the parade scheme of a Cluster of the Khan's choosing, to honor that unit's service to the Clan.[5]
Weapons and Equipment[edit]
The Grand Summoner shares some similarities to its predecessor, using the same size XL fusion engine and general physical appearance. What differs from the older design is its pod capacity; the Grand Summoner has a 30.5 ton capacity over the older model's 22.5 tons. This increase of capacity comes from the reshuffling of the 'Mech's internal components, and dropping the original's permanently-mounted jump jets from the design. The Grand Summoner's armor protection is slightly greater than the original, with half a ton more.
The Prime Configuration long-range firepower comes from its side-torso-mounted LRM-15 and pair of arm-mounted Ultra AC/5 Autocannons. Their ammunition is kept alongside each weapon, with single ton per Autocannon and two tons for the missile launcher. In intermediate and close ranges, the Grand Summoner's full arsenal — including its four ER medium lasers — can be brought to bear on a target with a minimum of overheating concerns unless the five jump jets are in use).[6]
Alternate Configurations[edit]
- Alternate Configuration A
- Similar to the original Summoner's Prime Configuration, this arrangement of weaponry comes with of pair of side-torso LRM Launchers: an LRM-15 and a smaller LRM-5. An LB 10-X Autocannon and ER PPC are found in left and right arms respectively. Also equipped in the Configuration are five jump jets for tactical mobility. BV(2.0)=2,473[7][8][9]
- Alternate Configuration B
- The heavy missile-laden configuration, the B's principal weaponry is a pair of arm mounted LRM-15 launchers with 3 tons of ammo per launcher in each arm. An ATM 9 and an ATM 6 are mounted in the left torso, fed by three and two tons of reloads respectively. Each side torso also mounts an LRM-5 and an ER Small Laser. BV(2.0)=2,354[10][11][12]
- Alternate Configuration C
- The C Configuration is a Brawler, armed with close-in and hard hitting weaponry reminiscent of the original Summoner's C Configuration. The C's main gun is a left-torso Ultra AC/20 with 3 tons of ammunition split between each of its side torsos. Its other weaponry includes a pair of arm mounted large pulse lasers, a Streak SRM-4, and a flamer. BV(2.0)=2,351[13][14][15]
- Alternate Configuration D
- Armed with energy weaponry and a single missile launcher, this configuration again takes a page from one of the older model's configurations. Each arm mounts an ER large laser and an ER medium laser, with the weapons tied into a targeting computer. The left torso is home to an LRM-15 and two tons of ammunition. Eight additional double heat sinks and five jump jets round out the equipment. BV (2.0) = 2,878[16][17][18]
- Alternate Configuration E
- The Grand Summoner E devotes most of its pod space to mount eight improved jump jets, split between the side torsos, giving it a 240-meter jump radius that rivals that of most light 'Mechs. This Configuration carries a simple but effective all-energy weapon loadout, consisting of an ER PPC in each arm backed up by an ER Small Laser in the center torso. Two extra double heat sinks keep this Grand Summoner cool. BV (2.0) = 2,638[19][20]
Design Quirks[edit]
The Grand Summoner has the following Design Quirk:
Related BattleMechs[edit]
- Summoner (Thor) - The Grand Summoner was created to improve and replace the ageing Summoner design in the Jade Falcon touman during the Dark Age Era.
Gallery[edit]
Notes[edit]
The Grand Summoner's visual likeness was first created by WizKids' MechWarrior Dark Age Collectable Miniatures game as a part of its Fire for Effect expansion set. When it first appeared, it was originally listed as the Thor. The figure (different from original BattleTech version) was used for both regular units and the game's unique figures. It was later adapted by Catalyst Game Labs and redefined in the tabletop game once the company advanced the franchise's timeline to 3145. The computer game MechWarrior 4 had a visually similar Thor as well.
References[edit]
- ↑ MUL Profile for Thor II - Intro Year
- ↑ Technical Readout: 3145 The Clans, pp.44-45 & 102 Thor II - BV2
- ↑ MUL Profile of the Thor II Prime - BV2 and Introduction Date.
- ↑ Record Sheets: 3145 Unabridged, p. 458
- ↑ Technical Readout: 3145 The Clans, pp.44-45 & 102 Thor II - Background.
- ↑ Technical Readout: 3145 The Clans, pp.44-45 & 102 Thor II - Prime's Stats and chassis's abilities
- ↑ Technical Readout: 3145 The Clans, pp.44-45 & 103 Thor II A - Configuration
- ↑ MUL Profile of the Thor II A - BV2.
- ↑ Record Sheets: 3145 Unabridged, p. 459
- ↑ Technical Readout: 3145 The Clans, pp.44-45 & 104 Thor II B - Configuration
- ↑ MUL Profile of the Thor II B - BV2.
- ↑ Record Sheets: 3145 Unabridged, p. 460
- ↑ Technical Readout: 3145 The Clans, pp.44-45 & 105 Thor II C - Configuration
- ↑ MUL Profile of the Thor II C - BV2.
- ↑ Record Sheets: 3145 Unabridged, p. 461
- ↑ Technical Readout: 3145 The Clans, pp. 44-45 & 106 Thor II D - Configuration
- ↑ MUL Profile of the Thor II D - BV2.
- ↑ Record Sheets: 3145 Unabridged, p. 462
- ↑ Technical Readout: Dark Age, pp. 137
- ↑ MUL Profile of the Thor II E - BV2.
- ↑ MechWarrior: Dark Age - Dossiers and Pilot Cards