Heir Apparent

Heir Apparent
Novella by Michael A. Stackpole
Heir Apparent cover
Publication
Published7 February 2017
5 February 2025
PublisherHarebrained Schemes
Catalyst Game Labs
illustrator(s)Jenn Tran
Pages114 (PDF edition)
Chronology
EraSuccession Wars era
Timeline15 October 3000 — 15 November 3000
Series
Arrleft.svg 
  Arrright.svg 
Apparent Catastrophe


Heir Apparent is an original BattleTech novella penned by Michael A. Stackpole, the first of four parts of a serial novel. It was offered as a backer reward for Harebrained Schemes' successful BattleTech Video Game crowdfunding campaign, and was released in electronic format on 7 February 2017 to backers who had pledged at least 50 US$ to the project.

The title was eventually released for general sale by Catalyst Game Labs on 5 February 2025, with a new cover (see Notes) and adding an overall series title, The Crown Ascendancy, to the novel's title.

From the Back Cover[edit]

AN UNFAMILIAR BATTLEGROUND...

A man on the run, Walter de Mesnil has found sanctuary with the mercenary company Angleton's Angels, who have taken an unusual mission on the planet of Maldives, in the nascent Aurigan Coalition. Their job is to train the heir of the planet in BattleMech operation, enough to allow him to survive a “mission” in the wilderness as part of his ascension to rule.

But 'Mech battlefields have nothing on the sinister plots and machinations of a ruling class to keep what they have—or the simmering rage of an oppressed population. And when rebellion erupts on Maldives, Walter's jaunt into the forest becomes a deadly fight for survival... and if he doesn't return the heir apparent back in one piece, the next grave will be his own...''

Plot summary[edit]

Featured[edit]

Characters[edit]

Places[edit]

  • Maldive (called "Maldives" in the series' first two novellas but referred to as "Maldive" afterwards; not to be confused with nearby Valdives)
  • Galatea (mentioned)
  • Itrom (mentioned)

Technology[edit]

BattleMechs[edit]

Vehicles[edit]

Aerospace Fighters[edit]

DropShips[edit]

Cover Gallery[edit]

Canonicity[edit]

  • This fiction was written for a computer game that derives from the Microsoft license, not the core BattleTech license. This is due to the main IP used to produce the BattleTech tabletop game is notably a separate from the IP used for video games ever since Microsoft Game Studios acquired FASA Interactive (not to be confused with FASA itself) in 1999.
Heir Apparent was reprinted from the HBS version. It has mistakes with canon, as the game was a big departure from canon. We may look into fixing the text, especially the next installments. We’re not changing canon to fix the mistakes.
  — Ray Arrastia[citation needed]
Didn't go through fact check. (Since it's a reprint).

The only major canon continuity issues I found when reviewing it on my own (the original releases) were that the world's name is wrong (there's one on the map named Maldive and one named Valdives), that the Taurian-Canopian war is described as brutal and destructive (when it was mostly just embarrassing, and had no recorded engagements on Maldive), and one book mentions someone, in the early 3000s, having Battle Armor experience.

  — Eric Salzman[citation needed]

Notes[edit]

  • The BattleMechs on the original HBS cover are drawn using the Piranha Games Inc. art style that had also been used by Harebrained Schemes for their game. It would seem, however, that the artist was only given the "basic" mesh models from the game without any of the various possible weapon loadouts. The 'Mechs in the picture have no visible weapon ports, barrels or launchers whatsoever, unlike their counterparts in the story which were fully equipped with what seem to be standard configurations.