Hussars (Free Rasalhague Republic)
This article needs to be updated with material from Field Manual: Updates, Jihad Hot Spots: 3070, Jihad Hot Spots: 3072, Jihad Hot Spots: 3076. (For sources under moratorium, please wait until the moratorium period has ended.) |
Hussars | |
Formed | 3034 |
Disbanded | 3060 (disbanded) |
Affiliation | Free Rasalhague Republic |
Parent Command | KungsArmé |
Prior to the Clan Invasion, the Hussars were a brigade of light-medium weight BattleMech regiments belonging to the KungsArmé.
Contents
History[edit]
Formed along with the rest of the KungsArme, the Hussars regiments were designed to use medium weight BattleMechs. These 'Mechs were supposed to be at the lighter end of the spectrum, and simultaneously carry enough firepower to allow the Hussars to inflict serious damage on a foe and then retreat.[1] During the Clan Invasion, they fought well but were ultimately overmatched. The Third Hussars in particular fought well on Satalice, where they held off the Thirteenth Wolf Guards for more than a month. Ragnar Magnusson was present for much of this fighting.[2]
After the formation of the Ghost Bear Dominion, the Hussars regiments were honored by being recreated as new Clusters.
Officers[edit]
Rank | Name | Command | |
---|---|---|---|
Commanding Officers of the Hussars (Free Rasalhague Republic) |
Tactics[edit]
Though each Hussars regiment uses its own tactics, in general the units of this command are highly skilled at rapid redeployments. This allows them to act as the rapid response force for their province. They can quickly disengage from one foe, board their DropShips, and redeploy against the same enemy from a new direction or a new enemy force.[3]
Units of the Hussars[edit]
- 1st Hussars - (Destroyed during Clan Invasion)
- 2nd Hussars - (Destroyed during Clan Invasion)
- 3rd Hussars - (Dismantled in 3072)