Transport Bay

(Redirected from Infantry bay)

Description[edit]

A Transport Bay is any internal space aboard a military or civilian vehicle devoted to short- or long-term human habitation or cargo. Generically known as "bays", these storage spaces are used to carry vehicles, personnel or cargo aboard larger vehicles or spacecraft. While almost all unit types allocate some amount of internal space to transport bays of one sort or another, BattleMechs and ProtoMechs are the exception to this rule, with the effort of incorporating transport bays into their design seen as a waste of weight. Despite this, there are rumors that some forces, especially Clan Hell's Horses, have attempted to create so-called "walking APCs" though this is pure speculation.[1]

Cargo Bay[edit]

Cargo Bays are found on nearly every type of unit from Combat Vehicles to DropShips and larger spacecraft. Most are simply open space within the unit's framework, with just clamps and other anchor points for retention straps, while more specialized variants include fixed-cubicle style "container" bays, refrigerated, insulated, liquid and even livestock storage bays.[1]

Rules[edit]

Container Cargo Bays weigh 10 tons and take up one space slot/provide 10 tons of carrying capacity per container. All other Cargo Bays have a variable weight and either take up one space slot per ton for 'Mechs or one total on vehicles; their capacity is dependent on the type of cargo they are designed to carry.[1]

Infantry bay/compartment[edit]

Infantry bays are typically found on large vehicles and vessels such as DropShips. They provide basic sleeping arrangements, a communal waste facility and, in some cases, stowage compartments for food and equipment. Life support is either drawn in from the outside environment through air filters and conditioners or the ship-wide life support system.[1]

Infantry compartments differ in that they are meant to transport infantry over short distances and are typically found on smaller vehicles. Beyond space needed to carry soldiers and their gear to where they are going, compartments lack any of the amenities found in the larger bays.[1] They are designed for deployment, not for prolonged travel.

Rules[edit]

All infantry bays and compartments takes up either one space slot on vehicles or one slot per ton on 'Mechs. Each bay has a capacity of 28 troopers, except for mechanized infantry (which carries five troopers) and battle armor (which carries one). Foot infantry bays weigh 5/3 tons; jump infantry bays weigh 6/4 tons; motorized infantry bays weigh 7/6 tons; mechanized infantry bays weigh 8/5 tons; battle armor bays weigh 2/1 tons. All infantry bays can be combined into a single, unified infantry bay slot, regardless of tonnage or number of troopers, when used on combat or support vehicles. Infantry compartments can be of any size, fitting within one space, holding one troop for each ton.[1]

Under the Advanced Rules for battle armor, four PA(L) troopers or two light battle armor troopers can be accommodated in a one ton battle armor bay. Medium suits use the standard rules, while heavy and assault suits require 1.5 tons and two tons of space respectively.[2]

BattleMech/Fighter Bay[edit]

BattleMech/fighter bays consist of one or more cubicles for transporting 'Mechs, aerospace, or conventional aircraft of up to 100 tons over long distances. Each component cubicle in these bays includes the maintenance and launch facilities for a single 'Mech or craft, along with basic living accommodations for the unit's crew and technical support personnel. These bays are commonly found on DropShips or very large support vehicles.[1]

On DropShips, each 'Mech bay cubicle includes a miniature gantry to allow technicians to work on the 'Mech along with fuel and oxygen hookups. The open area of the bay will include additional repair facilities, storage space for spare parts, and anchor points to which a 'Mech can be secured, whether for repairs or storage during transit. Another common feature is an airlock to allow for combat drops to be made, whether unassisted or through the use of Drop Cocoons.[3][4]

Fighter bays have a similar layout but with increased size to make landings easier for pilots and a crane for loading and unloading fighters. Tradition also sees these bays referred to as "flight decks" and the support personnel assigned to them as the deck crew. The bulkheads around each bay are as thick as the DropShip hull, and catch-nets can prevent out-of-control fighters from crashing into the walls. However most fighter bays are not meant to be used in an atmosphere or when a DropShip is grounded, as they are designed around the fighter "dropping away" while the vessel is in motion. A DropShip flying in an atmosphere can launch fighters at great risk, but it cannot recover them the same way.[3][4]

Rules[edit]

Each 'Mech and Fighter Bay takes up one space slot, weighs 150 tons, and has a capacity of one 'Mech or craft of up to 100 tons per Cubicle.[1]

ProtoMech Bay[edit]

ProtoMech Bays are similar to 'Mech bays, except each cubicle can carry a full Clan Point of five ProtoMechs each. They are common only on Clan DropShips and similarly large vehicles.[1]

Rules[edit]

ProtoMech Bays take up one space slot, weigh 50 tons and have a capacity of 5 ProtoMechs per 5 Cubicles.[1]

Small Craft Bay[edit]

Small Craft Bays are designed for the long-range transport of a single Small Craft of up to 200 tons. Like similar transport bays they provide landing, launch, maintenance and accommodations for a Small Craft, its crew and support personnel.[1]

Rules[edit]

Small Craft Bays take up one space slot, weigh 200 tons and have a capacity of 1 Small Craft of up to 200 tons per cubicle.[1]

Vehicle Bay[edit]

Vehicle Bays are provide the same basic facilities as 'Mech and Fighter bays, though they lack the same orbital launch, drop or recovery systems. Each cubicle is configurable for different sizes of vehicles, though they fall into the range classes of Light, Heavy and Super-Heavy. In a pinch a Super-Heavy Vehicle Bay can carry Small Craft.[1]

Rules[edit]

All Vehicle Bays take up one space slot and have a weight comparable to their maximum carry capacity weight. Light bays may carry a vehicle of up to 50 tons, Heavy bays up to 100 tons, and Super-Heavy bays up to 200 tons.[1]

Notes[edit]

  • It should be noted there have been two official errata updates since the publication of the original TechManual. Errata changes done to the transport bay varies between the second update and third. Notable changes the inclusion of additional types of battle armor bays per size and tech origins (Clan and Inner Sphere) which varies in how many troopers the bay holds.[5]
  • Another official errata document published on 19 June 2024 clarified that any individual 'Mech, figher, vehicle or small craft cubicle can only support a single such vehicle, but that bays can use the remaining mass capacity as standard cargo space if that vehicle is below the maximum mass; however, when used in this way the bays cannot be used for maintenance or combat drops.[6]

References[edit]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 TechManual, pp. 239-240, "Transport Bay"
  2. Tactical Operations, pp. 186-7
  3. 3.0 3.1 BattleSpace - Sourcebook, p. 18-20
  4. 4.0 4.1 AeroTech 2, p. 66-69
  5. Official Errata List for Battletech - TechManual 3.0 errata
  6. In this posting on the official forum: Below the table add the following entry. ***If bay is occupied but has mass capacity remaining, this mass can be used for Cargo,Standard. Bay cannot be used for maintenance/customization(Campaign Operations, p. 193 and 211) or dropping troops(Strategic Operations, p. 20) while carrying standard cargo.

Bibliography[edit]