Information Is Ammunition: The Battle for Achernar!

Information Is Ammunition: The Battle for Achernar!
Product information
Type Scenario Pack
Pages 8
Publication information
Publisher WizKids
First published March 2003
MSRP Free
Content
Era Dark Age era
Series MWDA Scenarios
Preceded by Roar of the Dragon: The Battle for Ronel!
Followed by Black Rain: The Battle for Addicks

Information Is Ammunition: The Battle for Achernar! is an official scenario pack for the MechWarrior: Dark Age (MWDA) Clix game, containing four scenarios. It was first published through the now defunct LinkNet website that WizKids maintained in support of their MechWarrior: Dark Age game line, to support organized play and tournaments.

Content[edit]

Scenario 1 - Lady Luck[edit]

Following the disastrous first attempt to take the world of Achernar, Kal Radick ordered Tassa Kay—in-transit to Tigress—to return and try again. The Wolves’ failed bid to capture Ankaa, followed by the first Achernar setback, makes them appear weak—something Radick will not tolerate. Part of Tassa Kay’s bargain with Republic troops on Achernar was that she leave and never return. Radick’s demand forces her to renege on her word, soiling her honor to further the goals of the Wolves. With no other choice, Tassa relents to Radick’s demands, but she sends her bondsman, Yulri Wolf, in her stead. This violates the spirit of her agreement, but not the law—she’ll not forget Radick’s coercion. Under orders from Erik Sandoval-Groell, who is acting on behalf of Duke Sandoval, Skullcap Garret and a small Swordsworn force have been left on Achernar to help loyal Republic forces on the planet should the need arise.

Scenario 2 - Predator and Prey[edit]

Determined to destroy the on-planet Swordsworn forces, Star Commander Yulri Wolf employs the tactics of his namesake. His [[Steel Wolves]] have managed to put the Swordsworn on the run, and are now nipping at their heels and flanks. He knows he cannot waste too much time, however, or forces loyal to The Republic might arrive to reinforce the Swordsworn and end the Wolves’ second bid for Achernar.

Scenario 3 - Steel Rain[edit]

Though they managed to engage the Swordsworn, the Steel Wolves were unable to completely eliminate them before the Swordsworn disengaged and withdrew. The Wolves were, however, able to capture a precious Swordsworn sniper artillery tank. Though decades ago the Clans generally frowned on the use of artillery—considering it not very “warrior-like” to strike at your enemies without even seeing them—contact with the Inner Sphere has generally purged them of that sentiment. Now, as Yulri launches another assault, he will use whatever is at his disposal to achieve victory.

Scenario 4 - Final Stand[edit]

Having been pushed the length of the Highlake Basin and down to the Goldensands Cove on the edge of the Tolec Sea, the Swordsworn have no choice but to entrench themselves and try to repulse the attacking Steel Wolves. Because of the ever-changing political climate on Achernar, however, Skullcap Garrett doubts he’ll receive the Republic aid he requested—his Swordsworn will live or die this day on their own.

Featured characters[edit]

Featured BattleTech[edit]

BattleMechs[edit]

Vehicles[edit]

Others[edit]

Featured planets[edit]

Notes[edit]