Karhu

Karhu
Karhu
Production information
Manufacturer Odin Manufacturing[1]
Production Year 3079[2]
Model Prime
Class Heavy
Cost 21,323,741 C-bills[2]
Technical specifications
'Mech type Clan OmniMech
Mass 65 tons
Chassis Beowulf 4 Enhanced[1]
Armor Compound A2F Ferro-Fibrous[1]
Engine Pitban 325 XL[1]
Communications System Dash 2 Standard[1]
Targeting Tracking System Blade 12[1]
Heat Sinks 12 Double heat sinks[1]
Speed 86[1] km/h
Armament

Primary Configuration

BV (2.0) 2,488[1][2][3]


Description[edit]

The first Clantech OmniMech produced by Odin Manufacturing for the Ghost Bear Dominion, the Karhu (Finnish for "Bear") earned the reputation as a fast cavalry 'Mech.

Excited by the prospect of retooling to produce new designs using Clan technology, Odin Manufacturing were forced to bide their time as they recovered from Word of Blake raids during the early stages of the Jihad producing their existing Inner Sphere 'Mechs. Entering the bidding to produce a new Dominion Heavy OmniMech design in 3077, Odin saw off their competitor Bergan Industries two years later with a superior 65 ton design using the latest Clan technology available and a sales campaign based around Rasalhagian nationalism aimed at former officers of the KungsArmé. First deployed in 3079, too late to take part in Operation SCOUR, the Karhu made up an increasing volume of the front line clusters of the Dominion's post-Jihad Touman.[1]

Built on an Endo Steel based chassis, powered by a Pitban 325-rated XL engine and clad in ten and half tons of Compound A2F ferro-fibrous armor, the Karhu featured respectable speed and armor for its size while providing thirty tons of available pod space for equipment. Twelve Double Heat Sinks coped with most of the waste heat of its varied configurations.[1]

Weapons and Equipment[edit]

The primary configuration appealed to the KungsArmé’s love of physical combat by mounting a three-pronged claw shaped Retractable Blade over a Plasma Cannon, supported by an ER PPC and ER Medium Laser in its left arm. Carrying a ton of Plasma reloads, the Karhu Prime also boasted superb maneuverability thanks to the inclusion of Improved Jump Jets.[1]

Alternate Configurations[edit]

  • Alternate Configuration A 
    Configured for longer range combat, the A configuration mounted a Gauss rifle in its right arm alongside a left-torso-mounted LRM-10. The Karhu A was not deficient at short-range either, carrying a Large Pulse Laser, ER Medium Laser and Micro Pulse Laser in its right arm. Two tons of Gauss and one ton of LRM reloads give the A reasonable endurance, while five standard Jump Jets enhance its ability to withdraw. BV (2.0) = 2,560[1][4]
  • Alternate Configuration B 
    A short-ranged brawler, Karhu B carried a mammoth Ultra AC/20 in its left arm supported by a trio of ER Medium Lasers in its right arm. Carrying four tons of autocannon ammo and an extra two double heat sinks, the addition of a Targeting Computer and Jump Jets made the B configuration a deadly city fighter. BV (2.0) = 2,787[1][5]
  • Alternate Configuration C 
    A mixed range combatant, the C configuration carried an Ultra AC/5 in each side torso supported an ER Large Laser and ER Medium Laser in its left arm, and a Retractable Blade in its right. Including Jump Jets like most other configurations, the C carried a ton of reloads for each Ultra Autocannon. BV (2.0) = 2,092[1][6]
  • Alternate Configuration D 
    A deadly campaign configuration, the Karhu D mounted a pair of ER PPCs in its left arm, supported by a Streak SRM-6 in its left torso and three ER Medium Lasers in its right arm. Packed with advanced electronics, a Targeting Computer enhanced its weaponry alongside an Active Probe and ECM Suite in its right torso. Protected by a pair of anti-missile systems, four extra double heat sinks were added to prevent the 'Mech's single ton of AMS and streak reloads from exploding. BV (2.0) = 3,118[1][7]
  • Alternate Configuration G 
    The Karhu G developed in 3099[8] carries a Supercharger, allowing it to reach 100 km/h. It has a 150 meter jump capability as well, making it very hard to hit. Offensively, it carries a single Improved Heavy Large Laser, supported by three ER Medium Lasers and four Streak SRM-4s. To call in artillery support, it carries a Light TAG in the left arm. BV (2.0) = 2,895[9][8]

Custom Configurations[edit]

Design Quirks[edit]

The Karhu has the following Design Quirks:[12]

Notable pilots[edit]

Notes[edit]

  • The Karhu was originally introduced to the BattleTech universe by WizKids in their MechWarrior: Age of Destruction Collectible Miniatures Game as part of the Domination expansion set, the 'Mech was not given BattleTech-style stats originally. Technical Readout: 3085 was the premiere of a base model developed during the Jihad. It is unclear if Dark Age variants (which were not given full stats) are canon as of this writing, such as the Karhu 'Balder' unique variant.[14]

BattleMech Gallery[edit]

References[edit]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 Technical Readout: 3085, pp. 162-163, "Karhu"
  2. 2.0 2.1 2.2 MUL online entry for the Karhu
  3. Record Sheets: 3085 Print Edition, p. 77
  4. MUL online entry for the Karhu A configuration
  5. MUL online entry for the Karhu B configuration
  6. MUL online entry for the Karhu C configuration
  7. MUL online entry for the Karhu D configuration
  8. 8.0 8.1 MUL online entry for the Karhu G configuration
  9. Record Sheets: 3145 New Tech, New Upgrades, p. 143
  10. 10.0 10.1 MUL online entry for the Karhu (Syngman) configuration
  11. BattleTech Dossiers: Lamenkov's Liability, p. 17, "Karhu Syngman Records Sheet"
  12. BattleMech Manual, p. 92 BattleMech Quirk Table - Karhu Entry.
  13. Trial by Chaos p. 11
  14. Karhu 'Balder' unique, from MWDA Fansite - Warrenborn.

Bibliography[edit]