KungsArmé

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(Redirected from Kungsarme)
Free Rasalhague Republic.jpg

The Royal Rasalhague Army, or KungsArmé, was the military arm of the Free Rasalhague Republic.

Composition[edit]

The Elected Prince was enshrined as the Överbefälhavare or Commander in Chief of the KungsArmé, though for the existence of the independent Free Rasalhague Republic, the Prince had no direct involvement with the armed forces and so the commanding General, especially Christian Månsdottir, had de facto control of the military, assisted by two providence heads in Generalmajor Margrethe Minuit and General Gustaf Mannerheim.[1]

The BattleMechs that populated these regiments were a unique mixture of equipment. Due to the history of the FRR and trade agreements with their neighboring states, an eclectic mix of Draconis and Lyran signature 'Mechs were fielded in the same units. Nowhere else in the Inner Sphere would one commonly see Zeus and Dragon 'Mechs fighting in the same ranks, or see a Panther supporting a Commando as it advanced into battle. Thanks to pre-Clan Invasion agreements with ComStar, a few of their unique 'Mech designs were seen within the KungsArmé frontline units.[2]

After the Clan Invasion and the loss of Terra to the Word of Blake, ComStar assisted in bolstering Rasalhague military manufacturing, resulting in coproduction agreements to produce a number of classic Star League designs and as well as new designs such as the Beowulf and Viking BattleMechs, the Huscarl OmniFighter and Kobold battle armor which appeared in equal numbers in the Com Guards and KungsArmé.

The armor assets of the KungsArmé consisted of 32 regiments, primarily composed of Hunter and Manticore tanks. After an arrangement with Aldis Industries of Terra, there were also a number of Demolishers, Behemoths and Schrek PPC Carriers added to the KungsArmé in the years prior to the Clan Invasion. This arrangement benefited both parties, with the Republic receiving modern equipment at bargain prices while Aldis gained the information gathered under battle conditions to test and improve their signature designs.[2]

A total of 97 infantry regiments were directly under the KungsArmé, with more than half of the units mechanized. The primary troop carrier for mechanized infantry was the hovercraft, making this force fairly mobile in nature and capable of relatively fast response in response to battlefield conditions.[2]

The militia of the FRR consisted of 62 regiments from poor to average quality. This was due to a lack of concentrated training and limited resources, and time. The KungsArmé Command has concentrated on the improvement and upgrade of frontline units, but hoped to address the issues facing the militia units when they had adequate time and resources available.[2]

The equipment composition of the KungsArmé only became more eclectic after the annexation of the Republic into the Ghost Bear Dominion, with both large numbers of second-line Clan 'Mech designs and Word of Blake machines taken as battle salvage during the Jihad appearing in their ranks.

Performance[edit]

The KungsArmé showed a remarkable level of competence, considering its short history as an active national force. Their ability to face the renegade DCMS units during the Ronin War, as well as ongoing campaigns against raiders and periphery pirates, forged them into an impressive and cohesive fighting force.[2]

The assistance of both the LCAF and DCMS in the process of forging this fighting force cannot and should not be discounted. The LCAF committed resources, in the form of the Tyr Regiment,[3] and personnel to guide, advise and help lead the nascent national army during their initial conflicts,[4] while the DCMS sent units to support as well as personnel to advise and command during this same period.[4] Though several incidents have occurred between the KungsArmé and the forces allied with them, few were of any consequence, and relations between the KungsArmé and the forces of the Draconis Combine and the Lyran Commonwealth are openly respectful if not expressly congenial. With the withdrawal of the supporting forces from Steiner and Kurita, the duties of defense and protection fall squarely on the KungsArmé, and they have consistently risen to the challenge.[2]

Since the Ronin War, the most serious threat came not from the Inner Sphere but rather from the Periphery. From the date of their independence, the Free Rasalhague Republic became a target for the less reputable of the Periphery's denizens. They viewed the Republic as a fat target simply waiting to be taken. As these raids continued, so did the KungsArmé's ability to counter the preferred tactics of these pirate bands and raiding parties. In fact, the KungsArmé became equal to any military within the Inner Sphere as far as small unit tactics are concerned. It was only in the fielding and management of larger operations, such as multiregimental and combined-arms actions, that the lack of experience of the KungsArmé Command was truly exposed.[2]

To counter this deficiency, General Månsdottir scheduled and proceeded with military exercises with allied forces. This allowed the KungsArmé to train against foes that do have these capabilities and, hopefully, learn the lessons needed to further mature without the cost in blood that would occur in actual battle. Pre-Invasion, these exercises were against the Com Guards led by Precentor Martial Anastasius Focht.[2]

Another problem that faced the KungsArmé was in their relationship with the mercenaries they employed. This was due to initial poor contract management and problems with command structure when the mercenaries were first hired during the Ronin War period.[3] These hired units stuck to the letter of the law and did not act as their FRR handlers wished or expected, often leaving the KungsArmé forces exposed and unsupported. These mercenaries were found to have lived up to the letter if not the intent of their contracts, but in doing so did not endear themselves to either the KungsArmé nor to the people of the Republic.[3] Due to these issues, as well as the attitudes they inherited regarding mercenary forces from being part of the Draconis Combine, there was a general distrust of mercenaries within the Republic.[2]

Though they preferred not to, the pre-Invasion increase in raids along the Periphery border[4] forced the Republic to hire mercenary units, though the contracts are much better thought out and all the standard clauses have been stipulated. In fact, some of the aspects of the contracts offered do much to make the lives of the hired forces as difficult as possible, possibly in revenge for the perceived and real slights which occurred in the past.[2]

Command Structure[edit]

Thanks to the large number of LCAF officers who assisted in its formation, the organization of the KungsArmé was patterned after the pre-FedCom LCAF.[5] The KungsArmé consisted of twelve departments, previously headquartered in the Citadel on Rasalhague, a Rasalhague Principality military complex expanded to serve as the headquarters of the Rasalhague Military District,[6] now located on the Orestes Province capital of Orestes. These are:

Administration[edit]

The largest of the twelve, Administration was the home of the massive bureaucracy required to run the KungsArmé.[5]

Command Council[edit]

Serving to provide advice and information for the Överbefälhavare, the Command Council consisted of the heads of the other eleven departments, the Överbefälhavare, his chief of staff, and the commander of each of Republic's provinces. Ultimately the council was merely an advisory board, the Överbefälhavare having the final say.[5]

ComStar/Mercenary Relations[edit]

Originally the department that oversaw the coordination of mercenary units operating within the Republic, the department was expanded to include ComStar's military.[7]

Intelligence[edit]

Separate from Mimir, the military intelligence department was focused on gathering information about the motivations and troop strength of the Republic's Inner Sphere and Clan neighbors.[7]

Justice[edit]

This department handled legal complaints from civilians against KungsArmé personnel, ensuring fair and unbiased representation for accused soldiers.[7]

Medical Corps[edit]

This department was charged with providing medical care for the members of the KungsArmé[7]

Military Education[edit]

As well as being responsible for maintaining the Republic's military academies, the Military Education department also oversaw the training of the Republic's planetary militia trainees.[7]

Quartermaster[edit]

The Quartermaster department had the vital task of providing the KungsArmé with the proper matériel and supplies, dealing with the myriad companies that provide the Republic is military hardware.[7]

Reservist Readiness[edit]

This department oversaw the elements of the KungsArmé held in reserve, primarily outdated hardware manned by retired soldiers. The department was all but gutted by the horrific losses of such reserve units during the Clan Invasion.[7]

Strategy and Tactics[edit]

The KungsArmé's think tank, the Strategy and Tactics department utilized sophisticated computers to study the information provided by the Intelligence and develop tactics to use against the Republic's enemies.[7]

Transport[edit]

Controlling the bulk of KungsArmé's noncombat JumpShips, the Transport department oversaw the transfer of soldiers and supplies between postings.[7]

Warrior's Ombudsmen[edit]

The military counterpart to the Justice department, the Warrior's Ombudsmen dealt with complaints between soldiers, formed to ensure soldiers would have legal recourse against superiors.[7]

Units of the KungsArmé[edit]

The KungsArmé fielded at its height a total of two hundred and six regiments, sixteen of which were BattleMech units. These regiments were organized along lines of size and designed for ease in deployment and command.[5][6]

Current Formations[edit]

Current units as of 3079. The KungsArmé unit structure was reformed following the merger with Clan Ghost Bear.[8]

Tundra Galaxy
Rasalhague Dominion Logo.png
Taiga Galaxy
Galaxy Taiga (Rasalhague Dominion) logo.png
Polar Galaxy
Rasalhague Dominion Logo.png

Former Formations[edit]

Drakøns
FRR-Drakøns-brigade.png

The Drakøn were heavy 'Mech regiments. There were 4 regiments of Drakøn in the Republic army, and the backbone of the KungsArmé 'Mech forces.[6]

Freemen
FRR-Freemen-Brigade.png

The Freemen were three regiments of medium BattleMechs. These units were the jacks of all trades of the Republic, being used where a force of lighter-weight units would not be effective, but a heavier unit a waste of the limited KungsArmé assets.[6]

Hussars
FRR-Husars-Brigade.png

The Hussars 'Mechs were a mix of light and medium 'Mechs that were used primarily as the fast strike offensive force of the KungsArmé.[6]

Kavalleri
Kavalleri logo CMKurita.jpg

The Kavalleri were 4 regiments made up of light 'Mechs. The doctrinal use of these forces was scouting and screening of the heavier 'Mech units of the KungsArmé.[6]

Gunzburg Eagles
Gunzburg Eagles logo CMKurita.jpg

The only assault weight regiment operational after the dissolution of the 1st Tyr,[6] the Gunzburg Eagles was destroyed during the Clan Invasion but ultimately rebuilt after the integration into the Ghost Bear touman.

Tyr
1sttyr.jpg

Unique among the KungsArmé for existing prior to the formation of the Free Rasalhague Republic, the 1st Tyr was originally a Lyran Commonwealth funded assault BattleMech regiment manned by Tyr freedom fighters which saw action during the Fourth Succession War before being disbanded after the Ronin War, only to be revived as a symbol of rebirth after the Clan Invasion.

Planet Militias[edit]

Many planets deployed planetary militias, most of them composed of conventional armor and infantry forces. A list of these commands can be found here.

Military Academies[edit]

Uniforms[edit]

Mechwarrior[edit]

KungsArmé Mechwarriors wore two uniforms depending on the situation. When inside a Mech, KungsArmé Mechwarriors wear olive drab shorts, a tank top, a neurohelmet, and cooling vest. Outside of their Mechs, it was a white high-necked shirt, worn over a camouflage armored jacket with Kevlar shoulder pads. Olive drab pants, black boots, and a belt complete the uniform. Soldiers may have the option to wear either an olive-drab armored helmet or a dark green beret. Rank insignia was worn as a patch on the left shoulder, while the Rasalhague symbol was displayed on the left breast of the uniform.[10]

Conventional Infantry[edit]

Both infantry and armor crews wore the same uniform as MechWarriors and pilots when outside their machines. The only change is that the uniform adds black fire-retardant gloves and a different belt with multiple pouches. A sidearm and a large knife complete the outfit.[10]

Aerospace Pilots[edit]

When inside their machines, KungsArmé pilots wore a dark gray pressure suit over a G-suit. When outside of their fighters, pilots wore the same uniforms as MechWarriors.[10]

Naval Crew[edit]

Naval crews wore dark gray coveralls and a light gray jacket with large pockets. A dark gray beret was the recommended headwear for the uniform. Rank insignia was worn as a patch on the left shoulder of the jacket.[10]

Dress Uniform[edit]

The KungsArmé dress uniform was a dark gray jacket with a lighter gray lining and red cuffs on the sleeves, worn over a white collared shirt. Over the jacket was a full-length black cape with red lining and a stiff, high-backed neck. Male troopers wore dark gray trousers with light gray piping and black boots accented at the hips with a light gray sash. Females could replace the pants with a full-length dark gray skirt if they wish. The logo of the Free Rasalhague Republic was worn on the right shoulder. Noncommissioned soldiers displayed their rank insignia on the left shoulder, while officers wore them as pins on both lapels of the shirt.[10]

3054

Rasalhague Dominion[edit]

When the KungsArmé was integrated into the Clan Ghost Bear Touman, the Rasalhague Dress Uniform was retained, but with minor alterations, such as wearing the Rasalhague Dominion patch.

Military Ranks[edit]

The ranks of the KungsArmé were roughly equivalent to those of the old SLDF, save for the fact that they were in Swedish. Ranks are listed below in Swedish first, English second.

KungsArmé Military Ranks And Insignia
Rank Insignia
Menig (Private) FreeRasalhague-Menig.png
Korpral (Corporal) FreeRasalhague-Korpral.png
Sergeant (Sergeant) FreeRasalhague-Sergeant.png
Fanjunkare (Sergeant Major) FreeRasalhague-SergeantMajor.png
Löjtnant (Lieutenant) FreeRasalhague-Lieutenant.png
Kapten (Captain) FreeRasalhague-Captain.png
Major (Major) FreeRasalhague-Major.png
Överste-Löjtnant (Lieutenant-Colonel) FreeRasalhague-LtCol.png
Överste (Colonel) FreeRasalhague-Colonel.png
Generalmajor (Major General) FreeRasalhague-MajorGeneral.png
General (General) FreeRasalhague-General.png
Överbefälhavare (Commander in Chief) FreeRasalhague-CINC.png

A pilot of a 'Mech was called a Kavallerist, plural Kavallerister, ancient Swedish for cavalry soldier. The Swedish words for Regiment is Regemente, Battalion Bataljon, and Company was Kompani.

Equipment[edit]

Infantry equipment[edit]

Tanks and other combat vehicles[edit]

BattleMechs[edit]

Aircraft (including VTOLs) and Aerospace craft[edit]

References[edit]

  1. Combat Manual: Kurita, p.66: "FRR-KungsArmé"
  2. a b c d e f g h i j 20 Year Update p.49
  3. a b c 20 Year Update p.45
  4. a b c 20 Year Update p.46
  5. a b c d Field Manual: ComStar, p. 63
  6. a b c d e f g 20 Year Update p.48
  7. a b c d e f g h i j Field Manual: ComStar, p. 64
  8. Field Report: Clans, p. 26
  9. Masters and Minions: The StarCorps Dossiers, p. 113: Unit's rebirth as a BattleMech Cluster honoring old Free Rasalhague Republic's active and defunct regiments by the same name including the Third
  10. a b c d e Field Manual: Comstar, p.66

Bibliography[edit]