Production information
Type Missile
Tech Base Clan / Inner Sphere (IS)
Year Introduced Clan = 2824 CCY

IS = 2300 TA

Technology Rating C
Availability Ratings C/C/C
Technical specifications
Heat 2
Damage 1/Missile (5)
Minimum Range Clan = N/A

IS = 6

Short Range 1-7
Medium Range 8-14
Long Range 15-21
Tons Clan = 1

IS = 2

Critical Slots 1
Ammo Per Ton 24
Cost (unloaded) 30,000
Ammo Cost (per ton) 30,000
BV (1.0) Clan = 55

IS = 45

BV (2.0) Clan = 55[1]
7 (Ammo)[1]

IS = 45[2]
6 (Ammo)[2]


Long Range Missiles have provided military units with a decent far-reaching punch for centuries. The LRM-5 fires five such missiles.


LRM-5 is manufactured on the following planets:

Brand Planet Company
Coventry Five-Tube Coventry Coventry Metal Works
Delta Dart Oriente Oriente Weapon Works
Delta Dart Sterope Sterope Defense Industries
Federated 5-Shot New Avalon Achernar BattleMechs
Holly New Avalon Lycomb-Davion IntroTech
Holly Dunianshire Majesty Metals and Manufacturing
LongFire V Betelgeuse Aldis Industries
LongFire V New Samarkand New Samarkand Metals
LongFire V Gallery Dynamics
LongFire V Terra Aldis Industries
Magna Longbow-5 New Avalon Achernar BattleMechs
Type V "Longbow"[3] Itabiana
Manufacturing Plant SFF-IT1
Trellshire Heavy Industries


Manufactured on Manufactured by Typically used in References
Talon (Wernke) Kallon Weapon Industries Hornet [4]

Sian-Ceres Jaguar[edit]

Manufactured on Manufactured by Typically used in References
Capella Ceres Metals Industries


Manufactured on Manufactured by Typically used in References
Luthien Defiance Motors


Manufactured on Manufactured by Typically used in References
Terra Thorn

Related Weapons[edit]

  • Long Range Torpedos are the underwater counterpart to LRMs, with all of the advantages and downsides that would imply. The ammunition and launchers are not interchangeable with their on-land counterpart.
  • The Clan-only Streak LRMs trade indirect-fire capability for ammunition efficiency.
  • Extended LRM (ELRM) launchers extend the weapon's range to well over a kilometer, but are even less usable in close quarters, on top of being larger and heavier, and not being compatible with special munitions of any kind.
  • Enhanced LRM (NLRM) launchers are a special variant of Inner Sphere LRM launchers which dynamically adjust their firing trajectory to mitigate the minimum range penalties. Though they are fully backwards-compatible with all special munitions and add-ons for standard LRM launchers, they tend to be heavier.
  • Multi-Missile Launchers can fire LRMs and SRMs interchangeably.


  1. 1.0 1.1 TechManual, p. 318, "Clan Weapons and Equipment BV Table"
  2. 2.0 2.1 TechManual, p. 317, "Inner Sphere Weapons and Equipment BV Table"
  3. Technical Readout: 3145 Mercenaries, p. 26-27, "Cardinal Transport"
  4. Technical Readout: 3050, p.50-51