Machine Gun (Battle Armor)
Sarna News
- Bad 'Mechs - Thresher Mk II
- HEXTECH Wave 9 Review - Winding Rivers, Tall Walls, and Underground Tunnels
- Hired Steel and Making MechWarrior 5: Clans Cinematics with Constantin & Bernhard of TMC
- Your BattleTech News Round-Up For December, 2024
- Community Outreach - Caterwauling On CamoSpecs With Matt "00Dawg" Frederiksen
- Read more →
Machine Gun | |
Production information | |
Type | Ballistic |
Tech Base | Clan/IS |
Year Availability | Pre-Spaceflight[1] |
Technology Rating | C |
Availability Ratings | X/X/B |
Technical specifications | |
Damage | 2 [2] 1D6 vs. Conventional Infantry [3] OR 7B/6B[4] |
Minimum Range | 0[2] |
Short Range | 1[2] |
Medium Range | 2[2] |
Long Range | 3[2] |
Mass | 100[2] kg |
Critical Slots | 1 |
Mass Per Reload | 0.1kg (50)[2] |
Cost (unloaded) | 5,000 |
BV (2.0) | 5[5] 1 (Ammo) 1[5] |
Contents
Description[edit]
The Machine Gun is favored as an effective and inexpensive way for battle armor to combat infantry thanks to its sheer firepower and impressive rate of fire.[1] First derived from infantry support models, in terms of capabilities the 12mm weapon[6] can easily rival its larger vehicular cousins typically mounted on BattleMechs and combat vehicles.[1][7][8]
Models[edit]
This section needs expansion. You can help by adding to it. |
References[edit]
- ↑ 1.0 1.1 1.2 TechManual, p. 258, "Machine Gun"
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 TechManual, p. 348, "Clan Battle Armor Equipment Table"
- ↑ Total Warfare, p. 217, "Burst-Fire Weapon Damage vs. Conventional Infantry Table"
- ↑ A Time of War, p. 215, Battle Armor Weapons Table
- ↑ 5.0 5.1 TechManual, p. 318, "Clan Weapons and Equipment BV Table"
- ↑ The Road Ahead
- ↑ Classic BattleTech RPG, p. 137, "Machine Guns"
- ↑ Classic BattleTech RPG, p. 143, "Battle Armor Primary Weapons"
Bibliography[edit]
- Classic BattleTech RPG
- TechManual
- The Road Ahead (short story)
- Total Warfare