Mad Cat Mk II

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Mad Cat Mark II
MadcatMkII.jpg
Production Information
Manufacturer(s)Manufacturing Plant DSF-94[1],
Unnamed manufacturing plant on Vinton[2]
Production Year3066[3][4]
Model(base)[1]
ClassAssault
Cost24,036,900 C-bills
Technical specifications
'Mech typeClan BattleMech
Mass90 tons
ChassisDSAM Endo 4
ArmorForging ZM15 Ferro Fibrous
EngineType 79 360 XL Fusion
CommsMegaBand System 21
TTSDtrac Suite 4
Heat Sinks14 double
Speed64 km/h
Jump JetsGrandthrust Mk. 5
Armament
B.V. (1.0)2,877[5]
B.V. (2.0)3,135[1][6]


Description[edit]

The Mad Cat Mk II was in development for fifteen months by the time production began in 3061[4]. The sole rationale for the Mad Cat Mk II was to increase profits for Clan Diamond Shark after war with the Inner Sphere in the 3050s. Designed to be sold to fellow Clans, this rebuild of the Timber Wolf carries thirteen tons of ferro-fibrous armor while being one of most nimble BattleMechs of its class, yet still packing serious weaponry.

Despite this, Mk II's most notable potential buyers, Clan Wolf and Clan Jade Falcon, did not purchase even a single unit, though they won a number of them in Trials. Significant numbers of Mad Cat Mk IIs were sold to Clan Nova Cat[7]. The Mech also served in Clan Ice Hellion[8], Clan Jade Falcon[9], and Clan Wolf-in-Exile [10] in addition to Diamond Shark itself.[11]

On a limited basis, [12] Clan Diamond Shark sold unmodified Mad Cat Mk IIs to Inner Sphere factions, most notably the Draconis Combine and Federated Commonwealth. The Lyran Alliance[13] also purchased an unknown number of Mad Cat Mark IIs.

Weapons and Equipment[edit]

The Mad Cat MK II's primary weapons are a pair of EMRG "Galaxy" Series Gauss rifles, each of which can strip off a ton of armor at six hundred and thirty meters. The rifles are supported by two Type X "Short Bow" LRM-10s which give the 'Mech indirect fire capability. For short range combat, four Series 2b ER Medium Lasers can chew up what's left of the opposition. The Mech's primary role is long to medium range combat, with best performance within 450 meters where all of its weapons can reach the opponent.

Variants[edit]

  • Mad Cat Mk. II 2
    This version of the Mad Cat Mk. II keeps a single Gauss Rifle, found in the right arm, and two ER Medium Lasers of the standard configuration. The torso LRM systems have been replaced by a quartet of Streak SRM-4s. The left arm houses a massive LB 20-X autocannon. Armor and movement profile remain the same, but to make room for the weapons this variant had to drop one heat sink, leaving it with thirteen. BV(2.0)=2,822[14]
  • Mad Cat Mk. II 3
    This variant removes the Gauss Rifles, jump jets, and one heat sink of the original and replaces them with a HAG/30 in each arm. The side torsos each mount an LRM-10 and a pair of ER Medium Lasers. A Light Active Probe is mounted in the head, and the remaining tonnage is given over to more armor protection. BV(2.0)=3,168[15]
  • Mad Cat Mk. II 4
    This variant of the Mad Cat carries two ER Large Lasers in each arm and a pair of LRM-15 launchers. A Light Active Probe identifies hidden units. It also boasts an expanded jump range of 120 meters. BV (2.0) = 2,962[16]
  • Mad Cat Mk. II 6
    This version carries an ER PPC in each arm, backed up by a pair of ER Medium Lasers in each side torso. Each arm, leg, and torso location is equipped with a HarJel III repair system. BV (2.0) = 2,663[18]
  • Mad Cat Mk. II-Enhanced
    Produced on the Manufacturing Plant DSF-IT1 on Itabaiana. This version uses several Advanced Technology systems to increase its effectiveness on the battlefield. Each arm carries a Starlight C2 ER Large Pulse Laser and a Series 2b ER Medium Laser, while a pair of Type X "Short Bow" LRM-10's provide long range firepower. Four jump jets allow the Mad Cat Mk. II Enhanced to cover 120 meters at a time. The top speed of the 'Mech was reduced to 54 km/h, however, due to the use of twenty-five tons of Hardened Armor. This protection, outweighing some 'Mechs, ensures that the Mad Cat Mk. II-Enhanced can continue to fight long after most of its foes have been destroyed. BV (2.0) = 2,732[19][20]

Apocryphal Variants[edit]

Dark Age Variants[edit]

A post-Jihad upgrade of the Mad Cat Mk II replaces both Gauss Rifles, ER Medium Lasers and LRM-10s with four Witherer Heavy Large Lasers and two Type X "Short Bow" LRM-15s, offering greater firepower and far better battle endurance. [citation needed]

Other known, but personal, field-variants still replace the Gauss Rifles and LRM-10s with :

Finally, a Clan Sea Fox refit replaces all of the armament with one EMRG "Galaxy" Series Gauss Rifle, one [Series 4D-2 Heavy Large Laser, and one Series 6A Heavy Medium Laser and improved jump jets - Improved Blasters Model X-1 - improving the jump capacity by 50%.

Design Quirks[edit]

The Mad Cat Mk II has the following Design Quirks:[24]

The Mad Cat Mk. II-Enhanced variant is subject to the following Design Quirks:[19]

Related Designs[edit]

  • Timber Wolf (Mad Cat) - Clan Diamond Shark would create this non-Omni, Assault Mech based on Clan Wolf’s Timber Wolf design as a way to boost sales in the Inner Sphere market.
  • Mad Cat III - Following the success of the Timber Wolf family, the Mad Cat III would be created to act as a companion to its elder designs.
  • Mad Cat Mk IV (Savage Wolf) - The third Clan Sea Fox BattleMech evoking the weapons loadout and visage of the Timber Wolf, the 75-ton Savage Wolf is very similar to the original, emulating the "D" configuration.

Notable Pilots[edit]

See Category:Notable Mad Cat Mk II Pilots

Notes[edit]

  • Like its predecessor, the original Mad Cat, the Mad Cat Mk II has been made the icon 'Mech for the franchise with the attempted reimagining of BattleTech with WizKids Games' Dark Age miniatures game and storyline. However, the Mk II never actually appeared in Dark Age. There were a total of eight "Mad Cat II" models, but all of them were, rather than Mk II models, visually identical to the original Mad Cat - see both renders. The Mad Cat II miniatures were explained to be direct upgrades to the original Mad Cat chassis. The model was even used as the original Timber Wolf figure for the MechAssault set.
  • In German products, the unit's proper Clan name (like for the original Mad Cat) was altered to Katamaran II, which means Catamaran II.
  • In the apocryphal MechWarrior 4: Vengeance and later games with the MechWarrior 4 title, the Mad Cat Mk II was an OmniMech, with one omni hardpoint in each side torso.

Gallery[edit]

References[edit]

  1. a b c Technical Readout: Jihad, pp. 36–37: "Mad Cat Mk II"
  2. The Wars of Reaving, p. 130
  3. Field Manual: Updates, p. 58
  4. Record Sheets: Upgrades, p. 149
  5. Record Sheets: 3067 Unabridged, p. 230
  6. Technical Readout: 3067, p. 132
  7. Combat Operations, p. 115
  8. Combat Operations, p. 116
  9. Combat Operations, p. 119
  10. Combat Operations, p. 112
  11. Technical Readout: 3067, p. 132
  12. Combat Operations, p. 132
  13. Record Sheets: 3067 Unabridged, p. 231
  14. Record Sheets: 3067 Unabridged, p. 232
  15. Record Sheets: 3145 New Tech, New Upgrades, p. 175
  16. Record Sheets: 3145 New Tech, New Upgrades, p. 176
  17. Record Sheets: 3145 New Tech, New Upgrades, p. 177
  18. a b Technical Readout: Prototypes, p. 153
  19. Record Sheets: Prototypes, p. 76
  20. BattleTech: Firestorm 5.07 Stats Sheets
  21. MechWarrior 4: Black Knight
  22. a b c MechWarrior Online - Civil War mech pack Sale Page
  23. BattleMech Manual, p. 93 BattleMech Quirk Table - Mad Cat Mk II Entry.

Bibliography[edit]