Mad Dog (Vulture)
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Mad Dog | |
---|---|
Production information | |
Manufacturer | Bergan Industries[1]
Svarstaad Industriplex Alpha[2] Various[3] |
Production Year | 2963[4] |
Model | Prime[3] |
Class | Heavy |
Cost | 15,292,000 C-bills |
Technical specifications | |
'Mech type | Clan OmniMech |
Mass | 60 tons |
Chassis | Eden Mk 60-OM |
Armor | Compound SJ6CW Ferro-Fibrous |
Engine | 300 Type I XL |
Communications System | Build OSJ-41 |
Targeting Tracking System | Cat's Eye MD6 |
Heat Sinks | 12 double |
Speed | 86 km/h |
Armament |
Primary Configuration
|
BV (1.0) | 1,871[5] |
BV (2.0) | 2,351[3][6] |
Contents
Description[edit]
The Mad Dog is a heavy Clan OmniMech used for long-range indirect fire support. With hunched shoulders, a protruding head, and reverse-jointed legs, the Mad Dog resembles a vulture, so much so that it was independently[7] code-named Vulture and Hagetaka (or Hagetaga,[7] "Vulture" in Japanese) by the Inner Sphere forces which first encountered it. The name also fit the perceived battlefield role of the Mad Dog; technical documents from the thirty-first century suggested the role of the Mad Dog was to act as a support 'Mech, and it was theorized to be intended to hold a hill and maintain constant watch over the entire battlefield, like a vulture waiting for its prey. The reality is that such behavior would be a violation of zellbrigen and that the Mad Dog's configurations are intended to take the fight to the enemy at all ranges.[2][7]
With its ample firepower and decent speed of 86.4 km/h, it makes a highly mobile firing platform, and as such has spread to near ubiquity among the forces deployed by the Clans, although the design is favored more by Clan Ghost Bear MechWarriors. The Mad Dog carries eight and a half tons of ferro-fibrous armor for decent protection, although it will not be able to stand up to heavy fire.[8][7][9]
The Mad Dog was designed by Clan Smoke Jaguar as a second generation OmniMech based on the original heavy OmniMech Lupus of Clan Coyote.[10] The Mad Dog also used some of the same molds of the Clan Wolf Timber Wolf OmniMech. However, despite using some of the same molds (which might be viewed as high praise), the Mad Dog was named as a slur to the Lupus and Timber Wolf, and to Clans Wolf and Coyote. Because of its widespread production, most Clans maintain a large number of Mad Dogs in their toumans.[8][7][9]
Weapons and Equipment[edit]
For its fire support purposes, the Mad Dog is armed with twin shoulder-mounted LRM-20 missile racks, which allow the 'Mech to inflict heavy damage on any opponent it may target. The Mad Dog is also more than capable of going on the offensive, mounting dual large and medium-sized pulse lasers, one of each on each arm. Mad Dog pilots have been known for showering missiles on opponents before swooping down with a finishing blow from the lasers, much like a vulture swooping down for carrion.[8][7][9]
In the case that the Mad Dog must retreat or face down heavier opponents, it can adequately do such as well, as the pulse lasers it mounts are much more accurate than standard lasers, allowing it to move and fire at the same time. This allows it to stall opponents and slowly back into a more defensible position, although overheating may become an issue.[8][7][9]
Alternate Configurations[edit]
- Alternate Configuration A
- The Mad Dog A can bring devastating fire on targets at any range, mounting an ER PPC and an LB 5-X autocannon, with which it can easily cripple enemies from long range. Should it get close enough, its six SRM-6 racks ensure the demise of nearly any foe.[3] BV (1.0) = 1,510;[5] BV (2.0) = 1,923[3][11]
- Alternate Configuration B
- A more general-purpose configuration, the Mad Dog B mounts more laser weaponry, with two ER Large Lasers in the left arm, and three Medium Pulse Lasers in the other. For additional long-range firepower, the Mad Dog B mounts only one LRM-20 having replaced the other with two Streak SRM-6 launchers.[3] BV (1.0) = 1,903;[5] BV (2.0) = 2,284[3][12]
- Alternate Configuration C
- The Mad Dog C greatly differs from other configurations, having replaced its entire weapon load with two massive Gauss rifles for a powerful long-range punch.[3] BV (1.0) = 1,707;[5] BV (2.0) = 1,892[3][13]
- Alternate Configuration D
- This variant uses a pair of ATM 12s that are powerful at all ranges. It also uses paired ER Medium Lasers, Medium Pulse Lasers, and ER Small Lasers. An extra heat sink helps to keep heat levels under some control.[3] BV (1.0) = 1,966;[5][14] BV (2.0) = 2,447[3][15]
- Alternate Configuration DD
- The Double D is built for long ranged combat on the left side and short range combat on the right. The right arm carries a trio of Medium Pulse Lasers. A Streak SRM-6 and one ton of ammo are carried in the right torso. The left torso carries an Artemis IV enhanced LRM-20 with a meager one ton of ammunition. A pair of LB 2-X ACs and their shared ton of ammo are mounted in the left arm. (Note: this variant is a canonization of the D variant featured in the German Solaris VII box set. See Apocryphal section below) BV (2.0) = 1,970[2]
- Alternate Configuration E
- The E configuration makes use of a Hyper-Assault Gauss Rifle 30 in each arm, though each one only has a single ton of ammunition to draw upon.[3] BV (2.0) = 2,031[3][16]
- Alternate Configuration F
- The Mad Dog F has a pair of HAG 20s. Though they don't have the sheer power of the larger guns, the four tons of ammunition provide substantially better staying power than the E variant has. To back the HAGs up, the F mounts four ER Medium Lasers.[3] BV (2.0) = 2,300[3][17]
- Alternate Configuration G
- This variant carries a pair of Streak SRM-6s in the right torso and a Streak LRM-15 in the left. The Mad Dog G carries a single ER PPC in the left arm, while the right mounts a trio of ER Medium Pulse Lasers. BV (2.0) = 2,503[18]
- Alternate Configuration H
- Built with new Heavy Laser technology, the Mad Dog H downgrades the LRM-20 launchers to LRM-15s, compensating with Artemis IV capability, so it can mount its arsenal of a Heavy Large Laser and three Heavy Medium Lasers, making it much more capable at close range; eight extra heat sinks handle some of the extra burden.[3] BV (1.0) = 1,735;[5][19] BV (2.0) = 2,097[3][20]
- Alternate Configuration I
- With its capacitor enhanced left arm ER PPC, the Mad Dog I can create giant holes in its foes at long range. Following that up with its twin Clan-built Rotary AC/2s the I is able to damage internal components with ease. Two tons of ammo feed the autocannons. Three additional heat sinks are used to keep the design cool. BV (2.0) = 2,042[2]
- Alternate Configuration S
- An ER PPC is carried in each arm. A Medium Pulse Laser is installed in each torso; two double heat sinks are installed in the right torso and left torso. The left torso has an Active Probe. Five jump jets are scattered across the rear of each torso to provide a 150 meter jump capability. BV (2.0) = 2,676[21]
- Alternate Configuration T
- The T sacrifices the Prime’s accuracy for improved long range damage capabilities. Gone are the pulse lasers and in their place is an ER Large Laser and an ER Medium Laser in each arm. The Prime’s LRM-20s are still in place but now feature Artemis V. Each launcher has a two-ton magazine. An extra double heat sink is mounted in the CT. BV (2.0) = 2,555[2]
- Alternate Configuration U
- An underwater configuration, this version uses BattleMech HarJel System to prevent hull breaches. It's equipped with five UMUs to maintain a high cruising speed underwater. Its weaponry consists of twin LRT-15s with Artemis IV guidance and each arm carries a Medium Pulse Laser and ER Medium Laser. BV (2.0) = 2,488[22]
- Alternate Configuration V
- An unusual design, the V is used for mobile artillery. An Arrow IV launcher is jammed into the right torso with some of the weapon spilling out into the right arm as well. Two tons of ammo Arrow ammo are carried in the left torso. Unlike some designs, like the Naga, the Mad Dog V is more than capable of self-defense, and isn’t nearly worthless when out of artillery ammo. An LRM-20 is carried in the left torso and is provided with its own two tons of ammo. Additionally, each arm carries both a Medium Pulse Laser and an ER Medium Laser. BV (2.0) = 2,182[2]
- Mad Dog Mk. II
- Produced by Bergan Industries for Clan Ghost Bear, the Mad Dog Mk. II introduced by the time of the FedCom Civil War is almost functionally identical to the original, but has a slightly different appearance in terms of armor, structure, engine mounting and other cosmetic areas due to being produced from factories using Spheroid tooling. One such change of note was moving the Medium Pulse Lasers to a torso-mounted chin turret.[23] A chin turret was featured in the Mad Dog's (apocryphal) depiction in MechWarrior 4.
Apocryphal Configurations[edit]
From MechWarrior Online Legends:
- MDD-BA Bandit
- PGI's first Hero 'Mech configuration, the Bandit is themed as being piloted by Russou Howell and is armed with a mammoth Ultra Autocannon/20 in each side torso. With only twin ER Small Lasers in each arm as supporting weapons, its pilot must make every shot of its combined total of two tons of reloads count.[24]
- MDD-RV "Revenant"
- Themed as the battered Mad Dog used by ex–Smoke Jaguar Garrett on Solaris VII, the second Hero 'Mech is configured as a long-range specialist mounting sixty Long Range Missile tubes - twin LRM-20s and twin LRM-10s split between its side torsos - supported by four Medium Pulse Lasers, one in each arm and two in a Mad Dog Mk II style center torso mounted turret. Four tons of LRM ammunition is more than enough for the average Solaris duel or Clan Trial.[25]
From Solaris VII Boxed Set - German Edition:
- Mad Dog D
- A different loadout from the canonical "D" version, this one sports 3 medium pulse lasers, 2 LB 2-X autocannons, an LRM-20 and a Streak SRM-6. BV (2.0) = ??[26]
Design Quirks[edit]
The Mad Dog has the following Design Quirk:[27]
Mad Dog Mk II[edit]
While the later Mad Dog Mk III and Mad Dog Mk IV evolutions of the Mad Dog design became rather prominent, the Mad Dog Mk II is hardly ever mentioned. In a Line Developer clarification/ruling of 21 August 2013[28] (and thus established as fully canonical), Herb Beas made a connection between the following quote from Technical Readout: 3050 Upgrade (p. 130: "Deployment") and the Mad Dog Mk II:
“ | Indeed, since their move to the Inner Sphere, Clan Ghost Bear's Bergan Industries factory line is building more and more Clan designs, including a homegrown Vulture. Minor variances in structure, armor, and engine design—legacy of Bergan's Spheroid factory tooling—have slightly altered the appearance of these Vultures, but these new machines are functionally indistinguishable from their Homeworld forebears.
The bottom line: The Mk. II is functionally identical to the original; it merely differs cosmetically. |
” |
— Herbert A. Beas, Line Developer - 21 August 2013 |
Although credited as a Ghost Bear redesign, the Mad Dog Mk II owned by Latonya Lyons is stated to be of Clan Smoke Jaguar manufacture in her dossier.[29] To reconcile this with the Line Developer ruling, it can be assumed the 'Mech was originally built by the Jaguars, but refurbished and thereby turned into a Mk II version by the Ghost Bear factory at a later point.
The MechWarrior 4 series depicted the medium pulse lasers as mounted in a chin rack, the results are the moving of the medium pulse lasers into the Center Torso. This model is called the Mad Dog Mk II (Vulture Mk II) by the online BattleTech Community, but it remains uncertain if this is among the cosmetic changes mentioned above. (Technically, changing the location of the lasers from one torso section to another arguably goes beyond being functionally indistinguishable.)
Notable Pilots[edit]
Related BattleMechs[edit]
- Lupus - Clan Smoke Jaguar based their second generation Mad Dog on the first generation Lupus introduced by Clan Coyote.[30]
- Mad Dog Mk III - Originally created to bolster the touman of Clan Ghost Bear, and shared with Clan Snow Raven, this design adds more protection while also increasing the missile payload considerably. A fair complement of backup weapons allows the Mad Dog Mk III to defend itself at closer ranges.
- Mad Dog Mk IV - Manufactured by Clan Sea Fox and sold to every nation and Clan, the Mad Dog Mk IV OmniMech is largely unchanged from the original Mad Dog in basic design terms.
- Bushwacker - Recovered schematics of the Mad Dog allowed TharHes engineers to overcome many issues with the Bushwacker's design, which would have otherwise precluded the 'Mech from active service.
- Avatar - Battlefield salvage left after the Battle of Luthien allowed Luthien Armor Works engineers to reverse engineer their own OmniMech, the Avatar. The torso of the Avatar was widened to allow the incorporation of a bulkier, Inner Sphere XL engine.[31]
- Timber Wolf - The Mad Dog shares similar parts to the venerable OmniMech due to the fact it was made from the same mold as the Timber Wolf. But the name of the 'Mech itself was used to insult the Timber Wolf and Lupus designs that came before it.[citation needed]
Notes[edit]
- In German products, the unit's Clan name was translated to Bluthund, which literally means Bloodhound. The unit's Inner Sphere name was translated to Geier.
Gallery[edit]
Original Mad Dog from TRO:3050
Mad Dog from BT:Compendium
Mad Dog from BTC:TRoW
Mad Dog Prime from TRO:3050 Upgrade
Mad Dog from RG:ilClan v10
Mad Dog C in battle from Combat Operations
A Mad Dog on Solaris VII
Mad Dog Prime from CCG
Mad Dog from MWDA
Model of Mad Dog from MW4: Mercenaries
Model of Mad Dog from MechCommander 2
Model of Mad Dog from MWO
Mad Dog miniature from BattleTech: Clan Heavy Striker Star
References[edit]
- ↑ Technical Readout: 3050 Upgrade, p. 130: "Produced Mad Dog Variant"
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Recognition Guide: ilClan, vol. 10, p. 12: "Mad Dog (Vulture)"
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 Technical Readout: Clan Invasion, pp. 46–47: "Vulture"
- ↑ MUL online date for the Mad Dog (Vulture)
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 Combat Operations, p. 109
- ↑ Record Sheets: 3050 Upgrades Unabridged (Clan & Star League), p. 82
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 Technical Readout: 3050, pp. 28–29: "Vulture OmniMech Profile"
- ↑ 8.0 8.1 8.2 8.3 Technical Readout: 3050 Upgrade, pp. 130–131: "Vulture OmniMech Profile"
- ↑ 9.0 9.1 9.2 9.3 Technical Readout: 3050 Revised, pp. 26–27: "Vulture OmniMech Profile"
- ↑ Field Manual: Warden Clans, p. 41
- ↑ Record Sheets: 3050 Upgrades Unabridged (Clan & Star League), p. 83
- ↑ Record Sheets: 3050 Upgrades Unabridged (Clan & Star League), p. 84
- ↑ Record Sheets: 3050 Upgrades Unabridged (Clan & Star League), p. 85
- ↑ Record Sheets: Upgrades, p. 105
- ↑ Record Sheets: 3050 Upgrades Unabridged (Clan & Star League), p. 86
- ↑ Record Sheets: 3050 Upgrades Unabridged (Clan & Star League), p. 87
- ↑ Record Sheets: 3050 Upgrades Unabridged (Clan & Star League), p. 88
- ↑ Record Sheets: 3145 New Tech, New Upgrades, p. 141
- ↑ Record Sheets: 3060, p. 168
- ↑ Record Sheets: 3050 Upgrades Unabridged (Clan & Star League), p. 89
- ↑ Battle of Tukayyid, p. 152
- ↑ Record Sheets: 3085 Unabridged — Old is the New New, p. 141
- ↑ Ask The Developer ruling, 21-Aug-2013
- ↑ MechWarrior Online Clan Wave Two Hero Sale Page
- ↑ MechWarrior Online Solaris-7 Sale Page
- ↑ Arena-Planet Solaris VII: "German-language edition of the boxed set Record Sheets Booklet"
- ↑ BattleMech Manual, p. 95: BattleMech Quirk Table - Vulture Entry
- ↑ In this thread on the official BattleTech Forum
- ↑ MechWarrior: Dark Age - Dossiers and Pilot Cards, p. 238: "Latonya Lyons"
- ↑ Era Digest: Golden Century, p. 23
- ↑ Technical Readout: 3058, p. 92
Bibliography[edit]
- BattleTech: Battle of Tukayyid
- Combat Operations
- Era Digest: Golden Century
- Field Manual: Warden Clans
- MechWarrior: Dark Age - Dossiers and Pilot Cards
- MechWarrior Online Clan Wave Two Hero Sale Page
- MechWarrior Online Solaris 7 Hero 'Mech Sale Page
- Record Sheets: 3050 Upgrades Unabridged (Clan & Star League)
- Record Sheets: 3060
- Record Sheets: 3085 Unabridged — Old is the New New
- Record Sheets: Upgrades
- Record Sheets: 3145 New Tech, New Upgrades
- Solaris VII: The Game World
- Technical Readout: 3050
- Technical Readout: 3050 Revised
- Technical Readout: 3050 Upgrade
- Technical Readout: 3058