MechWarrior: The BattleTech Role Playing Game, Second Edition

(Redirected from MechWarrior, Second Edition)
The BattleTech Role Playing Game
Second Edition
Product information
Type Rulebook
Author Tara Gallagher, James Lanigan ("Black Cats cross your path")
Development Mike Nystul
Primary writing Donna Ippolito
Sam Lewis
L. Ross Babcock III
Jordan Weisman
Walter H. Hunt
Evan Jamieson
William H. Keith, Jr.
Patrick Larkin
Richard K. Meyer
Kevin Stein
Pages 168
Cover Artwork Les Dorscheid (Art)
Jeff Laubenstein (Design)
Interior Artwork Joel Biske
Steve Venters
Jeff Laubenstein
Mike Nielsen
Illustrations Steve Venters
Dana Knutson
Rick Harris
Mark Fullerton
Earl Geier
Jim Nelson
Publication information
Publisher FASA
Product code 1641
First published 1991
ISBN-10 1555601294
ISBN-13 978-1555601294
MSRP $15.00
Era Clan Invasion era
Timeline ca. 3052
Series MechWarrior (RPG)
Preceded by MechWarrior: The BattleTech Role Playing Game
Followed by MechWarrior, Third Edition


MechWarrior: The BattleTech Role Playing Game, Second Edition was the update to the original MechWarrior role-playing game. The system allowed for easy integration with BattleTech and provided rules for creating characters and military units. The book also provided rules for handling personal combat, as well as encounter tables for random events in adventures. The final third of the book provided a wealth of information about the BattleTech storyline, including descriptions of most of the interstellar nations and Clans, including ComStar. MechWarrior, Second Edition is a resource to any Gamemaster for its information concerning space travel, HPGs, and economics.

From the back cover[edit]

There's an old saying that claims a 'Mech is only as good as the warrior who pilots it.
MechWarrior, you have a chance to prove it.
The second edition of the MechWarrior role playing game brings the system into line with the changes and technological advances of the BattleTech universe.
Create your own unit from the ground up by deciding what and how you want to play, then use the quick-and-dirty character-generation system to flesh out your fighting team. Play character Archetypes such as the MechWarrior, Aerospace Pilot, Tech, or Clansman. Choose your gear from the equipment list, and you are ready to go. Full-color illustrations depict the uniforms worn by the five Houses and four major Clans in the Inner Sphere. The updated rules provide all the information you need for exciting adventures in or out of your 'Mech.
With MechWarrior, the BattleTech universe is yours to explore!


  • Introduction
  • Game Mechanics
    • Skill Rolls
  • Personal Combat
    • Damage and Recovery
  • Running the Game
    • Gamemastering MechWarrior
    • Creating a 'Mech Unit
    • Encounters and Events


  • One of the major criticisms of the game was the ability to create elite MechWarriors without needing any experience points, an issue that was fixed in MechWarrior, Third Edition.
  • The title is MechWarrior, Second Edition on the back cover trademark, MechWarrior II on the credits page masthead and trademark.

Foreign-Language Editions[edit]


A Polish edition was published by Mag in 1997 as Mechawojownik : gra fabularna osadzona w świacie Bettletecha.[1]


A Spanish edition was published by Ediciones Zinco in 1994 as MechWarrior: El juego de rol del universo de BattleTech, segunda versión.