MechWarrior (Collectable Miniatures Game)

Original MechWarrior: Dark Age logo
Age of Destruction logo

The MechWarrior Collectable Miniatures Game was a tabletop miniatures wargame by WizKids that was set in the BattleTech universe. Its production ran from 2002 through early 2008 and is no longer in print.

Overview[edit]

Released in 2002 and with many expansions and stand-alone products, it was a new approach to the BattleTech universe and was considered the premier BattleTech product line by the new IP owner - Wizkids, who had acquired the full BattleTech license from FASA - while Classic BattleTech was licensed to FanPro and later, CGL.

The game was typically called MechWarrior: Dark Age (abbreviated as MW:DA or MWDA) after its first core set/edition, and later MechWarrior: Age of Destruction (abbreviated as MW:AoD) after its second core set/edition. It came with its own line of all-new novels, sourcebooks, and a website with stories and in-character sections. Although extremely successful in its time, it was discontinued in 2008.

In the first expansions of the game, WizKids tried to make a simplified version of BattleTech, with many of the 'Mechs capable of being easily converted to their pen and paper BattleTech equivalents. With the release of Age of Destruction, though, WizKids, starting developing new 'Mechs that were no longer based in the Classic BattleTech conception of a 'Mech and did not conform to classic construction rules. For example, while the Shen Yi of older expansions had a card that assisted in translating it into a Classic BattleTech 'Mech, the new Shiro is not strictly compatible as a Classic BattleTech 'Mech. While many fans of the game applaud the creativity WizKids has in making 'Mechs outside the box, a fair number of fans were very dissatisfied with departure from the traditional rules regarding 'Mech design.[citation needed]

The original boardgame was meanwhile rebranded "Classic BattleTech" and the license went to FanPro, who until 2005 would not advance the timeline beyond 3067 so as to not create canon inconsistencies with the future as described in novels and sourcebooks. Also, FanPro renamed the MechWarrior RPG series to prevent confusion with the new game, reprinting MechWarrior, Third Edition as Classic BattleTech RPG (and later A Time of War for the Fourth edition). After the game was discontinued in 2008, the Classic BattleTech line would evolve its timeline through the setting established by the Collectable Miniatures Game, creating one single connected history for the BattleTech gaming universe.[citation needed]

Setting[edit]

Upon its release, the game's timeline was set in what was the future of the classic BattleTech timeline, in what was then called the Dark Age era.

Designated factions included:

Game System[edit]

The system emulates the standard BattleTech system, but allows a game to be completed between 3 and 10 times faster. The main advantage is it allows a large combined-arms battle to be played in a couple of hours. Each turn correspond to 1 minutes, longer than the 10 seconds represented in a standard BattleTech turn with one inch is roughly translatable between 1 and 2 hexes. The game is played turn per turn with non-simultaneous actions, using rulers and a non-hex-based map. (The main game variant, MechWarrior: Solaris VII, allow 'Mech vs. 'Mech combat to be played on hexed maps with simultaneously resolved damage.) Primary game system points are:

  • Unit stats are simplified, thanks to WizKids' Clix system, where the "Clix" bases called combat dials, taking place of the standard record sheet, allowing more units to be played in less time with easier damage/game evolution tracking of units.
    • The combat dial system, as for other "Clix" based games, gives information and special rules to be used with specific units, evolving with the unit damage/evolution. Those specific information are called "special equipment", giving bonuses in any or specific situations (such as the unit being covered, moving or being attacked).
  • Units were generally represented by the shape and size of their "Clix" bases where:
    • The models on the smaller circle bases representing infantry squads or battle armor,
    • The models on the longer rectangular oval bases represent vehicles,
    • The models on the bigger circle bases representing 'Mechs.
  • Units were mainly purchased in blind booster packs which contained 4 prepainted models (2 infantry/battle armor, 1 vehicle, and 1 'Mech)
    • In the earlier expansions, Unique and Limited Edition 'Mechs would come with a small paper insert "Dossier" featuring the 'Mech and pilot. In later expansions these were replaced with Pilot Cards.
    • Later units could be purchased in prepackaged "Action Packs" and other Stand-Alone Products.
  • Many Units were Limited Editions that were not available though purchased products and could only be acquired through many promotions that Wizkids did with many partners, special events and/or Wizkids "Approved Play" events
  • The Battle Value of a unit is replaced by a point cost.
  • Heat management is tracked on a special dial for BattleMechs, called heat dials.
  • Later starting with the Age of Destruction expansion, the player could manage their units through adding MechWarriors and combat equipment, with class restrictions, called pilot cards and gear cards, to their BattleMechs.
    • Pilot cards often represent important and unique BattleTech Universe MechWarriors, with historic figures such as Anastasia Kerensky, Natasha Kerensky or Kai Allard-Liao but also anonymous, academy graduated MechWarriors that can be played in multiple times in a same battleforce.
    • Unique MechWarriors often carry with them a special ability, most often activated in their own 'Mech but at a greater point cost. This is a special rules activated in special cases representing a characteristic of the MechWarrior for combat, repairs, heat management...
    • Gear cards attached to a BattleMech generates two types of game effects:
      • A permanent special equipment, considered as appearing permanently on the combat dial.
      • A special effect stated on the gear card.
  • Each "Faction" had their own particular quirks and differences that their units would be adjusted too. This required players to adapt their gameplay and strategics when playing them.
    • For example, the repair ability of the Bannson's Raiders units lend themselves to quick strikes followed by a retreat.
    • Three factions (House Liao, Clan Jade Falcon, and Clan Sea Fox) have inherent abilities not stated on their figures. Examples of these abilities include improved damage to elite or novice enemies, better targeting through forests, improved jumping attacks, or gaining the ability to deprive an enemy player of an order. This concept was extended in later expansions by the addition of faction pride cards and special pilot abilities. Starting in January 2006, the faction abilities for House Liao, Clan Jade Falcon, and Clan Sea Fox were replaced with faction pride cards (however not for figures produced prior to that date where their point costs had the costs of Faction Pride already included).

Expansions[edit]

MechWarrior: Dark Age[edit]

MechWarrior: Dark Age logo

Released in August 2002 this was the original set that was distributed via its Starter Set and Booster Pack products. A year later in August 2003, a Premier Edition Starter Set was released with contained 2 unique Premier Set Mechs rather than the 2 that came with the first starter set. Uniquely, the starter sets for this product contained Faction dossiers and were a series of ten dossiers introducing the setting and factions of MechWarrior: Dark Age, framed as Order of Five Pillars intelligence reports. One, Historical Overview, gave a timeline of the universe and short notes on the status of major houses and Clans. Another, on the Republic of the Sphere, introduced the faction and its Knights. The rest detailed the forces fighting over the Republic post-Blackout, including their elite, veteran, and green sub-units and their mottos. Similar, but not identical, writeups would later appear in Era Digest: Dark Age. [See Notes]

MechWarrior: Fire for Effect[edit]

MechWarrior: Fire for Effect logo

Released in February 2003, this expansion introduced:

  • Artillery vehicle units and their rules for use.
  • Transport vehicle units, their rules for use, and rules for "Passenger units" (as in the units being transported).
  • Mercenary units from various classic mercenary companies, which were separate from other factions.

MechWarrior: Death From Above[edit]

MechWarrior: Death From Above logo

Released in May 2003, this expansion introduced:

MechWarrior: Liao Incursion[edit]

Released in September 2003, this expansion introduced:

  • House Liao as a playable faction.
  • Faction special abilities.
  • New models for ‘Mechs, artillery vehicles, and VTOLs.

MechWarrior: Counterassault[edit]

MechWarrior: Counterassault logo

Released in January 2004, this expansion introduced:

  • Positive heat dial modifiers.
  • New special equipment represented by new colors on combat dials.
  • New models for 7 new infantry units, 9 new ’Mechs, and 10 new vehicles.

MechWarrior: Falcon's Prey[edit]

MechWarrior: Falcon's Prey logo

Released in August 2004 this expansion introduced:

  • Clan Jade Falcon and Clan Sea Fox as playable factions and new Faction special abilities for them.
  • Limited Edition ’Mechs not only use gray-based dials (instead of black), but also be randomly inserted into the Booster Packs (Instead of only being available though "Approved Play" events, promotions, or otherwise).
  • This was the final expansion to include Industrial 'Mechs.
  • New Special Equipment:
    • Ballistic Damage:   - Homing Beacon
    • Energy Damage:   - TSEMP
    • Melee Damage:   - "Full Strike"

MechWarrior: Age of Destruction[edit]

MechWarrior: Age of Destruction logo

Released in January 2005, this expansion was introduced as a soft relaunch of the game.

  • It became the new "base" for the game and released a new rulebook that detailed out all the changes to the game, most notably the pilot and gear data cards.
  • Due to the number of changes to the ruleset this expansion was heavily previewed and talked about beforehand, with many players getting the chance to play with the newer ruleset prior to release.
  • Although all previously released 'Mechs were compatible with the updates Age of Destruction did to the game system, they lacked the pilot and gear customization as they were not produced with ability to do so. WizKids would report that from its playtesting that two 'Mechs, one from a previous set and one from Age of Destruction, that shared the same overall point value would generally have similar competitive value.[1]
  • This expansion formalized the colors used on the figure bases as:
    • Black: Marked units of "Normal" rarity,
    • Silver: Marked units of "Super-Rare" rarity, representing an expansion unique 'Mechs,
    • Red: Marked units of "Ultra-rare" rarity, representing a preview 'Mech for the faction being introduced in the next expansion,
    • Gold: Marked units of "Limited Edition" rarity, representing either Prize Support for Approved Play or other special events. These could be the same figures as those found in booster products with "Silver" bases.
  • Introduced "Grand Alliances". Which was a game mechanic that allowing 2 different factions to form formations with each other as though they were the same faction and without any points to be allocated to do so.
    • These were different from "House Alliances" as they were subject to change at the release of every expansion.
  • Introduced House Davion and House Steiner as playable factions

MechWarrior: Firepower[edit]

MechWarrior: Firepower logo

Released in May 2005, this expansion introduced:

  • 83 new units, 25 gear cards, 25 pilot cards, 8 planetary condition cards, and 8 faction pride cards.
  • 8 of the new "Mission" card type, which allowed an alternate way to earn "Victory points" though the completion of objectives detailed by the card.
  • House Kurita as a playable faction.

MechWarrior: Annihilation[edit]

MechWarrior: Annihilation logo

Released in October 2005, this expansion introduced:

  • 81 new units, 23 gear cards, 23 pilot cards, 8 planetary condition cards, 8 mission cards, and 8 faction pride cards.
  • Clan Nova Cat as a playable faction.

MechWarrior: Domination[edit]

MechWarrior: Domination logo

Released in January 2006, this expansion introduced:

MechWarrior: Vanguard[edit]

MechWarrior: Vanguard logo

Released in May 2006, this expansion introduced:

  • New R.I.S.C. gear cards, that followed the same rules as other gear cards, but also had a few additional rules. Usually these featured random chances of failure and/or self-destruction.
  • MechWarrior expansion rotation: 15 days after release Wizkids mandated that the only expansions to have an active competitive tournament status were Falcon's Prey, Age of Destruction, Firepower, Annihilation, Domination and Vanguard.

MechWarrior: Wolf Strike[edit]

MechWarrior: Wolf Strike logo

Released in September 2006, this expansion introduced:

  • A new booster box distribution, as it had:
    • Two 'Mechs figures (rather than one),
    • One vehicle figure,
    • Four infantry figures (rather than two),
    • Five cards: two pilot cards, two gear cards, and one card that could be a Planetary Condition, Situational Alliance or Squadron card.
  • "Squadron" (sometimes called "Squad") cards, which could be used to grant additional new abilities to battle forces constructed of units from a variety of expansions.
  • Clan Wolf as playable faction.
  • Final released expansion

Stand-Alone Products[edit]

  • In 2005, WizKids produced a special Aurora DropShip Set. Sold only at conventions and through a special limited promotion, the Aurora DropShip was a massive unit with five cannon turrets and four bays for repairing units.

Battleforce series[edit]

Starting in January 2006 WizKids would start releasing single box set products, that were to be released alongside the game's expansions. These consisted of predetermined theme sets (or "Packs") of prepainted 'Mechs and/or other game pieces. Later in November 2006, WizKids announced that the blind booster pack format was over for the game, and that all future releases would be in this format, formalizing the expansion's name as "BattleForce". These products were:

Solaris VII series[edit]

In parallel with the Battleforce series, WizKids also started a series titled MechWarrior: Solaris VII. This series of packs featured 'Mechs and pilots who would be participating in the Solaris Games. These packs contained a predetermined set of miniatures, rulebook, a set of six target tokens, and a playmat that could be connected with those from the three other packs to form one giant arena map. These were:

Promotional Products[edit]

Officer's Club[edit]

During the expansions of Domination, Vanguard, and Wolf Strike WizKids ran a promotional program called the MechWarrior Officer's Club. In exchange for a number of expansion booster UPCs and receipts from brick-and-mortar stores, players could receive a welcome kit that contained:

  • A newsletter, and email subscription to future newsletters, that contained behind-the-scenes looks at an expansion's development, sneak peeks of upcoming storylines and more.
  • A membership card, that a player could write their WizKids Approved Play user ID number on with the back of it having a quick reference chart containing the various game modifiers. Some WizKids convention events gave benefits for having a membership card.
  • A collector's pin featuring the full-color expansion set logo in metal.
  • A series of four scenario cards:
  • An Exclusive 'Mech and pilot from the "Designer Series" per expansion
    • For Domination, members received the pilot card for Kelly Bonilla and her Jackalope 'Mech named Harvey. This represented WizKids' MechWarrior Lead Game Designer, Kelly Bonilla
    • For Vanguard, members received the pilot card for Chris Hart and his Vulture Mk IV 'Mech named Emperor. This represented WizKids' Lead Painter, Chris Hart
    • For Wolf Strike, members received the pilot card for James Carrott and his Raven 'Mech named Magister. This represented WizKids' Director of Consumer Experience, James Carrott

Officer's Club membership also entailed the chance to purchase new Battleforce sets early and at a 25% discount.

Magazine Exclusives[edit]

Pins[edit]

  • MechWarrior: Dark Age - Pins, Several pins were given as tournament prizes with their limited release figures. Later with Wizkids' Officer's Club program, additional pins were made that came with their each offering.

Other Products[edit]

Battlefield in a Box[edit]

In cooperation with Gale Force Nine, WizKids introduced a line of 3D terrain sets. Each of these also included a prepainted miniature with a Gale Force Nine color scheme.

Dice Sets[edit]

In cooperation with Koplow, WizKids introduced a line of dice sets:

In cooperation with Gale Force Nine, WizKids introduced a line of dice sets:

Toys[edit]

Apart from the Game system, Wizkids' allowed the "MechWarrior: Dark Age" license to be used by various other toy companies.

K'nex sets[edit]

In cooperation with K'nex, their series 3 and 4 sets:

Joyride Studios Sets[edit]

In cooperation with Joyride Studios, they produced several Die Cast Metal Figure kits.

Unreleased Products[edit]

MechWarrior: Outlaws[edit]

Announced in early 2006 as the sixth MechWarrior: Age of Destruction expansion and thirteenth MechWarrior: Dark Age booster set overall, MechWarrior: Outlaws was to be released on January 2007. The 105-piece set was to feature six new 'Mech designs and its titular outlaws, gunslingers (faction-recruitable unique pilots) who could be recruited to any faction.[2]

Solaris VII Campaign Action Pack[edit]

Around the end of 2007, a MechWarrior: Solaris VII Campaign Action Pack began appearing in advertisements and on retailer websites. Per an advertisement in the December 2007 issue of Game Trade Magazine, the product would contain an expanded basic rulebook - "rally cards," of which there were 40, "stable construction, new match formats, campaign seasons, and more." Each pack was also to contain six 'Mechs, six pilot cards, four gear cards, and a double-sided map; of note, the ad showed a picture of nine 'Mechs (with varying base colors). The Archer was to make its Clix debut here.[3]

Solaris VII Champions Action Pack[edit]

For GenCon 2007, as part of the introduction of their new Solaris VII ruleset, WizKids offered the winners of a number of Solaris VII tournaments the chance to be represented as pilots in a forthcoming Solaris VII Action Pack miniature pack, similar to Champions Volume I and Volume II.[4] There were six champions - one for each weight class, one for a fifth tournament kept secret until the day of, and an overall Fellowship winner.[5]

Online Media[edit]

Foreign Distribution[edit]

Products within this game system also had international distribution. Various rule inserts included Frech, German, Italian, and Spanish translations in addition to English.[6] WizKids provided links to foreign translations of its basic MechWarrior rules in these four languages.[7]

In France, products were sold by Asmodée Éditions.[8] In Germany, products were sold by FanPro. In Italy, products were sold by Nexus Editrice.[9] In Spain, products were sold by Devir.[10]

See also[edit]

Notes[edit]

References[edit]

  1. WizKids MechWarrior: Age of Destructions FAQ (archived) (2004) http://web.archive.org/web/20041010201454/http://www.wizkidsgames.com/mwdarkage/mw_article.asp?cid=39298&frame=products
  2. "New Product Update: WizKids, Kenzer and Company, Mayfair, Game Trade Magazine, Troll Lord," Pyramid, 9 February 2006; "MechWarrior & BSG CCG Expansions Set For Q1 Release," icv2, 27 August 2006
  3. Game Trade Magazine 94 (December 2007), p. 35: "MechWarrior: Solaris VII Campaign Action Pack"
  4. "MechWarrior at Gen Con 2007!," 2 August 2007, and "WIZKIDS ANNOUNCES GEN CON 2007 TOURNAMENT PRIZES!," 6 August 2007, WizKids news releases reposted at HCRealms/MWRealms
  5. "Gen Con Wrap-up," 14 September 2007, retrieved from the MechWarrior: Dark Age website via the Wayback Machine; see also Fellowship winner Kro discussing having the chance to pick a 'Mech on HCRealms/MWRealms
  6. WizKids How to Play page
  7. WizKids International Document Library
  8. Asmodée Éditions Webshop
  9. Nexus Editrice Webshop
  10. Devir Webshop

External links[edit]