MechWarrior 5: Clans/Equipment
Weapons[edit]
Energy[edit]
- ER PPC
- ER Small Laser, ER Medium Laser, ER Large Laser
- Small Pulse Laser, Medium Pulse Laser, Large Pulse Laser
- Flamer
- TAG
Ballistic[edit]
- Gauss RIfle
- LB 2-X AC, LB 5-X AC, LB 10-X AC, LB 20-X AC
- Variants: cluster, solid shot, burst-fire (researchable)
- Ultra AC/2, Ultra AC/5, Ultra AC/10, Ultra AC/20
- Variants: burst-fire, solid shot (researchable)
- Machine Gun
Missile[edit]
- SRM 2, SRM 4, SRM 6
- Optional Artemis IV
- Streak SRM 2, Streak SRM 4, Streak SRM 6
- LRM 5, LRM 10, LRM 15, LRM 20
- Optional Artemis IV
- Narc Missile Beacon
Equipment[edit]
- Active Probe
- AMS: Has its own slot type, only available on certain Omnipods.
- Armor Pods: Each Omnipod comes with a fixed amount of armor, which cannot be adjusted directly. Instead, Armor Pods can be used to mount additional armor if desired.
- Armor Pods resemble the Modular Armor of tabletop, but are considerably better: they have the same armor points per ton as conventionally-mounted armor, don't affect speed or piloting, and multiple Armor Pods can be mounted in a single location.
- Armor Pods are available in kits of 0.25, 0.5, and 1 ton, each taking up 1 critical slot.
- 'Mechs with ferro-fibrous armor have matching ferro-fibrous Armor Pods.
- Double Heat Sink: Fixed equipment in some Omnipod Sets (including engine-internal DHS). Additional DHS may be added.
- ECM: Has its own slot type, only available on certain Omnipods.
- MASC: Fixed equipment in particular Omnipod Sets.
- Jump Jets: Fixed equipment in particular Omnipod Sets.
- Targeting Computer: In contrast to the tabletop rules, here Targeting Computers come in different Marks, taking up one ton and critical per Mark in exchange for progressively larger percentage bonuses.