MechWarrior 5: Mercenaries/Conflict Zones

Contents

Overview[edit]

Overlaid on the Starmap of the Inner Sphere, red-outlined Conflict Zones are regions where MechWarrior 5: Mercenaries' various missions can be found. Conflict Zones are more prevalent on and in proximity to the borders of the Great Houses. Available contracts are listed above the name of each system within a Conflict Zone, with Campaign Missions and High Reward Quests highlighted in yellow.

Repairs and modifications take longer and are more costly in Conflict Zones compared to Industrial Hubs. They also have reduced selections of equipment and damaged 'Mechs to purchase and there are no available pilots to hire; however, Conflict Zones do occasionally have Black Markets, marked in purple, which often feature rare or more pristine options than usual for the region.

Each Conflict Zone has an indicated Reputation level as a sign of the level of reward and difficulty for the contracts within. The Reputation Level of the various zones generally increases in a clockwise progression around the Inner Sphere, with the lowest Reputation zones being in Federated Suns territory and the highest in Draconis Combine territory. The difficulty levels of the Conflict Zones are static; leaving and returning will reset the available contracts but will remain at the same difficulty and tonnage levels.

A list of Conflict Zones follows broken down by Reputation Level.

Campaign Mode Conflict Zones[edit]

The following Conflict Zones are available during the Campaign, appearing as soon as they player travels to their respective location on the Inner Sphere Starmap. The Campaign Missions and High Reward Quests only appear once the required reputation level or Campaign progression is reached.

Mercenary Row (Reputation 3)[edit]

Mercenary Row Conflict Zone.png

A cluster of systems known for housing various mercenary units such as Nik's Cavaliers and other freelancers, a shaky and informal alliance to leave each other alone shattered with the arrival of Black Inferno, resulting in everybody turning on each other.

Mercenary Row is the game's starting zone once the initial Campaign Tutorial missions have been completed. BattleMech repairs take 30% longer and cost 20% more in this region.

Inferno's Wake (Reputation 4)[edit]

Inferno's Wake Conflict Zone.png

A Davion interior region battered by the march of Black Inferno, leaving the sparsely populated agricultural and industrial worlds easy prey for pirates and causing an uptick in mercenary contracts.

BattleMech repairs take 35% longer and cost 25% more in this region.

Apex Mining Syndicate (Reputation 5)[edit]

Apex Mining Syndicate Conflict Zone.png

Ore and gas-rich systems largely under the control of the Apex Mining Syndicate, the region draws those seeking to protect or take those resources as well as those seeking to take advantage of the growing opposition to AMS's iron-fisted control of its employees.

BattleMech repairs take 45% longer and cost 25% more in this region.

Davion/Kurita Frontline (Reputation 5)[edit]

Davion-Kurita Frontline Conflict Zone.png

House Davion is launching an invasion of Kurita space to retake long-lost worlds, leading to a variety of contracts with both parties.

BattleMech repairs take 50% longer and cost 35% more in this region.

Davion Borderlands (Reputation 6)[edit]

Draconis March region representing the forefront of the conflict between the Federated Suns and Draconis Combine.

BattleMech repairs take 60% longer and cost 40% more in this region.

Kurita/Davion Frontline (Reputation 6)[edit]

House Kurita is launching an invasion of Davion space in response Davion efforts elsewhere along the border, seeking to expand its territory.

BattleMech repairs take 60% longer and cost 35% more in this region.

Refugee Hideout (Reputation 6)[edit]

House Liao region filled with Free Worlds League refugees driven out of their homes by Black Inferno raiders, now unable to return home due to the machinations of the region's governor.

BattleMech repairs take 100% longer and cost 300% more in this region.

  • Terra Firma
  • Hsien - Campaign Mission 6: "Target of Opportunity" - The Cavaliers are hired to assassinate a House Liao governor who is blocking Black Inferno refugees trying to return home to the Free World League.
  • Capolla - Campaign Mission 7: "Collateral Damage" - As Liao-Marik tension escalate, the Cavaliers are hired to destroy an urban Logistics Center to weaken the CCAF enough to allow the refugees to escape.
  • Nanking
  • Saiph

Shipping Route (Reputation 6)[edit]

One of the most heavily trafficked trade routes in Davion space, while deep enough to avoid DCMS assault the sheer volume of goods results in significant pirate and mercenary activity.

BattleMech repairs take 60% longer and cost 35% more in this region.

Pirate Worlds (Reputation 6-7)[edit]

Tucked away on the far edges of the Inner Sphere, this region is home to countless bands of pirates, marauders, and bandits.

BattleMech repairs take 85% longer and cost 45% more in this region.

Duchy of Tsitsang (Reputation 7)[edit]

The Duchy of Tsitsang is a collection of five system in the Sarna Commonality harshly ruled with an iron fist by Duchess Karis So, more interested in the House of Scions than the complaints of her citizens.

BattleMech repairs take 90% longer and cost 50% more in this region.

Rashpur-Owens Manufacturing Worlds (Reputation 7)[edit]

Region centered around Rashpur-Owens Incorporated and the last JumpShip and DropShip manufacturers remaining in the Capellan Confederation, now much depleted as the Succession Wars drag on.

BattleMech repairs take 85% longer and cost 45% more in this region.

Refinery Systems (Reputation 7)[edit]

Region of space filled with various refinery and industrial plants, including rumors of chemical weapon plants in violation of the Ares Conventions.

BattleMech repairs take 100% longer and cost 300% more in this region.

Backwater Region (Reputation 8)[edit]

Rimward section of Sian Commonality barely one-step removed from the Periphery and treated as such. Rumors of LosTech do little but lure the hopeful into the hands of pirates.

BattleMech repairs take 115% longer and cost 70% more in this region.

Duchy of Andurien (Reputation 8)[edit]

An independent province of the Free Worlds League, ownership of the Andurien worlds have being long disputed by the Capellan Confederation. The Anduriens themselves want independence from both nations, leading to frequent conflicts in the region.

BattleMech repairs take 100% longer and cost 55% more in this region.

Liao/Davion Border (Reputation 8)[edit]

While tensions persist all along the Davion/Liao border, the raids in this region are exceedingly frequent with the CCAF pushing hard while the AFFS is more focused on the more volatile Combine border.

BattleMech repairs take 100% longer and cost 60% more in this region.

Sian Commonality (Reputation 8)[edit]

The largest, most affluent and most prestigious commonality in the Capellan Confederation, with considerable infrastructure to defend and noble intrigue to navigate.

BattleMech repairs take 100% longer and cost 55% more in this region.

Free Worlds Commerce Hub (Reputation 9)[edit]

A region near the heart of the League renowned as a major commercial hub, made up of Principality of Regulus and Gibson worlds rife with underlying tensions between the haves and the have-nots.

BattleMech repairs take 120% longer and cost 80% more in this region.

Free Worlds Interior (Reputation 9)[edit]

Interior region of the League, closer to the Magistracy of Canopus than the Steiner or Liao borders, made up of worlds that do not belong to any specific province and thus representing a diverse melting pot of cultures.

BattleMech repairs take 90% longer and cost 65% more in this region.

Marik/Liao Border (Reputation 9)[edit]

The border between Free Worlds League and Capellan Confederation has always been a hotbed of conflict, but with House Liao's focus on the Federated Suns, the conflict is more defensive than offensive at present with multiple opportunities for mercenary units to be hired for intelligence gathering raids.

BattleMech repairs take 120% longer and cost 70% more in this region.

Vacant Worlds (Reputation 9)[edit]

Rimward fringe of the League, the disappearance of numerous JumpShips and DropShips over the years in this cluster have made many of the inhabitants superstitious, leading many to suspect either heavy bandit elements in the region or something more inexplicable as the cause.

BattleMech repairs take 115% longer and cost 75% more in this region.

Duchy of Tamarind (Reputation 10)[edit]

The Duchy of Tamarind and neighboring systems suffered heavy damage during the Succession Wars, and by the Third Succession War much of the duchy's industrial strength had been destroyed. The impoverished people received a lifeline when valuable radioactive minerals were found on Kosciusko in 3013, resulting in a dramatic jump in the region's political and military significance.

BattleMech repairs take 90% longer and cost 60% more in this region.

Free Worlds League Shipping Lane (Reputation 10)[edit]

Sandwiched between the Duchy of Tamarind and the Abbey District, this region is an important hot spot of interstellar shipping trade thanks to its proximity to the borders of both the Lyran Commonwealth and the Circinus Federation. The extreme prosperity for those with an entrepreneurial spirit is offset by an considerably discontented lower class, leading to unrest.

BattleMech repairs take 115% longer and cost 75% more in this region.

Marik/Steiner Border (Reputation 10)[edit]

While all the Great Houses harbor deep resentment of each other, the present relationship between the Free Worlds League and Lyran Commonwealth is more civil. Though intelligence and probing raids still occur, they at a much lower level thanks to the great economic and business benefits of their current good relations.

BattleMech repairs take 115% longer and cost 95% more in this region.

Farm Territories (Reputation 11)[edit]

A counterpoint to more wealthy and technologically advanced worlds in the Commonwealth, the citizens of this Lyran agricultural belt have more simple if honest lives, albeit weathering frequent Combine attack.

BattleMech repairs take 125% longer and cost 105% more in this region.

The Junkyard (Reputation 11)[edit]

A region of space filled with so-called "junkyard" worlds where all manner of scrap and salvage change hands daily and technical ingenuity and FrankenMechs can turn a tidy profit.

BattleMech repairs take 100% longer and cost 300% more in this region.

Lyran Military Strongholds (Reputation 11)[edit]

A region in the Lyran Commonwealth that is a hub for LCAF facilities, strongholds, and command-base planets. Given the volume of such command facilities, the region is also bloated with "Social Generals," hampering the effectiveness of the units in the area.

BattleMech repairs take 130% longer and cost 100% more in this region.

No Man's Land (Reputation 11)[edit]

Though a part of the Lyran Commonwealth on paper, this region's lack of governmental or military oversight has resulted in it being called "No Man's Land" due to heavy presence of bandits, mercenaries, and outlaws trafficking, defending, or stealing all manner of illicit goods and services.

BattleMech repairs take 200% longer and cost 300% more in this region.

Rebellious Lyran Province (Reputation 11)[edit]

The tensions within the Lyran Commonwealth's Isle of Skye are beginning to build, complicating efforts at defense from external as well as internal parties.

BattleMech repairs take 125% longer and cost 105% more in this region.

Stewart Commonality (Reputation 11)[edit]

A founding member of the Free Worlds League, the Stewart Commonality has long been vocal supporters of House Marik and boasts a prosperous economy and a rich and diverse ethic background, marred only by the region's exceedingly intolerant hatred of bionic enhancements.

BattleMech repairs take 120% longer and cost 95% more in this region.

Draconis Residential Worlds (Reputation 12)[edit]

Region mainly filled with residential planets thank to close proximity to crucial supply routes and manufacturing hubs, but this also draws Steiner raids and has lead the region's nobleman to demand increasing volumes of tribute endanger the economy.

BattleMech repairs take 200% longer and cost 300% more in this region.

Lower-Class Kuritan Worlds (Reputation 12)[edit]

Consisting of the worlds of the Rasalhague Military District, the former worlds of the Principality of Rasalhague are among the less well-respected in the Combine leading to frequent bad treatment.

BattleMech repairs take 135% longer and cost 115% more in this region.

Rogue Cluster (Reputation 12)[edit]

A group of Planetary Chairman have banded together to enhance their standing and power, leading them to start to openly rebel against the dictates of those below the Coordinator.

BattleMech repairs take 130% longer and cost 120% more in this region.

Steiner/Kurita Border (Reputation 12)[edit]

The region home to the fiercest fighting between the Lyran Commonwealth and Draconis Combine.

BattleMech repairs take 140% longer and cost 115% more in this region.

Draconis Badlands (Reputation 13)[edit]

Group of systems sparsely populated due to years of economic depression following depletion of local resources and lack of military importance. With the military pulling out, bandits have filled the vacuum instead with mercenaries frequently hired to keep the peace.

BattleMech repairs take 140% longer and cost 110% more in this region.

Drought Worlds (Reputation 13)[edit]

An unstable region, with food, water and other important goods severely rationed to try and maintain control over the unruly Unproductives, the situation dragging so-long that that planets are derisively called the Drought Worlds.

BattleMech repairs take 150% longer and cost 120% more in this region.

The Graveyard (Reputation 13)[edit]

Nicknamed the Graveyard by superstitious locals, the region is the location of numerous Star League era ruins and ancient battle sites. Though mostly home to agricultural and industrial concerns now, LosTech hunters still frequent these systems.

BattleMech repairs take 150% longer and cost 120% more in this region.

Outer Settlements (Reputation 13)[edit]

Region of space far from the infrastructure and resources of the heart of the Inner Sphere, with life a daily struggle to survive.

BattleMech repairs take 200% longer and cost 300% more in this region.

  • Basiliano
  • Hohenems
  • Kandis - Campaign Mission 16: "Lifeline" - With last shipping company in the region close to folding thanks to incessant ComStar-backed raider attacks, Spears enlists the Cavaliers to defend their last storehouse to prevent this and complicate ComStar's LosTech extraction efforts.
  • Kufstein
  • Moritz

Occupied Marik Territory (Reputation 13-14)[edit]

Under the weight of the Free Worlds League military, the Liao government was forced to hand over a number of planets along their border, though still considers the region their birthright.

BattleMech repairs take 150% longer and cost 125% more in this region.

Communications Relay (Reputation 14)[edit]

Little is known of this region other than the fact the ComStar has near total control over the planets in the area and that they supposedly house communication relays.

BattleMech repairs take 140% longer and cost 300% more in this region.

Peripheral Worlds (Reputation 14)[edit]

Region devoid of little except small scattered settlements and relic filled worlds abandoned since the Star League era. Rumors persist of large military forces have been quietly operating in this region for quite some time.

BattleMech repairs take 200% longer and cost 300% more in this region.

Post-Campaign Conflict Zones[edit]

Four additional Conflict Zones unlock once the Campaign has been completed.

Alarion Periphery (Reputation 13-15)[edit]

Region made up of former Rim Worlds Republic worlds, now effectively independent nations despite being nominally in Lyran territory. That relative freedom means the area is often lawless, wild and subject to violent conflict, making it a magnet for mercs in search of high paying contracts.

BattleMech repairs take 135% longer and cost 115% more in this region.

Outworlds Alliance Border (Reputation 13-15)[edit]

While the Outworlds Alliance by its nature is pacifist and typically neutral, the worlds near the border between Kurita and Davion space are a hotbed of conflict between both Houses, primarily proxy battles involving mercenaries hired by both side, much to the cost of the Outworld citizens.

BattleMech repairs take 135% longer and cost 115% more in this region.

Rasalhague Outer Reaches (Reputation 13-15)[edit]

Region that see extensive efforts by the Rasalhauge people to create an independent Rasalhague Republic, resulting in lucrative market for mercenaries with the Draconis Combine attempt to shatter the independence movement while the Lyran Commonwealth seeks to foster it to create a buffer state between them and Combine.

BattleMech repairs take 135% longer and cost 115% more in this region.

Taurian Corridor (Reputation 13-15)[edit]

The Taurian Concordat lives in constant fear of an imminent Federated Suns invasion, where in reality the Federated Suns can spare little time or even interest for that nation. The Capellan Confederation, always looking to relieve tensions on its border, is not above provoking conflict between both parties as a distraction, resulting in frequent conflict and highly lucrative opportunities for mercenaries in the region.

BattleMech repairs take 135% longer and cost 115% more in this region.

Career Mode Conflict Zones[edit]

The following Conflict Zones are exclusive to Career Mode, appearing as soon as the player travels to their respective locations on the Inner Sphere Starmap. The Campaign Mode Conflict Zones are still present but have altered Reputation level requirements to account for the various starting positions, dependant on which of the Great Houses the player choses.

Addicks PDZ (Reputation 15)[edit]

Located within the Draconis March region, the Addicks Polymorphous Defense Zone is a harsh place to live. Sandwiched between worlds controlled by Kurita and Liao, constant fighting for three centuries has left many of these worlds with deep scars. Many of these systems lack the resources to build infrastructure or fund education, making these once productive worlds feel like a backwater.

BattleMech repairs take 150% longer and cost 130% more in this region.

Border Protectorate Region (Reputation 15)[edit]

While these worlds flourished under the control of the Terran Hegemony, the Succession Wars resulted in many planets changing hands several times, often losing factories and manufacturing facilities each time. Despite their recent lack of economic standing, these systems are still heavily guarded.

BattleMech repairs take 150% longer and cost 130% more in this region.

Federated Suns[edit]

Bitter Worlds (Reputation 2-3)[edit]

Located near the furthest edge of the Federated Suns, the so-called Bitter Worlds are a collection of planets with typically hard and extreme climates, with only a handfull of civilian settlements in rare temperate biomes.

BattleMech repairs take 50% longer and cost 35% more in this region.

Silver Fields (Reputation 4-6)[edit]

The discovery of silver on some of the planets has transformed the region from a collection of trading outposts into a mining hotspot. This has come at a cost, however, as companies originally intended to service and feed the local populace have left to pursue raw resources.

BattleMech repairs take 60% longer and cost 35% more in this region.

June Combat Theater (Reputation 5-7)[edit]

The June Combat Theater administrative region holds significant military presence due to its long history of fighting against Capellan Confederation and invading forces from the edge of the Inner Sphere.

BattleMech repairs take 85% longer and cost 45% more in this region.

Fledgling Periphery Realm (Reputation 6-7)[edit]

Far from Terra and the Davion capital, citizens of this region have long felt disassociated with the Federated Suns identity. Tensions have reached a breaking point after years of having to defend their land against raiders, all while being ignored by the Federated Suns government.

BattleMech repairs take 85% longer and cost 45% more in this region.

Edgeward Operational Area (Reputation 6-8)[edit]

With very little civilian governance, the region is primarily operated and owned by the Federated Suns Military Command. Despite their high presence, daring bandits and marauders are still known to conduct raids in this space.

BattleMech repairs take 85% longer and cost 45% more in this region.

Lyran Commonwealth[edit]

Alarion Province (Reputation 2-4)[edit]

Mostly known for its largely untapped and abundant resources and its simple and laid-back worlds, the region is named for one of the notable exceptions, the heavily industralized Alarion boasting numerous factories and shipyards, including the only WarShip production facility within the Lyran Commonwealth to survive the early Succession Wars.

BattleMech repairs take 50% longer and cost 35% more in this region.

Core Systems (Reputation 2-5)[edit]

Being so far removed from any real military conflict coupled with an abundance of trade means these worlds are full of those who will do anything to get ahead, and willing to pay well for someone to do it for them. The region is well-known for being quite friendly to mercenaries despite the reputation for bribery and curruption among the ruling class.

BattleMech repairs take 50% longer and cost 35% more in this region.

Outworld Systems (Reputation 3-5)[edit]

Located far from the bustling core worlds of the Inner Sphere, the region is historically isolated and uneventful. Due to boredom, in 2756 Lyran soldiers stationed in the region founded their own leisure sports leagues that hundreds of years later have grown into lucrative, high-revenue organizations.

BattleMech repairs take 50% longer and cost 35% more in this region.

Leisure Industries (Reputation 4-6)[edit]

The Steiner government established this region as an area for relaxation and leisure and it has become a significant tourist attraction, with Kooken's Pleasure Pit being the crown jewel. However, despite the popularity, fighting within the fringes of the region still rages, especially amongst criminal organizations.

BattleMech repairs take 60% longer and cost 35% more in this region.

Refinery Systems (Reputation 5-8)[edit]

The planets in this region house various refineries and industrial plants, most of which are privately owned. Rumor has it that many of the plants are in severe violation of the Ares Conventions, meaning they are likely producing prohibited chemical weapons components.

Note: This region is identified as No Man's Land in Campaign Mode.

BattleMech repairs take 100% longer and cost 55% more in this region.

Steiner/Kurita Linchpin (Reputation 10-12)[edit]

Equal part crucial frontline and important commercial and manufacturing region centered on Port Moseby, this linchpin between Houses Steiner and Kurita sees constant proxy battles fought by all sides.

BattleMech repairs take 140% longer and cost 115% more in this region.

Draconis Combine[edit]

Pirate's Edge (Reputation 6-7)[edit]

Located near the edge of the Inner Sphere and treacherously close to infamous pirate systems, these planets are under constant attack from mauraders. With its far distance to any Kuritan military hubs, the local prefecture's government often resorts to hiring mercenary companies to keep its residents safe.

BattleMech repairs take 130% longer and cost 75% more in this region.

Production Worlds (Reputation 6-8)[edit]

This region is home to some of the oldest 'Mech production companies, including Osaka Heavy Metrics. With recent discoveries of once-forgotten memory cores, these manufacturing worlds have seen a boom, which has led to great fortune, while putting a target on their backs.

BattleMech repairs take 100% longer and cost 55% more in this region.

Ancient Star League Garrisons (Reputation 8-10)[edit]

The planets in this region were home to the remaining garrisons that operated in the twilight of the Star League's reign. Hundreds of years later, much of their old structures and establishments are long gone, eroded by constant war and scavenging.

BattleMech repairs take 85% longer and cost 45% more in this region.

Abandoned Terran Worlds (Reputation 13-14)[edit]

Located in close proximity to Terra, these were some of the earliest worlds settled by humans and occupied by the Terran Alliance in the 21st century. Although the alliance was overthrown by rebellion and the old settlers have been long gone, the spirit of violence and conflict still remains.

BattleMech repairs take 150% longer and cost 125% more in this region.