Mercenaries Supplemental

Mercenaries Supplemental
MercSupp.jpg
Product information
TypeSourcebook Supplemental
DevelopmentHerbert A. Beas II
Randall N. Bills (assistance)
Primary writingHerbert A. Beas II (writing)
Daniel M. Ball, Randall N. Bills, Warner Doles, Chris Hartford, Ken Horner, Camille Klein, Nicholas Marsala, David L. McCulloch, Paul Sjardijn, Christoffer M. Trossen (additional writing)
Jason M. Hardy (editing)
Pages108
Cover ArtworkDoug Chaffee (art)
Jason Vargas (design & layout)
Anton Zaleski (layout)
Interior ArtworkDavid Stansel-Garner (color section design)
IllustrationsChris Lewis
Roger Peterson
First Publication
PublisherFanPro
PIC35016
Published1 August 2004
ISBN-101-932564-25-X
ISBN-13978-1-932564-25-9
MSRP$24.99
Content
EraCivil War era
Timeline1 September 3067
SeriesField Manuals series
Preceded byField Manual: Mercenaries, Revised
Followed byMercenaries Supplemental II

Description[edit]

Mercenaries Supplemental is the second entry in the series of sourcebooks detailing mercenary units, that started with Field Manual: Mercenaries, Revised. It provides information on mercenary units that were not covered in the previous release, as well as the Hiring Halls of Galatea, Westerhand, and Northwind. Finally, the book provides a point-based mercenary unit creation system that does not rely on dice rolling as the previous ones did.

From the Back Cover[edit]

ANY WARRIORS WANTED

Not every interstellar power can afford the likes of the Wolf's Dragoons. [sic!] Not every world has the resources to hire even a lance from the elite Kell Hounds. That doesn't mean war doesn't come in the form of objective raids, internal power struggles or outright piracy to such factions and backwater worlds. For such, any mercenary group will do, even the dregs. If they can point and shoot, someone, somewhere, will hire them.

A companion volume to Classic BattleTech Field Manual: Mercenaries, Revised, the Mercenaries Supplemental provides an in-depth look at a few of the best and many of the worst known Inner Sphere mercenary commands, including histories, officers, and favorite tactics. Special rules allow players to use these commands in their Classic BattleTech campaigns, while a new point-based construction system provides an optional way to generate mercenary commands.

Contents[edit]

Notes[edit]

  • The trademarked title was Classic BattleTech Mercenaries Supplement.
  • Reprinted as Version 1.0 in January 2005, based on the first printing in 2004.

Related Products[edit]