Mercenaries Supplemental

MercSupp.jpg
Mercenaries Supplemental
Product information
Type Sourcebook Supplemental
Development Herbert A. Beas II
Randall N. Bills (assistance)
Primary writing Herbert A. Beas II (writing)
Daniel M. Ball, Randall N. Bills, Warner Doles, Chris Hartford, Ken Horner, Camille Klein, Nicholas Marsala, David L. McCulloch, Paul Sjardijn, Christoffer M. Trossen (additional writing)
Jason M. Hardy (editing)
Pages 108
Cover Artwork Doug Chaffee (art)
Jason Vargas (design & layout)
Anton Zaleski (layout)
Interior Artwork David Stansel-Garner (color section design)
Illustrations Chris Lewis
Roger Peterson
Publication information
Publisher FanPro
Product code 35016
First published 1 August 2004
ISBN-10 1-932564-25-X
ISBN-13 978-1-932564-25-9
MSRP $24.99
Content
Era Civil War era
Timeline 1 September 3067
Series Field Manuals series
Preceded by Field Manual: Mercenaries, Revised
Followed by Mercenaries Supplemental II

Description[edit]

Mercenaries Supplemental is the second entry in the series of sourcebooks detailing mercenary units, that started with Field Manual: Mercenaries, Revised. It provides information on mercenary units that were not covered in the previous release, as well as the Hiring Halls of Galatea, Westerhand, and Northwind. Finally, the book provides a point-based mercenary unit creation system that does not rely on dice rolling as the previous ones did.

From the Back Cover[edit]

ANY WARRIORS WANTED

Not every interstellar power can afford the likes of the Wolf's Dragoons. [sic!] Not every world has the resources to hire even a lance from the elite Kell Hounds. That doesn't mean war doesn't come in the form of objective raids, internal power struggles or outright piracy to such factions and backwater worlds. For such, any mercenary group will do, even the dregs. If they can point and shoot, someone, somewhere, will hire them.

A companion volume to Classic BattleTech Field Manual: Mercenaries, Revised, the Mercenaries Supplemental provides an in-depth look at a few of the best and many of the worst known Inner Sphere mercenary commands, including histories, officers, and favorite tactics. Special rules allow players to use these commands in their Classic BattleTech campaigns, while a new point-based construction system provides an optional way to generate mercenary commands.

Contents[edit]

Notes[edit]

  • The trademarked title was Classic BattleTech Mercenaries Supplement.
  • Reprinted as Version 1.0 in January 2005, based on the first printing in 2004.

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