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Pueblo | |
Production information | |
Manufacturer | Terran Hegemony |
Use | Surveillance |
Type | Military Aerodyne |
Tech Base | Inner Sphere |
Technical specifications | |
Mass | 8,400 tons |
Structural Integrity | 30 |
Length | 134 meters |
Width | 128.5 meters |
Height | 32 meters |
Safe Thrust | 3 g |
Max Thrust | 4.5 g |
Fuel (tons) | 450 tons |
Fuel (days) | 1.84 |
Armament |
|
Armor | 111 tons Ferro-Aluminum |
Crew | 16[1]
Marines: 6 |
Passengers | First-Class: 5 Second-Class: 13 |
Escape Pods/Life Boats | 4/6 |
Heat Sinks | 164 double |
BV (2.0) | 10,662[1][2] |
Contents
Description[edit]
House Cameron knew full well that the Star League was the central power in the Inner Sphere and that each of the member states had their own personal agendas. So in order to ensure that the peace lasted, surveillance craft were needed. It would be nearly impossible to have a WarShip stationed within the territorial borders of a state without sparking an interstellar scandal; The Star League would need a specialty craft that could hide in plain sight while supplying needed information.[1]
The Pueblo was born when modified civilian ships were able to obtain intelligence, but unable to defend themselves when the need arose. Early in their existence, the SLDF often deployed the Bug-Eye to meet the role, but its astronomical price tag, being undergunned, and containing highly classified technology made it a poor choice as well. What was created, was designated the Pueblo, which shared the same internal characteristics as each other, but had at least a dozen different exteriors to look like a common civilian craft. To ensure that any information was able to be transmitted quickly and without the need of a JumpShip, each Pueblo had a portable hyperpulse generator installed.[1]
The crew of such a ship, along with the marine detachment, were all trained to either make a boarding assault often with at least two of the small craft, or to repulse an attack. The crew, being members of the Star League Defense Force, rarely wore their uniforms and they participated in taking up interstellar trade in order to keep up their appearance of being a civilian craft while they were traveling through and spying upon Star League member states. Even the computer surveillance systems were housed in cargo containers and could pass customs checks.[1]
After the Amaris Coup, not all of the Pueblo Class DropShips went with General Kerensky on his Exodus. Those that stayed behind would eventually be destroyed during the Succession Wars.[1]
Weapons and Equipment[edit]
The Pueblo maintains a Naval Comm-Scanner Suite and Mobile HPG.[1]
Kept in recessed pods to maintain their facade of overloaded and underpowered civilian craft, the Pueblo has the following weapons, by Firing Arc:
Nose[edit]
2 ER PPCs, 2 ER large lasers, 2 medium lasers, 3 LRM 15s guided with Artemis IV
Left/Right Wing Forward[edit]
2 ER PPCs, 2 ER large lasers, 2 medium lasers, 2 LRM 15s guided with Artemis IV
Left/Right Wing Aft[edit]
1 ER PPC, 2 medium lasers
Aft[edit]
2 ER PPCs, 2 ER large lasers, 2 medium lasers, 2 LRM 15s guided with Artemis IV
Cargo[edit]
- Bay 1: Small Craft (4), 2 doors
- Bay 2: Cargo (300 tons), 2 doors
- Bay 3: Cargo (1,000 tons), 2 doors
Design Quirks[edit]
The Pueblo is subject to the following Design Quirks:[1]
Notes[edit]
- Early errata reported indicated that stats of Record Sheet of the ship, showed that nose-mounted medium lasers were ER medium lasers, which didn't exist in the Star League era. These were corrected to medium lasers, reducing the ship's nose heat to 75 heat total.[3]