Rakshasa
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Rakshasa | |
---|---|
Production information | |
Manufacturer | General Motors[1] |
Production Year | 3055[2] |
Model | MDG-1A |
Class | Heavy |
Cost | 18,943,749 C-bills |
Technical specifications | |
'Mech type | Inner Sphere BattleMech |
Mass | 75 tons |
Chassis | GM Marauder Special MD Endo Steel |
Armor | StarGuard Ferro-Fibrous |
Engine | GM 375 XL |
Communications System | Dalban Micronics |
Targeting Tracking System | Sync Tracker (39-42071) with Artemis IV System |
Heat Sinks | 15 double |
Speed | 86.4 km/h |
Armament |
|
BV (1.0) | 1,412[3] |
BV (2.0) | 1,795[4] |
Contents
Description[edit]
The Rakshasa was designed by engineers at the New Avalon Institute of Science in an attempt to copy the Mad Cat . The finished product, while not as powerful as the OmniMech it emulates, is a powerful 'Mech with an undeserved bad reputation. The Rakshasa is powered by a GM 375 XL engine, giving it comparable ground speed to the 'Mech it attempts to emulate, and built on a GM Marauder Special MD Endo Steel chassis to save weight and allow the 'Mech to carry as similar a weapons payload as possible to the Mad Cat. The Rakshasa also carries eleven and a half tons of StarGuard ferro-fibrous armor giving it slightly less than maximum armor protection.
Weapons and Equipment[edit]
The Rakshasa carries as its primary long range weapons a pair of Federated 10-shot LRM-10 launchers. These are mated to an Artemis IV fire control system which gives them greater missile accuracy. The LRM launchers are backed up by a pair of ExoStar ER Large Lasers which provide the 'Mech with respectable firepower at long range. For close combat, the Rakshasa carries two Martell Medium lasers and a Martell Medium Pulse Laser. While not identical to the Mad Cat, the Rakshasa is a formidable 'Mech on the modern battlefield.
Variants[edit]
- MDG-1Ar
- This variant drops all the weapons except the medium lasers. In their place are a pair of Snub-Nose PPCs in the arms and a pair of MML-7s in the left and right torsos. To protect the missile ammunition, engineers installed CASE.[5] BV (2.0) = 1,675[6]
- MDG-1B
- The 1B variant of the 'Mech is a modification made to make the 'Mechs heat levels more manageable. The two ER Large Lasers have been replaced with standard Large Lasers sacrificing range for heat efficiency. BV (1.0) = 1,439[3][7], BV (2.0) = 1,748[8]
- MDG-2A
- A departure from the attempt to emulate the Mad Cat, the 2A model removes the 'Mechs arsenal and upgrades it with a new weapons mix geared toward close combat. The primary weapon is a rotary autocannon/5. This is backed up at shorter ranges by a Large Pulse Laser and for point-blank combat, the 'Mech carries four Medium Pulse Lasers. BV (1.0) = 1,480[3][9], BV (2.0) = 1,766[10]
Design Quirks[edit]
The Rakshasa has the following Design Quirks:[11]
Related BattleMechs[edit]
- Timber Wolf - The Rakshasa was created by the Federated Commonwealth's NAIS in an attempt to replicate the Timber Wolf.
- Marauder - Though the basis of the Rakshasa was made to counter the Timber Wolf, the mech used parts of the Marauder for its creation.
Gallery[edit]
Rakshasa from TRO:3055
Rakshasa from TRO:3055 Upgrade
MDG-1A Rakshasa in combat from CCG
References[edit]
- ↑ Handbook House Davion, p. 187
- ↑ MUL online date for the Rakshasa
- ↑ 3.0 3.1 3.2 Combat Operations, p. 127
- ↑ Record Sheets: 3055 Upgrades Unabridged, p. 102
- ↑ Technical Readout: 3085, p. 191
- ↑ Record Sheets: 3085 Unabridged — Old is the New New, p. 104
- ↑ Record Sheets: 3060, p. 196
- ↑ Record Sheets: 3055 Upgrades Unabridged, p. 103
- ↑ Record Sheets: Upgrades, p. 131
- ↑ Record Sheets: 3055 Upgrades Unabridged, p. 104
- ↑ BattleMech Manual, p. 94 Design Quirk Table - Rakshasa Entry.