Solaris Games Denizens

(Redirected from Red Cobras)

Several different archetypes can be found between the Solaris Denizens. Their actions, how they interact between them and with the real stars of the Solaris Games is what sets them apart.

Solaris Games Denizens[edit]

Brokers/Fixers[edit]

In every world there is somebody that knows people and that can put them in contact with whomever you might need: a stablemaster, an assassin... They are known from their contacts and their capability to get anything done for a price.[1]

Known Brokers[edit]

Gangsters[edit]

Gangster

These are the dark side elements behind life in every planet. Gangs, Mafia, Yakuza. They have a bit of everything and keep fighting between them to control the underworld.[8] After the Jihad, the problems around Solaris City increased with the return of refugees. At that time, the government struck a devil's bargain in 3072 with the surviving Mafia and with surviving elements and the Triad and Tongs, which became the effective overlords of the refugee camps. The Yakuza had been virtually annihilated in the 3071 fighting.[9]

Mafia[edit]

The Mafia is the single most powerful and dangerous criminal entity on Solaris VII. The Bertoli Mafia family is in charge of Solaris Mafia, though there is also another big competitor, the Gambelli[10], and several other smaller families (with ties to other planets) have operations on Solaris.

On 3051, the Bertoli family was at war with the Red Cobra triad.

Known Members[edit]

Yakuza[edit]

Several Yakuza families operates on Solaris, though competition between them is low. There are four big Yakuza families on Solaris VII, among them the Hamagachi Clan. Their enemies are the triads and the Bertolis.

Known Members[edit]

Triads and Tongs[edit]

The weakest of the big three, there are several Triads and Tongs working in each sector of Solaris City:[17] Unlike Mafia and Yakuza, it is not strange to have the Triads and Tongs fighting between themselves.[citation needed]

Known Triads[edit]
  • The Demons (Kobe, Black Hills)
  • The Eternal Flames (Montenegro and Silesia)
  • The Heavenly Warriors (Cathay, Montenegro)
  • Hundred Swordsmen (Cathay)
  • Red Cobras (Cathay and Silesia)
  • The Steel Brothers (Kobe)

As per 3051 the Red Cobras and the Hundred Swordsmen are at war.[18]

Known Members[edit]
  • Shad Greenville, ruthless triad leader and his bodyguards make huge profit with his local, The Bitter Pool in Cathay.[18]
  • Xun Li Binh is the leader of the Hundred Swordsmen. He lives in the Maze (an unusual move on Cathay's gangsters) so he can better control his operations. He is always escorted by his personal bodyguards, the Hundred Swordsmen from which the gang takes its name.[18]
  • Li Ban is a major operative of the Red Cobras that runs The Kirin in Cathay.[18]

Bloods[edit]

The Bloods are a group of male-dominated gangs. Bloods usually cooperate between them. They hate the Yakuza with passion and the sentiment is reciprocate. Violence between the two groups is near-continuous.[19]

Independent Gangs[edit]

Gangster

Dozens, even maybe hundred smaller gangs also exist on Solaris. Usually found in the outlands or smaller cities.[20]

Known Gangs[edit]

Ghosts[edit]

In the Inner Sphere there are spies, and the reality has shown everybody that all powers try to spy on their enemies: House against House, Corporation against Corporation... Solaris VII is no different. But here, the espionage work is usually between Stables.

Ghost is the term used on Solaris to identify spies. Simply said, a ghost is there to spy to you out-of-towners.[26] The usual tactic is to infiltrate the ghost as part of the other Stable's team, is possible as a MechWarrior.

Arena Gladiators[edit]

The warriors fighting on the games.

Hotshot Pilot[edit]

These are the Warriors that believe in nothing but their own abilities and who came to Solaris VII to seek fortune in the Solaris Games. Every year lots of them come to the planet, their skills are unquestioned, but that is not enough on Solaris. If they are not able to control their pride, they will fall... and around Solaris VII pitfalls lurk around every corner. And that without taking into account the dark side of the Games.[27]

Information Dealers[edit]

As in most places, there is always somebody with access to desired knowledge. People who know people, who know whatever somebody might be interested in. On Solaris where Solaris Games information is also a relevant commodity, some elements work with.

Known Information Dealers[edit]

Mechbunny[edit]

Mechbunny

History is full of famous sportsmen and women that have been followed by crowds of fans and groupies. A Mechbunny (a term used irrespective of gender) just takes this to the next level in their efforts to be seen and attract the attention of their idols. It is very common to see them carrying hastily autographed mementos or the latest arena gifts. They are considered basically harmless and live to bask in the glow of fame,[29][30] though occasionally they can go to some dangerous extremes to be with/touch the subjects of their adoration.

Mech Techs[edit]

Master/Ace Technicians are a must in every BattleMech equipped Unit, but on Solaris, where customization and high tech is the norm, some of the best techs in the Inner Sphere can be found. Some of them have opened their own small facilities/shops. Others are used to work directly at the Stable's facilities.

Known Mech Facilities[edit]

Known Independent Mech Techs[edit]

Media[edit]

Media

All planets have several press media, but Solaris VII attracts them as bears to honey. Media is mostly focused in the Solaris Games and all who gravitate along it. Their work is also more dangerous as in other planets, with from official to more fuzzy people looking upon them just to "decide" if their life has to be forfeit or not.[46]

Solaris Known Media[edit]

Apocryphal Content Starts

The information after this notice comes from apocryphal sources; the canonicity of such information is uncertain.
Please view the reference page for information regarding their canonicity.

Apocryphal Content Ends

Known Journalists[edit]

Apocryphal Content Starts

The information after this notice comes from apocryphal sources; the canonicity of such information is uncertain.
Please view the reference page for information regarding their canonicity.

Apocryphal Content Ends

Patrons[edit]

They could be noblemen or businessmen, but whatever the case, they are the people willing to invest in a 'Mech Stable (but without actually becoming the owners) or to invest in a private team of operatives, or directly with a specific MechWarrior. As such, they are essential to life on Solaris, even more for those MechWarriors seeking fame in the arenas.[69]

Known Patrons[edit]

Stablemasters[edit]

The men and women operating/owning the Solaris VII stables. Most of them are known for thinking that their word is law (something that inside their stable it is true).[71]

Known Stable Masters[edit]

For a list of fighting stables and cooperatives, see here. Inside each of them references for the stablemasters can be found.

Sycophant[edit]

Sycophant

Like Mechbunnies, Sycophants are part of the Games. They are the true "fans" of the Games, well, two steps more. It is easy to spot them as they usually cover their jackets or other clothes with every trinket related to every Solaris Game topic. They have no life of their own, living only to religiously follow the games and the exploits of their favorite MechWarriors. Most of them will able to quote you anything related to the Games... but do not piss them off.[72]

Wannabe[edit]

Wannabe

If you dress like a MechWarrior and you talk like a MechWarrior, you are a MechWarrior could be the best description for this group of people. They can look good, but it still easy to detect them for what they are. On their fighting skills, it is possible they really have some talent, but no actual experience other than thousands of hours on stripped-down simulators at the arcade.[73]

References[edit]

  1. MechWarrior's Guide to Solaris VII, p. 89: "Fixer"
  2. Solaris VII: The Game World – Player's Book, p. 35: "Cathay - Miscellaneous"
  3. Solaris VII: The Game World – Player's Book, p. 41: "Montenegro - Miscellaneous"
  4. Main Event, ch. 6
  5. 5.0 5.1 Solaris VII: The Game World – Player's Book, p. 42: "Silesia - Miscellaneous"
  6. 6.0 6.1 Solaris VII: The Game World – Player's Book, p. 38: "Kobe - Miscellaneous"
  7. Solaris VII: The Game World – Player's Book, p. 31: "Black Hills - Miscellaneous"
  8. Unbound, p. 46: "Yakuza of Solaris"
  9. A Time of War, pp. 382–385: "Solaris VII"
  10. Total Chaos, pp. 100–102: "Solaris VII"
  11. Solaris VII: The Game World – Player's Book, p. 19: "Mafia"
  12. MechWarrior's Guide to Solaris VII, p. 110: "Back into the Fire"
  13. Solaris VII: The Game World – Player's Book, p. 33: "Hotels"
  14. Gilgamesh Stables, p. 4: "Stable Master Hector Rivera"
  15. 15.0 15.1 15.2 15.3 A Guy Walks Into a Bar on Solaris VII...
  16. Unbound
  17. Solaris VII: The Game World – Player's Book, p. 20: "Triads"
  18. 18.0 18.1 18.2 18.3 Solaris VII: The Game World – Player's Book, pp. 33–35: "Entertainment"
  19. Solaris VII: The Game World – Player's Book, p. 20: "Bloods"
  20. Solaris VII: The Game World – Player's Book, p. 20: "Independent Gangs"
  21. Solaris: The Reaches, p. 9: "Gangs and Stables - The Dead"
  22. Solaris: The Reaches, p. 9: "Gangs and Stables - The Highwaymen"
  23. Solaris VII: The Game World – Gamemaster's Book, p. 31: "Gang Encounters"
  24. Solaris: The Reaches, p. 10: "Gangs and Stables - The Pentastars"
  25. Solaris: The Reaches, pp. 15–16: "Xolara - City Administration"
  26. Main Event, ch. 8, p. 41
  27. MechWarrior's Guide to Solaris VII, p. 86: "Hotshot Pilot"
  28. Solaris: The Reaches, pp. 26–27: "Burgton - Dowagiac"
  29. Unbound, p. 10: "Mechbunny"
  30. MechWarrior's Guide to Solaris VII, pp. 88–89: Mechbunny
  31. 31.0 31.1 MechWarrior's Guide to Solaris VII, pp. 128–133: "Location Index"
  32. Solaris VII: The Game World – Player's Book, p. 41: "Montenegro - 'Mech Tech"
  33. Solaris VII: The Game World – Player's Book, p. 42: "Silesia - 'Mech Tech"
  34. Handbook: House Steiner, p. 147: "Innovative Design Concepts Profile"
  35. 35.0 35.1 Solaris: The Reaches, p. 27: "North Pier"
  36. Solaris VII: The Game World – Player's Book, p. 35: "Cathay - 'Mech Tech"
  37. 37.0 37.1 37.2 Solaris: The Reaches, p. 24: "Xolara - 'Mech Tech"
  38. Solaris VII: The Game World – Player's Book, p. 31: "Black Hills - 'Mech Tech"
  39. MechWarrior's Guide to Solaris VII, pp. 128–133: "Location Index"
  40. Handbook: House Steiner, p. 148: "Omnitech Industries (Not Trading) Profile"
  41. Solaris: The Reaches, p. 26: "Dowagiac"
  42. 42.0 42.1 42.2 42.3 42.4 42.5 Wolf Hunters
  43. Solaris: The Reaches, pp. 26–27: "Bracken Swamp - Rowe"
  44. Solaris VII: The Game World – Player's Book, p. 38: "Kobe - 'Mech Tech"
  45. BattleCorps: INN Newscast (Solaris Broadcasting Co. section), news item published [28/04/3071]: "Solaris Rebels Losing Steam"
  46. Solaris: The Reaches, p. 64: "Media Representative"
  47. 47.0 47.1 Mech, Issue One
  48. BattleCorps: INN Newscast (ScandalVids section), news item published [19/06/3067]: "Celebrity Leader Stress-Relief Techniques Revealed!"
  49. 49.0 49.1 Experimental Technical Readout: Gladiators
  50. 50.0 50.1 50.2 50.3 Hendry Vs. Metz; record sheet published in the Heavy Metal Mayhem scenario
  51. 51.0 51.1 A Shot at Glory
  52. 52.0 52.1 Solaris VII: The Game World – Player's Book, p. 40: "Montenegro - Information"
  53. 53.0 53.1 Main Event, chapter 6
  54. Dawn of the Jihad, p. 51: "Burning Fist - Solaris Attacked!"
  55. Jihad Hot Spots: 3070, p. 29: "Alliance in Turmoil - The Show Must Go On!"
  56. 56.0 56.1 Jihad Hot Spots: 3076, p. 11: "Reconstruction Deconstruction"
  57. Solaris VII: The Game World – Player's Book, p. 24: "International Zone - Information"
  58. Solaris Broadcasting Co., 27/05/3072: All in a Day’s Work (Pt 2)
  59. Blood Price
  60. Handbook: House Steiner, p. 66: "History of the Lyran Alliance - FLASHPOINT"
  61. Illusions of Victory, ch. 17
  62. Dawn of the Jihad, p. 66: "Burning Fist - Retraction - Long Odds for Duke Robert"
  63. MapPack: Solaris VII, p. 14: "The Game World Revisited - Welcome to Solaris! - Let the Games Begin! - Recent Standings"
  64. Illusions of Victory, ch. 1, p. 10
  65. Illusions of Victory, ch. 6, p. 31
  66. Unbound, pp. 20–21: "Challenge Match"
  67. Dark Age: 3132-3134 INN, pp. 120–121: "Blackstar’s Kirkpatrick Claims 3132 S7 Championship"
  68. Illusions of Victory, ch. 12
  69. MechWarrior's Guide to Solaris VII, p. 6: "Patrons"
  70. Solaris VII: The Game World – Player's Book, p. 42: "Silesia - Points of Interest"
  71. MechWarrior's Guide to Solaris VII, p. 87: "Stablemaster"
  72. Unbound, p. 11: "Sycophant"
  73. Unbound, p. 11: "Wannabe"

Bibliography[edit]