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Renegades Cooperative

Logo of Renegades Cooperative
Renegades Cooperative
Team Profile
Sport 'Mech Dueling
League Solaris Games
Home Solaris VII
Colors black and green; a fanged skull and crossbones with blazing green eyes, set on a black disc


The Renegades were one of the many struggling Cooperatives operating on Solaris VII.[1][2]

History[edit]

Founded in 3043,[3] the Renegades Cooperative's early years saw them rapidly rise up the Solaris rankings until a string of defeats against the Silver Dragon and Bromley Stables cost the Renegades several of their best machines. Their momentum broken by this, the Renegades would struggle to hang on for the next decade, its 'Mech in good care but frequently broke, relying on the skills of those willing to join this MechWarrior collective. In 3061 the Renegades finally looked to have turned a corner when it absorbed the even worse off Hangmen Cooperative, with two of its warrior just shy of the Top Twenty[2] and one member even fighting during the 3062 Grand Tournament.[4]

Unfortunately during the Riots of 3062, the Renegades chose to exploit the unstable situation, carving out their own little territory in Silesia's fashionable upper east side and striking a nonaggression pact between them and Black Lions Cooperative in Montenegro to secure that portion of the Silesia-Montenegro border between them. Unable to truly control their new territory, a massive wave of criminals from Cathay's Maze took advantage of this, looting expanding into an armed occupation of the Riverside district. With the Renegades dubbed closet Davionists for their actions by the Lyran Alliance media, by 16 August 3062 Victor Vandergriff would lead numerous sorties to reclaim the district for the Lyrans, by this stage defeating two Renegade 'Mechs.[5]

Though the Renegades would ultimately survive the riots, they lost its two highest ranked warriors in the process and with them any hope of a resurgent showing in the games, only just recovering from their loss by 3067.[2]

The Renegades Cooperative suffered heavy losses during the Word of Blake occupation of Solaris in the early stages of the Jihad, after members of the Renegades joined a major resistance cell made of the Pentastars Gang and Hombres Stables out in Nowhere, the Blakists ultimately eliminating the cell.[6]

Surviving the Occupation, when Blue Shot Weapons told the press that they were leaving Solaris, the Renegades Cooperative hit their auxiliary headquarters in Nowhere, practically stripping the place to the bone.[7]

A review of the financial position of Solaris corporations and stables in 3072 secured by Hachiman Taro Electronics indicated the Renegades had suffered losses of 53%, with its status at that point unknown.[8]

The Cooperative survived into the Dark Age, and one of its MechWarriors, William Chase, being a participant in the 3135 Solaris VII Grand Tournament.[9]

Operations[edit]

The Renegades are known for their rough and tumble family atmosphere, fully supportive of its members. Unlike many cooperatives, the Renegades have fairly tight admission process - each prospect must have a sponsor within the Renegades and be approved by a two-thirds vote.[1]

Leadership[edit]

Notable Personnel[edit]

MechWarriors[edit]

In 3051 21 MechWarriors were fighting for Renegades Cooperative.[10]

In 3067 18 MechWarriors were fighting for Renegades Cooperative.[2]

Known MechWarriors[edit]

MechWarrior Era Comments References
William Chase Dark Age [9]
Gerald Knight Clan Invasion
Civil War
[4]
Robyn Milholland Clan Invasion [11]
Miles Stafford Civil War Become the leader of the Stable following the death of his predecessor in 3062 [2]
Giles "Hammerstrike" Wilson Jihad [7]

Tactics and Style[edit]

Aside from an affinity for the arenas of the Reaches, the Renegades show no unified fighting style. In fact, even in group matches each member of the Renegades fights for himself, a lack of coordination that opponents are quick to exploit.[2]

Stable Characteristics[edit]

  • Experience = Regular in 3051 and 3067
  • Rating = D in 3051 and 3067
  • BattleMech = 17 in 3051 and 15 in 3067

Notes[edit]

In 3051 they had an initiation fee of 500 C-bills and 20% contract percentage fee.[1]

By 3067 this had risen to 625 C-bills with a 30% percentage fee.[2]

Rules[edit]

Game Rules[edit]

The Stable as of 3067 has access to F Rated Equipment.

Any time more than one Renegades 'Mech is in a match, all Renegade warriors suffer a -2 initiative penalty. This is reduced to only –1 if fighting in any of the Reaches arenas - Hartford Gardens, King of the Mountain, The Scrapyard, The Pool or The Mud Pit.[12]

References[edit]

  1. 1.0 1.1 1.2 Solaris VII: The Game World – Gamemaster's Book, p. 23: "Renegades"
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Mappack: Solaris VII, p. 28: "Stables of Solaris VII - Renegades Cooperative"
  3. Record Sheets: 3055 Upgrade, p. 17: "Stable-Specific Rules"
  4. 4.0 4.1 Illusions of Victory "Chapter Seven"
  5. Illusions of Victory "Chapter Thirteen"
  6. Jihad Secrets: The Blake Documents, p. 25: "Operation: Showtime - Occupied Solaris"
  7. 7.0 7.1 Jihad Hot Spots: 3072, p. 55: "Game Over"
  8. Jihad Secrets: The Blake Documents, p. 26: "Operation: Showtime - Solaris VII Corporate Profiles (1Q, 3072)"
  9. 9.0 9.1 Dark Age: LinkNet Articles (3136), pp. 7–8: "Solaris VII 3135 Grand Tournament Recap"
  10. Solaris VII: The Game World – Gamemaster's Book, p. 22: "Major Cooperatives"
  11. Technical Readout: 3055 Upgrade, p. 150: "Solaris VII BattleMechs - BMB-013 Bombard"
  12. Mappack: Solaris VII, p. 44: "Rules - Stable-Specific Rules - Renegades Cooperative"

Bibliography[edit]