SRM-4 (Battle Armor)
| SRM-4 | |
| Production information | |
| Type | Missile |
| Tech Base | IS/Clan |
| Year Availability | 3050 (FC) / 2868 (CWF) |
| Technology Rating | Clan = F
IS = E |
| Availability Ratings | X/X/D |
| Technical specifications | |
| Damage | 2/Missile |
| Short Range | 3 |
| Medium Range | 6 |
| Long Range | 9 |
| Mass | Clan = 140/80(OS)
IS = 240/150(OS) kg |
| Space Slots | 2/3(OS) |
| Mass Per Reload | 40 kg |
| Cost (unloaded) | 20,000[1] |
| BV (2.0) | 39/8(OS)[2] |
| Ammo BV (2.0) | 5[2] |
Description[edit]
The SRM-4 is a four-tube short-range missile launcher mounted on battle armor suits. SRMs were already one of the most powerful weapons available for conventional infantry, and so following their introduction they quickly became a favorite weapon of battlesuit designs. More bulky than the portable launchers carried by infantry, the reliable SRM-4 benefits from the advanced fire controls and stability provided by battle armor while remaining smaller per tube than vehicular launchers.[3]
The drawback to the small size is that the SRM-4's ammunition is directly integrated into the launcher; should one of the tubes be damaged, missiles tied to it cannot be fed to the other tube to be launched. The small size also means a more limited range of specialty ammunition is available - Inferno, Torpedo or Multi-Purpose Missiles - given the lack of storage space and alternative loading mechanisms. Enhanced targeting gear like Artemis IV cannot be connected to the launcher.[3]

