|Capital world:||Braunschweig (Since 3148);|
|Controlled system(s):||At least 45|
|Head of State||zarKhan (3151+);|
Khan (3141 - 3151)
|Army||Imperio Militar del Escorpión|
|Military Intelligence||Clan Goliath Scorpion Watch|
The Scorpion Empire is a large Deep Periphery military power that was created in the mid-thirty-second century after the Escorpión Imperio conquered the Hanseatic League before unifying the Hansa with the peoples of Clan Goliath Scorpion, Nueva Castile, and the Umayyad Caliphate.
After Clan Goliath Scorpion was Abjured from Clan Space in December 3078, it evacuated most of its assets to Waypoint 531 in the Deep Periphery. A Galaxy of solahma, Watch personnel, police subcaste, and malcontents commanded by Khan Ariel Suvorov remained in rearguard, and were ultimately overrun and destroyed by Clans Star Adder and Cloud Cobra as they protected their Clan's exodus. Under Khan Colin Yeh, the surviving Scorpions invaded and conquered Nueva Castile and the Umayyad Caliphate before establishing the Escorpión Imperio in 3080. The Scorpions chose to integrate the Castilians as well as the Umayyads into their Clan and its caste system using the Ghost Bear–Rasalhague model; ruling as partners rather than as conquerors. The Scorpions modified it somewhat from Clan norms, adding two new castes, the Support and Garrison castes, to augment the customary Warrior, Technician, Scientist, Merchant, and Laborer castes.
The integration did not go smoothly over the first five years though, as the Scorpions struggled to break decades of mistrust between the formerly hostile Umayyads and Castilians while imposing the Clan doctrine of "might makes right" for conflict resolution. With a more developed and refined feudal society governed by ranked nobility, the Castilians adapted more easily to the system of Clan honor. But the Umayyads despised their general placement within the lower castes, and fostered an underground resistance movement that engaged in rioting and terrorism against the Imperio. Tensions rose to the point of murdering Merchant Factor Hector on Córdoba in broad daylight. Additionally, in spite of early rhetoric on integrating their subjects into their new nation, early relations between the Clan and their newfound subjects were still distant with the Clan’s warriors acting as aloof overlords who punished any infractions, failures, or dissent with ruthless finality.
Meanwhile, the reintegration of the feral survivors from Clan Ice Hellion (many who had survived as desperate Periphery pirates after Operation ICE STORM) into the Imperio ran into problems as their shattered pride and broken moral compass made it difficult for them to readjust to Clan culture. The fact that many former Hellions adopted punitive retaliation against disagreements beyond the Trials’ Circle of Equals while possessing many freeborn children from their exile in the Periphery (who were disdained by the Clan’s trueborn warriors) also made reintegration more complicated. To make matters worse, Clan Watch agents from the Cloud Cobras, Coyotes, and Stone Lions infiltrated the Escorpión Imperio to gather intelligence and spread rumors about the Umayyads' alleged ancestry to the Not-Named-Clan; greatly straining intra-Imperio relations from genetic screening and surveillance without the Umayyads' consent. In order to alleviate the problems and promote unity, the Scorpions decided to accelerate their planning for the invasion and conquest of the Umayyads' and Castilians' mutually hated foe, the Hanseatic League.
Shaping the Imperio
Over the next sixty years, the Scorpions carefully developed and shaped the Imperio into a powerful Periphery nation by gradually fusing the Castilians and Umayyads together into the ruling Goliath Scorpion caste and honor systems. They also succeeded in crushing Umayyad dissent, rioting, and terrorism as well as killing or expelling enemy Clan Watch agents back to the Homeworlds. To further secure the Castilians' and Umayyads' investment and cooperation within the Imperio, the Goliath Scorpions also created new Bloodnames from their best indigenous warriors for the Clan's breeding program as a gesture of goodwill. With tensions between the Clan and their subjects gradually reduced, resources allocated to internal security decreased and were reinvested into strengthening the Imperio's industrial technology base and its military. Extensive law enforcement reform was also implemented during this period. The effort was spearheaded by two brothers named Saturn and Jupiter; both of whom were members of the Garrison caste from Navarre. Their innovative approach to policing eventually became the norm across all planets of the Imperio. Meanwhile, later investigations linked the Umayyads to SLDF descendants from Operation Exodus and the Pentagon Civil War who were unrelated to Clan Wolverine; clearing out the ill will between the Scorpions and the Umayyads. Under Khan Connor Rood, efforts were continued to find many Warriors that were lost in the Ice Hellion retreat from the Inner Sphere, add them to the Imperio's touman, and replenishing the touman's eugenics program with fresh genetic material. Efforts were also made to rebuild their pride in Hellion Galaxy with the establishment of Hellion Keshik as the saKhan's honor guard.
The Scorpions also prioritized the education of Umayyad and Castilian students by opening new schools and academies to instruct and train its citizens and warriors in the Clan way. Higher education was sponsored via use of Clan-influenced Trials of Worth to place tested winners in universities run by the Scientist Caste. This benefited the Imperio with the mass proliferation of knowledge needed to construct modern Clan production facilities so that they could rebuild their touman, build new infrastructure such as hyperpulse generators, and improve manufacturing capacity to raise the Imperio's technology level to the thirty-second-century standards. Khan Enrico Kirov succeeded Khan Connor Rood in 3108, and also shifted the Scorpions' capital to Valencia; sparking a technological and cultural revolution there. He continued the previous Khan's policy of establishing new colonies on seven worlds closer to the Hanseatic worlds for the purposes of expanding their staging areas to Hansa space, obtain resources, and support population growth.
Knowing that the Hansa would inevitably clash with the Imperio in a massive crusade, Kirov increased the propagation size and graduation frequency of trueborn sibkos while opening up facilities for freeborn sibkos recruited from youth deemed worthy during regularized testing. With this, he was able to bolster the touman's size with Galaxies given an extra Cluster's worth of troops with their minimum size increased from three Clusters to four. Kirov also preserved the wisdom and experience of his older Scorpion warriors, particularly Galaxy Commanders, by creating the position of reKhan. Acting as planetary governors and the Khan’s advisors, he reassigned these aging but accomplished warriors there as they reached middle age rather than consigning them to solahma units. Likewise, he relaxed many of the traditional Clan customs and restrictions among the civilian castes to further ease the integration of the Castilians and Umayyads into Imperio society. Although it took much time, Kirov's rebuilding and reform program paid off greatly as the Imperio regained the Scorpions' capability to produce Clan technology, including OmniMechs. By 3140, the Goliath Scorpions had recovered much of their pre-Abjuration strength and were ready to finally fall upon the Hanseatic League.
Campaign against the League
While the Escorpión Imperio spent decades preparing for the inevitable invasion, the 29-world Hanseatic League recognized this rising new threat and improved its own Hanseatic Defense Force (HDF). The League invested heavily in reforming its military at the expense of its economy and the traditional political power of their merchants. Among its preparations were the hiring of experienced officers, industrialists, and mercenaries from the Lyran Commonwealth as instructors for establishing new military academies, constructing manufacturing facilities in orbit as well as planetary surfaces, and expanding the HDF to include three additional Regional Defense Forces (RDFs) and three new Convoy Defense Forces (CDFs). In addition to both nations performing massive military buildups and arms races, this period of history was also marked by frequent raids between the two military powers with the most notable being the Battle of Holdout in 3112.
Upon the destruction of a group of Seekers detected by the Hansa on Bergen, Khan Magon Scott determined that retaliation could not be kept at the level of mere raiding but required total conquest. The Escorpión Imperio's invasion finally came in January 3141 when six fully integrated Galaxies of Goliath Scorpion, Umayyad, and Castilian troops, led by Khan Magon Scott, stormed into the League to take on its nine RDFs and its three CDFs, under the overall command of Captain-Marshal Rudolf Schmidt. The ensuing campaign was brutal with heavy losses on both sides. In July, the Imperio forces reached the League capital of Bremen; sparking the most savage fighting of the Hanseatic Crusade which lasted three grinding months.
On 12 October, known as "Red Saturday," Goliath Scorpion Elementals finally penetrated the capitol in Freie Hansestadt and captured the governing Council of Merchants. When the Scorpions demanded a general surrender, the council members committed suicide instead by detonating failsafe explosives lining the tunnels beneath the city. The resulting explosion leveled the capitol building and much of the city; killing the council members, their Elemental captors, and countless civilians. Much of the Imperio's Tau Galaxy and the League's RDF 3 were also destroyed.
Stunned by the devastation and unaware of the Council’s final decision, the League's last remaining national authority, Captain-Marshal Schmidt ordered all Hansa forces to immediately cease fire and to lay down their arms. But the enraged survivors of RDF 3 (who believed the Scorpions to be responsible for the mass destruction) ignored him and instead launched vicious suicidal attacks against the survivors of Tau Galaxy as well as Hellion Galaxy; then conducting a flank maneuver outside the blast area and bringing about the final Battle for Freie Hansestadt. The Scorpions (equally outraged by the senseless waste) counterattacked and destroyed the RDF 3 remnant to the last soldier. The League's capital city thus fell and resistance quickly collapsed on Bremen; leaving the planet firmly in Imperio control.
While the Imperio's Grunt Galaxy took over the administration of Bremen, Alpha and Hellion Galaxies moved to secure the League's remaining worlds that were yet to be pacified. Despite Schmidt's surrender order that was broadcast throughout the rest of the League by Hansa courier JumpShips, diehard HDF remnants, stateless mercenaries, corporate security troops, as well as partisan and militia forces choose instead to fight to the bitter end. On Antwerp, the defenders successfully employed mines, artillery, and fortifications to stymie the Scorpions for two months. These tactics were also used by the other holdout worlds as the Scorpions subdued them one by one while causing considerable destruction in the process. Lacking leadership, the Hansa diehards' efforts only delayed the inevitable though and the final surrender took place on Thorn in March 3142. So after fifteen months of heroic defense, the Hanseatic League was no more.
Birth of an Empire
Following the conquest in 3142, Khan Scott declared the end of the Escorpión Imperio and the creation of the Scorpion Empire, comprising the territories of both the former Imperio and the League while bringing the Hansa's vast military industries and merchant trading networks under Scorpion control. With Scott's victory secured, Clan Goliath Scorpion cemented itself, its influence, and reputation as an undisputed power in the Deep Periphery. The lack of continuous flow of reliable intelligence coming from the Inner Sphere, caused by the Blackout, made the Scorpions rely on targeting pirates to capture them for interrogation. In the meantime however, the main enemy of the Empire was internal. Besides the ongoing terrorist insurgency by Hansa nationalists, their warrior caste became divided into two factions. On one hand were the the Preservers, who wanted the Empire to revert to the old Clan ways while being cynical against those neither Trueborn or of original Goliath Scorpion heritage. On the other hand were the Imperials, reformists who encouraged flexible integration of Freeborns and those who were conquered. Whenever a Preserver led a garrison or planet, they typically oppressed the civilians and Freeborn Warriors under their command. This in turn encouraged terrorist attacks which were secretly supported by dissatisfied Hansa merchants. Barring an change in the situation via the terrorists being captured or the Preservers being replaced by Imperials, this caused a perpetual cycle of more reprisals and later more terrorist attacks. To solve these problems, Khan Scott created the post of zarKhan as leader for all the civilians in the Empire in 3151. The resulting Trials of Refusal allowed the Imperials to kill or wound many of Preservers. This cemented the power base of the Imperials and enabled the final choice of the Freeborn Emmy Line, a former Hansa citizen, as the first ZarKhan. While tensions remained up to her inauguration, she was later almost universally accepted upon motivating all sides to protect their nation's way of live from outsiders such as the IlClan.
The Scorpion Empire is a Clan-based nation and generally follows the usual Clan approach to governance; albeit with several alterations introduced over time in order to facilitate integration of its newfound and diverse populations while improving efficiency of governance of such a massive territory.
The highest levels of political power lay in the hands of Bloodnamed members of the warrior caste who make up the Clan Council though the each of the civilian castes are granted at least one representative and voting powers for national decision-making such as the declaration of war. Access to the Warrior caste is open to all citizens of the Empire who either graduate from trueborn and freeborn sibkos or are former enemies who were absorbed as bondsmen before becoming abtakha; with both types of candidates passing the required Trials of Position as per traditional Clan laws and customs. Meanwhile, many former nobles from the nations conquered by Clan Goliath Scorpion have applied themselves proactively to civilian governance as members of the Merchant caste while their offspring are typically enrolled into freeborn sibkos in attempts to join the Clan touman.
The Khan is the supreme commander of the military and is elected by the Clan Council from among its members. Likewise, the SaKhan is nominated by the Khan and, like the Loremaster, is elected by the Clan Council. Older and senior warriors who have gained recognition, primarily Galaxy Commanders, are granted the position of reKhan and usually act as planetary governors. Meanwhile, honorable retirement of warriors to the civilian positions of their choice as an alternative to entering the Garrison caste as solahma is not unheard of. Later, a new position, the zarKhan, was introduced in 3151 once it became clear that a single person could no longer efficiently command both military and civilian components of a nation with such a large territory and population. With the risk of unrest erupting from all incorporated subjects of the Empire if they aren't appeased, this concern is exceptionally pressing as the population of the historical planetary capitals of the Imperio and Empire each dwarves the Clan's original population in Clan Homeworlds. The zarKhan commands the Empire in all matters other than military ones. A zarKhan candidate is either reelected for a term of 5 years (if an incumbent) or selected by the Khan from among the reKhans, with the Clan Council voting on the person the Khan puts forward.
With their society structure based off the lessons learned during the initial formation of the early Imperio, members of all castes are able to exercise limited democracy in the form of their respective caste councils. Meanwhile, peaceful but vocally persistent dissent (noticeably against the Empire's de jure preference of Star League Standard English for official business) is no longer a capital crime like terrorism nor punished with collective reprisals such as razing villages to the ground. Instead, diehard dissidents will find themselves with the dubious honor of being transferred to the Empire’s colony worlds on the harsh frontier. Such acts make them continue their work contributions to the Empire, avoids deaths that may turn them into martyrs for dissidents to rally behind, prevents their ideas from taking root in their localities, and provides a warning for others to think twice about voicing divergent ideals publicly.
That is not to say that political discontent is not present within the Empire. A minority of Castilian and Umayyad nobility privately complain about the bureaucratic dominance of Star League Standard English in official administration while longing for the days when they were the chief rulers in their nations. Many also revert to using their old titles in place of proper Clan terminology if they believe the Warrior caste is not present. In a repeat of the Umayyads’ early rioting in the Imperio, the early years of the unified Empire suffered terrorist insurgencies from seditionists supported by sympathizers among Hansa merchants. Meanwhile, some traditional-minded trueborn warriors glanced askance at the divergence the Empire’s reforms created compared to the stricter hierarchy in the Homeworlds. These factional tensions were some of the major reasons for the creation of the governmental position of zarKhan. While early tensions from the Hansa insurgency did ignite tense and violent politicking within the Clan touman in the form of the freeborn-skeptic Preservers (who favored answering dissent with violence), the reformist Imperials (who favored peaceful assimilation) gained primacy. As a gesture of goodwill, the latter appointed a former Galaxy Commander of freeborn Hanseatic descent as the first zarKhan shortly before news of Clan Wolf’s invasion of Terra was made public.
While the Scorpion Empire has been living in relative isolation from greater mankind for a very long time and values its self-sufficiency, they do not advocate isolationism and are willing to establish cooperative relations with any faction which is not hostile to them. Some activities are economic in nature such as establishing a Scorpion enclave for trade deals and joint anti-piracy patrols with Clan Sea Fox in the Chainelane Isles in 3151 and the Deep Periphery. Other forms of contact with other factions are exploratory as seen with Seeker expeditions retrieving the cockpit of Aleksandr Kerensky’s Orion from Solaris VII within the Wolf Empire in 3145 or seeking to map out the locations of lost human settlements in the Deep Periphery such as the Khwarazm Empire. Like their forerunners in the Clan Homeworlds, the Goliath Scorpions and their Empire adhere to the Warden ideology. They view themselves as separate from other Clans and unrestricted by the system that cast them aside. The follies of the Crusader Clans and tragedies of the Wars of Reaving are seen as cautionary tales. They also believe that in order to achieve General Aleksandr Kerensky's dream of a peaceful people, they need to maintain their own independent course. With the rise of the ilClan on Terra, it is unknown what the Scorpion Empire’s policy is towards the reestablished ilKhan outside asserting their unique way of life would not be dictated by outsiders.
The Empire fields a large and powerful military officially called the Imperio Militar del Escorpión which consists of two components:
- Clan Goliath Scorpion touman - The frontline military arm comprised of troops from the Warrior caste who engage in offensive actions such as conquest, raiding, trade route patrols, pirate hunting, or exploratory expeditions.
- Provisional Garrison Clusters (PGCs) - Second-line defense units comprised of troops from the Garrison caste and solahma warriors which are tasked with law enforcement, domestic security, and supporting the Clan touman with the defense of the planets they are stationed on.
The Empire's Military is unique among the Clans due to its standardized practice of regularly maintaining both trueborn and freeborn sibkos simultaneously while recruiting and treating both forms of warriors as equals. This provided the Empire with continuous access to large numbers of competent and loyal troops. Additionally, any Warrior candidates who fail their first Trial of Position can retest for slots in the Garrison Caste's PGCs. Meanwhile, bondsmen and other candidates who are too old to be trained in freeborn sibkos are still granted the chance to train and become abtakha at dedicated training facilities such as those found on Gateway.
As frontline forces, the Clan touman operates all manners of advanced land and aerospace assets of all types and weight classes such as OmniMechs, ClanTech BattleMechs, battle armor, aerospace fighters, OmniFighters, and OmniVehicles. Meanwhile the Garrison caste's PGCs mostly focus on the use of non–battle armored infantry, paramilitary police, conventional combat vehicles, conventional fighters, Militia 'Mechs as well as any light and medium BattleMechs available for use.
The Scorpion Empire, unlike many other Clans, has moved away from usual Clan dogmas regarding use of certain weapon types. Regardless of their equipment’s age and whether of Clan or Spheroid origin, the touman is now comfortable with building and fielding any weapon they deem satisfactory for a required role: Classical OmniMechs, Clan-upgraded Inner Sphere 'Mechs, standard Inner Sphere BattleMechs, Militia 'Mechs, redesigned Word of Blake 'Mechs, Quad 'Mechs, OmniVehicles, conventional combat vehicles, conventional fighters, battle armor, and many different types of aerospace craft are all routinely used by the Empire's military. Notably, while Clan Sea Fox’s Watch agents remark how the use of Blakist designs would trigger visceral hostility and instinctive wariness amongst the Inner Sphere's factions due to the trauma of the Blakist Jihad, their report commentary confirms that the Goliath Scorpions are pragmatic about the use of all available resources to prepare for any existential conflict against the Homeworld Clans.
One weapon type which has been discontinued from production and use are ProtoMechs. While the Scorpions once had a ProtoMech program, it was eventually was abandoned. During the early years of the old Imperio, it was deemed wasteful to allocate such considerable resources for narrowly specialized platforms designed for subpar pilots; especially with access to more readily usable Militia 'Mechs. As a result, ProtoMechs were retired from service. The Empire's last ProtoMech pilot died heroically defending then newly established colony on planet Graystone and has been honored with memorials in the Empire’s capital.
The Clan Goliath Scorpion touman is comprised of the following Galaxies:
- Alpha Galaxy: The premiere command in Clan Goliath Scorpion, this Galaxy is staffed with the best warriors in the touman and under direct command of the Khan.
- Hellion Galaxy: Commanded by the saKhan, the Hellion Galaxy, originally Beta Galaxy, is home of Clan Ice Hellion’s survivors and follows its doctrine and traditions. They specializes in use of fast light and medium 'Mechs although they will readily use heavy and assault 'Mechs if the situation requires it.
- Tau Galaxy: This unit routinely deploys its Clusters independently and are trusted to achieve their objectives without oversight of a Galaxy Commander. Its Seventy-first Scorpion Uhlans Cluster is also home to the majority of surviving Eridani Light Horse personnel who were absorbed by the Clan as well as their freeborn and trueborn descendants.
- Mu Galaxy: A formidable unit of reconnaissance specialists, they pay great attention to camouflaging their units instead of using impractical camo specs.
- Seeker Galaxy: A home to the Seeker movement and commanded by Clan's Loremaster, they are known for their preference for piloting vintage Star League BattleMechs instead of OmniMechs.
- Omega Galaxy: Originally formed as a home for absorbed Castilian and Umayyad warriors, this Galaxy grew over time into large and competent unit. Approximately half of the warriors in this Galaxy are freeborn.
- Eta Galaxy: The newest Galaxy in the Empire, it is currently comprised of freeborn troops raised up from territories comprising the former Hanseatic League within the Empire and placed alongside veteran trueborn warriors.
- Grunt Galaxy: Ad hoc unit formed from the best troops among the PGCs of the Garrison caste during final stage of Hanseatic Crusade, this Galaxy was considered to be mostly inexperienced but have proven their competence during invasion of Bremen. They operated light and medium 'Mechs supported by small number of heavy or assault 'Mechs that were available.
While the percentage of trueborn and freeborn warriors varies from Galaxy to Galaxy, none of them use one type of warrior exclusively and all can be described as mixed units to modest extent. Recruits from sibkos raised from the frontier colonies are particularly favored as the harsh rigors on said worlds produce strong and hardy sibcadets (particularly sibcadets raised from Umayyad youth) that pass their Trials with a higher than average frequency.
The Scorpion Empire's preferred method for creating new Galaxies is to raise up various freeborn troops led by either seasoned trueborn veterans or the most capable candidates from the Garrison caste; warriors which would be declared solahma by other Clans. Doing so instantly forms a full size Galaxy with a mix of experience and vitality. Over time, efforts are made to gradually staff these new Galaxies with regular sibko graduates. Grunt, Omega, and Eta Galaxies have been formed using this particular method.
Excluding any smaller armed space vessels such as assault DropShips, small craft and militarized JumpShips that the Clan either already possessed or possibly seized from both of the defunct Castilian Flotilla and Hanseatic Convoy Defense Force, the Imperial Navy currently consists of three WarShips:
- Corona Austrina (Aegis-class) Heavy Cruiser
With the exception of Hellion Galaxy’s practice of flurry attacks (in accordance to their Ice Hellion ancestry) under strict circumstances, Clan Goliath Scorpion’s warriors are strict adherents to the concept of zellbrigen but only when dealing with other Clans. Conflicts with honorable non-Clan enemies are treated as regular warfare and enemy combatants are granted treatment in accordance with accepted laws and customs of war. The Empire's troops are expected and ordered to limit civilian casualties whenever possible. Meanwhile, the capture of bondsmen from officially recognized combatants (such as renegade Hanseatic Defense Force remnants, Hansa Corporate Security, or other honorable combatants that fought valiantly before surrendering) and from formal Clan Trials remains an established practice.
The Warrior and Garrison castes work in tandem when invading planets. Warrior caste units attack and neutralize any major enemy armed resistance on the planet. Afterwards, troops from the Garrison caste, who can be raised up quickly from neighboring planets, arrive and take over occupation and policing duties. Thus warriors are freed up to immediately depart and move on towards their next objective. This approach allows rapid and efficient military conquest and eases integration of conquered populations since members of the Garrison caste, who may be regional locals, are much better qualified and have more practical experience in dealing with civilian issues than Clan warriors do.
During the Hanseatic Crusade, mercenaries were derided in line with Clan attitudes and any mercenary unit found fighting against Goliath Scorpions was exterminated without exception. However, the Empire's treatment of mercenaries in peacetime has not yet been clarified. Likewise, pirates are dealt with without mercy. Unless there is a need to capture pirates alive for interrogation or their ships’ databases for the extraction of intelligence, any pirate encountered by Goliath Scorpions in combat will be dispatched with the levels of brutality that give even other Clans pause. Clan Sea Fox observers have noted how such aggressive action has driven many Deep Periphery pirates towards the Inner Sphere away from the space adjacent to the Empire.
The Scorpion Empire has managed to gradually develop a stable and efficient economy since the days of the Clan's arrival in the Castilian Cluster. Long term planning, abundance of resources, investment in construction of developed infrastructure, a large and well integrated local population, provided access to quality education in primary schools from ages five to twelve, provision of free or subsidized health care in universal clinics, usage of advanced Clan technology, and wealth of scientific knowledge brought by the Clan have all contributed to economic progress.
Distribution of cheap farming vehicles, introduction to basic hygiene practices in schooling, and instructing the local farmers in advanced agricultural methods (such as contour plowing and crop rotation) have resulted in a rapid increase in food production alongside significant population growth as infant mortality decreased. Over the span of multiple generations, this also led to massive urbanization as hundreds of millions of peasants and serfs in the Laborer caste were freed up from subsistence farming to seek employment in factories within rapidly industrializing cities across multiple planets. Initially, the Warrior caste was unable to provide reliable civil governance or urban planning in the face of mass urban migration or the development of resultant slums and improvised apartment blocks in the cities. After all, the population of some of the Empire's historical capital planets each dwarfed the Clan’s collective population in their former territory in Clan space.
However, the ex-nobles of the Empire's incorporated nationalities (now in the Merchant caste) used their energy and old ingrained habits in ruling to organize new administrative districts (fiefs) to house the burgeoning laborer population (peasants) on behalf of the Warrior caste (dons). Additionally, the adoption of administrative management degrees in local universities, library access to Terran Hegemony urban planning documents, and outsourcing of management planning to the civilian castes enabled quality of life improvements for their newfound citizens. Within several decades after their arrival, Goliath Scorpions managed to cultivate large and loyal numbers of scientists, merchants, technicians, support administrators, and laborers in the civilian castes; enabling the Empire to sustain Clan levels of military technology and raise its overall technological level to that of thirty-second century.
Meanwhile, the usage of academic Trials of Worth sponsored by the Scientist caste has enabled modest social mobility for the offspring of the civilians into the higher rungs of civil society in place of the class stratification of education under the region’s old rulers. The open access to higher education enhanced the collective know-how of the Empire’s citizenry in scientific and social matters. Such university education serves to provide business, management, scientific, and technical degrees to accredit the upper levels of the civilian castes’ leadership. On the other hand, the Goliath Scorpions’ new education system retains some of the Castilian nobility’s anti-intellectual suspicions against the benefits of philosophical education on social sciences or governmental theory (such as the potentially radicalizing theories of Karl Marx, Thomas Jefferson, and Elias Liao) while preferring technical and utilitarian curricula with more useful applications.
Some un-Clanlike reforms were also instituted as well such as the formation of consumer goods industries which created a motivated and hardworking urban population. Legalization of private subcaste organizations such as banks, companies, and guilds have produced spin-off industries as a novel concept for the Clan. While the trueborn members of the Warrior caste remain skeptical of the utility of civilian innovations starting to emerge from the Merchant and Technician castes (the Scientist caste remaining busy in government-owned businesses), those industries are profitable and are stimulating both economic growth and worker motivation.
For a long time, the Merchant caste was the smallest one due to region's isolation and limited contacts with potential trading partners other than Clan Sea Fox. This however has changed gradually over time as Castilian and Umayyad nobles who didn’t enter the Warrior caste channeled their energies into governing civilian affairs as well as factory management by entering the Merchant caste. The number of merchants also increased significantly after the Hanseatic Crusade when the Empire absorbed large numbers of Hanseatic merchants and took control of their massive trade fleet. The now greatly enlarged Merchant caste began to pursue new trade opportunities in the Inner Sphere and the Deep Periphery.
The Empire boasts a developed and functional HPG network with components designed and built on planet Valencia. Whether because they are newly built or because of local improvisations in the HPG design, the Empire's HPGs have been unaffected by the Blackout. The Goliath Scorpions have also started expanding this network outside the Empire itself with the first new HPG being built in the Clan's holding in the Chainelane Isles while linked back to the Empire by repeater stations and HPG relays on its WarShips. Knowing of the effects of the Blackout and the value of functioning HPGs, the Scorpions have taken precautions to safeguard them from sabotage or seizure by hostile forces.
As befitting a Clan nation that gained the massive resources from the incorporated Hansa, advanced knowledge on technology alongside effective resource extraction, and with the mass influx of urbanized laborers freed up from farms to work in the cities, the military industry is highly developed with several arms manufacturing corporations and their numerous productions centers spread across the Empire. These corporations are capable of manufacturing all types of advanced Clan weaponry, aerospace craft, battle armor, and combat vehicles in addition to Militia 'Mechs, BattleMechs and OmniMechs. They also manufacture advanced components like endo-composite 'Mech chassis and reflective armor. Part of the reason for this was the Clan’s introduction of modernized mining and mineral processing techniques; which optimized the extraction of abundant but poorly exploited mineral wealth on planets such as Granada. Besides terrestrial mining, the Goliath Scorpions also brought with them centuries of experience with underwater mineral resource extraction and construction manifested in design and use of Water Elemental Mining Suits and underwater construction 'Mechs.
Using the orbital and planetary manufacturing facilities alongside the transportation infrastructure that the Clan secured from their conquered subjects before upgrading, the Scorpion Empire currently owns the following manufacturing corporations which have their production zones distributed across many planets in its territory (this list might be incomplete given the presence of historical manufacturing corporations in Castilian, Umayyad, and Hansa space incorporated into the Empire):
The Empire also operates at least one Hughes-class station of the Hephaestus model which, among other things, is used for manufacturing initial batches of new ClanTech equipment before full scale production begins in any newly established planetary production sites that are either retooled factories or freshly constructed facilities. Being one of the few orbital facilities capable of creating and maintaining endo steel and ClanTech in the Imperio's early days, tight security measures and strict need-to-know policies are implemented as it is disassembled, moved, and reassembled at different planetary locations within the Empire for maintenance and material production.
Society & Culture
As a Clan society, the Scorpion Empire adheres to usual Clan societal hierarchy but on a much larger scale. The basis of the Empire’s culture is rooted in the customs and practices of Clan Goliath Scorpion, including the Seeker movement, usage of necrosia, and Warden ideology. Conversely, other influences are found from the subjects the Clan has Absorbed such as Clan Ice Hellion, the Eridani Light Horse, and the three Deep Periphery cultures that have been integrated into the Empire. There have been some modifications from traditional Clan practices to accommodate the mass integration of all nationalities into the Empire. In addition to the traditional five Clan castes (Warrior, Scientist, Technician, Merchant, and Laborer) two additional castes were added:
- The Support caste who handle matters regarding supply, procurement, administration, and emergency services in support of the Empire's bureaucratic governance.
- The Garrison caste (colloquially called the Grunt caste) who consist of Warrior candidate test-outs and solahma that assist with planetary defenses alongside the touman while being in charge of domestic security and law enforcement.
Unlike other Clans, Goliath Scorpions opted to fully integrate entire populations of planets they conquered into their Clan as equals, a gargantuan task which required a measure of flexibility and decades of time in order to fully complete. This is in stark contrast to other non-Homeworld Clans who all maintain varying levels of separation between Clan and local populations. Over time, the usual caste restrictions were relaxed in order to accommodate integration of such large numbers of people to ensure loyalty while leading to noticeable societal and economic improvements. While hardly comparable to key worlds of the Inner Sphere or the Clan Homeworlds, quality of life on the Empire's planets have improved dramatically compared to their status prior to the Goliath Scorpions’ Abjuration from Clan space. In contrast to the region’s old rulers neglecting to fund public budgets for citizens’ schooling, health, or infrastructure due to apathetic greed, the Clan took its peoples’ general welfare seriously. Decrepit and haphazard transportation infrastructure (in some extreme cases, hand-powered rail carts in predator-infested jungle) has been upgraded to Clan standards for cargo hauling and passenger use. Healthcare services offered by clinics are available to every citizen of the Empire, with their provision being one of the duties of the Scientist caste.
Besides opening higher education to the general public with Trials of Worth (in contrast to the stratified class restrictions on education imposed by the Castilian, Umayyad, and Hansa leadership), intensive primary school education is offered to all from ages five through twelve and ran in parallel with mass media provided by state-owned radios and communal trid. On the other hand, the Clan’s educational curriculum is biased towards more technical or utilitarian topics over potentially disruptive topics like governmental theory or social sciences. Meanwhile, the proliferation of mass media and communication infrastructure has advanced to the point of an HPG-backed broadcast of the first zarKhan’s inauguration and a proclamation of the Empire’s stance toward the ilClan being aired across the entire span of entire Empire while coverage gaps in frontier colonies are filled in with recordings on courier JumpShips.
To ensure genetic stability in the Warrior eugenics program while accommodating their subjects after the Wars of Reaving and the Clan’s abjuration, the Clan touman readily permits both trueborn and freeborn warriors to compete for Bloodnames in their respective Bloodhouses if they can prove their genetic kinship. The latter demographic of warriors face notably fewer obstacles competing in comparison to other traditional-minded Clans. Additionally, securing giftakes from endangered genetic legacies was prioritized to prevent the Warrior eugenics program's genepool from thinning out. As a result of this and the reactivation of some dormant genetic legacies, the number of Bloodhouses and genetic legacies for some Bloodnames have increased with the influx of available Bloodcounts for warriors of different birth such as freeborns or phenotypes such as Elemental legacies. Meanwhile, freeborn warriors of indigenous descent (regardless of what Warrior phenotype they are) who distinguish themselves are rewarded by having their genes added to the Warrior caste's breeding program and their family surnames may become new Clan Bloodnames.
One important distinction from usual Clan society is the fact that access to Warrior caste (and the highest levels of political power via obtaining a Bloodname or becoming the Founder of a new one) has been opened to both trueborn and freeborn candidates regardless of their social, ethnic, or family origins. Any warrior is able to progress to the very top of the Clan hierarchy based solely on their own skill and prowess with one example being the composition of Hellion Keshik. Being the personal unit of the SaKhan in Hellion Galaxy, its roster has seen a continuous stream of MechWarriors and Battle-Armored Infantry of Hansa, Castilian, Umayyad, Eridani, Ice Hellion, and Goliath Scorpion descent alike serving amongst its ranks. There are no restrictions on entry beyond martial competence in both combat experience and leadership acumen; regardless of candidates being trueborn or freeborn, Bloodnamed or not, native Clansmen or abtakha.
This reform of opening access to the upper echelons of power of Clan leadership to all was the final piece needed to complete integration of all different groups within the Empire. Simultaneous operation of both trueborn and freeborn sibkos also had the positive side effect of removing usual stigma from those candidates who wash out or fail to achieve rank. All of this, along with the relative peace, prosperity, and modest degree of civil liberties for the population amidst Imperial rule in place of internecine Castilian-Umayyad assassination intrigue, heavy-handed crackdowns on serf riots under the Hansa, or the old Clan approach of answering social unrest with brutal martial law, means that the vast majority of the population are generally supportive of the Empire's government.
Overall, the Scorpion Empire is a melting pot of different Deep Periphery cultures and ethnicities. The most prevalent ethnicities living in the Empire are the original Clansmen (descended predominantly from both the Goliath Scorpions and the absorbed Ice Hellions), descendants of the absorbed Eridani Light Horse mercenaries, the Nueva Castilians, the Umayyads, and the Hansa. Additionally, local language usage and religious practices have been left alone; noticeably after the Imperio’s early attempts at imposing Star League Standard English as the only official language ran into significant obstacles. Only then did the Empire’s early rulers grudgingly permit the usage of local languages in an unofficial capacity alongside the Clan variant of Star League Standard English (which retains primacy in official business). As a result, one can find anything from Star League Standard English, Hanseatic German, Castilian Spanish, and Umayyad Portuguese alongside Arabic or Russian in civilian use for media and schooling.
Meanwhile, people are free to practice any religion they choose; with local denominations ranging from Castilian Catholicism to Umayyad Islam. In a strange and somewhat humorous twist of irony, the Goliath Scorpions themselves accidentally introduced social upheaval in the religious sphere of the Empire. By introducing the concept of freedom of religion to their new Empire (while bringing with them vast library archives of historic records including many religious and theological texts that are accessible to the public), they inadvertently motivated some of the native population (which previously only attended the established religious sects for lack of alternatives) to start interpreting their religion in different ways. This has culminated in the formation of rival sects which has led to occasional outbursts of religious riots when tensions boil over, a problem which local police forces under the Garrison caste still haven't been able to properly address.
- ↑ 1.0 1.1 1.2 Operational Turning Points: Hanseatic Crusade, p. 13: Mopping Up
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Shrapnel, Issue #6, pp. 179–196: "Moving Forward"
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Operational Turning Points: Hanseatic Crusade, p. 8: The Escorpión Imperio, 3080–3140
- ↑ Operational Turning Points: Hanseatic Crusade, p. 18: Wave 5 Map
- ↑ The Wars of Reaving, p. 160: Founder's Future
- ↑ 6.0 6.1 6.2 Spotlight On: Hellion Keshik, pp. 2–4: "Unit History"
- ↑ Technical Readout: Dark Age, p. 48: ARA-S-1 Araña MilitiaMech
- ↑ Operational Turning Points: Hanseatic Crusade, p. 9: Hanseatic League 3080–3140
- ↑ 9.0 9.1 9.2 Operational Turning Points: Hanseatic Crusade, pp. 13, 34: "Mopping Up" and "Aftermath"
- ↑ Operational Turning Points: Hanseatic Crusade, p. 34
- ↑ 11.0 11.1 11.2 Operational Turning Points: Hanseatic Crusade, p. 10: The Hanseatic Crusade, 3140
- ↑ Touring the Stars: Valencia, p. 4
- ↑ Touring the Stars: Braunschweig, p. 4
- ↑ Touring the Stars: Valencia, p. 6
- ↑ 15.00 15.01 15.02 15.03 15.04 15.05 15.06 15.07 15.08 15.09 15.10 15.11 Touring the Stars: Valencia, p. 7
- ↑ 16.0 16.1 16.2 16.3 16.4 16.5 16.6 Touring the Stars: Granada, p. 7
- ↑ 17.0 17.1 17.2 17.3 Recognition Guide: ilClan, vol. 23, p. 4: Star Python
- ↑ BattleTech: Legends, p. 57: "ON1-K Orion - Revenant"
- ↑ Recognition Guide: ilClan, vol. 19, p. 9: "Star Commander Adam"
- ↑ The Wars of Reaving, p. 158: "Founder's Future"
- ↑ 21.0 21.1 Interstellar Expeditions: Interstellar Players 3, p. 47
- ↑ 22.0 22.1 22.2 Spotlight On: Hellion Keshik, p. 6: “Homer Baba”
- ↑ 23.0 23.1 Recognition Guide: ilClan, vol. 20, p. 13: "Warhawk (Masakari)"
- ↑ 24.0 24.1 Recognition Guide: ilClan, vol. 20, p. 12: "Hellion"
- ↑ 25.0 25.1 Spotlight On: Hellion Keshik, p. 34
- ↑ 26.0 26.1 26.2 Recognition Guide: ilClan, vol. 23, p. 11: "Star Crusader"
- ↑ Spotlight On: Hellion Keshik, p. 3
- ↑ Operational Turning Points: Hanseatic Crusade, pp. 20–22: Combatants
- ↑ Operational Turning Points: Hanseatic Crusade, p. 9: The Escorpión Imperio, 3080–3140
- ↑ The Wars of Reaving, p. 160
- ↑ Operational Turning Points: Hanseatic Crusade, p. 11: The Hanseatic Crusade, 3140
- ↑ Operational Turning Points: Hanseatic Crusade, p. 22: Combatants
- ↑ Operational Turning Points: Hanseatic Crusade, p. 12: Wave 4
- ↑ Operational Turning Points: Hanseatic Crusade, p. 33: Touchpoint Falsterbo
- ↑ Touring the Stars: Granada, p. 5
- ↑ 36.0 36.1 Spotlight On: Hellion Keshik, p. 4
- ↑ Technical Readout: Golden Century, p. 5
- ↑ Recognition Guide: ilClan, vol. 11, p. 6: Horned Owl
- ↑ Interstellar Expeditions: Interstellar Players 3, pp. 108–109
- ↑ Spotlight On: Hellion Keshik, p. 2
- ↑ Interstellar Expeditions: Interstellar Players 3, p. 46
- ↑ The Wars of Reaving, pp. 158–160: Founder's Future
- ↑ 43.0 43.1 43.2 Operational Turning Points: Hanseatic Crusade, pp. 8–9
- ↑ 44.0 44.1 Touring the Stars: Braunschweig, p. 6
- ↑ Spotlight On: Hellion Keshik, p. 2: "Unit History"
- ↑ Spotlight On: Hellion Keshik, pp. 6–7: “Valentina Tazegül”
- ↑ Spotlight On: Hellion Keshik, p. 6: "Bernita"
- ↑ Spotlight On: Hellion Keshik, p. ?
- Interstellar Expeditions: Interstellar Players 3
- Moving Forward (short story)
- Operational Turning Points: Hanseatic Crusade
- Recognition Guide: ilClan, vol. 11
- Recognition Guide: ilClan, vol. 20
- Recognition Guide: ilClan, vol. 23
- Spotlight On: Hellion Keshik
- Technical Readout: Dark Age
- Technical Readout: Golden Century
- Touring the Stars: Granada
- Touring the Stars: Valencia
- The Wars of Reaving
- The Wars of Reaving Supplemental