This article is about the Solaris system. For the boxed set for dueling on Solaris VII or for the Solaris Games as such, see Solaris VII: The Game World and Solaris Games.
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← 3135
Solaris nearby systems
Solaris nearby systems
(Map Legend)
System Information
X:Y Coordinates -122.316 : -7.025[e]
Spectral class K1V[1]
Recharge time 185 hours[1]
Recharge station(s) Zenith/Nadir[1]
Planets 12[2]

Solaris is a system on the Lyran border to the Free Worlds League. The system contains twelve planets of which two are inhabited, and with two more planets with a poisonous atmosphere.[2]

  • Solaris IV is an airless planet with an extensive but not very profitable mining colony. The world's only inhabitants are the miners and the few others maintaining services on the planet.[3][2]
  • Solaris VII a Terra-sized planet that is famous throughout the whole Inner Sphere for its BattleMech fights, which are operated there as a sport in the Solaris Games.[3]

Political Affiliation[edit]

Solaris IV[edit]

  • Solaris IV is an airless planet with an extensive mining colony whose only inhabitants are the miners and the few others maintaining services on the planet.[3][2]
Solaris IV
System position 4
Atmospheric pressure Airless
Highest native life None

Solaris VII[edit]

see also: Solaris Games
Logo solarisVII.gif

Solaris VII, the "Game World", is known across the galaxy for its 'Mech fights. Gamblers place exorbitant amounts of money on longshot bets, and fortunes are won and lost daily. Solaris City, in particular, hosts six major arenas and numerous MechWarrior stables. Every year there is a Grand Tournament, which culminates with the naming of the year’s champion (notable champions include Gray Noton and Kai Allard-Liao). However, the games were all but suspended following the breakout of inter-House hostilities within Solaris City in 3063, resulting in numerous casualties and precipitating the FedCom Civil War.

The Game World has long been a choice location to hire mercenaries. However, unlike Galatea or Outreach, many of those available for hire on Solaris VII are individual warriors rather than full mercenary commands. The quality of those available for hire on Solaris is good as the skills required to succeed in the arenas places those with winning records in high demand, but the employers must realize that they might be getting a prima donna, rather than a down-and-dirty warrior. In the end this means that Solaris MechWarriors possess greater independence and are more likely to breach contracts than their brethren of greater experience.[22]

Solaris VII
Solaris VII Orbital View
Solaris VII Orbital View
System position 7[1]
Jump point
Moons 1 (Solaris VII Able)[1]
Surface gravity 1.10[1]
Atmospheric pressure Standard (Breathable)[1]
Equatorial temperature 25°C (Cool-temperate)[1]
Surface water 80%[1] (though most of it contaminated by heavy natural metals[23]
Highest native life Fish[1]
Founding 3079[1]
Capital Solaris City[1]
Population 498,243,000 (3067)[24]
494,937,000 (3071)[25]
451,100,000 (3079)[1]
Socio-Industrial Levels A-A-A-A-B (3067)[25]
C-B-A-D-C (3071)[25]
A-A-A-A-B (3079)[1]
HPG (Representative) Destroyed during the Jihad (3071)[25]
A (3079)[1]


SolarisVIIWorld Map.JPG
Grayland Mapkey.PNG

Solaris VII is the largest planet in the system and is a rainy, water-rich world consisting only of two continents and some small islands[23]:

  • Grayland, which is heavily populated, owns large lakes and wide rivers. It features a vast taiga in the north and open grassland in the south, separated by large coniferous forests in the middle. The climate in the center of the continent, the location of Solaris City, is wet and cool. The rainy season there lasts almost all year in contrast to the temperate climate of the south coast.
  • Equatus, the second continent and smaller than Grayland, is dry and mountainous. It is not strange to find Blood pits in the larger fishing villages.[26]

Geographical Locations[edit]

  • The Tangerine Desert is home to one of the remote testing labs belonging to VEST.[27]

Cities and Towns[edit]

Solaris VII has several cities and towns, though capital of the planet is the best known. Some of the cities and towns of Solaris are:

  • Solaris City, the capital of the planet and home to the best known arenas on the world, located on Grayland.
  • The city of Aerlan holds Clio Lane, the Overlord Stables' training facility, located on Grayland.[28]
  • The city of Nowhere, located on Grayland, has a small 'Mech arena and sponsors its own games between local MechWarriors.[29] The town also sponsors Exoskeleton matches (Class 1).[30] Located near Majestyk Weapons, the city is home to a Blue Point Weapons facility.[26] There is also a facility from Blue Shot Weapons.[31] The facilities from Solaris Arms are located south of Nowhere.[32]
  • The city of Xandria, located on Grayland[33] is a paradise place except on winter.[26] The city holds a facility from Norse-Storm Technologies Incorporated.[34]
  • Chiba is seacoast town on Grayland.[35] Fitzhugh Stables has its main training compound nearby which includes a large practice field and a repair facility. The repair facility was crippled in 3051, forcing the stable to use outside help. The damage was done allegedly by Thaddeus Bromley.[35]
  • The small town of Hayward, located on Grayland, where the Hayward Arena is located and where matches of the Solaran League of Independent Stables are played.[36]
  • The town of Joppo, located on Grayland, is the timber industry capital which host its own arena, the Joppo Arena.[26]
  • The town of Mitchell is located southeast of Solaris City, located on Grayland.[37] The town holds DeLon Stables training fields and also The Labyrinth, a Class V Arena. It is also home of a vacation house from Theodore Gross.[26][37]
  • The logging town of Riverbend, located on Grayland is so small that it didn't even show on maps. It is home to a bloodpit arena.[38]
  • The town of Sophia, located on Grayland, has a small 'Mech arena and sponsors its own games between local MechWarriors.[29]
  • The town of Vacaville, located on Grayland, has a small 'Mech arena on its edge consisting of a 100-meter-square clearing.[29]


  • The city of Mantraa is the capital of Equatus.[26] Located in this city there is the Fulcrum Fields, one of the planet's spaceports.[39]
  • Anchorage is one of the largest villages of Equatus. It hosts its own Class Three Arena, Anchorage Arena, subsidized partially by Fitzhugh Stables and several small collection of independent MechWarriors collectives. It is also the birth place of Solaris Games star Jaime Ferrero.[26]
  • The town of Port Townsend, situated on Equatus is competing with Mantraa to be the capital of the continent.[26]


  • Valis City is one of the few planet cities with a spaceport. Riots broke out in the city in 3135 when a rumor apparently stated that Capellan DropShips had been detected entering the system.[40]
  • New Brighton: Base of the Iron Men Stables.[41]

Local Fauna[edit]


Early Time[edit]

Solaris VII has always been a highly industrialized world and, as such, was a natural choice for BattleMech factories and testing areas. At the time of the Star League, competing BattleMech manufacturers began to let their new models fight each other in front of highly placed Star League representatives to encourage the purchase of the 'Mechs; the first fight took place between a Phoenix Hawk and a Sentinel in 2695.[citation needed] It was not long until the Events were broadcast on the planet and bets were placed on the outcomes of the fighting in a serious way. Mercenaries used Solaris as a training ground and the Gunslingers and Ronin used the world as a neutral place for their bitter fighting during the First Hidden War. The popularity of the fighting grew steadily and, at the time of the Amaris Coup, Solaris was already famous for its duels, some of them shown around the Inner Sphere.

The Succession Wars[edit]

Originally a world of the Free Worlds League, the planet suffered in the early throes of the Succession Wars. At the outbreak of fighting, Solaris turned to the Lyran Commonwealth during the First Succession War. However, a Marik fleet in retaliation bombed the planet with nuclear weapons.[44]

In 2820, the FWLS Despiser, an Essex-class WarShip in service to the Free Worlds League, supported a raid by elements of the Red Eagles and Clinton's Cutthroats mercenary units against Solaris VII. After the attackers on the ground had finally been driven off, the Despiser conducted an orbital artillery bombardment on the planet with tactical nuclear weapons,[12] narrowly missing the northern fringes of Solaris City proper but causing considerable damage to suburbs and industrial centers, and killing thousands.[45] The entire Xolara area was set ablaze in a nuclear firestorm. (Even by 3055, locals still commemorate 2 April 2823 as the day the Despiser was lost in a misjump.[12]) In 2824, Archon Marcus Steiner declared Solaris VII an independent world under Lyran Commonwealth protection through the Solaris Act, after the Despiser attack had firmly consolidated support for the Lyrans among the population.[12]

The duels on Solaris suffered from this only in the beginning because of the lack of idle MechWarriors due to the wars. Until 2800 the world had recovered from the stagnation again, mainly because the concept to build five BattleMech arenas in Solaris City, each of them representing one of the Great Houses, in which the Warriors of the Successor States should fight for the honor of their nation. Leading to the first real Solaris Championship in 2812. Since then, the championship is held every year.

In the subsequent Succession Wars Solaris also suffered severe devastation, including the near-destruction of Blue Shot Weapons in 2998 when the FWL used the 4th Marik Militia to first attack the International Zone and then retreat to Roland Fields.[46]

In 3002 the LCAF struck down a major Marik offensive on Solaris.[47] The attack was stopped easily by the LCAF. Loki sabotaged one of the Marik DropShips crippling a Battalion of 'Mechs while the rest of the defenders easily isolated the rest of the invading force. The only Marik success of the fight was by chance, where two Lances destroyed some small factories in Xolara.[46]

In 3020, the 33rd Marik Militia the regiment, augmented by the Seguin's Strikers mercenary unit, attacked the planet but relentless aerospace fighter attacks and a mounting counterattack by regular Lyran forces and Hansen's Roughriders repulsed the attack.[48]

Fourth Succession War and after[edit]

In October 3028 the Lyran Commonwealth Armed Forces repositioned a number of frontline units as the Free Worlds League Military launched Operation Dagger. One such unit was the Thirty-second Lyran Guards who were relocated to Zaniah, leaving Solaris guarded by the Tenth Skye Rangers. The LCAF strategic intent wasn't to prevent a League invasion, but rather to make invading forces pay more dearly for any gains and slow the progress of any breakthrough.[49]

In 3043 the Atrean Hussars mounted a raid on Solaris that ended in disaster for the FWLM unit.[50]

Clan Invasion era[edit]

Following the Clan Invasion, Kai Allard-Liao moved to Solaris VII and won the mantle of Solaris Champion from 3055 to 3056. Despite speculation that he would surpass Gray Noton's legendary seven-year reign, Allard-Liao instead retired and returned to active military duty.[51]

It was at the conclusion of the Invasion that Solaris became the largest community for Rasalhague expatriates. While they never gained their own quarter in Solaris City, many became famous as deadly competitors who fight for other stables regardless of their affiliation. Their matches generate large sums which are channeled to helping needy Rasalhagians as well as supporting partisan struggles behind the lines.[52]

Solaris Riots[edit]

Just prior to the outbreak of the FedCom Civil War in 15 August 3062, friction between Davion- & Lyran-Loyalists heated into city wide riot in streets of Solaris City. ComStar garrison forces had been transferred off the planet at command of the LAAF Archon.

The FedSuns-aligned Solaris citizens and MechWarriors formed alliances to fend off with the Archon-Princess Katrina Steiner-Davion loyal Stables. These group formed after the two factions' quasi-champions Michael Searcy & Victor Vandergriff fought their championship match in the Steiner Stadium, which spilled over into the streets. The factions made an alliance between stables and cooperatives forming makeshift battalions fighting through the city. LAAF Peacekeepers, 32nd Lyran Guards,[53][54] failed to contain the fighting (with their commanding officer dead) and were consolidated with Steiner Loyalist forces. It was not until champions Searcy and Vandergriff fought yet again in the darkened ruins of the Steiner Stadium did the initial fighting end in their mutual annihilation of each other.

Fighting between the two factions briefly ended, however the fighting would continue occasionally for several more years.[55] LAAF High Command later dispatched the 17th Arcturan Guards to reinforce the peace and also to keep the fighting from flaring up.[56] The situation in Solaris was a mirror of the internal situation in all FedCom space. The combats may be considered the first battle in the incoming civil war.


The Word of Blake invaded Solaris suddenly on the 16th of June 3068 with the Twenty-fifth Division, taking advantage of both the chaos caused by the war between the Free Worlds League and the Skye and Bolan Provinces of the Lyran Alliance, as well as the absence of the Com Guard detachment previously assigned to Solaris but which had been recalled to take part in the disastrous Case White operation.[15][57] The Blakists referred to the invasion as Operation SHOWTIME,[58] and while the Word of Blake forces initially managed to escape being identified, the sheer number of free agents and stables on Solaris quickly led to an underground resistance movement[15] which came to be known as the "Solaris Home Defense League".[59]

During the first days of the invasion in 3068 Yoris University Amalgamated (a group belonging to IE) made a significant find buried beneath the dark sands of the Tangerine Desert. The 16th of June a mixed force from the WoB tried to crush the site and destroy all the artifacts but the small mercenary force under IE's payroll (Gannon's Cannons) was able to stop them time enough for the Yoris University Amalgamated's team escape.[60]

Following the occupation of Solaris the Solaris Home Defense League engaged in months of low-level resistance.[61] Initially, the resistance suffered from a lack of resources - particularly ammunition, weaponry and the transport capabilities to move either ammunition or weapons. In June 3070 the resistance used a number of Savior Repair Vehicles as transport vehicles to move several platoons of infantry and Dispossessed MechWarriors into position to launch raids on a number of Blakist supply caches located throughout the International Zone. Having captured important quantities of ammunition, parts and BattleMechs, the resistance then used the Saviors to move the supplies out of Blakist territory. Although two Saviors were hit badly enough by Blakist infantry to trigger internal ammunition explosions, the CASE systems aboard the vessels protected both the embarked resistance fighters and much of the supplies.[58] The local yakuza families came to an agreement with the SHDL to provide equipment and ammunition.[62][63]

The level of resistance activity changed dramatically on the 3rd of May 3071, when Home Defense League forces launched a daring assault on Solaris City itself, securing the International Zone. It was the first time that mercenary forces (Gannon's Cannons) were contracted by some stables to support the SHDL forces.[64] This was just the beginning of a campaign to recapture the entire city, and the Home Defense League managed to push the defending Blakist forces out of Solaris City by the 11th of June, although not before the planetary HPG had been destroyed by the retreating Blakists.[61][65]

Around June 3071, a number of the SHDL gladiators dropped out of the regular fighting to get back into the arenas. The Open-class arenas were still closed but numerous Class-Two and Class-Three arenas were opening already as the City's denizens attempted to get back into the swing of things, even Erik Gray was offered several Championship bout, but he refused them all because he remained in the field against the Blakists.[66]

In August 3071, the Word of Blake forces launched a blitzkrieg-style assault on the International Zone, reclaiming control of the zone on the 17th. It took until the 15th of October for the Solaris Home Defense League to push the Word of Blake forces back out of the city and into the Reaches.[67][68][69][65] The Word of Blake forces would finally concede control of Solaris and leave the world on the 11th of December 3071.[69][70][71]

Once situation started to get a bit clear, the Solaris Police Department's reputation was damaged with the revelation of SPD "snatch" squads had acted in conjunction with Blakist ROM Internal Obedience units to detain several hundred influential Solarans during the early days of the occupation.[72]


After the Jihad, the problems around Solaris City increased with the return of refugees. At that time, the government struck a devil's bargain in 3072 with the surviving Mafia and with surviving elements and the Triads and Tongs, which became the effective overlords of the refugee camps.[25]

In 3079 only one company on Solaris was capable of continuing to design and build anything other than RetroTech 'Mechs; the Vining Engineering and Salvage Team. Based out of the city of Xolara on Grayland, Vining were busily recruiting experienced and skilled personnel from other firms as the Jihad drew to a close.[1]

Where once Solaris City was split into six districts, each with virtually its own government and police force (all of whom ignored the de jure planetary government), the Jihad changed everything, and after that the whole city was put under the planetary government's sole administration.[25]

While the bulk of the Lyran Alliance's Skye Province joined the Republic of the Sphere shortly after the signing of the Republic Formation Treaty, the Lyran government insisted on retaining Solaris within the Alliance. Despite the nearly total devastation of Solaris' military industrial base, the Lyran government was loath to interfere with the fact that the industry rebuilding on Solaris in the wake of the Jihad focused on supplying the arenas; the arenas were enough of a financial boon to render them the preeminent Lyran interest, even ahead of the military production.[73]

In early December 3135, as The Republic finished tearing itself apart, rioting erupted at a Class IV Ishiyama preliminary bout.[74]

Wolf Empire[edit]

By 3145, the planet was under Wolf Empire control.[18]

Under the Wolves, the Solaris Games continued. A special exhibition match series, the Royal Fantasy Tournament, continued through at least 3146.[75] The arenas found new use for the Clans as well; for 3146's Great Reaving, the Wolf Empire used them as venues for Trials.[76]

Clan Wolf used the Games as a source of new warriors. Some, such as Maricela Villa, were brought in through a "feeder" system,[77] or, like Sebastian Paschke, recruited through open calls.[78] Others were acquired aggressively. By November 3148, under Anastasia Kerensky's orders, a team of five Wolf warriors were seizing promising gladiators as bondsmen through Trials of Possession.[19]

Planetary Holidays[edit]

When the Despiser vanished in a presumably fatal misjump on 2 April 2823, the anniversary was subsequently declared a holiday by the planetary council.[45][12]

Military Deployment[edit]





  • Tenth Skye Rangers[82]
  • Thirty-second Lyran Guards RCT[83] (until October)[49]


  • Thirty-second Lyran Guards[84]



  • Thirty-second Lyran Guards RCT[87]



  • Fifty-sixth Division - temporarily left the planet during the Solaris Riots[89]


  • Fifty-sixth Division[90]


- At this point in time the Third Lyran Guards were deployed across Solaris and Rahne. The 3rd was at 75% of full strength, with 90% of their equipment featuring upgraded technology. The 3rd Lyran Guards preferred to avoid Solaris City and the chaos that surrounded it, instead camping and patrolling on the more sparsely populated Equatus continent.
  • Planetary Militia[1]
- The Planetary Militia was still rebuilding at this point, and was formed from a mix of surviving members of the pre-Jihad Solaran security forces and elements of the Solaris Home Defense League which formed the bulk of the resistance to the Word of Blake. The Planetary Militia had the unenviable task of patrolling and securing the badly damaged Solaris City and surrounding areas as reconstruction efforts continued.[1]



Industrial Centers[edit]

Map Gallery[edit]

Nearby Systems[edit]

Closest 48 systems (48 within 60 light-years)
Distance in light years, closest systems first:
Rochelle 12.2 Gniezno 15.9 Uhuru 17.6 New Kyoto 19.1
Algorab 22.1 Kalidasa 23.0 Zaniah 24.6 Amity 24.7
Alkes 25.0 Rahne 25.5 Pardeau 27.4 New Hope 27.4
Concord 32.1 Fianna 33.6 Shiloh 34.2 Kolobrzeg 39.4
Aquileia 39.8 Vindemiatrix 40.0 Gacrux 40.0 Alhena 40.5
Hyde 41.2 Lamon 41.5 Danais 42.1 Catroxx 43.0
Caledonia 44.2 Stewart 45.0 Launam 45.2 Wing 47.3
Adhafera 47.4 Sarpsborg 47.9 Tania Borealis 48.1 Phecda 48.2
Chertan 48.4 Dieudonné 50.7 Nestor 51.8 Helm 52.4
Dubhe 52.5 Carsphairn 52.9 Hesperus 53.8 Arganda 54.0
Wyatt 55.1 Alchiba 55.3 Merak 55.4 Bondurant 55.7
Savannah 58.2 Milton 58.8 Remulac 58.8 Alcor 59.6


  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 Objectives: Lyran Alliance, p. 29: "Solaris VII"
  2. 2.0 2.1 2.2 2.3 MechWarrior's Guide to Solaris VII, p. 65: "A Brief History of Solaris VII - The system"
  3. 3.0 3.1 3.2 Solaris VII: The Game World - Solaris Player's Book, p. 6: "Overview"
  4. Handbook: House Marik, p. 16: "Free Worlds League Founding [2271]"
  5. Handbook: House Steiner, p. 13
  6. Handbook: House Marik, p. 24: "Free Worlds League after Age of War [2571] Map"
  7. Historical: Reunification War, p. 158: "Inner Sphere - 2596"
  8. Era Report: 2750, p. 37: "Inner Sphere - 2750"
  9. Historical: Liberation of Terra Volume 1, p. 11: "Inner Sphere - 2765"
  10. 10.0 10.1 First Succession War, pp. 112–113: "Inner Sphere - [2822] Map"
  11. 11.0 11.1 First Succession War, p. 79
  12. 12.0 12.1 12.2 12.3 12.4 This was first described in Solaris: The Reaches, p. 5, but the date for the misjump that destroyed the WarShip Despiser was given as 2 April 2903 and the Solaris Act was dated 2904 (and issued by Archon Elizabeth Steiner) in that source. The later First Succession War sourcebook moved the date of the misjump to 2 April 2823 and the year of the Solaris Act to 2824 (under Marcus Steiner) accordingly. It is possible that a 2904 Solaris Act by Elisabeth Steiner exists that reaffirmed or somehow amended the 2824 Solaris Act by Marcus Steiner
  13. Technical Readout: 3025 Revised, p. 146
  14. Historical: War of 3039, p. 133: "Inner Sphere - 3040"
  15. 15.0 15.1 15.2 Jihad: Final Reckoning, p. 45: "The Jihad in Review"
  16. Field Report: LAAF, p. 19: "Lyran Alliance Armed Forces Deployment Map - August 3079"
  17. Era Report: 3145, p. 10: "Inner Sphere - 3135"
  18. 18.0 18.1 Era Report: 3145, p. 39: "Inner Sphere - 3145"
  19. 19.0 19.1 19.2 19.3 The Honor Road
  20. Empire Alone, p. 18: "The Free Worlds League and Environs January 3151" (Map)
  21. Empire Alone, p. 78: "The Free Worlds League June 3152" (Map)
  22. Combat Manual: Mercenaries, pp. 17–18: Hiring Halls - Solaris VII
  23. 23.0 23.1 Field Manual: Mercenaries, Revised, p. 14: "The Game World"
  24. Handbook: House Steiner, p. 90: "Touring the Realm - Solaris VII"
  25. 25.0 25.1 25.2 25.3 25.4 25.5 A Time of War, pp. 382–385: "Solaris VII"
  26. 26.0 26.1 26.2 26.3 26.4 26.5 26.6 26.7 MechWarrior's Guide to Solaris VII, p. 67: "A Brief History of Solaris VII"
  27. Mercenaries Supplemental Update, p. 149: "V4-LNT-K7 Valiant"
  28. Solaris VII: The Game World – Gamemaster's Book, p. 20: "Overlord Stables"
  29. 29.0 29.1 29.2 Solaris VII: The Game World – Gamemaster's Book, p. 12: "Arena Classes"
  30. Solaris VII: The Game World - Player's Handbook, p. 21: "Gambling"
  31. Handbook: House Steiner, p. 142: "Economics - Blue Shot Weapons (BluShtWpns)"
  32. Handbook: House Steiner, p. 148: "Economics - Solaris Arms"
  33. Solaris VII: The Game World - Players book, p. 7: "Grayland Map Key"
  34. Handbook: House Steiner, p. 145: "Economics - Norse-Storm Technologies, Inc. (NSTech)"
  35. 35.0 35.1 Solaris VII: The Game World – Gamemaster's Book, p. 17: "Fitzhugh Stables"
  36. MechWarrior's Guide to Solaris VII, pp. 109–111: "Back Into the Fire"
  37. 37.0 37.1 Solaris VII: The Game World – Gamemaster's Book, p. 19: "DeLon Stables"
  38. Solaris VII: The Game World – Gamemaster's Book, p. 12: "Letter to a Friend"
  39. Illusions of Victory, ch. 12
  40. Confidential Bannson Universal Document
  41. Technical Readout: 3075, p. 22: "Rottweiler Battle Armor"
  42. A Time of War Companion, p. 130: "Advanced Creatures - Vodnik"
  43. MechWarrior's Guide to Solaris VII, p. 15: "Stable Internship Events"
  44. Handbook: House Steiner, p. 90: "Solaris VII"
  45. 45.0 45.1 First Succession War, p. 79: "The Succession War (2786-2821) - The War of Raids: House Steiner's War - The Solaris Bulge - Solaris VII"
  46. 46.0 46.1 Solaris: The Reaches, pp. 5–6: "History - Rebirth"
  47. Historical: Brush Wars, p. 18: "Timeline of Anton's Revolt"
  48. The Race Is Not to the Swift
  49. 49.0 49.1 NAIS The Fourth Succession War Military Atlas Volume 1, p. 63: "Overview"
  50. Field Manual: Free Worlds League, p. 47
  51. MechWarrior's Guide to Solaris VII, p. 64: "Kai Allard-Liao"
  52. Solaris VII: The Game World - Player's Guide, p. 10: "Rasalhague Expatriates"
  53. FedCom Civil War, p. 183: "Deployment tables" - Unit status between 3062 & 3064
  54. Field Manual: Lyran Alliance, p. 83: "32nd Lyran Guards" - Information about the unit failure to keep riots from getting out of control
  55. FedCom Civil War, p. 21: "Brief information on fighting in Solaris in 3062"
  56. Field Manual: Lyran Alliance, p. 57: "17th Arcturan Guards" - Unit arrival it taking over lead of the garrison on Solaris
  57. Total Chaos, pp. 59, 100
  58. 58.0 58.1 Technical Readout: 3145 Mercenaries, p. 24: "Savior Repair Vehicle"
  59. Total Chaos, p. 100
  60. Dawn of the Jihad, p. 152: "Game On!"
  61. 61.0 61.1 Jihad Hot Spots: 3076, p. 16: "Timeline of the Jihad"
  62. Blood Price
  63. Total Chaos, p. 71
  64. Total Chaos, pp. 102–103: "Free-Fire Zone"
  65. 65.0 65.1 Total Chaos, p. 101
  66. BattleCorps: INN Newscast (Solaris Broadcasting Co. section), news item published [27/06/3071]: "Solaris Triumphant, Blakists in Retreat
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  68. Jihad: Final Reckoning, p. 49: "The Jihad in Review"
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  70. Jihad Hot Spots: 3076, p. 20: "Timeline of the Jihad"
  71. Total Chaos, p. 102
  72. Solaris Broadcasting Co., 27/05/3072: All in a Day’s Work (Pt 2)
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  74. 3135 PDA Journals, p. 132: "08 December 3135"
  75. Experimental Technical Readout: Royal Fantasy, p. 22
  76. Shrapnel Issue #3 - The Great Reavings
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  78. Technical Readout: 3150, p. 174: "Jade Hawk"
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  83. 83.0 83.1 NAIS The Fourth Succession War Military Atlas Volume 1, p. 44: "Operation GÖTTERDÄMMERUNG"
  84. Historical: War of 3039, p. 137: "Deployment Table"
  85. 20 Year Update, p. 27: "Federated Commonwealth Deployment Table"
  86. ComStar, p. 85: "Com Guards Deployment Table"
  87. Objective Raids, p. 19: "FedCom Deployment Table"
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  89. Field Manual: ComStar, p. 126: "Com Guards Deployment Table"
  90. Field Manual: Updates, p. 98: "Com Guards Deployment Table"
  91. Field Report: LAAF, p. 12: "Lyran Guards Regimental Status"
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  93. Field Manual: 3145, p. 171: "Clan Force Deployments - Wolf Empire"
  94. Solaris: The Reaches, p. 34: "Barrymore Munitions Works"
  95. Handbook: House Steiner, p. 142: "Blue Shot Weapons Profile"
  96. Technical Readout: 3055 Upgrade, p. 158: "Produced Spatha Components"
  97. Handbook: House Steiner, p. 147: "Innovative Design Concepts Profile"
  98. Solaris: The Reaches, pp. 27–29: "Kramer's Parts and Machinery"
  99. Solaris: The Reaches, p. 24: "Matani's 'Mechs"
  100. Handbook: House Steiner, p. 145: "Norse-Storm Technologies Inc. Profile"
  101. Solaris: The Reaches, p. 25: "MechTech - O'Neal's BattleMechs (X-20)"
  102. Handbook: House Steiner, p. 148: "Economics - Military Industrial Complex - BattleMech Design Firms of Solaris VII - O'Neal's BattleMechs (Not Trading)"
  103. Handbook: House Steiner, p. 148: "Omnitech Industries Profile"
  104. Solaris: The Reaches, p. 30: "Rakker's Machine Shop"
  105. Solaris: The Reaches, pp. 26–27: "Ryder's Modifications"
  106. Solaris: The Reaches, p. 24: "Xolara - 'Mech Tech"
  107. Technical Readout: 3055 Upgrade, p. 162: "Produced Hachiwara 'Mech Components"
  108. Solaris: The Reaches, p. 39: "Snorkel's"
  109. Handbook: House Steiner, p. 148: "Solaris Arms Profile"
  110. Solaris: The Reaches, p. 37: "Warner MechWarrior Academy"