Summoner (Thor)

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Summoner (Thor)
Production information
Manufacturer Eagle Craft Group[1]

St. Louis MechWorks[1]

Svarstaad Industriplex Gamma[2]

unnamed production complex in the Bearclaw system[3]

Production Year 2872[4]
Model Prime[1]
Class Heavy
Cost 21,320,834 C-bills
Technical specifications
'Mech type Clan OmniMech
Mass 70 tons
Chassis JFS-703
Armor J63-3E Ferro Fibrous
Engine Redline 350 XL
Communications System Model J-D 067
Targeting Tracking System Hawkeye 58
Heat Sinks 14 double
Speed 86 km/h
Jump Jets JF Standard

Primary Configuration

BV (1.0) 2,306[5]
BV (2.0) 2,298[1][6]


The Summoner is a highly mobile heavy OmniMech that is commonly used by Clan Jade Falcon in a wide variety of roles. Barely a second generation OmniMech, the Jade Falcons introduced the Summoner just after becoming the first Clan to win OmniMech technology from Clan Coyote in 2863. The Summoner was code-named Thor, its Inner Sphere reporting name, by Victor Steiner-Davion himself after fighting one on Trellwan. The name was supposedly inspired by the weapons loadout (in Prime configuration): a PPC and an AC, lightning and thunder, which are associated with the Norse god Thor.[7]

The Summoner's balanced mix of speed, mobility, armor, and firepower make it a highly effective and reliable OmniMech.[8][9][10]

Largely supplanted within the Jade Falcons by its successor the Grand Summoner during the Dark Age era, Clan Hell's Horses maintained production of the original on Svarstaad, ensuring by 3150 the Summoner was the oldest continuously produced OmniMech.[2]

Weapons and Equipment[edit]

The Summoner is powered by a lightweight 350 XL engine that gives the 'Mech a top speed of 86.4 km/h. The mobility of the Summoner is enhanced with five jump jets that allow it to jump up to one hundred and fifty meters. The Summoner has fourteen double heat sinks which are capable of handling the heat produced in most of the 'Mechs configurations with ease. To protect it from damage, the Summoner carries nine and a half tons of ferro-fibrous armor.[8][9][10]

In its primary configuration the Summoner has a basic yet effective arsenal. The primary direct fire weapon is an ER PPC backed up by an LB 10-X Autocannon that can fire both standard and cluster ammunition. For fire support and bombardment, the Summoner has an LRM-15 launcher.[8][9][10]

Alternate Configurations[edit]

  • Alternate Configuration A 
    For long range combat, the Summoner A has a powerful Gauss rifle which is supported by a Large Pulse Laser for intermediate ranges and an SRM-6 launcher for close combat.[1] BV (1.0) = 2,119[5], BV (2.0) = 2,145[1][11]
  • Alternate Configuration B 
    A missile bombardment configuration, the B configuration carries a pair of LRM-20 launchers for long-range engagements. For close combat, the Summoner B has two SRM-4 launchers. A Narc Missile Beacon allows the Summoner to designate targets for missile fire from other friendly units. The Summoner B has further protection through the use of an anti-missile system, which gives it increased protection from missile attacks.[1] BV (1.0) = 2,175[5], BV (2.0) = 2,159[1][13]
  • Alternate Configuration C 
    A close range brawler, the Summoner C is armed with a single ER Large Laser for long-range sniping at enemy targets but truly comes into its own at close range. The 'Mech relies on a powerful Ultra Autocannon/20 for quick kill capabilities at close ranges. This is backed up by a highly accurate Streak SRM-6 launcher to seek out weak points in an enemy's armor and an ER Small Laser.[1] BV (1.0) = 2,168[5], BV (2.0) = 2,379[1][14]
  • Alternate Configuration D 
    A multirole configuration of the Summoner, the D configuration is armed with a pair of ER Large Lasers for long range combat. These are backed up by a pair of ER Medium Lasers for short range combat. All of these lasers are linked to an advanced Targeting Computer making the 'Mech highly accurate. For anti-infantry combat, the 'Mech has a pair of Machine Guns. A pair of anti-missile systems give the 'Mech protection from missile carrying enemies, while six extra heat sinks certainly help.[1] BV (1.0) = 2,664[5], BV (2.0) = 2,643[1][15]
  • Alternate Configuration E 
    Configured to take advantage of the new Advanced Tactical Missile system, the Summoner E carries an ER PPC for long range sniping capabilities. This is backed up by an ATM-6 launcher and an ATM-12 launcher which are both capable of firing a variety of specialized missiles that are configured for long, medium, and short range combat making this configuration deadly at any range.[1] BV (1.0) = 2,518[5] (2,530)[16], BV (2.0) = 2,612[1][17]
  • Alternate Configuration F 
    This version of the Summoner carries an Ultra AC/5 and ER Medium Laser in each arm, backed up by a torso mounted LRM-10 and ER Medium Laser. BV (2.0) = 2,186[18]
  • Alternate Configuration G 
    This variant is most adept sniping at long range, then dashing in to finish off its foe. The long-range punch comes from an ER PPC and an ER Large Laser, each of which is capable of opening holes in an enemy's armor. To exploit those holes, the Summoner G carries six SRM-4s and a Heavy Small Laser; four more heat sinks still aren't enough to be careless.[1] BV (2.0) = 2,452[1][19]
  • Alternate Configuration H 
    Similar in concept to the D configuration, the Summoner H carries two Heavy Large Lasers as its primary weapons for incredibly powerful hitting power backed up by two ER Medium Lasers. These are all linked to an advanced Targeting Computer for greater accuracy. This configuration also carries a single anti-missile system for increased defense and nine extra heat sinks for pilot comfort.[1] BV (1.0) = 2,394[5], (2,416)[20], BV (2.0) = 2,536[1][21]
  • Alternate Configuration M 
    The preferred configuration of Nicolai Malthus, the M configuration is similar to the primary configuration in that it has an ER PPC as its primary weapon backed up by an LB 10-X Autocannon. Where it deviates is that for close combat the M configuration of the Summoner has a Streak SRM-6 and an ER Small Laser as secondary weapons.[1] BV (1.0) = 2,254, BV (2.0) = 2,251[1][23]
  • Alternate Configuration T 
    An ER PPC mounted in the right arm is supplemented by a ProtoMech AC/8 in the left arm. A Streak LRM-15 in the left torso provides additional firepower. The missile launcher and autocannon each have two tons of ammunition. BV (2.0) = 2,355[2]

Apocryphal Configurations[edit]

Apocryphal Content Starts

The information after this notice comes from apocryphal sources; the canonicity of such information is uncertain.
Please view the reference page for information regarding their canonicity.

These variants were introduced in various apocryphal sources, and thus far have not appeared in any canonical media.

From MechWarrior Online:

  • SMN-PD "Pride" 
    A customized variant of the Summoner supposedly piloted by Aidan Pryde, the Pride uses an Ultra Autocannon/10 in its left arm, supported by an Ultra Autocannon/5, each with one ton of ammo. The left torso carries an ER medium laser with a Clan anti-missile system and a ton of AMS ammo. A single ER medium laser is in the right arm. [27]

Apocryphal Content Ends

Design Quirks[edit]

The Summoner has the following Design Quirks:[28]

Related Designs[edit]

  • Thanatos - Originally designed as an Omnimech, the Thanatos BattleMech was originally created to emulate the Summoner.
  • Sunder - The Sunder OmniMech was reverse engineered from Clan OmniMech salvage after the Battle of Luthien. Until later production runs of the Sunder, the chassis of Summoner and Hellbringer (Loki) OmniMechs were reinforced to bear the extra weight, resulting in significant actuator problems.[31]
  • Falconer - This 'Mech was designed in part by Hanse Davion, who sought a 'Mech that could beat the Falcons at their own game. Its movement profile and performance were clearly inspired in part by the Clan Thor, a 'Mech that caused Federated Commonwealth troops no end of difficulties.[32]
  • Thor II - Developed by Clan Jade Falcon in 3093, the Thor II or Grand Summoner improved upon the original Thor by removing the permanently mounted Jump Jets and adding an Endo-Steel frame. Mounting a similar energy-ballistic-missile loadout as its progenitor, the Thor II is superior to the original design in almost every way.

Notable Pilots[edit]


If you see a Falcon not in a Summoner, Hellbringer or Kit Fox, double your caution.

- Clan Coyote adage[33]


  • In German products, the unit's proper Clan name was altered to Nemesis. The unit's proper Inner Sphere name was left unchanged.



  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 Technical Readout: Clan Invasion, pp. 58–59: "Thor"
  2. 2.0 2.1 2.2 2.3 2.4 Recognition Guide: ilClan, vol. 3, p. 13 "Summoner (Thor)"
  3. The Wars of Reaving, p. 49, "The Raven Absorption"
  4. MUL online entry for Summoner (Thor)
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Combat Operations, p. 109
  6. Record Sheets: 3050 Upgrades Unabridged (Clan & Star League), p. 98
  7. Lethal Heritage, chapter 17
  8. 8.0 8.1 8.2 8.3 Technical Readout: 3050 Upgrade, pp. 134-135, "Summoner OmniMech Profile"
  9. 9.0 9.1 9.2 Technical Readout: 3050, pp. 32-33, "Summoner OmniMech Profile"
  10. 10.0 10.1 10.2 Technical Readout: 3050 Revised, pp. 30-31, "Summoner OmniMech Profile"
  11. Record Sheets: 3050 Upgrades Unabridged (Clan & Star League), p. 99
  12. Record Sheets: 3145 New Tech, New Upgrades, p. 156
  13. Record Sheets: 3050 Upgrades Unabridged (Clan & Star League), p. 100
  14. Record Sheets: 3050 Upgrades Unabridged (Clan & Star League), p. 101
  15. Record Sheets: 3050 Upgrades Unabridged (Clan & Star League), p. 102
  16. Record Sheets: Upgrades, p. 124
  17. Record Sheets: 3050 Upgrades Unabridged (Clan & Star League), p. 103
  18. Record Sheets: 3050 Upgrades Unabridged (Clan & Star League), p. 104
  19. Record Sheets: 3050 Upgrades Unabridged (Clan & Star League), p. 105
  20. Record Sheets: 3060, p. 188
  21. Record Sheets: 3050 Upgrades Unabridged (Clan & Star League), p. 106
  22. Record Sheets: 3050 Upgrades Unabridged (Clan & Star League), p. 107
  23. Record Sheets: 3050 Upgrades Unabridged (Clan & Star League), p. 108
  24. Record Sheets: 3050 Upgrades Unabridged (Clan & Star League), p. 109
  25. Record Sheets: 3085 Unabridged — Old is the New New, p. 146
  26. The Wars of Reaving Supplemental, p. 72
  27. MechWarrior Online - "Clan Heroes Sale Page"
  28. BattleMech Manual, p. 95 Design Quirk Table - Summoner Entry.
  29. Field Manual: Warden Clans, p. 41
  30. Technical Readout: 3050 Upgrade, p. 134
  31. Technical Readout: 3058, p. 94
  32. Technical Readout: 3055 Upgrade, p. 62
  33. Technical Readout: 3050 Upgrade, p. 134