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|Tech Base||Star League|
|Sail Diameter||1100 meters|
|Safe Thrust||2 g|
|Top Thrust||3 g|
|KF Drive Integrity||11|
|Armament|| 10 x NAC/20s |
1 x Heavy N-Gauss
4 x Heavy NPPCs
6 x Medium NPPCs
20 x ER Large Lasers
30 x Medium Pulse Lasers
10 x Gauss Rifles
25 x LRM-20s with Artemis IV FCS
6 x Anti-Missile Systems
|Grav Decks||2 x 200 meter diameter|
|Escape Pods/Life Boats||45|
|Heat Sinks||542 Double Heat Sinks|
|BV (2.0)||88,075|
Originally named as an allusion to the whirlwind of weapon fire it can unleash, the name of the Tatsumaki-class (Japanese for "Tornado") Destroyer is viewed by many in the DCMS as more aptly referring to the endless storm of technical problems that plague the design.
The fourth design in the Draconis Combine's resurgent post-Succession Wars WarShip fleet, the Tatsumaki problems stem from the extremely hasty and rushed design and construction of the class, with only the Combine's dire need for WarShips even allowing the design to enter service. Thanks to a doubling of the number of the technical crew carried by each vessel these problematic systems are under control, but the Draconis Combine Admiralty halted procurement at two ships already constructed, with combat losses reducing the class to a single orphan vessel.
Designed primarily to escort JumpShip fleets, the Tatsumaki is clad in four-hundred and seventy-four tons of Ferro-Carbide armor and features a large array of primarily short-ranged anti-fighter and capital-grade weaponry, placing it on par with other SLDF destroyers of similar size. The vessel also serves as the ideal platform for boarding actions, carrying a full battalion of Battle Armor troops.
The Tatsumaki is also notable for being the only modern Combine WarShip to lack a Lithium-Fusion Battery.
Mounting an array dominated by Pulse Lasers and Naval Autocannons, the Tatsumaki is a deadly, if short-ranged, combatant. The nose bays mount a single Heavy N-Gauss and two NAC/20s supported by ten Medium Pulse Lasers, while each fore and aft angle carries five Gauss Rifles and Artemis IV FCS enhanced LRM-20s in support of a Heavy NPPC and NAC/20. Both of the Tatsumakis broadsides feature two Medium NPPCs and single NAC/20, with ten ER Large Lasers and ten Medium Pulse Lasers for anti-fighter defense. Directly aft, twin Heavy NPPCs and five LRM-20s discourage attack from the rear.
Two-hundred tons of Heavy Naval Gauss ammunition, a hundred rounds worth, and Naval autocannon munitions, five-hundred rounds, give the design's capital weapons impressive endurance, a feature likewise shared with it anti-fighter weapons carrying sixty tons of 'Mech gauss reloads and hundred and twenty-five of LRM missiles. To try and protect the vessel against missile attacks, the Tatsumaki mounts an Anti-Missile System on all angles save the broadsides, with a shared eighteen tons of ammunition between all six.
With two Docking collars and a fifty-four thousand, three-hundred and seventy-nine ton cargo capacity, the Tatsumaki also features berths for eighteen AeroSpace Fighters and fifteen Small Craft to allow its marines to board enemy vessels.
Although the Dragon's Last Tear and The Lair of Mighty Wyrms are the only Tatsumaki-class WarShips mentioned by name in canon sources, a third ship of the class was evidently constructed at some point as the scenario pack The Dragon Roars indicates that a Tatsumaki-class ship was lost during Operation BULLDOG, but both the Dragon's Last Tear and The Lair of Mighty Wyrms are confirmed in canon sources as being active beyond 3060.
- MUL online date for the Tatsumaki
- AeroTech 2 Record Sheets, p. 286
- The Dragon Roars, p. 61, "Final Words"
- Field Manual: Draconis Combine, pp. 15, 165-166
- Field Manual: Update, p. 105
- Technical Readout: 3067, pp. 200-201