Thunderbolt 10
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This article is about the missile weapon. For the BattleMech of the same name, see Thunderbolt.
Thunderbolt 10 | |
Production information | |
Type | Missile |
Tech Base | Inner Sphere Advanced Technology[1] |
Year Availability | 3072 |
Technical specifications | |
Heat | 5 |
Damage | 10 |
Minimum Range | 5 |
Short Range | 1-6 |
Medium Range | 7-12 |
Long Range | 13-18 |
Tons | 7 |
Critical Slots | 2 |
Ammo Per Ton | 6 |
Cost (unloaded) | 175,000[2] |
Ammo Cost (per ton) | 50,000 |
BV (2.0) | 127/25 for launcher 16 for ammo |
Contents
Description[edit]
First developed by the Federated Commonwealth in the mid-3050s for the Solaris arenas, the Thunderbolt launcher is an offshoot of standard LRM technology. Instead of firing a group of ten missiles, the Thunderbolt 10 launcher fires a single missile that inflicts as much damage as an Autocannon/10. This increased damage is made up for by the slightly reduced range and increases to the weapon's heat and weight. The Thunderbolt missile is also more vulnerable to anti-missile systems.
Thunderbolt missile launchers cannot use Artemis IV or Narc guidance systems, but operate like LRMs in every other way.
Models[edit]
Sian/Ceres Caracal[edit]
Manufactured on | Manufactured by | Typically used in | References |
WI-WAM Firebee | [3] |
Telos ThunderShot[edit]
Manufactured on | Manufactured by | Typically used in | References |
New Samarkand | Yan Manufacturing | Kamakiri | [4] |
Notes[edit]
- The Thunderbolt missile launcher series were based on the weapon of the same name introduced in Unbound. That weapon fired a single missile with the range and damage profile of an autocannon/10.[5]