- I, too, welcome you. I've been thinking for years you'd be extremely beneficial to this project. I decided to leave you alone, as I'm aware of your professional and Succession Wars obligations, but I'm definitely glad to see you here. You might also take some interest in our planets categories. I was probably first driven here by the work I did for you on the USIIR project, thinking I could easily drop your compiled planetary information into the articles that made up the vast majority of pages here in 2006. Again, welcome. --Revanche (talk|contribs) 05:53, 25 May 2013 (PDT)
- Glad to be here. Succession Wars is just on hiatus. I learned during Ukrainian class that development and competent linguistic mastery don't mix. Russian's going well, so I plan to kick it back into gear once I get to Dushanbe. The main issue I ran into when trying to set up the abortive playtest was that micromanaging the planetary-level maneuvers doesn't work. Whoever's on offense can run circles around the defenders, which couldn't react until the following turn. I need to beef up my meta-coding skills and come up with some good AI routines, then just let players set goals for their units and let the AI determine how it reacts to changing stimuli as the unit attempts to carry out its orders.— The preceding unsigned comment was posted by Mendrugo (talk • contribs) 13:39, 26 May 2013.
- I hear you...sometimes you have to let ideas sit fallow. Have you tried playing Scrapyard Armory's version of the tabletop game Succession Wars? While degrees simplistic in comparison to your concept, you might catch an idea (or least enjoy yourself). --Revanche (talk|contribs) 12:06, 26 May 2013 (PDT)
Just wanted to say that I'm very happy with the plot summaries you're putting up, especially Fall from Grace. I like your style very much - very good, readable and concise writing there. I don't know if you're an award hound, but you've certainly earned this one: Frabby (talk) 05:14, 29 May 2013 (PDT)
- I was just about to give you this award, but I noticed you got one a few days ago! Your work on some of the video game pages is absolutely amazing. Thank you so much for helping out on those; they're finally getting the detail they deserve, thanks to you :) -BobTheZombie (talk) 10:13, 3 June 2016 (PDT)
Hi there, great edits on the game pages i love it, is there any chance when you finished the game edits to involve on our BattleTechWiki:Project Planets project?--Doneve (talk) 14:12, 7 June 2016 (PDT)
- Quite possible. The only issue is that my main database file is full of verbatim text, so everything would have to be rewritten to avoid copyright issues.
Computer Game Project
It's hard to express just how immensely glad and thankful I am that you've taken up the quest of generating content-heavy articles on the computer game series. I archived your playthrough transcripts with the intention of doing this myself eventually... but "eventually" has increasingly become a point in time that keeps moving away from me, with just too many projects I'm working on at this time, BattleTech and life. So yeah, good to see this important project in competent hands. You're eligible for a number of Awards that Revanche never got around to creating (diligence, tireless contributor, project), so I'll settle for this in the meantime. :) Frabby (talk) 05:35, 8 June 2016 (PDT)
- Awesome job on the Crescent Hawk transcripts! Thank you very much for these. Frabby (talk) 13:14, 3 April 2018 (EDT)
Crescent Hawks Revenge transcripts
- Dieron transcript
- You don't have to fight Chiun. But you can. And if you down him, I'm told (never did this myself) that he'll reveal that he wasn't piloting the Archer after all - it was just a delaying tactic. Don't know if/how Morgan's debriefing changes when you trash the Archer and still manage to escape in time. (Oh, and btw the Archer is just one 'Mech from an entire heavy lance that attacks. If memory serves, two Marauders and a Warhammer accompany him.
I have fought and killed his Archer, and the only notice you get that he's not dead is that you get the "You have cost me honor" message at mission completion that you would get if you just ran from him. No special text and, honestly, no reason to believe he's dead. It also doesn't matter if you destroy the APC or let it go back on Lyons. Mendrugo (talk) 13:24, 3 April 2018 (EDT)
- Luthien Award Ceremony
- I guess you took the pilot names for the Bushido Blade awards from a youtube playthrough. The problem is, between missions you're free to hire various extra pilots so the exact names of all MechWarriors in the company are subject to change, except for Jen Pearce who iirc is your XO at Luthien. I've never come round to produce a full roster of recruitable MechWarriors unfortunately (I did for Inception but it was a much smaller game). Suggest you remove the individual names from the transcript, just like with the Watcher of the Dragon's Eye. Frabby (talk) 13:14, 3 April 2018 (EDT)
Understood. I actually got it to work on my machine and played through,because the YouTube "Let's Play" of it has the player getting frustrated at the Gauntlet mission and giving up. I intentionally got "Brain" Moriarity killed on the final mission just to trigger the Watcher of the Dragon's Eye text, but the rest are the originals. Mendrugo (talk) 13:24, 3 April 2018 (EDT)
1990 - 1991 Flyers
As a courtesy for other Editors, it is a BattleTechWiki guideline to sign your talk page and user talk page posts. To do so simply add four tildes (~~~~) at the end of your comments; you can also use the 3rd button on the left of the edit bar () to automatically place it in the location of your cursor. Your user name (or IP address, if you are editing anonymously) and the date will be automatically added along with a timestamp. Signing your comments helps people to find out who said something and provides them with a link to your user/talk page (for further discussion). For further info see the talk page guidelines. Thank you.