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Flamer (Vehicle)
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Production information
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Type |
Ballistic (Heat-Inducing, Anti-Infantry)
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Tech Base |
Clan / Inner Sphere (IS)
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Year Availability
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Pre-spaceflight
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Technical specifications
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Heat
|
3
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Damage
|
2 + 4D6 vs. Infantry
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Minimum Range
|
--
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Short Range
|
1
|
Medium Range
|
2
|
Long Range
|
3
|
Tons
|
0.5
|
Critical Slots
|
1
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Ammo Per Ton
|
20
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Cost (unloaded)
|
7,500
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Ammo Cost (per ton)
|
1,000
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BV (1.0)
|
5
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BV (2.0)
|
5[1] 1 (Ammo)[1]
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Description[edit]
The Vehicle Flamer performs the same as a 'Mech-mounted Flamer, venting superheated gases at a target to cause it to overheat/burn up. As most non-'Mech combat units lack expensive fusion reactors, vehicle flamers instead draw from a pool of combusting "ammunition" and use that to generate the stream of hot gas. Vehicle flamers can also be used for other purposes depending on the fluid stored, such as fire suppression, or in the arenas of Solaris VII fire acid, paints, and oils.
Dragon's Breath[edit]
Flame Tech K-135[edit]
General Motors Flashpoint[edit]
Olympian[edit]
Zippo Conventional[edit]
Zippo Vehicular[edit]
References[edit]
- ↑ 1.0 1.1 TechManual, p. 317, "Inner Sphere Weapons and Equipment BV Table"
- ↑ Technical Readout: Irregulars, p. 30, "Demeter AgroMech MOD"
- ↑ Technical Readout: Irregulars, p. 20, "Pompier PoliceMech"
Bibliography[edit]