Wyld's Jokers
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Wyld's Jokers | |
Formed | ca. 3132 |
Affiliation | |
Parent Command | Bannson's Raiders |
Wyld's Jokers was a detachment of mercenaries in Bannson's Raiders, a splinter faction of the post-Blackout Republic of the Sphere. They were a jack-of-all-trades unit that handled a variety of different missions.
Contents
History[edit]
Wyld's Jokers were more of a collection of societal outcasts, the perpetually restless, freebooters, and adventurers than an organized regiment.
Members of the Jokers were often spotted throughout the Republic, operating alone or in small groups, at Jacob Bannson's behest.[1]
Some members of the Jokers were later found in other commands.[2]
Officers[edit]
Rank | Name | Command | |
---|---|---|---|
Commanding Officers of the Wyld's Jokers | |||
Colonel | Geoff Wyld | 3132[1] |
Other Officers[edit]
- The unit's XO is Lieutenant Colonel Ace Windsor.[1]
- Captain Dianna "Dagger Di" Jones
- Captain Kenneth Medchelke
- Lieutenant Jack "One-Eyed" Farrell
- Lieutenant Mavis Morgan
Tactics[edit]
The unit possessed a wide variety of skills and equipment to handle any kind of odd job or assignment. They had little formal military training or expertise.[1]
Composition History[edit]
3133[edit]
Wyld's Jokers - (Regular)[1]
- Equipment Level: F
- Size: Battalion
Known Elements[edit]
- Bagin's Killer Clowns (Combat Engineers) CO: Sergeant Kirya "Bombshell" Bagin[3]
- This is the most professional and effective unit of the Wyld's Jokers. Able to can clear mines, blow bridges, and establish field works under fire
- Burns' Killer Clowns (Special Forces Team) CO: Sergeant Herschel "Don Hearse" Burns[4]
- The unit has been labeled as little more than a collection of criminals, bounty hunters, and failed mercenaries who operate under a virtual letter of marque granted by Jacob Bannson. This unit's tactics defy logic but thanks to the skill set of the members (among them piloting BattleMechs) these Clowns are even known to capture and commandeer enemy 'Mechs in the thick of battle. The unit has the high rate of attrition among all Infantry forces
- Cutter's Killer Clowns (Scout ATV Squad) CO: "Mad" Mathius Cutter[5]
- This unit started as the Wheels of Fire, a vehicle gang on the streets of MacBeth, capital of Tybalt. A group of self-trained experts in small arms and born daredevil drivers who enjoy causing as much trouble off the field as on. Conventional infantry are often overwhelmed by the sheer spectacle of these rabid wheeled warriors.
- Killen's Killer Clowns (Mortar Squad) CO: Sergeant Richard "Ditch Digger" Killen[6]
- This unit was formed by a mixture of corporate security troopers, down-and-out mercenaries, and an assortment of nearly criminal thugs. Not known for good communication between units there has been several inaccurate volley of fire, though either missed or felt on the enemy's side of the battle lines.
References[edit]
- ↑ 1.0 1.1 1.2 1.3 1.4 Era Digest: Dark Age, p. 13: "Shards of the Republic"
- ↑ Technical Readout: 3150, p. 98
- ↑ MechWarrior: Dark Age - Dossiers and Pilot Cards, p. 201
- ↑ MechWarrior: Dark Age - Dossiers and Pilot Cards, p. 202
- ↑ MechWarrior: Dark Age - Dossiers and Pilot Cards, p. 203
- ↑ MechWarrior: Dark Age - Dossiers and Pilot Cards, p. 204