Wynn's Roost

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Note: X and Y are coordinates (light years on XY plane) relative to Terra at (0, 0)

Wynn's Roost
Wynn's Roost nearby systems (3151)
Wynn's Roost nearby systems (3151)
(Map Legend)
System Information
X:Y Coordinates 610.609 : 269.932[e]
Spectral class K7V[1]
Recharge time 198 hours[1]
Recharge station(s) none[1]
Planets 8[1]

The Wynn's Roost system is the location of at least one habitable world and as at 2750 was the regional capital of the Traders Domain region of the Outworlds Alliance.[2]

System Description[edit]

Wynn's Roost is located near the Vangburg and Nerum systems.[3]

System History[edit]

The Wynn's Roost system was colonized by Turner Wynn of the Wynn Conglomerate as part of the Outworlds Alliance during the Golden Years of the Star League era.[1] Wynn's Roost vanished from maps during the Third Succession War,[4][5] indicating that the system had been rendered too insignificant to merit further recording.

Political Affiliation[edit]


Wynn's Roost II[edit]

Wynn's Roost II
Wynn's Roost orbital view
Wynn's Roost orbital view
Geophysical
System position 2nd[1]
Jump point
distance
3.70 days[1]
Moons 1 (Santa Monica)[1]
Surface gravity 1.0[1]
Atmospheric pressure Standard (Tainted)[1]
Equatorial temperature 34°C (Temperate)[1]
Surface water 50%[1]
Highest native life Amphibian[1]
Reference Year 3130
Infrastructure
Ruler Christopher Gowens
Capital Turnerville
Population 92,700,000[1]
Socio-Industrial Levels D-D-A-B-C (3025)
C-C-A-B-C (3130)[1]
HPG (Representative) B (2787)[1]
none (3130)[1]

Wynn's Roost II - more commonly referred to simply as Wynn's Roost - is the second planet in the system, and has a single moon named Santa Monica.[1]

Planetary History[edit]

Star League Era[edit]

The colony owed its existence to mining operations for rare materials and the production of consumer goods, built with low-cost colonial labor. The planet would become the administrative capital of the Trader Domain region of the Alliance. The region in which Wynn's Roost was located was well-developed in comparison to many other areas of the Periphery;[1] after huge quantities of rare earth metals were discovered in the Wynn's Roost system, a land rush led to the Sixty-first Royal Jump Infantry Division being deployed to monitor events. By 2730, large quantities of the same rare earth metals found in the Wynn's Roost system had also been discovered in the nearby systems of Nerum, Renorsal, Vangburg and Zebuluraskai, and the Sixty-first would spend decades garrisoning the local region. Nicknamed "The Cluster Rats", the Sixty-first practiced rapid deployments from one system to another throughout the cluster, and also managed to identify many of the transient pirate points located in each of the inhabited systems. This, combined with their presence, helped to prevent all but the most determined bandit groups from targeting these worlds.[35]

Located just a four-day transit time to the main jump points, and being the private domain of Turner Wynn, Wynn's Roost became the administrative center for several dozen worlds. This also brought the world a combination of superior infrastructure to most of the other worlds in the region and extensive development, which would prove to be a significant factor in helping the population survive the Succession Wars.[1]

The Periphery Uprising[edit]

During the Periphery rebellion the planets' population would stay loyal to the Star League, as it was mostly settled by Inner Sphere colonists who felt little loyalty towards the Outworlds Alliance. This was true for most of the worlds in the Traders Domain, as well as the nearby Onverwacht and Blommestein Provinces.[1]

Succession Wars[edit]

As the Succession Wars began to engulf the Inner Sphere, the worlds in the Alliance's outer provinces all began to suffer. Some had small or even temporary populations, having been established as mining worlds, and were dependent on trade with the Inner Sphere for everything from mechanical parts to food. Others were reliant on advanced technology to keep them habitable. Many were effectively company worlds, controlled by Inner Sphere-based corporations, who began pulling JumpShips out of the Periphery to respond to wartime demands. With pirate raids mounting, many worlds hired mercenaries to protect themselves, ignoring the wishes of the Alliance government, and pirate raids quickly mounted; numerous worlds began to secede from the Alliance, either individually or in small groups. Wynn's Roost led a secession in 2385 that took the majority of the surviving Traders Domain worlds with it, forming a state of the same name.[36] The decision to secede was driven by a combination of a pirate raid in 2833 that destroyed a vital fusion engine factory, and the decision by the Alliance government to impound a mercenary unit on Alpheratz that Wynn's Roost had hired to defend themselves with, eventually driving the mercenaries out of the Alliance with legal threats.[37]

The Traders Domain would be troubled from the beginning due to it's member worlds being unable to cooperate and ultimately break up the Domain. With populations drawn predominantly from the Terran Hegemony, Federated Suns and Draconis Combine, those loyal to the Hegemony hated those from the Great Houses, blaming them for the collapse of the Hegemony; equally, those loyal to the Federated Suns wouldn't cooperate with those from the Draconis Combine, and many of the planetary governors attempted to seize power for themselves.[1] Wynn's Roost would become a independent and isolated world by 2900, while pirates roamed the Outworlds Wastes. Also the neighbor planets would stage raid for resources of the planet. These pirates raids would over the years destroy several cities and over time killed millions of the world's citizenry by the Thirty Century.[38]

Many of the pirate raids on Wynn's Roost during this era were actually launched by neighboring former Alliance worlds, desperate for resources. As other worlds in the region dwindled, Wynn's Roost survived, in part because of its bountiful quantities of arable land and water, while the planetary government kept the planet politically stable and established recovery policies intended to fill the gaps in the planetary infrastructure and industry, having been modelled on some of the finest managerial techniques the Terran Hegemony had developed.[1]

Wynn's Roost lacked a presence from the Omniss movement associated with much of the Alliance, and as a result there was no internal dissent when the planetary government began building a militia and hiring mercenaries, paid for using rich ore deposits. Both would be needed, as those same rich ores and the surviving industry on Wynn's Roost attracted pirates even after those pirates native to the Outlands Wastes died off. Fortunately for Wynn's Roost, the decades of anti-pirate activity conducted by the Outworlds Alliance government and both the Draconis Combine and Federated Suns was enough to prevent Bandit Kingdoms from forming in the region. It would take until the thirty-first century for Wynn's Roost to reach an adequate standard of living for the population, propped up by indigenous technology broadly equivalent to that of twentieth century Terra.[39]

Ammon Pirate Raid[edit]

In 2820 Wynn's Roost was raided by pirates from Ammon, another former Outworlds Alliance world. With the loss of critical imports throughout the outback regions of the Outworlds Alliance and with advanced technology failing, Wynn's Roost was busily trying to support other worlds within the Traders Domain. Located two jumps away, the world of Ammon was a habitable but cold world with a small population, colonized because of the presence of mineable reserves of germanium. The steady drop in imports of supplies and technologies critical to maintaining vital systems across much of the Outworlds Alliance threatened the survival of those on Ammon; like many of the worlds of the Alliance settled during the Star League era, Ammon had been a corporate world, and the Alliance lacked the resources to support these worlds. When Ammon learned that the world of Wynn's Roost was constructing simple diesel-driven earthmoving equipment to distribute to worlds across the Traders Domain region to replace failing WorkMechs, the population decided to launch an operation to try and steal quantities of the earthmoving equipment. Ammon's population was only some 55,000 people at this point, but the population refused to consider the idea of abandoning their world; with new earthmoving equipment, they could continue to mine coal to stay warm.[40]

Unfortunately, Ammon's attempt to create network of spies on Wynn's Roost suffered from a lack of qualified investigators - the spies were predominantly librarians and sheriff's deputies,[40] and the spies actually ended up revealing their presence because of a lack of understanding of local etiquette.[41] The Ammon militia landed in a Mule-class DropShip to seize earthmoving equipment at the factory located in the city of Turner's Toe, and began seizing loot. In common with other factories in the warm, balmy city, the earthmoving plant had facilities like daycare on site, and the presence of a spaceport meant that the Wynn's Roost militia had a small detachment located there. When the Rooster militia arrived, they found the Ammon militia looting equipment while wandering around a factory filled with local civilians.[40]

Pirate Raid of 2833[edit]

In the 2820s Wynn's Roost began constructing a manufacturing facility for producing crude fusion reactors. While the fusion reactors were primitive even in comparison with Age of War-standard fusion reactors, they represented a lifeline for desperately struggling worlds throughout the Traders Domain province, as they could be easily transported offworld. The facility had been carefully located in an island isolated within a lake contained inside the caldera of a dormant volcano on the southernmost of the two islands known as Thorpett's Haunts. The terrain was suitably hellish, featuring acidic waters and very dense sulfuric fumes, and the site was guarded by missile-armed patrol boats, tanks and infantry. A training school had been constructed at the same site, so that engineers and technicians could be trained for the vital work of maintaining the facility and producing the reactors.[37]

In 2833 the facility was attacked by pirates. It was suspected that the pirates were actually mercenaries hired by the government of Onverwacht, the provincial capital of the Onverwacht Province, another region of the Outworlds Alliance, and the results were devastating for Wynn's Roost. The pirates planned to begin their raid with a combat drop on the facility, followed up by landing their DropShips to carry away the loot once the garrison had been defeated or suppressed. The attacking pirates hadn't anticipated how difficult the terrain was to operate in, and ended up calling in their DropShips early; the DropShips quickly encountered fire from the garrison, and one Mule pilot panicked. The Mule jinked sideways, missing its intended landing spot on the factory parking lot and smashed into the factory, turning the factory and the school, destroying both in a burning pyre. The destruction of the facility proved a key factor in President Younger Wynn V's decision to take the Traders Domain out of the Outworlds Alliance in 2835.[37]

The Dark Age[edit]

Life on Wynn's Roost continued to improve during the Dark Age; by the thirty-second century the population had recovered elements of twenty-first and twenty-second century technology, and the population had ample access to power generated by archaic fission reactors. By 3130 crude deuterium-fueled fusion reactors were being introduced, although at a somewhat slow pace because of the government's determination to recover the protium-fusing technology to produce modern fusion reactors, although five decades of research hadn't managed to achieve that yet. The same fission technology that gave Wynn's Roost fission reactors helped fuel the deliberately-spread rumor that the planet could draw on nuclear fission weapons to use against attackers; while those rumors hadn't been tested, there were several test sites around the planet that certainly appeared to be convincing. The planetary infrastructure had rebuilt to the point that every citizen had ample access to electricity, fresh air and fresh water, and well-developed transportation and communication networks spanned the world.[39]

The combination of a thriving industrial base and ample supplies of petroleum meant that long-distance travel was conducted by car, although within the cities cleaner mass transit was more common.[39] Many of the cities on the Roost had been intentionally built around industrial sites deliberately located by rivers, seas and oceans to allow for ready access to inexpensive water transport.[42] The relatively high levels of sulfur-based compounds in the air and water that were responsible for the atmosphere being dangerous to breathe the atmosphere made the water somewhat acidic, and this led to not just tented cities but water craft constructed to have high corrosion resistance.[39][42] In common with other worlds with breathable but tainted atmospheres, cities and towns had design features such as blocks of condominiums and row houses for much of the population, designed to take advantage of scales of efficiency with air filtration systems. While having a stand-alone house was considered a mark of modest wealth, buildings are generally close together and business districts commonly roofed over streets to create filtered, sealed environments. The abundance of combustion-fueled vehicles meant that in many areas, much of the tenting served as elevated roads, while cleaner public transport vehicles travelled at ground-level, along with bicyclists and pedestrians. Not only did this generate the impression in some cases that cities were actually underground structures, but in some areas public spaces were actually excavated tunnels rather than tented buildings. Nevertheless, it was a mark of pride for a town or city to have large, Terran-normal public spaces such as parks, although the limitations on the Roost's technological base meant that rather than being the domed structures found on more advanced worlds, these spaces more closely resembled large greenhouses.[42]

With several decades of relative prosperity to draw on, more modern buildings on the Roost had led to glass-faced skyscrapers common to other worlds being built on the Roost, but the slightly acidic rain meant that the older structures were typically faced with acid-resistant tile and brick. The Roosters had embraced a culture of decorating public buildings with beautiful tile mosaics, and the presences of more modern skyscrapers hadn't diminished the striking, colorful appearance of most Rooster settlements.[42] Interstellar trade was limited to a handful of traders a year visiting the system, all of whom were from mineral companies located in the Federated Suns. The traders generally purchased rare earth elements along with platinum, rhenium and germanium, although the Roost also had ample supplies of Uranium-235 even without enrichment processes - a consequence of the world only being some two billion years old. In return, the Roost imported small quantities of advanced goods, particularly military supplies. The lack of a functional HPG made further trade a difficult prospect, but the government established a trade mission on New Avalon in the thirty-second century in the hope of generating further trade.[42]

With the formation of the Raven Alliance, the government of Wynn's Roost put considerable thought into how to respond in the event of conflict with Clan opponents. In the main, the government's preferred option was to avoid both conflict and contact by not engaging in trade with the Raven Alliance, or any other activity that could attract attention. Representatives from any of the Clans who encountered Wynn's Roost were treated with great politeness, a state of affairs known as the "Dyson Doctrine" after President Tanala Dyson, who was responsible for authoring the principle. If it should come to conflict, the Rooster government had developed plans to either try and draw on their strengths, such as they were - duels that would take advantage of hostile terrain, or duels conducted via sea battles with Rooster battleships. A variety of trials that didn't involve direct combat were also developed, under a contingency plan given the code name "Dance Off".[42]

During the Dark Age the Rooster government continued to operate a Hegemony-pattern government, where planetary Presidents were elected for a maximum of two seven-year terms, with the population electing the President based upon the results of their civil service exam results, which meant that each President was usually a faceless civil servant prior to election. The legislature largely acted as a rubber stamp however, endorsing the decisions made by the professional executive branch. During the thirty-first and thirty-second centuries a number of Presidents stood out for their unusual popularity and effectiveness, which played a significant role in improving life for the population. President Annald Russolillo served from 3031 to 3044, and was responsible for bringing in a swathe of educational reforms. Russolillo recognized that Wynn's Roost had very little interstellar currency to use in trade, but plenty of domestic wealth that it could potentially use to attract skilled immigrants. Russolillo leveraged this in attracting foreign educators to shore up the school system, and foreign technical specialists to assist Rooster industry, rewarding them with high wages in local currency, providing large homes and personal servants.[42]

President Tanala Dyson served two terms as President from 3059 to 3072, and faced the challenge of navigating the diplomatic and military problems caused by Clan Snow Raven, leading to the Dyson Doctrine. Christopher Gowens was an outstanding economist who engineered an economic boom on Wynn's Roost in the 3120s, and this, combined with him being a charismatic public speaker led to him being elected President for two terms from 3122 to 3135; it was under Gowens' tenure that the embassy on New Avalon was founded, and record numbers of skilled immigrants from the Golden Worlds of the Federated Suns were recruited to Wynn's Roost.[42]

The planets government is nominally an representative democracy, however dominated by the bureaucracy and the executive. The government is styled after the example of the Terran Hegemony. Presidents can serve at maximum two terms. The long term stable government has proved an important factor in dealing with the isolation of the colony.[42] President Younger Wynn V led the planet and the Traders Domain Region 2822 into secession. Most president that served are just faceless bureaucrats to the population.[42]

Planetary Rulers[edit]

2835[edit]

3031 - 3044[edit]

  • President Annald Russolillo[42]

3059 - 3072[edit]

  • President Tanala Dyson[42]

3122 - 3135[edit]

  • President Christopher Gowens[42]

Military Deployment[edit]

3130[edit]

  • The planet may have nuclear weapons, as several test sites seem to indicate, but if so, has ruled against using them to fight Clan Snow Raven. Instead alternative non-combat trials are planned as contingency plans.[39] The planet has a well paid and sizeable militia for a planet in the Outworlds wastes. Equipment consists primarily of locally-built primitive tanks, mechanized infantry, and some large oceanic gunboats. It is barely able to support a wing of aerospace fighters and rarely affords more than a company of mercenary BattleMechs.[43].

Geography[edit]

Wynn's Roost has a number of unusually acidic bodies of water and tainted air, but is otherwise relatively typical as planets go. Vast forests, arctic wastes and tropical islands can all be found on Wynn's Roost, and a large part of the native ecosystem was ignored by the human population. This left native ecosystems in a state of flux, as the native lifeforms are cruder forms of insect, amphibian and plants that are unable to compete against imported species such as rats, dogs and pigs, although while many imported species were adapted to endure the higher levels of ultraviolet light and the sulfuric air of Wynn's Roost during the Star League era, newer imports don't fare well in the unwelcoming environment.[42] The continents on Wynn's Roost were named by Turner Wynn, with Turnerland being the major continent and Wynnland a cold, northern continent located to the northwest of Turnerland. Two large continents, Oneland and Twoland, stretch across the equator to north and south, while the arctic continent of Threeland lies to the south of Turnerland. Originally, Oneland, Twoland and Threeland were named for Turner Wynn's three wives, but when his polyamorous marriage dissolved costing him billions in divorce payments, he refused to speak his ex-wives names again, simply referring to them by number, and the convention applies to the continents as well. The names proved surprisingly resilient among the local population, who considered them easy to remember.[44]

There are a number of major islands dotted around Wynn's Roost; between the western end of Wynnland and the northeastern shore of Twoland are a pair of large islands known as The Guardians, while Thorpett's Haunts and the Isle of Mysts lie in the constant to the west of Turnerland. Where Oneland and Twoland curve together around the Archanan Sea and smaller Richess Sea a region of archipelagos and islands forms the region known as Hamilton Harbour, and a small group of islands known as Edge Reef mark the divide between the Koha Sea to the east of Turnerland, and the much larger Deepening Sea that stretches east to the western coast of Oneland. Oneland has a spine of hilly, mountainous regions that curve along the center of the continent from north to south, beginning with the Ijilie Range in the north, running down to the Broken Hills close to the equator and the Gray Hills in the south. A small desert known as Small Desolation abuts the western side of the Broken Hills and the southernmost tip of the Ijilie Range. The long, western edge of the continent is predominantly made of up of plains - other than Small Desolation - but the shorter eastern edge around Hamilton Harbour and in the south is forested. Twoland, one of the two largest continents on the planet, has two small mountain ranges located in the north and south - named Northern Stacks and Southern Stacks respectively - while the Topanga Mountains run north and south, crossing the equator. Two notable mountain peaks, Mount Layell and Mount Nebula, are within the Topanga Mountains. Desserts lie between the mountain ranges, with the Scholar's Waste separating the Northern Stacks from the Topanga Mountains, and Gower Gap separating the Topanga Mountains from the Southern Stacks. A large forested region known as Lamneth Woods runs from the equator down to the southern coast of Twoland on the western side of the continent, while the Ermulee Greens, another large forest, covers most of the northwestern corner of the continent, bisected by the three large lakes and interconnected rivers that run across the continent.[44]

Threeland, the smallest of the continents, lies on the southern pole; the northern edge of the continent is divided from the arctic regions by an unnamed mountain range. Wynnland lies close to the northern pole, and runs east to west; the northern edge of the continent runs from a large bay or small sea known as Clarke's Bath at the western end, and is predominantly arctic, although a mountain range close to the eastern end of the continent includes the notable peak known as The Orrery. The southern edge of the continent is separated from Turnerland by three seas - the Rime Sea to the east, the Hyperion Sea to the west, and the Krython sea to the south. The western half of the continent has forests across much of it, with another small mountain range to the west, within which Mount Victrix is located.[44]

At the center of the Turnerland continent is one of the two major lakes on the continent, Lake Thrinta. While Lake Mellenca, close to the western coast of Turnerland, is largely surrounded by desert, Lake Thrinta is located in the middle of large forest named Verdant Swath. Two major rivers flow into Lake Thrinta, one from the Avollu Mountains to the northeast and another from the mountain range known as Harvest Hills, to the south-south-east of the lake. Another mountain range, the Forthent Range, lies to lake Thrinta's northwest and runs parallel to the Harvest Hills. The largest mountain range on Turnerland, the Stonecurtain Mountains, occupies much of the northwestern corner of the continent running down as far as Mount Grimbor, close to the equator. Another small mountain range, the Pinnacle Mountains, lie in the southeast corner of Turnerland, while two more small unnamed ranges lie in the far northeast of the continent. A desert known as the Allin Flats separates the Harvest Hills and Pinnacle Mountains, while a desert known as Bitter Fields is between the eastern edge of the Avollu Mountains and the first of the unnamed mountain ranges in Turnerland's northeastern regions. Other small deserts are dotted around the continent at various points on the coastlines.[44] Wynn's Roost's only moon, Santa Monica, is quite large and its orbit is close to the planet, leaving the two tidally locked to each other; as a result, the planet has a seventy-seven hour day.[39]

Planetary Locations[edit]

  • Alicea: Located on the northeastern coast of Turnerland, Alicea is a city of less than 1 million people located south of a small, unnamed mountain range and on the eastern edge of a small coastal region of desert.[44]
  • Cape Consequence: a city of less than 1 million people, Cape Consequence is located in a small desert region on the tip of the easternmost peninsula on Turnerland, between the Koha Sea and the Deepening Sea.[44]
  • Chilton: One of four major cities on Twoland, Chilton is located on the northern edge of the Topanga Mountains, just outside the edge of the Scholar's Waste desert. Chilton has a population of less than 1 million.[44]
  • Chupikev: One of four major cities on Twoland, Chupikev has a population of less than 1 million people and is located in the northwestern regions of Twoland. Located on the coast at the southernmost edge of the Ermuele Greens and on the edge of the southernmost major lake in the region, Chupikev is the westernmost of the cities on Twoland.[44]
  • Crane Rock: one of the three largest cities on Wynn's Roost, Crane Rock has a population of more than fifty million people and is located on the edge of a small inland lake, , close to the easternmost coast of the continent, south off the Avollu Mountains.[44]
  • Distraction City: with a population of less than 1 million people, Distraction City is the largest settlement on Oneland and is located in the forests on the eastern edge of the continent, close to the equator.[44]
  • Edifice: One of four majors cities on Twoland and the southernmost of those cities, Edifice is nestled between two major rivers on the western edge of the Southern Stacks mountain range and has a population of less than 1 million people.[44]
  • Krestover: located on the northern coast of the northernmost of the two major islands in the group known as the Guardians, Krestover has a population of less than 1 million.[44]
  • Langstone: located on the northernmost edge of Turnerland, Langstone is a city of less than 1 million people built on the edge of an enclosed bay south of the Krython Sea.[44]
  • Mellenca: located on the western coast of Lake Mellenca on Turnerland, Mellenca is a city of less than one million people.[44]
  • Poet's Landing: One of four major cities on Twoland, Poet's Landing is the northernmost of the cities and is located on a major river on the northern edge of the Northern Stacks mountain range and has a population of less than 1 million people.[44]
  • Pollack: the largest city on Wynnland and one of the three largest cities on the planet, Pollack is one of only two major settlements on the continent and has a population of more than 50 million people. Pollack is located on the edge of a major inland bay, close to where one of the major rivers on the continent flows into the bay and south-south-west of Mount Victrix.[44]
  • Tollin: one of two major settlements on Threeland, Tollin has a population of less than 1 million people and is located on the farthest, most northeastern point of the continent.[44]
  • Turnerville: one of the three largest cities on the planet, Turnerville is the planetary capital of Wynn's Roost and is located in an enclosed region within the Stonecurtain Mountains. Turnerville has a DropPort located to its northwest.[44]
  • Turner's Toe: one of two major settlements on Threeland, Turner's Toe is located on the far northwestern edge of the continent. With a population of less than 1 million people, Turner's Toe has a DropPort located to the southeast of the city.[44]
  • Veryl's Cove: located on the edge of a major bay on the southwestern edge of Wynnland, Veryl's Cover is the smaller of two major cities on Wynnland, with a population of less than 1 million. At Veryl's Cove lies on the opposite side of the bay from Pollack, the largest city on the continent.[44]

Image Gallery[edit]

Nearby Systems[edit]

Closest 24 systems (23 within 60 light-years)
Distance in light years, closest systems first:
Vangburg 4.0 Nerum 5.7 Zebuluraskai 7.1 Renorsal 9.3
Koury 24.6 Blueys 27.9 False Dawn 28.7 Mizt 29.0
Aalzorg 29.7 Fallry 30.4 Salvende 30.8 Grankum 31.6
Glitnir 35.9 Hrafn 38.2 Azur 42.5 Raetia 43.0
Crichton 48.2 Michtal 49.3 Ourem 53.7 Zalt 55.6
Danli 56.9 Tanz 57.5 Ammon 58.4 Bannerhoft 62.0

References[edit]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 Touring the Stars: Wynn's Roost, p. 4
  2. 2.0 2.1 2.2 Handbook: Major Periphery States, p. 147, "Outworlds Alliance after Age of War (2571) and at the Fall of the Star League (2750)"
  3. 3.0 3.1 Era Report: 2750, p. 37, "Inner Sphere - [2750] Map"
  4. 4.0 4.1 Second Succession War, p. 78-79, "Inner Sphere - 2864"
  5. 5.0 5.1 The Periphery (sourcebook), p. 156, "The Outworlds Alliance Sector"
  6. Historical: Reunification War, p. 106, "Reunification War: Outworlds Alliance Front Deployments (2581) "
  7. Historical: Reunification War, p. 159, "Inner Sphere - [2596] Map"
  8. Field Manual: SLDF, p. vii, "Inner Sphere - [2764] Map"
  9. Historical: Liberation of Terra Volume 1, p. 11, "Inner Sphere - [2765] Map"
  10. Field Report 2765: Periphery, p. 36, "Outworlds Alliance Militia Deployment Map - [2765]"
  11. Historical: Liberation of Terra Volume 1, p. 98, "Outworlds Alliance - [2767] Map"
  12. First Succession War (Source Book), pp. 24-25, "Inner Sphere - [2786] Map"
  13. Historical: Liberation of Terra Volume 2, p. 122-123, "Inner Sphere - [2822] Map"
  14. First Succession War (Source Book), pp. 112-113, "Inner Sphere - [2822] Map"
  15. Second Succession War, p. 18-19, "Inner Sphere - 2830"
  16. Interstellar Players 3: Interstellar Expeditions, p. 65 - The Outworlds Wastes - Wynn's Roost is capital of it's own Nation starting in 2835.
  17. Historical: War of 3039, p. 133, "Inner Sphere - [3040] Map"
  18. Era Report: 3052, p. 11, "Inner Sphere - [3050] Map"
  19. Era Report: 3052, p. 23, "Inner Sphere - [3052] Map"
  20. Objective Raids, p.46, "Map of Periphery States: The Outworlds Alliance Sector"
  21. Era Report: 3062, p. 11, "Inner Sphere Map - [3057] Map"
  22. The Periphery, 2nd Edition, p. 110, "Outworlds Alliance"
  23. Era Report: 3062, p. 29, "Inner Sphere - [3063] Map"
  24. Inner Sphere, p. 97, "Near Periphery Kingdoms Map""
  25. Handbook: Major Periphery States, p. 150, "Outworlds Alliance (3067)"
  26. Jihad: Final Reckoning, p. 42, "Inner Sphere - [3067] Map"
  27. Jihad Secrets: The Blake Documents, p. 65, "Inner Sphere - [3075]"
  28. Field Report: Clans, p. 28, "Clan Snow Raven & Outworlds Alliance Deployment Map - [August 3079]"
  29. Jihad: Final Reckoning, p. 62, "Inner Sphere - [3081] Map"
  30. Field Manual: 3085, p. vii, "Inner Sphere - [3085] Map"
  31. Map of the Inner Sphere 3130
  32. Era Report: 3145, p. 11, "Inner Sphere - [3135] Map"
  33. Era Report: 3145, p. 39, "Inner Sphere - [3145] Map"
  34. Field Manual: 3145, p. VI, "Inner Sphere - [3145] Map"
  35. Field Manual: SLDF, p. 215, "61st Royal Jump Infantry Division"
  36. Touring the Stars: Wynn's Roost, p. 4
  37. 37.0 37.1 37.2 Touring the Stars: Wynn's Roost, p. 7, "Acid Test of Battle"
  38. Interstellar Expeditions: Interstellar Players 3,p.65 - Trader Domain history, with Wynn's Roost as capital world of a microstate that briefly existed during the Succession War era and it's suffering it suffered under the Pirates of the 29th-30th Centuries.
  39. 39.0 39.1 39.2 39.3 39.4 39.5 Touring the Stars: Wynn's Roost, p. 5
  40. 40.0 40.1 40.2 Touring the Stars: Wynn's Roost, p. 7, "We Want Your Bulldozers"
  41. Touring the Stars: Wynn's Roost, p. 10, "Wynn's Roost Trace Tainted Atmosphere"
  42. 42.00 42.01 42.02 42.03 42.04 42.05 42.06 42.07 42.08 42.09 42.10 42.11 42.12 42.13 Touring the Stars: Wynn's Roost, p. 6
  43. Touring the Stars: Wynn's Roost, p. 6
  44. 44.00 44.01 44.02 44.03 44.04 44.05 44.06 44.07 44.08 44.09 44.10 44.11 44.12 44.13 44.14 44.15 44.16 44.17 44.18 44.19 Touring the Stars: Wynn's Roost, p. 11, Map of Wynn's Roost

Bibliography[edit]