https://www.sarna.net/wiki/api.php?action=feedcontributions&user=Cataphract+40&feedformat=atomBattleTechWiki - User contributions [en]2024-03-28T18:01:14ZUser contributionsMediaWiki 1.34.4https://www.sarna.net/wiki/index.php?title=3060&diff=81709330602022-05-17T02:22:53Z<p>Cataphract 40: added AXM-3S variant introduction per MUL</p>
<hr />
<div>{{yearlist}}<br />
__TOC__<br />
<br />
{{year sections | battles }}<br />
* [[2nd Janissaries|St. Ives 2nd Janissaries]] become operational, begin the tour of St. Ives Compact.<br />
* '''February 19th:''' [[Battle of Huntress]] begins with the covert insertion of DEST teams into the Huntress system.<br />
* '''April 9th:''' [[Battle of Huntress]] ends with the landfall of reinforcements from Operation BULLDOG.<br />
* '''April 23rd:''' [[Great Refusal]] fought on Strana Mechty. The Inner Sphere is victorious, ending the Clan Invasion.<br />
* '''September:''' The Ghost Bear [[54th Provisional Garrison Cluster (Clan Ghost Bear)|Fifty-fourth Provisional Garrison Cluster]] defeats an attack on Thule from a regiment-sized pirate force.<br />
* '''November 12th:''' St. Ives Compact's [[Blackwind Lancers]] assault the Confederation world Hustaing.<br />
* Clan Diamond Shark launches a successful Trial of Possession for the entire of [[Vinton]] in the wake of the Great Refusal.<br />
* Clan Cloud Cobra attacks and captures the Clan Nova Cat holdings on [[Brim]] in the wake of the Great Refusal.<br />
* Clan Diamond Shark captures a former Clan Smoke Jaguar ferro-fibrous armor manufacturing enclave on [[Brim]], only for the enclave to be destroyed when a nearby Trial of Possession between Clan Goliath Scorpion and Clan Snow Raven spills over into the enclave.<br />
<br />
{{year sections | events }}<br />
* '''January 11th:''' Task Force Serpent hears the [[Voice of Kerensky]].<br />
* '''February 4th:''' [[Clan Ghost Bear]] Khan Bjorn Jorgensson confirms that the movement of most of the Clan's assets to the Inner Sphere is complete.<br />
* '''December 22th:''' [[Yvonne Steiner-Davion]] vacates regency of the FedCom. <br />
** [[Katherine Steiner-Davion]] assumes the regency of the Federated Commonwealth.<br />
* Star League embassy set up on [[Strana Mechty]].<br />
* [[Clan Nova Cat]] is Abjured by the Grand Council. <br />
* [[8th Free Worlds Legionnaires]] is formed.<br />
* [[Ghost Bear Dominion]] founded.<br />
* Clan Hell's Horses enters the [[Clan Occupation Zones]].<br />
* Opening gambits of the [[Capellan-St. Ives War]] take place.<br />
* [[Alarion Naval Academy]] opens.<br />
* The rebuilt [[Coventry Military Academy]] reopens.<br />
* Summit to discuss [[Trinity Alliance]] scheduled between Taurian Concordat, Magistracy of Canopus and Capellan Confederation.<br />
* The clans on [[New St. Andrews]] force an illegal mining operation off the planet.<br />
* The Mercenary Review and Bonding Commission establishes the [[Walls of Honor]] on Outreach, honoring mercenaries who fell during Operation BULLDOG.<br />
* President William Roberts declares martial law in the Rim Collection and begins rebuilding the central government.<br />
<br />
{{year sections | characters }}<br />
* '''January 3rd:''' [[Morgan Hasek-Davion]] assassinated.<br />
* '''April 23rd:''' saKhan [[Lucian Carns]] is killed during the Great Refusal on Strana Mechty.<br />
* '''April 23rd:''' Khan [[Severen Leroux]] is killed during the Great Refusal on Strana Mechty.<br />
* '''April 23rd:''' ilKhan [[Lincoln Osis]] killed by Victor Ian Steiner-Davion on Strana Mechty.<br />
* '''April 25th:''' Sir [[Paul Masters]] becomes first SLDF Ambassador to the Clans.<br />
* '''November 9th:''' Assassination on [[Sun-Tzu Liao]] fails.<br />
** [[George Hasek II|George Hasek]] becomes Duke of New Syrtis and the Minister of the Capellan March.<br />
* [[Brendon Corbett]] dies in action.<br />
* [[Hang Mehta]] dies in combat.<br />
* President [[James Moroney]] of the Rim Collection is assassinated.<br />
* [[William Roberts]] is elected President of the Rim Collection.<br />
<br />
<br />
{{year sections | technology}}<br />
* Lyran Alliance introduces the BattleMech [[Claw]].<br />
* Federated Suns starts production of [[Mechanical Jump Booster]]s.<br />
* Draconis Combine introduces the [[PPC Capacitor]].<br />
* The Inner Sphere model of the [[Ultra Autocannon/20]] is unveiled almost simultaneously by the Lyran Alliance and Free Worlds League.<br />
* Clan Cloud Cobra introduces [[VTOL Equipment]].<br />
* Clan Coyote finishes development of the Advanced Tactical Missile System [[ATM 3]].<br />
* Clan Coyote finishes development of the [[ATM 6]].<br />
* Clan Coyote finishes development of the [[ATM 9]].<br />
* Clan Coyote finishes development of the [[ATM 12]]<br />
* Clan Diamond Shark and Clan Nova Cat field the ''[[Shadow Hawk IIC#Variants|Shadow Hawk IIC 4]]'' BattleMech variant for their second-line forces.<br />
* Clan Diamond Shark fields the ''[[Ha Otoko]]'' BattleMech.<br />
* Clan Fire Mandrill introduced the ''[[Predator]]'' BattleMech.<br />
* Clan Smoke Jaguar creates the [[Light Machine Gun]].<br />
* Clan Smoke Jaguar creates the [[ER Micro Laser]].<br />
* Clan Smoke Jaguar creates the [[Micro Pulse Laser]].<br />
* Clan Smoke Jaguar develop the ''[[Minotaur]]'' ProtoMech.<br />
* ''[[Eagle (WarShip)|Eagle]]''-class Frigate enters service with the Free Worlds League.<br />
* The ''[[Thera]]''-class Carrier enters service in the Free Worlds League.<br />
* The [[Triton Missile Submarine]] enters service of the Draconis Combine on Jeanette.<br />
* Gutierrez Aerospace start production of the [[Meteor#Variants|''Meteor-G'' Heavy Strike Fighter]].<br />
* The [[Axman#Variants|AXM-3S ''Axman'']] BattleMech variant is introduced.<br />
* The [[Fire Scorpion#Variants|''Fire Scorpion'' 2]] 'Mech variant is introduced.<br />
* The ''[[Stalking Spider#Variants|''Stalking Spider'' 2]]'' variant is introduced.<br />
* ''[[Meridian Manufacturing]]'' is founded on New St. Andrews.<br />
* The Lyran Alliance begins production of the [[Fenrir]] battle armor.<br />
* Clan Star Adder begins production of the [[Corona]].<br />
* The ''[[Bishamon]]'' BattleMech is introduced.<br />
* Clan Star Adder introduces the ''[[Blood Asp]]'' BattleMech.<br />
* The ''[[Cobra (BattleMech)|Cobra]]'' BattleMech is introduced by Defiance Industries.<br />
* The [[Pompier#Variants|''Pompier'' GM-3HT FireMech]] variant begins production for commercial and governmental sales.<br />
* Achernar BattleMechs begins product of the [[Heavy Lifter|HCL-1 ''Heavy Lifter'']] CargoMech.<br />
* The ''[[Cossack]]'' BattleMech is introduced by the St. Ives Compact.<br />
* The ''[[Cronus]]'' BattleMech is introduced.<br />
* Yakima Enterprises introduces the updated variant of the ''[[Dragonstar#variants|Dragonstar]]'' Assault Transport for service in the Draconis Combine.<br />
* The Draconis Combine creates a new updated variant of the [[Gaajian|''Gaajian''-Class]] DropShip.<br />
* Earthwerks Incorporated developed the [[Hesiod|Hesiod Utility Vehicle]].</div>Cataphract 40https://www.sarna.net/wiki/index.php?title=3057&diff=81709230572022-05-17T02:21:57Z<p>Cataphract 40: removed AXM-3S variant; moved to 3060 per MUL</p>
<hr />
<div>{{yearlist}}<br />
__TOC__<br />
<br />
{{year sections | conflicts}}<br />
* '''April 5th:''' The Federated Commonwealth world of [[Cumbres]] is raided by Clan Steel Viper.<br />
* '''September 16th:''' Capellan Confederation and Free Worlds League invade Federated Commonwealth in [[Operation GUERRERO]].<br />
* '''December 15th:''' [[Operation GUERRERO]] ends.<br />
* Clan Wolf declares the Trial of Refusal to Clan Jade Falcon, thus starting the [[Refusal War]].<br />
* The [[Pirates War]] begins.<br />
<br />
{{year sections | events }}<br />
* '''September 18th:''' [[Katherine Steiner-Davion]] uses her Emergency War Powers to secede the Lyran half of the Federated Commonwealth. <br />
* [[Katherine Steiner-Davion]] is named Archon of the Lyran Alliance and quickly signs a truce with the Free Worlds League.<br />
* '''November 20th:''' [[Isle of Skye#The Rebellion of 3056|Second Skye Rebellion]] ends. <br />
* [[ComStar]] opens its historical vaults to public access.<br />
* The first colonists arrive on the world of [[Cygnus (planet)|Cygnus]] in the New Colony Region.<br />
<br />
{{year sections | characters }}<br />
* '''May 20th:''' [[Joshua Marik]] dies and is replaced with a double.<br />
* '''September:''' [[Damien Constantine]] is assassinated.<br />
* [[Isis Marik]] moves to Sian.<br />
* [[Natasha Kerensky]] is killed fighting Clan Jade Falcon on Twycross.<br />
* [[Raul Barrett]] dies.<br />
* [[Shinjiro Kurita (31st c.)|Shinjiro Kurita]] is born.<br />
<br />
{{year sections | technology }}<br />
* Clan Smoke Jaguar develops the ''[[Harpy]]'' ProtoMech.<br />
* Clan Hell's Horses develops the [[Chemical Small Laser]].<br />
* Clan Hell's Horses develops the [[Chemical Medium Laser]].<br />
* Clan Hell's Horses develops the [[Chemical Large Laser]].<br />
* Clan Wolf introduces the [[ER Pulse Laser]].<br />
* Clan Coyote introduces the [[Streak LRM-10]].<br />
* Clan Coyote introduces the [[Streak LRM-15]].<br />
* Clan Coyote introduces the [[Streak LRM-20]].<br />
* Free Worlds League scientists reverse engineer and introduce the [[Ultra Autocannon/2]].<br />
* Free Worlds League scientists reverse engineer and introduce the [[Ultra Autocannon/10]].<br />
* Free Worlds League scientists reverse engineer and introduce [[Semi-Guided LRM|Semi-Guided]] LRM technology.<br />
* Free Worlds League scientists reverse engineer and introduce the [[Swarm-I LRM|Swarm-I]] munitions for LRMs.<br />
* Draconis Combine introduces the [[Kraken-T]] capital missile.<br />
* Federated Commonwealth develops the [[Flail|BattleMech Flail]].<br />
* Capellan Confederation creates Thunder-Augmented, Thunder-Vibrabomb, Thunder-Inferno, and Thunder-Active upgrades to standard [[Thunder LRM]] munitions.<br />
* Jalastar Aerospace begins full-scale production of the ''[[Typhoon (Combat Vehicle)|Typhoon]]'' Urban Assault Vehicle.<br />
* ''[[Achileus]]'' battle armor jointly designed by Free Worlds League and Word of Blake.<br />
* Free Worlds League fields ''[[Longinus]]'' battle armor.<br />
* ''[[Emperor]]'' BattleMechs resume production.<br />
* ''[[Highlander]]'' BattleMechs resume production.<br />
* ''[[Nightstar]]'' BattleMechs resume production.<br />
* First ''[[Fox (WarShip)|Fox]]''-class Corvette enters the service of the Federated Commonwealth.<br />
* The Draconis Combine introduces the ''[[Kyushu]]'' Frigate. <br />
* The [[Fulcrum|Fulcrum Hovertank]] enters full production on Skye for the Lyran Alliance.<br />
* Free Worlds League ''Illium Shipyards'' introduces the two ''[[Zechetinu]]'' I & II-class Corvettes.<br />
* The [[Awesome#Variants|AWS-9Q ''Awesome'']] BattleMech variant was introduced.<br />
* The ''[[Blackjack (OmniMech)|Blackjack]]'' OmniMech is introduced.<br />
* The JM7-D variant of the ''[[JagerMech]]'' BattleMech is introduced.</div>Cataphract 40https://www.sarna.net/wiki/index.php?title=Axman&diff=817091Axman2022-05-17T02:21:25Z<p>Cataphract 40: corrected introduction date for AXM-3S to 3060 (per MUL)</p>
<hr />
<div>{{InfoBoxBattleMech<br />
|image=Axman RGilClan v12.png<br />
|name=Axman<br />
|manufacturer=<br />
[[Johnston Industries]]<br />
----<br />
[[Defiance Industries]]<ref>''Objectives: Lyran Alliance'', p.12</ref><br />
|production year=3048<br />
|year reference=<ref>[http://www.masterunitlist.info/Unit/Details/184/axman-axm-1n ''MUL online date for the'' {{PAGENAME}}]</ref><br />
|model=AXM-1N<br />
|cost= 11,840,510 C-bills<br />
|Tech Base= Inner Sphere<br />
|mech type= BattleMech<br />
|feet=biped<br />
|mass=65<br />
|chassis=Dorwinion<br />
|armor=Kallon Unity Weave [[Ferro-Fibrous]] with [[CASE]] <br />
|engine=[[Magna 260 XL]]<br />
|comsys=[[Johnston Wide Band]]<br />
|T&T=[[Rander Pinpoint-HY]]<br />
|heat sinks=10 [[Double heat sinks]]<br />
|speed=64.8<br />
|jumpjets=[[HildCo Model 12]]<br />
|armament= <br />
*1x [[Autocannon/20]]<br />
*3x [[Medium Laser]]s<br />
*1x [[Large Pulse Laser]]<br />
*1x [[Hatchet]]<br />
|BV (1.0)=1,165<ref name=CO126>''Combat Operations'', p. 126</ref><br />
|BV (2.0)=1,369<ref>''Technical Readout: 3050 Upgrade'', p. 71</ref><br />
}}<br />
<br />
==Description==<br />
Developed by [[Team Banzai]] as the big brother of the highly successful ''[[Hatchetman]]'', the '''''Axman''''' was designed exclusively to be a [['Mech]] killer. The ''Axman'' was also intended as a symbol of solidarity throughout the [[Federated Commonwealth]] by using components that were produced in the [[Federated Suns]], [[Lyran Commonwealth]], and even former [[Capellan Confederation]] space. The collapse of the Federated Commonwealth in [[3057]] almost rendered the design extinct because of this, production slowing to a trickle as both the [[Federated Suns]] and [[Lyran Alliance]] were forced to rely on surplus stores while developing new variants utilizing locally sourced components.<ref name=TRO3050U-70>''Technical Readout: 3050 Upgrade'', p. 70, "Axman"</ref><br />
<br />
The ''Axman'' has a ground speed of only 64.8 km/h, which is average for a Heavy weight, but improved in part by the inclusion of [[Jump Jet]]s. The 'Mech is covered with eleven tons of [[Ferro-Fibrous]] armor that gives it a great deal of protection, with ten [[Double Heat Sink]]s offering average heat dissipation. Much like its lighter brother, the ''Axman'' was designed to utilize the [[Full-Head Ejection System]] to safe-guard its MechWarrior.<ref name=TRO3050U-70/><br />
<br />
==Weapons and Equipment==<br />
The two primary weapons on board the ''Axman'' are its massive [[Hatchet]], which alone weighs five tons and can cleave through enemy 'Mech armor like a knife through butter, and a [[Luxor Devastator-20]] [[Autocannon/20]], which can strip over a ton of armor off of an enemy 'Mech with ease. The 'Mech also carries a trio of [[Intek (Medium Laser)|Intek Medium Lasers]] and a highly accurate [[Sutel Precision Line]] [[Large Pulse Laser]] for short to intermediate range combat.<ref name=TRO3050U-70/><br />
<br />
==Variants==<br />
*;AXM-2N : The 2N variant of the ''Axman'', introduced in the late [[3040]]s, has been called a mistake by some and a stroke of genius by others. The 2N carries two [[Coventry Star Fire]] [[LRM-15]] launchers in place of the massive Autocannon/20 as the autocannon often jammed on early models. While this changes the 'Mech's role from a city fighter to a long-range bombardment 'Mech, it also allows the ''Axman'' to be a support 'Mech that can defend itself with its massive Hatchet at ranges where the LRMs are ineffective if an enemy closes.<ref name=TRO3050U-70/> BV (1.0) = 1,238,<ref name=CO126/> BV (2.0) = 1,458<ref name=MUL62>''Master Unit List: Battle Values'', p. 62</ref><br />
<br />
*;AXM-3S : The [[Furillo]] manufactured 3S introduced in [[3060]]<ref>''[http://www.masterunitlist.info/Unit/Details/186/axman-axm-3s MUL online introduction date for the AXM-3S ''Axman'']''</ref> removes the XL Engine of the 1N and 2N variants and replaces it with a [[Light Fusion Engine]]. This exclusively Lyran variant of the ''Axman'' is armed with a massive [[LB-X Autocannon/20]], which allows it to fire either solid rounds or cluster rounds that act like a 'Mech sized shotgun. The 'Mech also carries three [[ER Medium Laser]]s for close combat and a Guardian [[ECM Suite]], which defends against enemy electronic warfare equipment.<ref name=TRO3050U-70/> BV (1.0) = 1,499<ref name=CO126/> (1,403),<ref>''Record Sheets: Upgrades'', p. 106</ref> BV (2.0) = 1,649<ref name=MUL62/><br />
<br />
*;AMX-3Sr : This variant was introduced in [[3069]] and uses a [[Rotary Autocannon/5]] as its main gun, supplemented by an extra Medium Pulse Laser. By adding a [[C3 Slave]] it can share targeting data with its lancemates, and an extra heat sink helps dissipate heat.<ref>''Technical Readout: 3085'', p. 190</ref> BV (2.0) = 1,743<ref>''Record Sheets: 3085 Unabridged — Old is the New New'', p. 92</ref><br />
<br />
*;AXM-4D : An attempt to reduce reliance upon foreign equipment, this exclusively Davion variant replaced the 1N line on [[New Syrtis]] in [[3071]]. It drops the jump jets, lasers, and large-bore autocannon in favor of four [[Light Autocannon/5]]s, supplemented by two medium lasers. Two tons of ammunition stored in a [[CASE]] protected bay allows for some flexibility in the choice of munitions. A [[Targeting Computer]] improves the accuracy of all the weapons on the 'Mech. It uses Ferro-Fibrous armor for protection.<ref name=TRO3050U-70/> BV (1.0) = ??, BV (2.0) = 1,222<ref name=MUL62/><br />
<br />
*;AXM-5N : A prototype in [[3146]] whose production was delayed only due to lack parts, the AXM-5N was rapidly built for the desperate AFFS after the Davion recapture of New Syrtis from the Capellans. Using a number of components shared with the ''Hatchetman'' 7D and ''[[Caesar]]'' 5D, the AXM-5N carries a [[Tiburon Khanate (Clan Sea Fox)|Tiburon Khanate]] supplied [[HAG 20]] in its right torso supported by a left-arm mounted Sea Fox Clan [[ER PPC]] and a trio of IS-grade ER Medium Lasers on the right-arm. Fitted with a Guardian ECM Suite, through carrying three tons of HAG reloads, the AXM-5N primarily relies on its energy weaponry to activate its [[Triple Strength Myomer]] to enhance both its speed and the damage inflicted with its hatchet.<ref name=RGIV12p12>''Recognition Guide: ilClan, vol. 12'', p13 "Axman"</ref> BV (2.0) = 2,575<ref name=RGIV12p33>''Recognition Guide: ilClan, vol. 12'', p14 "Axman AXM-5N"</ref><br />
<br />
*;AXM-6T : This is the production variant of the AXM-6X described under "Custom Variants". This version, introduced in [[3083]], uses an Inner Sphere produced XL engine and lacks the Supercharger of the 6X. The top speed of the 6T is 86 km/h. The armor protection and weapon configuration are identical to the ''Axman'' 6X, but the Thunderbolt launchers have two tons of ammunition each. BV (2.0) = 1,830<ref name="trop123">''Technical Readout: Prototypes'', p. 123</ref> (The handheld weapons listed for the 6X are also used by the 6T.)<br />
<br />
===Custom Variants ===<br />
*;AXM-6X : This ''Axman'' variant introduced in [[3074]],<ref>''[http://www.masterunitlist.info/Unit/Details/3772/axman-axm-6x MUL online introduction date for the AXM-6X ''Axman'']''</ref> and uses several [[Experimental Technology|experimental]] systems as a technology testbed. The hatchet and standard weaponry have been removed. In their place is a pair of [[Thunderbolt 15]] missile launchers in the torso, while each leg mounts a pair of [[ER Medium Laser]]s. This is important, as the 6X uses several handheld weapons to provide its main firepower. A [[Clan]]-spec engine coupled with a [[Supercharger]] keeps the 6X moving at high speeds. Though the Thunderbolt missiles provide some firepower, they're only supported by a ton of ammunition. BV (2.0) = 2,132<ref>''Experimental Technical Readout: Steiner'', p. 5</ref><br />
<br />
:The weapons systems available to the 6X include:<br />
::*Light Autocannon - [[Light AC/5]] with 1 ton of ammunition and a half-ton of armor. BV (2.0) = 86<ref name="xtros6">''Experimental Technical Readout: Steiner'', p. 6</ref><ref name="trop123"/><br />
::*Enhanced LRM - [[Enhanced LRM-10]] and a half ton of ammunition. BV(2.0)=111<ref name="xtros6"/><ref name="trop123"/><br />
::*ER Medium Laser - One ER Medium Laser, five [[Heat sink]]s, and a half-ton of armor. BV (2.0) = 78<ref name="xtros6"/><ref name="trop123"/><br />
::*Heavy Flamer - Three [[Heavy Flamer]]s, one ton of ammunition, and a ton of armor. BV(2.0)= 81<ref name="xtros6"/><ref name="trop123"/><br />
::*Fluid Gun - Twin [[Fluid Gun]]s with two tons of ammunition available protected by a half-ton of armor. The flexible nature of the Fluid Gun's ammunition allows this weapon pod to be used in noncombat situations. BV(2.0)= 28<ref name="xtros6"/><ref name="trop123"/><br />
::*LRM System - This weapon pod carries three [[LRM-5]] launchers and a half-ton of ammunition. BV(2.0)=138<ref name="xtros6"/><ref name="trop123"/><br />
::*MML System - A single [[MML-7]] with a ton of ammunition and armor. BV(2.0) = 107<ref name="xtros6"/><ref name="trop123"/><br />
::*Streak SRM Launcher - A single [[Streak SRM-6]] with a ton of ammunition, which is protected by a ton of armor.<ref name="xtros6"/><ref name="trop123"/><br />
<br />
==Design Quirks==<br />
The ''Axman'' has the following [[Design Quirk]]:<ref>[[BattleMech Manual]], p. 90 Battlemech Quirk Table - Axman.</ref><br />
* [[Accurate Weapon|Accurate Weapon (AC/20)]]<br />
<br />
The AXM-6T ''Axman'' variant is subject to the following [[Design Quirks]]:<ref name="trop123"/><br />
* [[Protected Actuators]]<br />
* [[Rumble Seat]]<br />
<br />
==Notable Pilots==<br />
:''See: [[:Category:Notable Axman Pilots]]''<br />
<br />
==Related 'Mechs==<br />
[[Hatchetman]] - The design of the ''Axman'' would originate from this 45-ton mech.<br />
<br />
==Notes==<br />
In German products the unit's proper name was altered to '''Kriegsbeil''', which literally means ''War Hatchet''. The model code was accordingly changed to '''KGB-1N'''.<br />
<br />
==Gallery==<br />
<gallery><br />
3050 Axeman.jpg|Original ''Axman'' from ''[[Technical Readout: 3050|TRO:3050]]''<br />
3050U Axman.jpg|AXM-1N ''Axman'' from ''[[Technical Readout: 3050 Upgrade|TRO:3050 Upgrade]]''<br />
Axman RGilClan v12.png|''Axman'' from ''[[Recognition Guide: ilClan, vol. 12|RG:ilClan v12]]''<br />
Axman 2N BTCTRoW.jpg|''Axman'' 2N from ''[[BattleTech Compendium: The Rules of Warfare|BTC:TRoW]]''<br />
Axman 6X XTROSteiner.jpg|Experimental AXM-6X ''Axman'' in motion from ''[[Experimental Technical Readout: Steiner|XTRO:Steiner]]''<br />
CCG Unlimited Axman.jpg|AXM-1N ''Axman'' in combat from ''[[BattleTech Trading Card Game|CCG]]''<br />
</gallery><br />
<br />
==References==<br />
<references /><br />
==Bibliography==<br />
*''[[BattleMech Manual]]''<br />
*''[[BattleTech Compendium: Rules of Warfare]]''<br />
*''[[Combat Operations]]''<br />
*''[[Experimental Technical Readout: Steiner]]''<br />
*''[[Master Unit List]]''<br />
*''[[Recognition Guide: ilClan, vol. 12]]''<br />
*''[[Record Sheets: 3050]]''<br />
*''[[Record Sheets: 3050 Upgrade (Inner Sphere)]]''<br />
*''[[Record Sheets: 3085 Unabridged — Old is the New New]]''<br />
*''[[Record Sheets: Upgrades]]''<br />
*''[[Technical Readout: 3050]]''<br />
*''[[Technical Readout: 3050 Revised]]''<br />
*''[[Technical Readout: 3050 Upgrade]]''<br />
*''[[Technical Readout: 3085]]''<br />
*''[[Technical Readout: Prototypes]]''<br />
<br />
<br />
[[Category:Melee BattleMechs]]<br />
[[Category:Federated Suns BattleMechs]]<br />
[[Category:Lyran Commonwealth BattleMechs]]<br />
[[Category:German renamed units]]</div>Cataphract 40https://www.sarna.net/wiki/index.php?title=Bushwacker&diff=735524Bushwacker2021-11-04T20:29:37Z<p>Cataphract 40: Removed erroneous quirk (No Torso Twist)</p>
<hr />
<div>{{InfoBoxBattleMech<br />
|image=Bushwacker RGilClan v02.png<br />
|name=Bushwacker<br />
|manufacturer=[[TharHes Industries]]<ref name=TRO3058U/><br />
|model=BSW-X1<br />
|production year=3053<br />
|year reference=<ref>''[http://www.masterunitlist.info/Unit/Details/450/ MUL online date for the ''{{PAGENAME}}'']''</ref><ref name=TRO3058>''Technical Readout: 3058'', p. 114</ref><br />
|cost= 9,807,366 C-bills<br />
|Tech Base = Inner Sphere<br />
|mech type =BattleMech<br />
|feet=biped<br />
|mass=55<br />
|chassis=Earthwerk GRF<br />
|armor=Kallon Unity Weave [[Ferro-Fibrous]] with [[CASE]] <br />
|engine=[[Hermes 275 XL]]<br />
|comsys=[[TharHes Euterpe HM-14]]<br />
|T&T=[[TharHes Ares-8a]]<br />
|heat sinks=11 [[Double Heat Sinks]]<br />
|speed=86.4<br />
|armament=<br />
*1x [[Autocannon/10]]<br />
*2x [[LRM-5]]s<br />
*1x [[ER Large Laser]]<br />
*2x [[Machine Gun]]s<br />
|BV (1.0)=1,073<ref name=TRO3058U>''Technical Readout: 3058 Upgrade'', p. 136-137, "Bushwacker Profile"</ref><br />
|BV (2.0)=1,223<ref>''Record Sheets: 3058 Unabridged (Inner Sphere)'', p. 247</ref><br />
}}<br />
<br />
==Description==<br />
Originally a failed [[BattleMech]] concept designed to have a smaller forward profile, the '''''Bushwacker''''' would ultimately become a popular [[Clan Invasion era]] BattleMech in use within both halves of the [[Federated Commonwealth]].<ref name=TRO3058/><ref name=TRO3058U/> <br />
<br />
Under development on the cusp of the [[Clan Invasion]], the ambitious and unorthodox design of the ''Bushwacker'' featured a low-slung and narrow upper torso to present minimal target profile to enemy units. Unfortunately this resulted in a complex and crowded internal layout, with the 'Mech's fusion engine's close proximity to the sensor and communication system resulting in electronic interference and system failures. Unable to overcome these issues, though the evaluators were impressed by the basic design and its capabilities, the 'Mech seemed destined for the scrap-heap.<ref name=TRO3058/><ref name=TRO3058U/><br />
<br />
The ''Bushwacker'' was ultimately saved by the Clan juggernaut following a successful [[Armed Forces of the Federated Commonwealth]] raid against a [[Clan Jade Falcon]] base on [[Twycross]], FedCom forces securing a treasure trove of schematics and technical data on numerous Clan designs, including the [[Mad Dog (Vulture)|''Vulture'']]. Though a more vertical design, the Clan OmniMech shared the same compressed volume issues, with the Clan engineers making several unusual decisions in its internal layout to alleviate the interference problem. With the TharHes engineers able to adapt the Clan solution to the ''Bushwacker'', re-configuring its internal structure, the 'Mech was given a second lease on life.<ref name=TRO3058/><ref name=TRO3058U/><br />
<br />
Full scale production of the corrected ''Bushwacker'' began in [[3053]] on [[Tharkad]] following the [[Truce of Tukayyid]], though many FedCom units who served on the Clan frontlines received pre-production models during the initial invasion. This led to the 'Mech being most numerous on the Clan/[[Lyran Alliance]] border immediately following the succession, though by the conclusion of the [[FedCom Civil War]] the ''Bushwacker'' could be found in almost every first echelon unit in both halves of the Federated Commonwealth. For some unknown reason the ''Bushwacker'' has since become a favorite of [[MechWarrior (pilot)|MechWarrior]]s in the [[Draconis March|Draconis]] and [[Capellan March]]es of the [[Federated Suns]].<ref name=TRO3058/><ref name=TRO3058U/><br />
<br />
With TharHes Industries badly damaged during the [[Jihad]] and [[Word of Blake]] occupation of [[Tharkad]], the company was forced to sell off the ''Bushwacker'' plans to raise much-needed capital to rebuild its production lines. Purchased by [[Coventry Metal Works]], that company used the specs to create the [[Gauntlet (OmniMech)|''Gauntlet'']] OmniMech, with modern ''Bushwacker'' models sharing a similar frame and various other components with it, allowing both CMW and TI to reduce costs for both designs through economies of scale. Though the OmniMech was intended as an exclusively Lyran design, the ''Bushwacker'' is not so restricted and is exported outside the Commonwealth, remaining popular within the [[Armed Forces of the Federated Suns]] even during the [[Dark Age Era]].<ref name=RGIV2p13>''Recognition Guide: ilClan, vol. 3'', p13 "Bushwacker"</ref><br />
<br />
==Weapons and Equipment==<br />
The ''Bushwacker'' has a top speed of 86.4 km/h and carries nine tons of armor. What the 'Mech lacks in protection it makes up for in range, using its speed to keep enemies at arm's length while using its slew of long range weaponry to slowly wear down enemies.<ref name=TRO3058U/><br />
<br />
In an attempt to keep the enemy at as long a range as possible, the ''Bushwacker'' carries two [[Federated 5-Shot]] [[LRM-5]] launchers. The LRM-5s give it the capability to give some indirect fire support as well as laying down minefields with specialized munitions. These are backed up by a [[BlazeFire Sweetshot]] [[ER Large Laser]] and an eighty millimeter [[Mydron Model B]] [[Autocannon/10]], which give the 'Mech a powerful long range direct-fire punch. A pair of [[Johnston Minigun]] [[Machine Gun]]s are the only short range weapons carried by the 'Mech.<ref name=TRO3058U/><br />
<br />
==Variants==<br />
*;BSW-X2 : Based on the standard ''Bushwacker'', this simple variant removes the ER Large Laser and replaces it with an additional LRM-5 launcher in the torso and a pair of [[Medium Pulse Laser]]s. It also drops one heat sink. BV (2.0) = 1,193<ref>''Record Sheets: 3058 Unabridged (Inner Sphere)'', p. 248</ref><br />
<br />
*;BSW-X4 : Considered the export counterpart to the ''Gauntlet'', the X4 is constructed around a similar [[Endo Steel]] frame, [[Light Ferro-Fibrous]] and [[MASC]] as the OmniMech, but a swap to 275 XL Engine allows it carry more equipment. It's primary weapon is a right arm-mounted [[Plasma Rifle]] in support of an ER Large Laser, twin Medium Lasers and paired [[MML 5]]s, the X4 carrying two tons of plasma rounds and two tons of missile reloads, normally one each of [[SRM]] and [[LRM]].<ref name=RGIV2p13>''Recognition Guide: ilClan, vol. 3'', p13 "Bushwacker"</ref> BV (2.0) = 1,751<ref name=RGIV2p24>''Recognition Guide: ilClan, vol. 2'', p24 "Bushwacker BSW-X4"</ref><br />
<br />
*;BSW-L1 : The L1 variant of the ''Bushwacker'' is a configuration that changes the 'Mech to a close combat unit. The only long range weapon on the L1 variant is an ER Large Laser. For close combat, the L1 carries an [[LB-X Autocannon/20]] that can fire either standard or cluster ammunition, adding versatility to the crippling firepower of this extremely deadly close combat weapon. Two and a half tons of additional armor was added to the BSW-L1, giving excellent armor protection. The L1 saw its engine upgraded to a [[Light Fusion Engine]] for increased survivability. BV (1.0) = 1,342<ref name=CO131>''Combat Operations'', p. 131</ref><ref>''Record Sheets: 3058 Upgrades'', p. 239</ref> (1,264)<ref>''Record Sheets: Upgrades'', p. 94</ref>, BV (2.0) = 1,513<ref>''Record Sheets: 3058 Unabridged (Inner Sphere)'', p. 249</ref><br />
<br />
*;BSW-S2 : The S2 is a variant of the ''Bushwacker'' that makes the 'Mech more effective at short to medium ranges. The 'Mech carries an ER Large Laser to allow the 'Mech to engage an enemy at long ranges as it closes. The 'Mech carries an LB-X Autocannon/10, which can fire both standard and cluster ammunition for long to medium range engagement capabilities. For close combat, the 'Mech has two [[SRM-4]] launchers, making it a powerful unit at any range. For added defense, the S2 carries an [[Anti-Missile System]]. BV (1.0) = 1,103<ref name=CO131/><ref>''Record Sheets: 3058 Upgrades'', p. 240</ref>, (1,123)<ref>''Record Sheets: 3060'', p. 154</ref>, BV (2.0) = 1,293<ref>''Record Sheets: 3058 Unabridged (Inner Sphere)'', p. 250</ref><br />
<br />
*;BSW-S2r : This variant mounts a [[Plasma Rifle]] and ammunition in place of one of the SRM launchers and the ER Large Laser of the BSW-S2.<ref>''Technical Readout: 3085'', p. 190</ref> BV (2.0) = 1,339<ref>''Record Sheets: 3085 Unabridged — Old is the New New'', p. 82</ref><br />
<br />
===Apocryphal Variants===<br />
{{ApocryphalContentStart}}<br />
''These variants presented here were introduced in [[MechWarrior Online]], and thus far have not appeared in any canonical media.''<br />
<br />
*;BSW-P1 : A missile boat in the mold of the X2, the P1 moves one of the left-torso LRM-5 launchers to the right torso, retaining the X1's center torso mounted ER Large Laser by replacing the AC/10 with lighter AC/5 and removing the Machine Guns. Removing the CASE, the P1 also exchanges the Ferro-Fibrous armor of the standard Bushwacker for an [[Endo Steel]] frame, the extra weight saved allowing it to carry three tons of LRM missiles, two tons of [[autocannon]] rounds and mount thirteen double heat sinks.<ref name=MWO>''MechWarrior Online - Bushwacker Sale Page''</ref><br />
<br />
*;BSW-P2 : Built for increased field endurance, the P2 moves the X1's ER Large Laser to the right-arm mount that previously held the AC/10 and installs the X2's twin Medium Pulse lasers in the center torso. Retaining the LRM-5s and Machine Guns, any loss in protection by removing the Ferro-Fibrous armor and CASE is mitigated be carrying more standard armor made possible by a swap to an Endo Steel frame. A single ton of missile and machine gun reloads each and sixteen double heat sinks give the P2 good endurance in battle.<ref name=MWO/><br />
<br />
*;BSW-HR ''High Roller'' : While all indications are that [[Valten Ryder]] piloted a standard (albeit prototype) BSW-X1 variant, some sources indicate his so-called ''High Roller'' was refitted, dropping the left-arm mounted LRM-5 launcher for a brace of three [[Medium Laser]]s, exchanging the Ferro-Fibrous armor and CASE for Endo Steel to carry an extra half ton of Machine Guns reloads and an extra double heat sink.<ref name=MWO/><br />
{{ApocryphalContentEnd}}<br />
<br />
==Notable pilots== <br />
* Sergeant Major [[Amanda Black]], officer of the [[Kathil Capellan March Militia]] fought in a Bushwacker in the first battle of Kathil, the earliest stage of the [[FedCom Civil War]].<br />
* "Captain" [[Valten Ryder]], member of the [[1st Somerset Strikers]] exchanged his CN9-A [[Centurion (BattleMech)|''Centurion'']] for the original prototype Bushwhacker during the early stages of the Clan invasion.<br />
<br />
==Related 'Mechs==<br />
*''[[Mad Dog (Vulture)|Mad Dog]]'' - TharHes's design of the ''Bushwacker'' had been complicated by space-constraints within the torso, leading to system glitches. When the [[Federated Commonwealth]] encountered the Clans' ''Mad Dog'', the ''Bushwacker'''s torso was reorganized based on captured and salvaged samples. The resulting BattleMech was free of glitches, and quickly put into production.<ref name=TRO3058/><ref name=TRO3058U/><br />
*''[[Barghest]]'' - TharHes, at the behest of [[Archon]] [[Katrina Steiner-Davion]], constructed a new quad BattleMech based on the ''Bushwacker''. The chassis was modified by moving the legs forward and adding a second pair of legs in the rear, followed by increasing the mass of the chassis by 15 tons.<ref>''Technical Readout: 3060'', p. 114</ref><br />
*[[Gauntlet (OmniMech)|''Gauntlet'']] - Purchasing the plans for the ''Bushwacker'' following the Jihad, [[Coventry Metal Works]] sought to use them to fulfill Archon [[Adam Steiner]]'s request for a medium-weight OmniMech embodying the Lyran spirit. Despite working from an existing 'Mech and with the Archon's tacit approval, technical issues and [[Social General]] interference would delay the introduction of the ''Gauntlet'' until [[3128]].<ref name=RGIV2p13/> <ref name=TRO3491>''Technical Readout: 3145 Lyran Commonwealth'', pp. 34-35, 91 "GTL-10 Gauntlet"</ref><br />
<br />
== Design Quirks ==<br />
The ''Bushwacker'' has the following [[Design Quirk]]:<ref>[[BattleMech Manual]], p. 90 Design Quirk Table - Bushwacker.</ref><br />
*[[Narrow/Low Profile]]<br />
*[[Stabilized Weapon|Stabilized Weapon (Large Laser)]]<br />
<br />
<br />
==Gallery==<br />
<gallery><br />
Bushwacker.jpg|Original ''Bushwacker'' from ''[[Technical Readout: 3058|TRO:3058]]''<br />
Bushwacker RGilClan v02.png|''Bushwacker'' from ''[[Recognition Guide: ilClan, vol. 2 |RG:ilClan v2]]''<br />
Bushwacker battle.jpg|Iconic ''Bushwacker'' in battle from ''TRO:3058'' cover<br />
MRBC_poster_FMMercsRev.jpg|A ''Bushwacker'' on [[Mercenary Review and Bonding Commission|MRBC]] advertisement from ''[[Field Manual: Mercenaries|FM:Mercenaries]]''<br />
MW4-M Bushwhacker.png|Model of ''Bushwacker'' from ''[[MechWarrior 4: Mercenaries|MW4: Mercenaries]]''<br />
MWO Bushwacker.png|Model of ''Bushwacker'' from ''[[MechWarrior Online|MWO]]''<br />
</gallery><br />
<br />
==References==<br />
<references /><br />
==Bibliography==<br />
*''[[BattleMech Manual]]''<br />
*''[[BattleTech Compendium: Rules of Warfare]]''<br />
*''[[Combat Operations]]''<br />
*''[[Master Unit List]]''<br />
*''[[Bushwacker Lore and Blueprint]]''<br />
*[https://mwomercs.com/bushwacker MechWarrior Online Bushwacker Sale Page]<br />
*''[[Recognition Guide: ilClan, vol. 2]]''<br />
*''[[Record Sheets: 3055/3058]]''<br />
*''[[Record Sheets: 3060]]''<br />
*''[[Record Sheets: 3058 Unabridged (Inner Sphere)]]''<br />
*''[[Record Sheets: 3058 Upgrades]]''<br />
*''[[Record Sheets: 3085 Unabridged — Old is the New New]]''<br />
*''[[Record Sheets: Upgrades]]''<br />
*''[[Technical Readout: 3058]]''<br />
*''[[Technical Readout: 3058 Upgrade]]''<br />
*''[[Technical Readout: 3085]]''<br />
*''[[Technical Readout: 3060]]''<br />
*''[[Technical Readout: Clan Invasion]]''<br />
*''[[Trial Under Fire]]'' (BattleCorps short story)<br />
<br />
[[Category:Lyran Commonwealth BattleMechs]]</div>Cataphract 40https://www.sarna.net/wiki/index.php?title=Long_Tom_Artillery_Piece&diff=732355Long Tom Artillery Piece2021-10-15T22:49:54Z<p>Cataphract 40: /* Game Rules */</p>
<hr />
<div>{{InfoBoxWeapon<br />
| image = <br />
| name = Long Tom Artillery Piece <br />
| Type = [[Artillery]]<br />
| Tech Base = [[Inner Sphere]]/[[Clans]]<ref name="TOAUEp217">''Tactical Operations: Advanced Units & Equipment'', p. 217, "Heavy Weapons And Equipment Construction Data"</ref><br />
| Year Availability = Pre-Spaceflight <ref name="TOAUEp217"/><br />
| Tech Rating = [[Technology Rating#B|B]]<ref name="TOAUEp217"/><br />
| Availability Rating = <br />
| Age of War–Star League = [[Availability Rating#C|C]]<ref name="TOAUEp217"/><br />
| Succession Wars = [[Availability Rating#C|C]]<ref name="TOAUEp217"/><br />
| Clan Invasion – Present = [[Availability Rating#C|C]]<ref name="TOAUEp217"/><br />
| Heat = 20<ref name="TOAUEp216">''Tactical Operations: Advanced Units & Equipment'', p. 216, "Heavy Weapons And Equipment Combat Data"</ref><br />
| Damage = 25/15/5<ref name="TOARp152">''Tactical Operations: Advanced Rules'', p. 152, "Artillery Ordnance Table"</ref><br />
| Minimum Range = -<br />
| Short Range = -<br />
| Medium Range = -<br />
| Long Range = 30 Maps<ref name="TOAUEp216"/><br />
| Tons = 30<ref name="TOAUEp217"/><br />
| Critical Slots = 1 (Combat Vehicles), 15 (Support Vehicles)<ref name="TOAUEp217"/><br />
| Ammo Per Ton = 5<ref name="TOAUEp216"/><br />
| Cost (unloaded) = 450,000<ref name="TOAUEp217"/><br />
| Ammo Cost (per ton) = 10,000<ref name="TOAUEp217"/><br />
| BV (1.0) = ?<br />
| BV (2.0) = <br />
Clan = 560<ref name="TOAUEp197">''Tactical Operations: Advanced Units & Equipment'', p. 197, "Clan Weapons and Equipment BV Table [Addendum]"</ref> <br> 46 (Ammo)<ref name="TOAUEp197"/><br />
IS = 368<ref name="TOAUEp195">''Tactical Operations: Advanced Units & Equipment'', p. 195, "Inner Sphere Weapons and Equipment BV Table [Addendum]"</ref> <br> 46 (Ammo)<ref name="TOAUEp195"/><br />
}}<br />
[[Category:Artillery]]<br />
<br />
== Description ==<br />
The '''Long Tom Artillery Piece''' is the largest conventional artillery piece designed by [[Armstrong Industries]]. It is the primary weapon of the [[Mobile Long Tom|LT-MOB-25 Mobile Long Tom Artillery]] vehicle, which is better known as the Mobile Long Tom.<br />
<br />
It was also the primary heavy artillery unit of the first [[Star League Defense Force]].<ref name="TRO:2750p102">''Technical Readout: 2750'', p. 102 "Chaparral"</ref><br />
<br />
A Long Tom III artillery piece is also mounted in the top (forward) section of ''[[Fortress]]'' class [[DropShip]]s, giving them significant firepower on the ground.<ref>''DropShips and JumpShips'' p. 50</ref><br />
<br />
== Game Rules ==<br />
The Long Tom is the largest [[Artillery]] piece that can be mounted on a vehicle, taking up 15 critical slots on a support vehicle. It also has the longest range of any non [[Cruise Missile]] type weapon. It deals the highest damage of conventional tube artillery, at 25 damage with direct impact using conventional (high-explosive) ammunition.<br />
<br />
The Long Tom artillery's ammunition options include Smoke, Anti-Personnel, Illumination, Copperhead, Flechette, Thunder/FASCAM, Cluster, and High Explosive Rounds (High Explosive rounds considered the "Standard" rounds for tube artilery).<br />
<br />
The Long Tom can also fire Davy Crockett-M tactical nuclear devices but these are significantly heavier than normal non nuclear rounds (represented in game rules by being one shot per ton unlike normal rounds) but other than their nuclear weapon effects behave like normal rounds.<br />
<br />
== Models ==<br />
The Artillery Piece is manufactured on the following planets: <br />
<br />
{|class="wikitable sortable" style="background: #gray; text-align:center; border: 2px solid black;"<br />
! Brand<br />
! Planet<br />
! Company<br />
! Used by<br />
! References<br />
|-<br />
| Long Tom Rifle <br />
| [[Bainsville]]<br />
| [[Armstrong Industries]]<br />
| ???<br />
| {{cn}}<br />
|}<br />
<br />
== References ==<br />
<references /><br />
<br />
== Bibliography ==<br />
* ''[[Tactical Operations]]''<br />
* ''[[Technical Readout: 2750]]''<br />
<br />
[[Category: Technology]]<br />
[[Category: Weapons]]<br />
[[Category: Heavy Weapons]]<br />
[[Category: Ballistic Weapons]]<br />
[[Category: Ballistic Weapons (Heavy)]]<br />
[[Category: Indirect-Fire Weapons]]<br />
[[Category: Indirect-Fire Weapons (Heavy)]]<br />
[[Category: Artillery Weapons]]</div>Cataphract 40https://www.sarna.net/wiki/index.php?title=Long_Tom_Artillery_Piece&diff=732354Long Tom Artillery Piece2021-10-15T22:49:15Z<p>Cataphract 40: Changed damage for standard (HE) ammunition to 25/15/5 per Tac Ops Artillery Ordnance Table; updated Tactical Operations page references for new split books TO:AR & TO:AU&E</p>
<hr />
<div>{{InfoBoxWeapon<br />
| image = <br />
| name = Long Tom Artillery Piece <br />
| Type = [[Artillery]]<br />
| Tech Base = [[Inner Sphere]]/[[Clans]]<ref name="TOAUEp217">''Tactical Operations: Advanced Units & Equipment'', p. 217, "Heavy Weapons And Equipment Construction Data"</ref><br />
| Year Availability = Pre-Spaceflight <ref name="TOAUEp217"/><br />
| Tech Rating = [[Technology Rating#B|B]]<ref name="TOAUEp217"/><br />
| Availability Rating = <br />
| Age of War–Star League = [[Availability Rating#C|C]]<ref name="TOAUEp217"/><br />
| Succession Wars = [[Availability Rating#C|C]]<ref name="TOAUEp217"/><br />
| Clan Invasion – Present = [[Availability Rating#C|C]]<ref name="TOAUEp217"/><br />
| Heat = 20<ref name="TOAUEp216">''Tactical Operations: Advanced Units & Equipment'', p. 216, "Heavy Weapons And Equipment Combat Data"</ref><br />
| Damage = 25/15/5<ref name="TOARp152">''Tactical Operations: Advanced Rules'', p. 152, "Artillery Ordnance Table"</ref><br />
| Minimum Range = -<br />
| Short Range = -<br />
| Medium Range = -<br />
| Long Range = 30 Maps<ref name="TOAUEp216"/><br />
| Tons = 30<ref name="TOAUEp217"/><br />
| Critical Slots = 1 (Combat Vehicles), 15 (Support Vehicles)<ref name="TOAUEp217"/><br />
| Ammo Per Ton = 5<ref name="TOAUEp216"/><br />
| Cost (unloaded) = 450,000<ref name="TOAUEp217"/><br />
| Ammo Cost (per ton) = 10,000<ref name="TOAUEp217"/><br />
| BV (1.0) = ?<br />
| BV (2.0) = <br />
Clan = 560<ref name="TOAUEp197">''Tactical Operations: Advanced Units & Equipment'', p. 197, "Clan Weapons and Equipment BV Table [Addendum]"</ref> <br> 46 (Ammo)<ref name="TOAUEp197"/><br />
IS = 368<ref name="TOAUEp195">''Tactical Operations: Advanced Units & Equipment'', p. 195, "Inner Sphere Weapons and Equipment BV Table [Addendum]"</ref> <br> 46 (Ammo)<ref name="TOAUEp195"/><br />
}}<br />
[[Category:Artillery]]<br />
<br />
== Description ==<br />
The '''Long Tom Artillery Piece''' is the largest conventional artillery piece designed by [[Armstrong Industries]]. It is the primary weapon of the [[Mobile Long Tom|LT-MOB-25 Mobile Long Tom Artillery]] vehicle, which is better known as the Mobile Long Tom.<br />
<br />
It was also the primary heavy artillery unit of the first [[Star League Defense Force]].<ref name="TRO:2750p102">''Technical Readout: 2750'', p. 102 "Chaparral"</ref><br />
<br />
A Long Tom III artillery piece is also mounted in the top (forward) section of ''[[Fortress]]'' class [[DropShip]]s, giving them significant firepower on the ground.<ref>''DropShips and JumpShips'' p. 50</ref><br />
<br />
== Game Rules ==<br />
The Long Tom is the largest [[Artillery]] piece that can be mounted on a vehicle, taking up 30 critical slots. It also has the longest range of any non [[Cruise Missile]] type weapon. It deals the highest damage of conventional tube artillery, at 25 damage with direct impact using conventional (high-explosive) ammunition.<br />
<br />
The Long Tom artillery's ammunition options include Smoke, Anti-Personnel, Illumination, Copperhead, Flechette, Thunder/FASCAM, Cluster, and High Explosive Rounds (High Explosive rounds considered the "Standard" rounds for tube artilery).<br />
<br />
The Long Tom can also fire Davy Crockett-M tactical nuclear devices but these are significantly heavier than normal non nuclear rounds (represented in game rules by being one shot per ton unlike normal rounds) but other than their nuclear weapon effects behave like normal rounds.<br />
<br />
== Models ==<br />
The Artillery Piece is manufactured on the following planets: <br />
<br />
{|class="wikitable sortable" style="background: #gray; text-align:center; border: 2px solid black;"<br />
! Brand<br />
! Planet<br />
! Company<br />
! Used by<br />
! References<br />
|-<br />
| Long Tom Rifle <br />
| [[Bainsville]]<br />
| [[Armstrong Industries]]<br />
| ???<br />
| {{cn}}<br />
|}<br />
<br />
== References ==<br />
<references /><br />
<br />
== Bibliography ==<br />
* ''[[Tactical Operations]]''<br />
* ''[[Technical Readout: 2750]]''<br />
<br />
[[Category: Technology]]<br />
[[Category: Weapons]]<br />
[[Category: Heavy Weapons]]<br />
[[Category: Ballistic Weapons]]<br />
[[Category: Ballistic Weapons (Heavy)]]<br />
[[Category: Indirect-Fire Weapons]]<br />
[[Category: Indirect-Fire Weapons (Heavy)]]<br />
[[Category: Artillery Weapons]]</div>Cataphract 40https://www.sarna.net/wiki/index.php?title=Arrow_IV_Artillery&diff=732333Arrow IV Artillery2021-10-15T21:32:41Z<p>Cataphract 40: Updated Tactical Operations page references for new split books TO:AR & TO:AU&E</p>
<hr />
<div>{{InfoBoxWeapon<br />
| image = [[File:ArrowIV (2).jpg|191px]]<br />
| name = Arrow IV Artillery<br />
| Type = Artillery (Missile)<br />
| Tech Base = [[Clan]] / [[Inner Sphere]] (IS)<ref name="TOp404+">''Tactical Operations: Advanced Units & Equipment'', p. 216-217, "Heavy Weapons And Equipment Combat And Construction Data"</ref><br />
| Year Availability = <br />
Clan = [[2850]]<ref name="TOp404+"/><br />
IS = [[3044]]<ref name="TOp404+"/><br />
| Year Introduced = <br />
Clan = [[2850]]<ref name="TOp404+"/><br />
IS = [[2593]]<ref name="IOp70">''Interstellar Operations'', p. 70, "Arrow-P"</ref><br />
| Year Extinction = <br />
IS = [[2835]]<ref name="SSWp102">''Second Succession War'', p. 102, "Weapons and Equipment Extinction Table"</ref><br />
| Year Reintroduced = <br />
IS = [[3044]]<ref name="TOp404+"/><br />
| Heat = 10<br />
| Damage = 20/10<ref name="TOp184">''Tactical Operations: Advanced Rules'', p. 152, "Artillery Ordnance Table"</ref><br />
| Minimum Range = -<br />
| Short Range = -<br />
| Medium Range = -<br />
| Long Range = <br />
Clan = 9 Maps<ref name="TOp181">''Tactical Operations: Advanced Rules'', p. 149, "Artillery Ranges Table"</ref><br />
IS = 8 Maps<ref name="TOp181"/><br />
| Tons = <br />
Clan = 12<ref name="TOp181"/><br />
IS = 15<ref name="TOp181"/><br />
| Critical Slots =<br />
Clan = 12<br />
IS = 15<br />
| Ammo Per Ton = 5<ref name="TOp404+"/><br />
| Cost (unloaded) = 450,000<ref name="TOp404+"/><br />
| Ammo Cost (per ton) = 10,000<ref name="TOp404+"/><br />
| BV (1.0) = ???<br />
| BV (2.0) = <br />
Clan = 240<br />
IS = 240<br />
}}<br />
[[Category:Artillery]]<br />
<br />
== Description ==<br />
The '''Arrow IV''' is a stand-alone, missile based, artillery system, designed to augment conventional systems such as the [[Long Tom Artillery Piece|Long Tom]] and the [[Sniper Artillery Piece|Sniper]]. It was first introduced by the [[Terran Hegemony]] in [[2593]] and became a staple of the [[Star League Defense Force]] by [[2600]].<ref name="TOp284">''Tactical Operations: Advanced Units & Equipment'', p. 165, "Artillery - Arrow IV Artillery Missile"</ref> <ref name="IOp70">''Interstellar Operations'', p. 70, "Arrow-P"</ref> Although the technology to create Arrow IVs was lost during the Star League's collapse, it was recovered by [[Capellan Confederation]] engineers in [[3044]] working off of surviving examples and the [[Helm Memory Core]]. <br />
<br />
Arrow IV launchers can be equipped with standard unguided area saturation missiles, causing massive damage to any unit within its 45-meter blast radius, or [[Arrow IV Homing Missile|homing missiles]] which work in concert with forward units carrying [[Target Acquisition Gear]] to lessen collateral damage. The Prototype (known as the Arrow-P) version is bulkier and heavier than a standard Arrow IV launcher by a ton, and can only carry 4 shots per ton of conventional homing ammo.<ref name="IOp70">''Interstellar Operations'', p. 70, "Arrow-P"</ref> The Clan version is lighter than both, and can also deliver a '''FASCAM''' (Field Artillery Scatterable Mines) round.<ref name="BT:MRp123+">''BattleTech Master Rules'', p. 123-124, "Artillery Weapons - Arrow IV Artillery Missile System"</ref><br />
<br />
== Alternative Ammunition Types ==<br />
* [[Air-Defense Arrow Missile]]<br />
* [[Arrow IV Homing Missile]]<br />
* [[Cluster Arrow Missile]]<br />
* [[Thunder Arrow Missile|Thunder/FASCAM Arrow Missile]]<br />
* [[Illumination Arrow Missile]]<br />
* [[Laser-Inhibiting Arrow Missile]]<br />
* [[Inferno-IV Missile]]<br />
* [[Smoke Arrow Missile]]<br />
* [[Davy Crockett]]<br />
<br />
== Other Non-Artillery Arrow IV Ammunition Types ==<br />
* [[Anti-Ship Missile]]<br />
* [[Anti-Ship Electronic Warfare Missile]]<br />
* [[Air-to-Air Arrow Missile]]<br />
* [[Air-Launched Arrow Missile]]<br />
* [[Air-Launched Arrow Homing Missile]]<br />
<br />
== Models ==<br />
Arrow IV Artillery is manufactured on the following planets:<br />
<br />
{|class="wikitable sortable" style="background: #gray; text-align:center; border: 2px solid black;"<br />
! Brand<br />
! Planet<br />
! Company<br />
! Used by<br />
! References<br />
|-<br />
| [[Luxor Mobile Battery 1]]<br />
| [[Menke]]<br />
| [[Menke Armor and Armament]]<br />
| [[Catapult]] CPLT-C3<br />
| {{cn}}<br />
|-<br />
| [[Shigunga]]<br />
| [[Luthien]]<br />
| [[Luthien Armor Works]]<br />
| [[O-Bakemono]] OBK-M10<br />
| {{cn}}<br />
|-<br />
| [[Valiant Catapult]]<br />
| [[Robinson]]<br />
| [[Valiant Systems]]<br />
| [[Longbow]] LGB-8V<br />
| {{cn}}<br />
|-<br />
| [[Lithobolos]]<br />
| [[Alphard (MH)|Alphard]]<br />
| [[Marian Arms Incorporated]]<br />
| [[Testudo|Testudo Siege Tank]]<br />
| <ref name=TRO:3145Mp20>''Technical Readout: 3145 Mercenaries'', p. 20, "Testudo Siege Tank"</ref><br />
|}<br />
<br />
== Alternative Ammunition Gallery ==<br />
<gallery><br />
Image:Arrow4 Cluster.jpg|Cluster missile<br />
Image:Arrow4 LI.jpg|Laser-inhibiting missile<br />
Image:Arrow4 Illumination.jpg|Illumination missile<br />
</gallery><br />
<br />
== References ==<br />
<references/><br />
<br />
== Bibliography ==<br />
* ''[[BattleTech Master Rules]]''<br />
* ''[[Second Succession War (Sourcebook)]]''<br />
* ''[[Tactical Operations: Advanced Rules]]''<br />
* ''[[Tactical Operations: Advanced Units & Equipment]]''<br />
* ''[[Technical Readout: 3145 Mercenaries]]''<br />
<br />
[[Category:Weapons]]<br />
[[Category:Technology]]<br />
[[Category:Heavy Weapons]]<br />
[[Category:Artillery Weapons]]<br />
[[Category:Missile Weapons]]</div>Cataphract 40https://www.sarna.net/wiki/index.php?title=Horst_Sarz&diff=727956Horst Sarz2021-09-30T01:47:05Z<p>Cataphract 40: </p>
<hr />
<div>{{InfoBoxCharacter<br />
| image = <br />
| caption = <br />
| name = Horst Sarz<br />
| birthdate = <br />
| died = <br />
| othernames = <br />
| affiliation = [[Lyran Commonwealth]]<br />
| profession = [[Kommandant]]<br />
| parents = <br />
| siblings = <br />
| spouse = <br />
| children = <br />
}}<br />
'''Horst Sarz''' was the commanding officer of the First Battalion, [[Tenth Skye Rangers]].<br />
<br />
==History==<br />
===The Battle of Coventry===<br />
In March [[3058]], [[Clan Jade Falcon]] invaded [[Coventry]] in what would become known as the [[Battle of Coventry]]. Being little more than a political apointee, the incompetent Sarz was too drunk to command the battalion, leaving [[Hauptmann]] [[Caradoc Trevena]] of Second Company in command.<ref name=TBoCp8>''The Battle of Coventry''' p.8 "Guerrila Warfare"</ref><br />
<br />
==References==<br />
<references /><br />
<br />
==Bibliography==<br />
* ''[[The Battle of Coventry (scenario pack)|The Battle of Coventry]]'' (scenario pack)<br />
<br />
[[Category:Lyran Commonwealth Characters|Sarz, Horst]]</div>Cataphract 40https://www.sarna.net/wiki/index.php?title=Horst_Sarz&diff=727955Horst Sarz2021-09-30T01:46:38Z<p>Cataphract 40: Grammar and spelling.</p>
<hr />
<div>{{InfoBoxCharacter<br />
| image = <br />
| caption = <br />
| name = Horst Sarz<br />
| birthdate = <br />
| died = <br />
| othernames = <br />
| affiliation = [[Lyran Commonwealth]]<br />
| profession = [[Kommandant]]<br />
| parents = <br />
| siblings = <br />
| spouse = <br />
| children = <br />
}}<br />
'''Horst Sarz''' was the commanding officer of the First Battalion, [[Tenth Skye Rangers]].<br />
<br />
==History==<br />
===The Battle of Coventry===<br />
In March [[3058]], [[Clan Jade Falcon]] invaded [[Coventry]] in what would become known as [[Battle of Coventry]]. Being little more than a political apointee, the incompetent Sarz was too drunk to command the battalion, leaving [[Hauptmann]] [[Caradoc Trevena]] of Second Company in command.<ref name=TBoCp8>''The Battle of Coventry''' p.8 "Guerrila Warfare"</ref><br />
<br />
==References==<br />
<references /><br />
<br />
==Bibliography==<br />
* ''[[The Battle of Coventry (scenario pack)|The Battle of Coventry]]'' (scenario pack)<br />
<br />
[[Category:Lyran Commonwealth Characters|Sarz, Horst]]</div>Cataphract 40https://www.sarna.net/wiki/index.php?title=MechWarrior_5:_Mercenaries/High_Reward_Quests&diff=690758MechWarrior 5: Mercenaries/High Reward Quests2021-07-12T02:30:47Z<p>Cataphract 40: /* "Raise Of The Black Dragon" - Altenmarkt - Lower Class Kuritan Worlds Conflict Zone */</p>
<hr />
<div>MechWarrior 5: Mercenaries/High Reward Quests<br />
==Overview==<br />
Half-way between ''MechWarrior 5: Mercenaries'' common procedurally generated Contracts and the story progressing [[MechWarrior 5: Mercenaries/Campaign Missions|Campaign Missions]], '''High Reward Quests''' are partially pre-scripted missions with increased difficulty and enhanced rewards. The base game featured forty-four High Reward Quests with the ''[[Heroes of the Inner Sphere'' DLC an additional eleven High Reward Quests.<br />
<br />
Similar to the [[BattleTech (Video Game)|''BattleTech'' video game's]] [[BattleTech (Video Game)/Flashpoints|Flashpoints]], MW5's High Reward Quests are mini-campaigns, ranging from one to multiple missions tied together in a single story, relating to background topics from the BattleTech universe or mercenary moral quandaries related to the conflict between duty to the contract or honorable conduct. Unlike Multi-Mission Operations, each High Reward Quest mission does not have to completed consecutively and will generally take place across multiple systems inside the same Conflict Zone. High Reward Quests will list the [[C-Bill]] and Reputation rewards they offer openly, but will hide any enhanced additional rewards until the completion of the final mission - though the list of them below exposes this.<br />
<br />
While most quests are for a single employer, some quest strings give the player the option of completing missions via one of two opposing employers, for example two of the warring Great Houses, with the player warned they will only be able to select one to pursue. Some quests additionally have this choice to change faction in the middle or at the final mission, again the player can only select one path to take.<br />
<br />
Though High Reward Quests feature scripted lines from the Cavalier Operations Officer [[Ryana Campbell]] and specific events, they are not fully scripted like the campaign missions so still have a degree of variability in map design and enemy 'Mech selection in each playthrough or even if a mission is restarted.<br />
<br />
Much like the Campaign Missions, High Reward Quests require the player to reach the specific Reputation Level of zone in which they are hosted. However, unlike the Campaign missions, High Reward Quests are entirely optional and can be skipped. They do not expire so it is possible to return to them later, indeed even after the Campaign is completed, though their rewards, difficulty and tonnage restrictions do not scale and are static.<br />
<br />
A list of the available High Reward Quests in ''MechWarrior 5: Mercenaries'', broken down by Reputation level for both Campaign and Career Modes, follows:<br />
<br />
=Campaign Mode=<br />
<br />
==Reputation 3==<br />
==="Armed Robbery" - [[Pascagoula]] - Mercenary Row Conflict Zone===<br />
:*'''Mission Brief:''' With numerous mercs pulling out of the Mercenary Row, [[Sebastian Spears]] of [[Interstellar Expeditions]] offers the Cavaliers a contract to strike one of the withdrawing [[Harlock's Warriors]] 'Mech repair depot for much needed supplies for his clients, attempting to overcome their reservation about hitting a fellow mercenary unit by offering the desperate Cavaliers a healthy cut of the resale value.<br />
:*'''Rewards:''' 78,125 C-Bills, 70 Reputation, [[Locust|LCT-3V ''Locust'']], one Tier 2 [[Medium Laser]].<br />
:*'''Mission 1:''' 135 Tonnage Limit 7 Difficulty Assassination Mission on Pascagoula to kill the much despised Harlock's Warriors' head of security [[Anders Willman]], which will convince the rest of the Warriors to bug out.<br />
<br />
==="Old Friend" - [[Brookeland]] - Mercenary Row Conflict Zone - DLC Mission===<br />
:''Exclusive to '''Heroes of the Inner Sphere'''''<br />
:*'''Mission Brief:''' An old friend of Nikolai, [[Colonel]] [[Richard Markson]] of the [[Markson's Marauders]] mercenary unit contacts Jake Mason to offers his condolences and to discuss the existence of contract options outside the purview of the [[ComStar]]-backed [[Mercenary Review Board]]. If Mason can prove he has what it takes without his father around, Markson promises to hook him up with how to finds these additional sources of work.<br />
:*'''Rewards:''' Cantina and Career Path System unlocked.<br />
:*'''Mission 1:''' Reach Reputation 4<br />
<br />
==Reputation 4==<br />
==="Picking up the Pieces" - [[Keytesville]] - Inferno's Wake Cluster===<br />
:*'''Mission Brief:''' In the wake of Black Inferno's drive through the region, the pirate [[Vogel's Vandals]] have taken advantage of the situation to raid now defenseless farm worlds. A [[Coalition of Farmers]] have pooled their meagre funds to hire the Cavaliers to deal with the pirate threat.<br />
:*'''Rewards:''' 0 C-Bills, 105 Reputation, [[Cicada|CDA-2B ''Cicada'']] (in poor condition), on Tier 2 [[LRM-10]]<br />
:*'''Mission 1:''' 210 tonnage limit Difficulty 14 Defense Mission on Keytesville to protect valuable farm equipment needed for the imminent harvest.<br />
:*'''Mission 2:''' 230 tonnage limit Difficulty 18 Assassination Mission on [[Macomb]] to eliminate the pirate's leader [[Victor Vogel]] to end the threat and drive the rest of the Vandals off once and for all.<br />
'''or'''<br />
<br />
==="Picking at the Scraps" - Keytesville - Inferno's Wake Cluster===<br />
:*'''Mission Brief:''' Raid the farmers to distract the local militia so you can rob their planet blind.<br />
:*'''Rewards:''' 568,125 C-Bills, 105 Reputation, three Tier 3 Medium Pulse Lasers, four Tier 3 Small Pulse Lasers, seven Single Heat sinks, eight Class V Jump Jets<br />
:*'''Mission 1:''' 210 tonnage limit Demolition Mission on [[Verde]] against a Coalition of Farmers complex<br />
:*'''Mission 2:''' 210 tonnage limit Raid Mission on [[Quincy]] against a Coalition of Farmers comm center<br />
<br />
==Reputation 5==<br />
==="Frontline Support - Davion" - [[Marlowe's Rift]] - Davion/Kurita Frontline Conflict Zone===<br />
:*'''Mission Brief:''' The Federated Suns is seeking Mercenaries to engage in support missions for their invasion thrust into the Combine. <br />
:*'''Rewards:''' 348,500 C-Bills, 260 Reputation, PNT-9R ''[[Panther]]'', Tier 2 PPC<br />
:*'''Mission 1:''' 230 tonnage limit Raid Mission on Marlowe's Rift against [[First Amphigean Light Assault Group]] defended communication towers to assist the Davion offensive.<br />
:*'''Mission 2:''' 230 tonnage limit Demolition Mission on [[Misery]] against a [[McGee's Cutthroats]] firebase to end their raids against Davion supply lines.<br />
'''or'''<br />
==="Frontline Support - Kurita" - Marlowe's Rift - Davion/Kurita Frontline Conflict Zone===<br />
:*'''Mission Brief:''' The Draconis Combine is seeking Mercenaries to engage in support missions for their defense against the Davion invasion thrust.<br />
:*'''Rewards:''' 348,500 C-Bills, 260 Reputation, SDR-5K Spider, Autocannon 10 Burst Fire Tier 3, SRM 6 x2 Tier 2<br />
:*'''Mission 1:''' 175 tonnage limit Difficulty 20 Demolition Mission on [[Bergman's Planet]] against a [[41st Avalon Hussars]] command post.<br />
:*'''Mission 2:''' 175 tonnage limit Difficulty 20 Raid Mission on [[Gandy's Luck]] against a 41st Avalon Hussars ammo depot.<br />
<br />
==Reputation 6==<br />
==="The Traitor" - [[Ronel]] - Davion Borderlands Conflict Zone===<br />
:*'''Mission Brief:''' The Draconis Combine hires the Cavaliers to track down and kill two high value defectors who have crossed into Federated Suns space to show the fate of those would betray House Kurita.<br />
:*'''Rewards:''' 337,250 C-Bills, 450 Reputation, two Tier 2 AC/2 BF, one Tier two AC/20, one Tier 3 AC/10 BF<br />
:*'''Mission 1:''' 170 tonnage limit Difficulty 24 Assassination Mission on [[Ronel]] to kill ''[[Tai-i]]'' [[Hester Troy]], now serving in the [[Blue Star Irregulars]] mercenary unit.<br />
:*'''Mission 2:''' 170 tonnage limit Difficulty 24 Assassination Mission on [[Tigress]] to kill ''[[Sho-sa]]'' [[David Osumi]], now serving in the [[Crater Cobras]] mercenary unit.<br />
<br />
==="A Cunning Decoy" - [[Barstow]] - Shipping Lane Conflict Zone===<br />
:*'''Mission Brief:''' The Cavaliers are hired by [[Avalon Shipping]] to serve as bait, garrisoning insignificant targets whose location has been leaked to try and lure pirates away from the real ones.<br />
:*'''Rewards:''' 1,250,000 C-Bills, 450 Reputation, two Tier 3 [[LRM-5]], two Tier 3 [[Machine Gun]], ten Single Heat Sinks.<br />
:*'''Mission 1:''' 290 tonnage limit Difficulty 36 Warzone Mission on [[Listowel]] to draw [[Jessup's Avengers]] away from Avalon Shipping's latest large shipment.<br />
:*'''Mission 2:''' 290 tonnage limit Difficulty 36 Warzone Mission on Listowel against [[Castell's Pillaghers]] responding to the false intel about Avalon Shipping's fake depot.<br />
<br />
==="Invasion Support - Kurita" - [[Xhosa]] - Kurita/Davion Frontline Conflict Zone===<br />
:*'''Mission Brief:''' The Draconis Combine is launching an invasion thrust into the Federated Suns, offering mercenary units supporting contracts to strike FedSun employed mercs and force them to withdraw.<br />
:*'''Rewards:''' (if completing both missions of Invasion Support - Kurita) 237,250 C-Bills, 450 Reputation, one Tier 3 AC/5 Burst Fire, four Tier 3 Machine Guns<br />
:*'''Mission 1:''' 260 tonnage limit Difficulty 27 Demolition Mission on [[Kentares]] to destroy the command post of the [[Blue Star Irregulars]] and to weaken the Davion defenses in the region<br />
:*'''Mission 2:''' 260 tonnage limit Difficulty 27 Assassination Mission on [[David]] to eliminate [[MIIO]] "[[Agent Vulpes]]" before his evacuation by the [[Addicks Draconis March Militia]] and prevent damaging intelligence on the Kurita offensive efforts reaching Davion hands.<br />
:''alternately''<br />
:'''A Back Channel Deal'''<br />
:*'''Mission Brief:''' Noting the Cavaliers' success on Kentares, House Davion offers a contract to betray the Draconis Combine to ensure the safety of MIIO Agent Vuples with critical intel on the Combine's efforts<br />
:*'''Rewards:''' 340,250 C-Bills, 450 Reputation, two Tier 2 LRM-15 Stream Fire<br />
:*'''Mission 1:''' 260 tonnage limit Difficulty 25 Defense Mission on Kentares to hold back the [[Thirty-Sixth Dieron Regulars]] and ensure Vulpes' extraction.<br />
<br />
==="Defense Support - Davion" - Xhosa - Kurita/Davion Frontline Conflict Zone===<br />
:*'''Mission Brief:''' With its hands full with the Draconis Combine invasion in the region, the Federated Suns is seeking small and agile mercenary units to engage in behind the line raids in Combine territory to take the pressure off.<br />
:*'''Rewards:''' (if completing both missions of Defense Support - Davion) 237,250 C-Bills, 450 Reputation, two Tier 2 SRM-4, two Tier 2 Medium Lasers<br />
:*'''Mission 1:''' 180 tonnage limit Difficulty 27 Raid Mission on [[Matar]] to destroy a water purification plant to delay the Combine invasion thrust.<br />
:*'''Mission 2:''' 180 tonnage limit Difficulty 27 Assassination Mission on [[Homan]] to eliminate ''[[Tai-sa]]'' [[Richard Saito]] of the [[Fifteenth Dieron Regulars]], the Kurita high commander involved in the hiring of mercenaries to support the invasion thrust into FedSun space, to shatter the morale of both the Fifteenth's and the mercs fighting under his banner.<br />
:''alternately''<br />
:'''An Intriguing Offer'''<br />
:*'''Mission Brief:''' Noting the Cavaliers' success on Matar, House Kurita offers a contract to betray the Federated Suns and eliminate the commander of the [[Crater Cobras]], shattering the Davion defensive efforts.<br />
:*'''Rewards:''' 240,725 C-Bills, 450 Reputation, one Tier 2 PPC, one Tier 2 LRM-10<br />
:*'''Mission 1:''' 260 tonnage limit Difficulty 25 Assassination Mission on [[Raman]] to eliminate the Crater Cobras commander [[Major]] [[Roland Colt]].<br />
<br />
==="Crimson Crusade" - [[Najha]] - Lower Class Kuritan Worlds - DLC Mission===<br />
:*'''Mission Brief:''' The Draconis Combine hires the Cavaliers to assist the [[Sixth Arkab Legion]] in destroying the rebel [[Crimson Inclination]] group, led by the charismatic [[High Lord Fransson]], who've taken over Najha.<br />
:*'''Rewards:''' 304,825 C-Bills, 2,500 Reputation, [[Dragon#Apocryphal Variants|DRG-SDW ''Sidewinder'']]<br />
:*'''Mission 1:''' 230 tonnage limit 55 difficulty Beachhead mission on Najha to clear the Crimson Inclination artillery to allow the Arkab Legion to breach the capital city's defenses.<br />
:*'''Mission 2:''' 270 tonnage limit 60 difficulty Demolition mission on [[Mannedorf]] to destroy a bolt-hole used by the escaping Crimson Inclination located by the [[ISF]].<br />
:*'''Mission 3:''' 315 tonnage limit 70 difficulty Assassination mission on [[Ardoz]] to hopefully put and end to the Crimson Inclination by defeating Fransson and his top lieutenants.<br />
:*'''Mission 4:''' 50 tonnage limit 60 Difficulty Raid mission on [[Marwai]] to speedily and stealthily destroy radio towers solo to prevent the surviving elements of the Crimson Inclination from connecting with the martyred Fransson's [[Loki]] handlers, before leading the five 'Mechs into a Sixth Arkab Legion ambush.<br />
<br />
'''Notes:''' The final mission's terrain is quite boggy, and the swamps will slow down even the fastest light 'Mechs to a crawl, rendering them extremely vulnerable. [[Jump Jet]]s are ''strongly'' advised, to avoid being caught in the ambush zone. A ''minimum'' speed of 65km/h is also recommended, due to the tight timing constraints on detection by the relay towers; the [[Jenner]] or [[Phoenix Hawk]] are ideal.<br />
<br />
==Reputation 7==<br />
==="Industrial Espionage" - [[Ares (system)|Ares]] - Rashpur-Owens Manufacturing Worlds Conflict Zone===<br />
:*'''Mission Brief:''' Seeking to drive the last surviving Capellan [[DropShip]] manufacturer out of business, Davion-based DropShip builder [[New Syrtis Shipyards]] is undercutting the prices of vessels built by [[Rashpur-Owens Incorporated]], additionally negating the losses by illegal smuggling goods over the Davion-Liao border in the newly built vessels intended for Capellan buyers. Rashpur-Owens hires the Cavaliers to destroy key NSS facilties used in this trade to put a stop to the scheme.<br />
:*'''Rewards:''' 312,554 C-Bills, 658 Reputation, [[Vindicator|VND-1R ''Vindicator'']]<br />
:*'''Mission 1:''' 290 tonnage limit Difficulty 45 Raid Mission on [[Bethel]] to destroy facilities housing important components used to maintain New Syrtis Shipyards fleet of ''[[Mammoth]]''-class DropShips utilized in their smuggling efforts.<br />
:*'''Mission 2:''' 290 tonnage limit Difficulty 45 Demolition Mission on Ares to destroy the transfer station used by New Syrtis Shipyards to sell to the Confederation under the table.<br />
<br />
==="Uprising, Quelled" - [[Bora]] - Duchy of Tsitsang Conflict Zone===<br />
:*'''Mission Brief:''' Duchy of Tsitsang is a collection of five system in the [[Sarna Commonality]] harshly ruled with an iron fist by Duchess [[Karis So]]. With her people openly rising up in rebellion, the Cavaliers are hired to deal with this insurrection quickly, only to escalate matters.<br />
:*'''Rewards:''' 312,554 C-Bills, 658 Reputation, two LRM-15s, 10 single heat sinks.<br />
:*'''Mission 1:''' 230 tonnage limit Difficulty 41 Demolition Mission on Bora to destroy the rebels base as an example to those who would oppose Duchess So and the Celestial Wisdom.<br />
:*'''Mission 2:''' 230 tonnage limit Difficulty 45 Assassination Mission on [[Ovan]] to eliminate rebel leader [[Josh Vorsythe]] to shatter the rallying point for the rebellion against Duchess Su.<br />
<br />
==="The Conspirators" - [[Cammal]] - Rashpur-Owens Manufacturing Worlds Conflict Zone===<br />
:*'''Mission Brief:''' An independent watchdog group called ''Eyes on Democracy'' contacts the Cavaliers with concerns that the leading candidate for the regional Trade Federation Presidency position, one Casper Owens, may soon be assassinated, so that Duke Hasek-Davion may install a puppet candidate who will be more amenable to his demands and to gain more influence over local administrative and logistical operations.<br />
:*'''Rewards:''' 304,825 C-Bills, 2,500 Reputation, [[Rifleman]] RFL-DNA<br />
:*'''Mission 1:''' 290 tonnage limit Difficulty 60 Defense Mission on [[Cammal]] to prevent the assassination attempt.<br />
:*'''Mission 2:''' 295 tonnage limit Difficulty 55 Raid Mission on [[Monhegan]] to discourage the Fusiliers from making another assassination attempt.<br />
:*'''Mission 3:''' 310 tonnage limit Difficulty 65 Demolition Mission on [[Bethel]]. Preemptive strike against nearby garrison to protect candidate.<br />
:*'''Mission 4:''' 270 tonnage limit Difficulty 65 Attack Mission on [[Novaya Zemlya]] to end Anton Vitios plot.<br />
<br />
==Reputation 8==<br />
==="The Cerberus Hounds" - [[New Westin]] - Sian Commonality Conflict Zone===<br />
:*'''Mission Brief:''' The Capellan Confederation hires the Cavaliers to defends the descendants of the [[Cerberus Hounds]], a group of former Federated Suns MechWarriors who defected from the [[9th Avalon Hussars]] in [[2862]]. After over a century of living within the Confederation, their location has been discovered by the Federated Suns who are now determined to destroy them.<br />
:*'''Rewards:''' 340,554 c-bills, 1,044 Reputation, five Tier 3 Small Lasers, one Tier 3 Large Laser<br />
:*'''Mission 1:''' 320 tonnage limit Defense Mission on New Westin to protect the Cerberus Hounds from attacking [[First Kittery Borderers]] forces.<br />
:*'''Mission 2:''' 320 tonnage limit Warzone Mission on [[Grand Base]] to hold back the vengeful First Kittery Borderers to allow the Cerberus Hounds to evacuate Capellan civilians.<br />
<br />
==="Errant Signal" - [[Egress]] - Backwater Region Conflict Zone===<br />
:*'''Mission Brief:''' The Capellan Confederation has detected a weak coded signal coming from a planet on the Liao Periphery border that should be uninhabited. Though they are unable to decode the message, the Cavaliers are hired by the Confederation to investigate what is a suspected pirate or wildcatter colony.<br />
:*'''Rewards:''' 350,000 C-Bills, 1,044 Reputation, one Tier 0 [[Gauss Rifle]], one Tier 0 [[LB 10-X]], five tons of Gauss ammo, 4 tons of LB 10-X ammo, five [[Double Heat Sink]]s<br />
:*'''Mission 1:''' 280 Tonnage Limit Difficulty 60 Raid Mission on [[Egress]] that sees the Cavaliers sent to destroy the illegal colony's communciation relays only to encounter heavily armed House Davion defenders.<br />
:*'''Mission 2:''' 280 tonnage limit Difficulty 60 Warzone Mission on [[Repulse]] to strike the deciphered source of the errant transmissions - a House Davion strike team armed with [[New Avalon Institute of Science]] prototype weapons preparing for raids against Capellan industrial systems to field test the LosTech equipment.<br />
<br />
===Bow and Arrow - Occupied Marik Territory Conflict Zone - DLC Mission===<br />
:*'''Mission Brief:''' Baron [[Oliver Kincaid]], an old friend of Mason's father, has died and bequeathed his custom ''[[Archer]]'' to Mason - but the 'Mech is the center of a family disagreement between the Baron's daughter [[Kate Kincaid|Kate]] and his estranged son, [[Bowen Kincaid|Bowen]], that will require the Cavaliers to unravel.<br />
:*'''Rewards:''' 304, 825 C-bills, 2500 Reputation, [[Archer#Apocryphal Variants|ARC-AGC ''Agincourt'']]<br />
:*'''Mission 1:''' 270 Tonnage Limit 65 Difficulty Demolition mission on [[Holt]] to destroy a bandit-held compound reportedly holding the ''Agincourt''.<br />
:*'''Mission 2:''' 315 Tonnage Limit 70 Difficulty Raid mission on [[Ibstock]] to destroy satellite stations used by [[Bowen's Arrows]] to spread increasing misinformation and interest on the location of the ''Agincourt''.<br />
:*'''Mission 3:''' 340 Tonnage Limit 75 Difficulty Defense mission on [[Bernardo]] to protect a decommissioned base that may contain the ''Agincourt'' from capture by Bowen's newest employees, elements of the storied [[Waco Rangers]].<br />
:*'''Mission 4:''' 270 Tonnage Limit 70 Difficulty Mixed mission on [[Berenson]] which forces the Cavaliers to choose to either strike a Waco Ranger forward operating base or capture a nearby civilian city first before killing Bowen Kincaid to protect and claim the ''Agincourt''.<br />
<br />
'''Notes:''' In the final mission, securing the city ''before'' attacking the Waco FOB will result in the arrival of additional friendly reinforcements during various phases of the mission, including (potentially) a pair of [[Demolisher]] tanks early on, and a lance of Light 'Mechs later on. This may make the mission a little easier, given the attrition of fighting so many hostile 'Mechs..<br />
<br />
==="Defense Support - Davion" - [[Teng]] - Liao/Davion Border Conflict Zone=== <br />
:*'''Mission Brief:''' The Federated Suns requests services of a dependable mercenary outfit for a staunch defense. <br />
:*'''Rewards:''' 240,797 C-Bills, 1044 Reputation, 2x Tier 4 LB 10-X AC, 2x Tier 4 Ultra AC/5, 6x LB 10-X AC Ammo, 6x Ultra AC/5 Ammo.<br />
:*'''Mission 1:''' 280 tonnage limit Difficulty 60 Warzone Mission on [[Teng]] against [[1st St. Ives Lancers]].<br />
:*'''Mission 2:''' 280 tonnage limit Difficulty 60 Warzone Mission on [[Bacum]] against a [[2nd St. Ives Lancers]].<br />
'''or'''<br />
<br />
==="Frontline Invasion - Liao" - [[Teng]] - Liao/Davion Border Conflict Zone===<br />
:*'''Mission Brief:''' THe Capellan Confederation is seeking mercenaries to directly partake in the frontline invasion into Davion space.<br />
:*'''Rewards:''' 240,797 C-Bills, 1044 Reputation, [[Enforcer|ENF-4R ''Enforcer'']] (damaged), Tier 3 Large Laser, Tier 4 Machine Gun<br />
:*'''Mission 1:''' 280 tonnage limit Difficulty 60 Demolition Mission on [[Bacum]] against a [[7th Crucis Lancers]].<br />
:*'''Mission 2:''' 280 tonnage limit Difficulty 60 Assassination Mission on [[Narellan]] to kill [[5th Davion Guards]] commander [[Walter Jackson]].<br />
<br />
==="No Pilot Left Behind" - [[Lopez]] - [[Duchy of Andurien]] Conflict Zone===<br />
:*'''Mission Brief:''' Attack pirate hideout and rescue Pavel Shenzeng son.<br />
:*'''Rewards:''' 440,797 C-bills, 1,044 Reputation, pilot Capt. Shenzeng (19/42)<br />
:*'''Mission 1''': 270 Tonnage Limit 60 Difficulty Raid mission on [[Lopez]] to help POWs escape from planet and destroy pirates cowmmand center.<br />
:*'''Mission 2''': 270 Tonnage Limit 60 Difficulty Warzone Mission on [[Ryerson]]. Cause a distraction and draw away enemy mechs from their base.<br />
<br />
==Reputation 9== <br />
==="Chasing Ghosts" - [[Watermael]] - Vacant Worlds Conflict Zone===<br />
:*'''Mission Brief:''' [[Baron]] [[Ishmael Stroud]] hires the Cavaliers to follow-up on rumors of the fate of [[Ravid Stroud|his son]], thought lost for over a decade in [[Ravid's Reckoning|suspected pirate space]].<br />
:*'''Rewards:''' 20,905 C-Bills, 1,467 Reputation, two Tier 3 [[Large Pulse Laser]]s, one Tier 3 [[ER PPC]], one Tier 4 [[Small Pulse Laser]], one Tier 4 [[Anti-Missile System]] and three tons of AMS ammo. <br />
:*'''Mission 1:''' 315 tonnage 67 Difficulty Raid Mission on Watermael to destroy the pirate's storage facilities holding their loot to search for clues and weaken them.<br />
:*'''Mission 2:''' 315 tonnage 67 Difficulty Demolition Mission on [[Gouderak]] to strike at pirates base in the region.<br />
:*'''Mission 3:''' 315 tonnage 70 Difficulty Assassination Mission on [[Vakarel]] against the leader of Ravid's Reckoning - Ravid Stroud himself.<br />
<br />
==="Defending the Honor" - [[Kearny]] - Free Worlds Commerce Hub Conflict Zone===<br />
:*'''Mission Brief:''' The Cavaliers are hired by [[Gibson]]-born elements of the [[Fourth Regulan Hussars]] serving as the honor guard for Count [[Derrick Cameron-Jones]] convinced that traditionalists who view those from Gibson as traitors to [[Regulus]] will launch a false-flag attack during a good will tour to prove they are unworthy of the position.<br />
:*'''Rewards:''' 1,290,905 C-bills, 1467 Reputation, one Tier 3 [[LRM-15]], one Tier 3 [[PPC]], three Tier 3 [[Medium Laser]]s. <br />
:*'''Mission 1''':350 Tonnage Limit 70 Difficulty Defense Mission on Kearny as the Cavaliers must protect the base where the Count is currently being guarded<br />
:*'''Mission 2''':350 Tonnage Limit 70 Difficulty Warzone Mission on [[Mauripur]] to stand between the rogue elements of the Hussars and the Count's evacuation DropShip.<br />
:*'''Mission 3''':350 Tonnage Limit 70 Difficulty Assassination Mission on [[Diass|Diass II]] with the Count sending the Cavaliers to eliminate lead conspirator [[Daxa Mahat]] to teach the dissidents a lesson.<br />
<br />
==="The Enemy of my Enemy" - [[Anegasaki]] - Marik/Liao Border Conflict Zone===<br />
:*'''Mission Brief:''' The Free Worlds League intelligence agency [[SAFE]] hires the Cavaliers to quietly deal with the [[Federated Suns]]-employed [[Lexington Combat Group]] from escalating tensions in the region, having secretly infiltrated League space to launch attacks against the Capellan Confederation wearing [[Free Worlds League Military]] colors to trick the Capellans into launching counter-attacks against House Marik.<br />
:*'''Rewards:''' 290,905 C-bills; 1,467 Reputation, [[Orion|ON1-VA ''Orion'']], two Tier 3 [[SRM-4]]<br />
:*'''Mission 1:''' 315 tonnage limit Difficulty 70 Assassination Mission on Anegasaki to eliminate [[Captain]] [[Venessa Jym]], commander of the Lexington Combat Group detachment in League space before the Davion mercenaries can launch their attack.<br />
:*'''Mission 2:''' 315 tonnage limit Difficulty 70 Defense Mission on [[Calloway]] to protect a local colony from the anger of the still disguised Lexington Combat Group, lashing out at the nearest League site for preventing its planned attacks against the Confederation.<br />
:*'''Mission 3:''' 315 tonnage limit Difficulty 70 Demolition Mission on [[Daneshmand]] to destroy the true mastermind of the plan, a rabidly anti-Liao colony supported by rogue elements of the [[Fourth Fusiliers of Oriente]] who hired the Lexington Combat Group, or so it would seem...<br />
<br />
==="Destablization" - [[Ngake]] - Free Worlds Interior Conflict Zone===<br />
:*'''Mission Brief:''' [[Quickscell Company|An anonymous group of "concerned citizens"]] seek to hire the Cavaliers to strike at manufacturers in the region to purportedly prove that the [[Captain-General]] must devote more resources to the defense of this supposedly safe interior region. Yet curiously all the attacks are seemingly against just one of the many manufacturers in the area.<br />
:*'''Rewards:''' (if completing all three missions of "Destablization") 290,905 C-Bills, 1,467 Reputation, [[Quickdraw|QKD-4G ''Quickdraw'']]<br />
:*'''Mission 1:''' 315 tonnage limit Difficulty 70 Demolition Mission on Ngake against a [[Earthwerks-FWL]] manufacturing hub, with Earthwerks security quick to respond.<br />
:*'''Mission 2:''' 315 tonnage limit 70 Difficulty Demolition mission against a Earthwerks-FWL food plant on [[Wallis]], their employer promising nobody will truely go hungry.<br />
:*'''Mission 3:''' 315 tonnage limit 70 Difficulty Raid mission against a trio of heavily defended Earthwerks-FWL supply depots on [[Norfolk]].<br />
:''alternately''<br />
:*'''"Corporate Interests"'''<br />
:*'''Mission Brief:''' After the second mission of "Destablization", a disgusted soon to be ex-employee of the Quickscell Company reveals that the Cavaliers have been lied to and the whole contract is actually an attempt to weaken Earthwerks purely to increase sale for Quickscell products in the region, offering an alternate contract and a more modest reward if the Cavaliers instead betray the duplicitous Quickscell.<br />
:*'''Rewards:''' 100,00 C-Bills, 1,467 Reputation, five Tier 0 AC/20BFs, five Tier 0 AC/10BFs, six Tier 0 AC/5BFs, eight Tier 0 AC/2BFs<br />
:*'''Mission 1:''' 270 tonnage limit 60 Difficulty Raid mission to destroy three Quickscell depots on their regional headquarters on Ngake.<br />
==="Hazing the Weak" - [[Sendalor]] - Sian Commonality Conflict Zone===<br />
:*'''Mission Brief:''' Doomsday cult [[Church of Kali]] member [[Aditi Whidbey]] has gone rogue, forcing the normally highly secretive zealots to hire an outside mercenary unit to deal with her, but the Cavaliers efforts are complicated by the liaison [[Will of Kali]]'s increasingly threatening tone as well as the surprise appearance of [[Star League Defense Force Royal Divisions|advanced BattleMech]]s unseen in centuries.<br />
:*'''Rewards:''' 304,825 C-Bills, 2,500 Reputation, [[Orion#Apocryphal Variants|ON1-YAJ ''Yad al-Jauza'']]<br />
:*'''Mission 1:''' 270 Tonnage Limit 65 Difficulty Defense Mission on [[Sendalor]] to protect innocent settlers from attack from Whidbey's rogue forces.<br />
:*'''Mission 2:''' 315 Tonnage Limit 70 Difficulty Demolition Mission on [[Housekarle]] to destroy a base of operations used by Whidbey's forces protected by unusually advanced 'Mechs.<br />
:*'''Mission 3:''' 315 Tonnage Limit 75 Difficulty Assassination Mission on [[Grand Base]] to kill Aditi Whidbey's highly ranked adjunct Captain Warner and his Royal equipped forces.<br />
:*'''Mission 4:''' 340 Tonnage Limit 75 Difficulty Assassination Mission on [[Claxton]] to assault Aditi Whidbey's final redoubt among the remains of the [[309th Royal BattleMech Division]] in a horrific toxic and lava filled canyon to finally kill the heretic and her remaining followers.<br />
<br />
'''Notes:''' In the final mission, standing in the lava will spike 'Mech heat to around 60-70%, depending on capacity and heatsinks, but does not seem to deal damage. In addition, the final approach to Aditi is a narrow, upward-spiralling pass that leads into an 'arena' of sorts. Whilst Aditi only has two allies, she pilots the ''Yad al-Jauza'', her teammates similarly pilot SLDF-grade 'Mechs, and all pilots are highly skilled; an aggressive push into the final arena to gain maneuvering room is recommended to avoid being bottled up in the pass. Close-quarters loadouts are also advised, due to the rough terrain limiting sniping and many encounters taking place within minimum range of LRMs.<br />
<br />
==Reputation 10==<br />
==="The False Flag" - [[Colfax]] - Steiner/Marik Border Conflict Zone===<br />
:*'''Mission Brief:''' Following a dual SAFE and [[Lyran Intelligence Corps]] investigation, the Lyran Commonwealth suspects an unknown party of attempting to provoke a war by raiding both sides of the Free Worlds League/Lyran Commonwealth border using 'Mechs painted in the colors of the other nation.<br />
:*'''Rewards:''' 305,750 C-Bills, 2500 reputation, one Tier 3 AC/20, one Tier 3 LRM-10 and four Tier 4 SRM-2s<br />
:*'''Mission 1''': 340 Tonnage Limit 75 Difficulty Defense mission on Colfax against a "House Marik" raiding force.<br />
:*'''Mission 2''': 340 Tonnage Limit 75 Difficulty Warzone Mission against "House Marik" forces on Nestor.<br />
:*'''Mission 3''': 340 Tonnage Limit 75 Difficulty Assassination mission to kill the [[Draconis Elite Strike Team]] leader ''Tai-i'' [[Jules Tanaka]] to put a stop to the false flag attacks.<br />
<br />
==="Shipping Disruption" - [[Kilarney]] - Free Worlds League Shipping Lane Conflict Zone===<br />
:*'''Mission Brief:''' A joint venture on the production of [[Elite Series 3|Land Trains]] centuries ago has proven highly successful for both [[Gienah Automotive]] and [[DuraPaq Solutions]], but the terms are heavily biased toward DuraPaq who get the lion share of the profit. The Cavaliers are hired by an aggressive Gienah Automative executive seeking to secretly strike at DuraPaq facilities, damaging them enough to cause delays that would trigger contract penalty clauses that would "rebalance" the flow of profit more favorably toward Gienah.<br />
:*'''Rewards:''' 304,825 C-Bills, 2500 Reputation, one AC/10 Burst Fire, one Large Laser, four Small Lasers<br />
:*'''Mission 1''': 315 Tonnage Limit 70 Difficulty Demolition mission exclusively against DuraPaq's transport facility on Kilarney, damaging the Gienah built Land Trains will render the contract null and void.<br />
:*'''Mission 2''': 340 Tonnage Limit 75 Difficulty Raid Mission against communication relays on [[Schereville]] to prevent a spy leaking word to DuraPaq that Gienah was behind the Kilarney strike and avoid shattering the joint venture entirely.<br />
<br />
==="Forceful Negotiations" - [[Labouchere]] - Duchy of Tamarind Conflict Zone===<br />
:*'''Mission Brief:''' The [[Tamarind Mining Corporation]] wants to hire the Cavaliers to eject local civilians from lands above radioactive mineral deposit the [[Free Worlds League Parliament]] has ceded to the company, but the locals fanatical religious devotion for [[Star League era]] ruins located there mean they will not go easy.<br />
:*'''Rewards:''' 2,305, 621 C-bills and 2,500 Reputation<br />
:*'''Mission 1:''' 340 tonnage limit Difficulty 75 Raid Mission on Labouchere to destroy the region's communication relay towers with such ferocity to hopefully frighten the civilians into leaving.<br />
:*'''Mission 2:''' 340 tonnage limit Difficulty 75 Demolition Mission on [[Alula Borealis]] with the TMC ordering the Cavaliers to destroy the ruins in question, with the civilians hiring the [[Clifton's Rangers]] mercenary unit to defend their sacred site.<br />
:*'''Mission 3:''' 340 tonnage limit Difficulty 75 Warzone on [[Promised Land]] with the incensed and inconsolable civilians using every last C-Bill remaining to them to send the Clifton's Rangers to destroy the Cavaliers.<br />
<br />
==="Bring Her Home" - [[Raman]] - Kurita/Davion Frontline Conflict Zone===<br />
:*'''Mission Brief:''' Save Duke Cole's daughter<br />
:*'''Rewards:''' 304.825 C-Bills, 2,500 Reputation, [[Victor#Apocryphal Variants|VTR-BSK ''Victor'']] - Last mission guarantees enemy spawn of [[Marauder II|MAD-4A ''Marauder II'']].<br />
:*'''Mission 1:''' 270 tonnage limit Difficulty 65 Defense mission on [[Raman]] to save and meet Duke Cole.<br />
:*'''Mission 2:''' 315 tonnage limit Difficulty 70 Beachhead mission on [[Raman]] to secure landing zone for [[Draconis March Militia]].<br />
:*'''Mission 3:''' 340 tonnage limit Difficulty 75 Raid mission on [[Matar]] to destroy communication facilities.<br />
:*'''Mission 4:''' 400 tonnage limit Difficulty 80 Assassination mission on [[Reisling's Planet]] to eliminate Shadow Unit leadership.<br />
<br />
'''Notes:''' The final mission gives you a choice between a head-on assault on the Shadow Unit base, or a longer route around the edge of the facility. The latter route will allow you to reduce the number of aerospace defenders somewhat, but also forces you to deal with 2-3 lances worth of Light and Medium 'Mechs and miscellaneous other ground vehicles. Engaging the base head on only requires dealing with the final mixed Heavy/Assault lance and the aerospace craft.<br />
<br />
==Reputation 11==<br />
==="Defend the Enhanced" - [[Sheridan]] - Stewart Commonality Conflict Zone===<br />
:*'''Mission Brief:''' The Cavaliers are hired by [[Enhancements Diversified]], a Free Worlds League [[:Category:Cybernetic Enhancements and Implants|Bionics manufacturer]] whose clinics and facilities are under attack by rabid anti-bionic fanatics.<br />
:*'''Rewards:''' 304,600 C-Bills, 2500 Reputation, two Medium Lasers, one Large Laser<br />
:*'''Mission 1:''' 315 tonnage limit Difficulty 70 Defense Mission on [[Sheridan]] to protect one of ED's bionics facilties and the city around it from fanatic attack.<br />
:*'''Mission 2:''' 315 tonnage limit Difficulty 70 Warzone Mission on [[Bedeque]] to hold back a large fanatic attack group from reaching one of ED's clincs.<br />
<br />
==="The Shadow Coup" - [[Eaton]] - Lyran Strongholds Conflict Zone===<br />
:*'''Mission Brief:''' An anonymous group of Lyran officers are offering contracts on the lives of [[Lyran Guards]] "[[Social General]]s" in order to prevent needless deaths of soldiers by ineffective leaders.<br />
:*'''Rewards:''' 305,275 C-Bills, 2500 Reputation, two Tier 3 PPCs and Capt. [[Louise Fenstrom]]<br />
:*'''Mission 1:''' 360 Tonnage Limit 80 Reputation Assassination Mission on [[Veckholm]] to kill Colonel [[Angus Kempf]] while he's engaged in pointless parade in his overly equipped assault 'Mech.<br />
:*'''Mission 2:''' 360 Tonnage Limit 80 Reputation Raid Mission on [[Leganes]] to kill Leutnant General Stevens, hiding in his regimental HQ.<br />
<br />
==="X Marks The Spot" - [[Somerset]] - [[Pirate Worlds]] Conflict Zone - DLC Mission===<br />
:*'''Mission Brief:''' Interstellar Expeditions has previously hired elements of [[Jake Kalmar]]'s band of pirates led by [[Yaros Regas]] to support its investigations in the [[Deep Periphery]], but the band is now on the losing side of an escalating conflict with the [[Oberon Confederation]]. Seeking to protect IE's involvement, Sebastian Speers hires the Cavaliers as new recruits to reinforce and resupply Regas' "privateers".<br />
:*'''Rewards:''' 304,825 C-Bills, 2500 reputation, [[Corsair_(BattleMech)#Custom Variants|COR-PVT ''Corsair Privateer'']] (damaged)<br />
:*'''Mission 1:''' 340 Tonnage Limit 60 Difficulty Raid mission on [[Somerset]] to gain the trust of pirates by raiding a Lyran Commonwealth logistical facility.<br />
:*'''Mission 2:''' 340 Tonnage Limit 70 Difficulty Raid mission on [[Winfield]] to hit a military supply depot on behalf of the pirates.<br />
:*'''Mission 3:''' 340 Tonnage Limit 75 Difficulty Demolition mission on [[Icar]] to eliminate a Steiner monitoring station and provide cover for the pirate smuggling operation.<br />
:*'''Mission 4:''' 380 Tonnage Limit 90 Difficulty Campaign mission on [[Star's End]] which sees an attempt to parlay with Yaros Regas at his moon base interrupted by the arrival of forces led by [[Tyler Erickson]] of the Oberon Confederation.<br />
<br />
==="Lyran Rebellion" - [[Mariefred]] - Rebellious Lyran Province Conflict Zone=== <br />
:*'''Mission Brief:''' Aid the anti-sovereignity party. <br />
:*'''Rewards:''' 304,283 C-Bills, 2500 Reputation, [[Griffin|GRF-1N ''Griffin'']] Tier 4 PPC<br />
:*'''Mission 1:''' 315 tonnage limit Difficulty 70 Defense Mission on [[Soilihull]] to aid in the defense of supply depot.<br />
:*'''Mission 2:''' 315 tonnage limit Difficulty 70 Raid Mission on [[Uzhgorod]] to destroy Free Skye's primary supply depot.<br />
:*'''Mission 3:''' 315 tonnage limit Difficulty 70 Assassination Mission on [[Aristotle]] to prevent escape of Free Skye's leaders.<br />
:''alternately after 2 missions''<br />
:'''The Cost Of Freedom'''<br />
:*'''Mission Brief:''' Switch sides and join Free Skye's to protect evacuation attempt.<br />
:*'''Rewards:''' 1,545,000 C-Bills, 2500 Reputation, 10x Double Heat Sinks.<br />
:*'''Mission 1:''' 360 tonnage limit Difficulty 80 Warzone Mission on [[Aristotle]]. <br />
'''or'''<br />
<br />
==="Lyran Independence" - [[Mariefred]] - Rebellious Lyran Province Conflict Zone=== <br />
:*'''Mission Brief:''' Aid the pro-independence party by fighting its enemies.<br />
:*'''Rewards:''' 304,283 C-Bills, 2500 Reputation, [[Firestarter|FS9-A ''Firestarter'']], 4x Tier 4 Flamer.<br />
:*'''Mission 1:''' 315 tonnage limit Difficulty 70 Raid Mission on [[Trent]] against [[14th Lyran Guards]] installations.<br />
:*'''Mission 2:''' 315 tonnage limit Difficulty 70 Defense Mission on [[Mariefred]] to defend primary supply depot.<br />
:*'''Mission 3:''' 315 tonnage limit Difficulty 70 Warzone Mission on [[Canonbie]] to hold of Steiner forces.<br />
:''alternately after 2 missions''<br />
:'''The Cost Of Loyalty'''<br />
:*'''Mission Brief:''' Switch sides and join Davion.<br />
:*'''Rewards:''' 304,283 C-Bills, 2500 Reputation, 2xTier 4 SRM6, Tier 4 Large Laser.<br />
:*'''Mission 1:''' 315 tonnage limit Difficulty 70 Warzone Mission on [[Trent]] to destroy retreating enemy forces.<br />
<br />
==Reputation 12==<br />
==="Rise Of The Black Dragon" - [[Altenmarkt]] - [[Lower Class Kuritan Worlds]] Conflict Zone===<br />
:*'''Mission Brief:''' Play as a decoy to draw out the [[Kokuryu-kai]].<br />
:*'''Rewards:''' 4,578,000 C-Bills, 3,2500 reputation, Tier 4: 2x LRM 20, 2x ER PPC<br />
:*'''Mission 1:''' 360 Tonnage Limit 80 Difficulty Defense mission on [[Altenmarkt]] to protect local duke during his tour.<br />
:*'''Mission 2:''' 360 Tonnage Limit 80 Difficulty Warzone mission on [[Maule]]. Engage and defeat Black Dragon forces.<br />
:*'''Mission 3:''' 360 Tonnage Limit 80 Difficulty Assassination mission on [[Sternwerde]] to eliminate [[Kokuryu-kai]] leader.<br />
<br />
===Stop the Launch - [[Muphrid]] - [[Farm Territories]] Conflict Zone===<br />
:*'''Mission Brief:''' [[Lionel Stanz]] is going to set launch a nuclear strike.<br />
:*'''Rewards:''' 304,825 C-Bills, 2500 reputation, [[King Crab#Apocryphal Variants|KGC-CAR ''King Crab'']]<br />
:*'''Mission 1:''' 400 Tonnage Limit 90 Difficulty Demolition mission on [[Muphrid]] against Militia to destroy relay station.<br />
:*'''Mission 2:''' 400 Tonnage Limit 90 Difficulty Demolition mission on [[Muphrid]] against Militia to destroy second relay station.<br />
:*'''Mission 3:''' 400 Tonnage Limit 90 Difficulty Raid mission on [[Muphrid]] to secure detonators.<br />
:*'''Mission 4:''' 400 Tonnage Limit 90 Difficulty Assassination mission on [[Summer]] to kill Lionel Stanz.<br />
<br />
==="A Dragon in Sheep's Clothing" - [[Tomans|Tomans III]] - Steiner/Kurita Border Conflict Zone===<br />
:*'''Mission Brief:''' With the [[ISF]] learning of [[Federated Commonwealth|rumors of an alliance between Houses Steiner and Davion]], the Cavaliers are hired to raid Steiner outposts masquerading as a Davion unit to spoil any such relations.<br />
:*'''Rewards:''' 444,856 C-bills, 3250 Reputation, [[Dragon|DRG-1N ''Dragon'']]<br />
:*'''Mission 1''': 340 Tonnage Limit 75 Difficulty Demolition Mission on [[Tomans]] to destroy an [[Arcturan Guards]] forward base while broadcasting Davion IFF codes.<br />
:*'''Mission 2''': 340 Tonnage Limit 75 Difficulty Demolition Mission on [[Bessarabia|Bessarabia II]] to destroy a Arcturan Guards defended ice-mining complex as "House Davion" to allow the ISF to hack Lyran communications to discover the route of secret Davion caravan.<br />
:*'''Mission 3''': 340 Tonnage Limit 75 Difficulty Raid Mission on [[Cusset]] to destroy the meeting site of Steiner and Davion envoys while masquerading as House Steiner forces to try and shatter any lasting Steiner-Davion alliance.<br />
<br />
==="Shadow War: Dragon's Breath" - [[Kaus Media]] - [[Rogue Cluster]] Conflict Zone===<br />
:*'''Mission Brief:''' The Cavaliers find themselves drawn into internal Draconis Combine intrigue when they are offered a contract from the Internal Security Force to remove a [[Order of Five Pillars]] backed politician.<br />
:*'''Rewards:''' 4,442,500 C-bills, 3,250 Reputation, Tier 4 4x Medium laser, Tier 3 Autocannon/20 BF.<br />
:*'''Mission 1:''' 400 Tonnage Limit 88 Difficulty Defense Mission on [[Kaus Media]] against a Order of the Five Pillars pre-emptive attack against the ISF strike base.<br />
:*'''Mission 2:''' 400 Tonnage Limit 88 Difficulty Warzone Mission on [[Alya]] against Order of the Five Pillars.<br />
:*'''Mission 3:''' 400 Tonnage Limit 88 Difficulty Assassination Mission on [[Shimosuwa ]]. Eliminate O5P leader Neophyte Jasmine to help ISF permanently remove Chairman Nakamura from office.<br />
:''alternately after 2 missions''<br />
'''Shadow War: Order of Five Pillars '''<br />
:*'''Mission Brief:''' Join O5P's efforts to protect Chairman Nakamura.<br />
:*'''Rewards:''' 224,480 C-bills, 3,250 Reputation, Tier 4 2x Autocannon/5, Tier 3 large pulse Laser.<br />
:*'''Mission 1:''' 400 tonnage limit Difficulty 90 Defense Mission on [[Minakuchi]]. Protect Chairman headquarters.<br />
'''Notes:''' All Shadow War missions result in only positive reputation to both House Kurita and O5P.<br />
<br />
==Reputation 13==<br />
==="Charity Case" - [[Predlitz]] - [[Drought Worlds]] Conflict Zone===<br />
:*'''Mission Brief:''' A humanitarian-aid mission from the [[Inter-System Advocacy]] has gone missing in the Drought Worlds region, with the Cavaliers hired to attack the pirate band suspected of being responsible, only to be dragged into a much more murky situation involving early Succession War [[WMD]]s and a population pushed too far.<br />
:*'''Rewards:''' 850,750 C-bills, 4500 Reputation, Tier 3: ER PPC, Large Pulse Laser. Tier 4: LB 10-X Autocannon Solid Slug, 4x Small Pulse Laser, 4x LB 10-X Ammo.<br />
:*'''Mission 1''': 400 Tonnage Limit Difficulty 95 Raid Mission on [[Predlitz]] to destroy the bandit's comms towers as a distraction, allowing the ISA to access bandit communications to search for clues to location of the lost volunteers.<br />
:*'''Mission 2''': 400 ton 95 difficulty Raid on [[Polcenigo]] to smash the Bandits' command center in this region to impact their effectiveness while hopefully providing leads on the whereabouts of the ISA volunteers.<br />
:*'''Mission 3''': 400 ton 95 difficulty Demolition mission on [[Luzerne]] to shatter ancient ruins housing chemical weapons the fanatical locals are using to as leverage against their rulers to free the ISA volunteers held hostage.<br />
<br />
==="Pirate Hunt" - [[Irece]] - Draconis Badlands Conflict Zone===<br />
:*'''Mission Brief:''' Incensed at repeated ill-treatment by the DCMS, Rasalhagian ''[[Tai-sa]]'' [[Luukas Ranta]] of the [[First Altenmarket Militia]] has gone rogue, forming a [[Ranta's Bandits|pirate band around those troops loyal to him]] to strike the Combine. Wishing to eliminate this embarrassing problem before any other members of the showcase Altenmarket Militia might rise up and shame the Coordinator, the Cavaliers are hired to kill Ranta and his subordinates.<br />
:*'''Rewards:''' 3,202,500 C-bills, 4500 Reputation, one Gauss Rifle, one ER Large Laser, one Large Laser, 3 tons of Gauss ammo.<br />
:*'''Mission 1''':400 Tonnage Limit 95 Difficulty Assassination Mission on Irece to eliminate ''[[Sho-sa]]'' [[Shane Shimizu]], one of Ranta's subcommanders, to liberate a captured farm.<br />
:*'''Mission 2''':400 Tonnage Limit 95 Difficulty Assassination Mission on [[Outer Volta]] to eliminate Ranta's second in command ''[[Chu-sa]]'' [[Lucius Ueda]], to lure Ranta into the open.<br />
:*'''Mission 3''':400 Tonnage Limit 95 Difficulty Assassination Mission on [[Unity]] to eliminate ''Tai-sa'' Luukas Ranta himself.<br />
<br />
==="The Strength of Tradition" - [[Hermagor]] - The Graveyard Conflict Zone===<br />
:*'''Mission Brief:''' The [[Lagom-gumi]] ''[[yakuza]]'' clan approach the Cavaliers to protect the region from pirate attacks from the Periphery after attempts to convice the DCMS to do so have failed, but are they really doing it out the kindness of their hearts or the secure the loyalty of the populous in return for ''yakuza'' protection.<br />
:*'''Rewards:''' 410,000 C-bills, 7860 Reputation, two [[LRM-15]]s with Artemis IV, two SRM-6 with Artemis IV, one Ultra AC/5, four tons of SRM Artemis ammo, four tons LRM artemis ammo<br />
:*'''Mission 1''':400 Tonnage Limit Difficulty 90 Defense Mission on Hermagor to protect a civilian outpost from the [[Werewolf Legion]] pirate band<br />
:*'''Mission 2''':400 Tonnage Limit Difficulty 90 Demolition Mission on [[Susquehanna]] to destroy the base of the [[Bredäng Gang]] pirate band before they can strike another defense less populace.<br />
<br />
=Career Mode=<br />
:''Exclusive to '''Heroes of the Inner Sphere'''''<br />
Career Mode features the High Reward Quests of the Campaign Mode listed above but with tweaks in location and required reputation level, as well as a number of exclusive High Reward Quests.<br />
==Reputation 3==<br />
==="Return of the Rangers" - [[Rijeka]] - Outworld Systems Conflict Zone===<br />
:*'''Mission Brief:''' In the Lyran Outworld Systems, Baseball is big business and the return of the [[Twentieth Skye Rangers]] and their storied regimental baseball team has electrified the [[Premana]] league. Recognizing the reigning champs the [[Premana Pacers]] don't stand a chance against them, team manger [[Nicholas Haas]] hires the Cavaliers to ensure the Skye Rangers are too tied up with military matters to be able to play.<br />
:*'''Rewards:''' 464,500 C-Bills, 130 Reputation, two PPCs<br />
:*'''Mission 1:''' 145 Tonnage Limit 7 Difficulty Raid Mission on Rijeka to destroy a Twentieth Skye Rangers storage facility providing material and sports equipment for the regiment's baseball team.<br />
:*'''Mission 2:''' 145 Tonnage Limit 10 Difficulty Demolition Mission on [[Mezzana]] to destroy an abandoned Steiner military facility to tie up the Twentieth Skye Rangers to prevent them from playing.<br />
:*'''Mission 3:''' 160 Tonnage Limit 15 Difficulty Warzone Mission on [[Acrux]] destroy enough Twentieth Skye Rangers forces to please the increasingly desperate Premana Pacers.<br />
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==Reputation 4==<br />
==="Bowie Electronics" - [[Tiruppur]] - Alarion Province Conflict Zone===<br />
:*'''Mission Brief:''' A representative of [[Bowie Electronics]] Alarion Branch accuses [[TharHes Industries]] of sending disavowed forces to steal several BattleMechs fitted with prototype propriety equipment, secretly hiring the the similarly disavowed Cavaliers to prevent TharHes from reverse engineering the equipment.<br />
:*'''Rewards:''' 601,562 C-Bills, 170 Reputation, two PPCs<br />
:*'''Mission 1:''' 145 Tonnage Limit 11 Difficulty Raid Mission on Tiruppur to destroy a series of workshops that Bowie believes are being used to reverse engineer their products.<br />
:*'''Mission 2:''' 160 Tonnage Limit 15 Difficulty Demolition Mission on [[Nuneaton]] to destroy a reportedly off-the-books TharHes facility used to steal the Bowie prototypes and prevent any further thefts.<br />
:*'''Mission 2:''' 160 Tonnage Limit 15 Difficulty Assassination Mission on [[Kostinbrod]] to eliminate [[Willy Pete Gangers|the real party who stole the Bowie 'Mechs]].<br />
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==Reputation 5==<br />
==="Eire Mechworks" - [[Wrociaw]] - Core Systems Conflict Zone===<br />
:*'''Mission Brief:''' Learning one of their competitors is arranging for a number of [[Eire Mechworks]] facilities to suffer a "setback", the company hires the Cavaliers to defend against the attack.<br />
:*'''Rewards:''' 684,860 C-Bills, 222 Reputation, AC/5 Burst Fire, LRM-15 Stream Fire<br />
:*'''Mission 1:''' 160 Tonnage Limit 15 Difficulty Defense Mission on Wrociaw to protect the Eire facilities from "Outlaw" attack.<br />
:*'''Mission 2:''' 175 Tonnage Limit 20 Difficulty Raid Mission on [[Zanderij]] to counter-attack and destroy warehouses belonging to Eire's competitor to teach them a lesion.<br />
<br />
==Reputation 10==<br />
==="The Powder Keg" - [[Accrington]] - [[Steiner/Kurita Linchpin]] Conflict Zone===<br />
:*'''Mission Brief:''' A mercenary broker named [[Miller]] approaches the Cavaliers with an anonymous backer's contract to strike key strategic targets belonging to both House Steiner and House Kurita, seemingly trying to incite the new war.<br />
:*'''Rewards:''' 1,985,000 C-Bills, 940 Reputation, LRM 15 Stream + Artemis IV, LRM Artemis Ammo<br />
:*'''Mission 1:''' 315 Tonnage Limit 70 Difficulty Demolition Mission on Accrington to destroy a heavily defended Steiner military base along the border.<br />
:*'''Mission 2:''' 315 Tonnage Limit 70 Difficulty Raid Mission on [[Port Moseby]] to take out a camouflaged Kurtian communications relay monitoring Steiner transmissions in the region.<br />
:*'''Mission 3:''' 340 Tonnage Limit 75 Difficulty Assassination Mission to remove an old-guard LCAF general who has learned the real goals of the plot.<br />
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[[Category:Video Game Resources]]<br />
[[Category:MechWarrior 5]]</div>Cataphract 40https://www.sarna.net/wiki/index.php?title=Null_Signature_System&diff=676106Null Signature System2021-05-12T16:12:52Z<p>Cataphract 40: /* Game Rules */</p>
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<div>The finest achievement in stealth systems developed in [[2630]] by the [[Terran Hegemony]], the '''Null Signature System''' is capable of shielding a [[BattleMech]]'s presence from all but visual detection.<ref name="TOp336">''Tactical Operations'', p. 336, "Null Signature System"</ref><br />
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== Description ==<br />
First appearing on the [[SLDF]]'s [[Exterminator|EXT-4D ''Exterminator'']] and the later ''[[Spector]]'', while the [[Chameleon Light Polarization Shield]] masked their visual presence, the Null Signature System cloaked their heat output and electronic emissions. While the system is engaged, the [['Mech]] is more difficult to track at anything other than short range, with the [[Beagle Active Probe]] and its unbranded Clan equivalent unable to locate a hidden unit with its null signature system engaged. Only the modern and experimental [[Bloodhound Active Probe]] can penetrate the null signature masking.<br />
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Like many pieces of advanced technology, the Null Signature System and the 'Mechs that carried it became [[LosTech]] during the maelstrom of the early [[Succession Wars (History)|Succession Wars]]. Outside of the [[Word of Blake]], all modern examples of the Null Signature System in the [[Inner Sphere]] are either experimental prototypes such as that carried by the ''[[Werewolf]]'' or exceedingly rare surviving examples from the original Star League, with the [[Capellan Confederation]] the [[Successor State]] closest to recreating the system. While not yet able to produce a bolt for bolt, circuit for circuit replication, with typical Capellan ingenuity [[House Liao]] has developed a stop-gap solution suitable for mass-production, the so-called [[Stealth Armor]]. Integrating the heat baffles and required components directly into specially designed armor plating, when linked with a [[Guardian ECM Suite]] Stealth Armor replicates its benefits (and disadvantages).<ref name="TOp336"/><br />
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While the [[Clans]] retained the peak of the [[Terran Hegemony]]'s military technology, the tenets of Clan honor find such stealth systems dishonorable and ceased research and production of the Null Signature System.<br />
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== Rules ==<br />
<div class="gamerules"><br />
=== Game Rules ===<br />
The null signature system features heat baffles that mask the 'Mech's [[heat sinks]] and reduce its infrared signature. Attacks against the unit at Medium range receive an additional +1 to-hit modifier, while attacks at Long and Extreme Range receive an additional +2 to-hit modifier. However, the baffles restrict the normal venting of heat, meaning the 'Mech generates an additional 10 points of heat while the system is active. If used in conjunction with an active [[Chameleon Light Polarization Shield]], all modifiers are cumulative. The null signature system also incorporates a phased-array sensor system and a sheathed directional communication beacon. Therefore, a 'Mech with this system may not mount any special [[Targeting and Tracking Systems]] (including [[Targeting Computer|Targeting Computers]], [[C3]] equipment, and [[C3i]] equipment) or a [[Satellite Uplink]] system.<br />
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The null signature system does not weigh a significant amount, but does take up one critical slot in each of the BattleMech's hit locations except for the head, for a total of seven critical slots. A critical hit to any of these slots will disable the entire system.<ref name="TOp336"/><br />
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== References ==<br />
<references/><br />
<br />
== Bibliography ==<br />
*''[[Tactical Operations]]''<br />
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[[Category:Technology]]<br />
[[Category:Equipment]]<br />
[[Category:Defensive System]]</div>Cataphract 40