BattleTech: Alpha Strike

Revision as of 23:45, 19 October 2013 by Doneve (talk | contribs) (moratorium has expired)
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Battletech: Alpha Strike
A Quick-Playing Tactical Miniatures Game
Product information
Type Rules Set
Development Herbert A. Beas II
Primary writing Herbert A. Beas II
Joshua Franklin
Jason Schmetzer
Paul Sjardijn
Cover Artwork Alex Iglesias
Publication information
Publisher Catalyst Game Labs
Product code CAT35600
First published 2013
MSRP $39.99 US
Content
Era Dark Age era


Description

Alpha Strike is a BattleTech game system/rules set that allows faster game play than Total Warfare rules. Based on older Battleforce 2 & the Quick-Strike Rules and other rules found in the Strategic Operations, the Alpha Strike is optimized to allow players to handle larger number of units, while simplifying handling of combat.

From the back cover

BattleTech: Faster Than Ever!

For centuries, the armies of the Great Houses have fought to reclaim the glory of the fallen Star League, sending regiments of their elite MechWarriors into battle across hundreds of worlds as humanity slid inexorably toward a new Dark Age. The coming of the Clans—descendants of the lost Star League army—did little to stem the slaughter. It only raised the stakes.

Alpha Strike is a new, fast-playing form of the BattleTech game of futuristic, armored combat. Developed for the modern tabletop miniatures wargamer, this book brings players the ability to wage war on land, sea, and air using the Quick-Strike game system first devised for truly large-scale play, re-scaled to the tactical level of “classic” BattleTech. Complete with sample armies and a ready-to-play campaign system, all you need besides this book are dice, miniatures, and tabletop terrain to fight for control over the Inner Sphere on land, sea, and air—one world at a time!

Contents


Notes

As of this revision, the box set announced as Alpha Strike has not been scheduled for release.