Difference between revisions of "Angel ECM Suite"

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==Description==
 
==Description==
The '''Angel ECM Suite''' is an experimental version of the [[Guardian ECM Suite]] operating on a broader spectrum and greatly advances ECM technology on the battlefield.  Development of the Angel began in the [[Draconis Combine]] shortly after the [[Battle of Luthien]], but despite assistance from [[ComStar]], cost overruns and internal problems within both powers delayed its widespread deployment.  [[Clan Goliath Scorpion]], having learned of the Angel's development, started copying the technology to create their own version.<ref>''Tactical Operations'', p. 279</ref>
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The '''Angel ECM Suite''' is an experimental version of the [[Guardian ECM Suite]] operating on a broader spectrum and greatly advances ECM technology on the battlefield.  Development of the Angel began in the [[Draconis Combine]] shortly after the [[Battle of Luthien (Clan Invasion)|Battle of Luthien]], but despite assistance from [[ComStar]], cost overruns and internal problems within both powers delayed its widespread deployment.  [[Clan Goliath Scorpion]], having learned of the Angel's development, started copying the technology to create their own version.<ref>''Tactical Operations'', p. 279</ref>
  
 
==Rules==
 
==Rules==

Revision as of 10:16, 22 December 2014

Description

The Angel ECM Suite is an experimental version of the Guardian ECM Suite operating on a broader spectrum and greatly advances ECM technology on the battlefield. Development of the Angel began in the Draconis Combine shortly after the Battle of Luthien, but despite assistance from ComStar, cost overruns and internal problems within both powers delayed its widespread deployment. Clan Goliath Scorpion, having learned of the Angel's development, started copying the technology to create their own version.[1]

Rules

Game Rules

The Angel ECM Suite represents a great advance in ECM technology from the standard Guardian model. Within its 6 hex radius of effect, the Angel suite completely blocks the following systems on enemy units: Artemis IV, Artemis V, Beagle Active Probes, Bloodhound Active Probes and their Clan equivalents, C3 Master Computers and C3 Slaves, Streak Missile Launchers and Narc missile beacons. Streak missiles may be fired at units affected by the device, but they function as standard missiles.

When using ECCM rules, the Angel ECM Suite counts as two ECM/ECCM units (depending on how it is set) for the purposes of determining the ratio of ECM to ECCM in a given area.

References

  • Maximum Tech, pp. 77-78
  1. Tactical Operations, p. 279

Bibliography