Difference between revisions of "Anti-missile system"

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==Notes==
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* This article refers to a common object and addresses the object as a common noun. The preferred term is "anti-missile system" (except on section titles & table headings, where "Anti-Missile System" is favored).
  
 
== References ==
 
== References ==

Revision as of 18:23, 11 August 2022

Anti-Missile System.jpg
Anti-Missile System
Production information
Type Equipment (Point-Blank Weapon)
Tech Base Clan/

IS

Year Availability Clan = 2831

IS = 3040

Year Introduced Clan = 2831 CBS

IS = 2617 TH

Year Extinction IS = 2835[1]
Year Reintroduced IS = 3040 FC
Technology Rating E
Availability Ratings E/F/D
Technical specifications
Heat 1
Damage Special Weapon Rules (Consult Total Warfare, p. 129)
Short Range Special Weapon Rules (Consult Total Warfare, p. 129)
Tons 0,5
Critical Slots 1
Ammo Per Ton Clan = 24

IS = 12

Cost (unloaded) 100,000
BV (1.0) Clan = 63

IS = 32

Ammo BV (1.0) Clan = 21

IS = 11

BV (2.0) Clan = 32

IS = 32

Ammo BV (2.0) Clan = 22

IS = 11

Description

Introduced in 2617 by the Terran Hegemony, the anti-missile system is used to destroy missiles before they strike their target. This is accomplished by using a short ranged rapid firing weapon which shoots at the missiles. Because missiles in BattleTech are usually fired in salvos of up to forty at a time, anti-missile systems are rarely capable of destroying them all. Due to the loss of knowledge caused by the Succession Wars, anti-missile systems ceased to be produced by 2835.[1] Only in 3040 did the Federated Commonwealth rediscover the means to produce this equipment. For the Clans, however, AMS never became LosTech, and by the time of the invasion, the Clans had improved on the Star League version by replacing the solid slugs with flechettes, allowing for more ammunition per ton.[2]

Laser versions of the anti-missile system exist, and benefit from having no ammunition requirement unlike regular systems. However they produce heat as a side effect of their use.

There is also a version of the Anti-Missile System which has been configured to protect allied units within range of the equipped unit, known as the RISC Advanced Point Defense System.

Game Rules

The AMS, and Laser AMS both are capable of activating regardless of whether or not the crew is capable of fighting. When fired upon by a missile volley, and the incoming missiles are within the firing arc of the AMS, the AMS automatically fires to take down any incoming missiles.

If the missile volley is a "swarm type" or a multiple launched missile variant, such as an SRM-6 or LRM-20, the AMS forces a -4 modifier to the missiles rolling on the cluster table; Streak volleys are treated as an initial roll of 11 before this modifier.[3] The modified roll can't be reduced below 2, unless players are using the Tactical Operations "Enhanced AMS" rule, in which case a result of less than 2 implies the whole missile flight is destroyed, and the defender takes no damage.[4]

In the event the "volley" is a single shot type weapon, such as a NARC pod/beacon, or a Thunderbolt missile, then the AMS has a 50/50 chance to destroy the missile, with a 1D6 roll of 1 to 3 implying that the missile is destroyed, and a 4 to 6 meaning that the AMS was ineffective at stopping the missile.[3] In this case the missile will apply its effect as normal.

Should the ammo bin of an AMS be critically hit, it explodes for a Damage Value of 2 per shot.[3]

Lastly, if players agree, the AMS can be used as an impromptu Machine Gun, with the exception that the system can only fire into adjacent tiles.[4] There are no range brackets for an AMS in this mode, except for short. Using the AMS in this mode in the fire phase will also prevent the use of the AMS to stop missile fire for that turn.

Models

The Anti-Missile System is manufactured on the following planets:

Burrow Anti-Missile System

Also known as the Burow, the Burrow system proved to be susceptible to electronic jamming, however, and while the Star League Defense Force Quartermaster Command ordered their replacement with improved McArthur systems, most never had the chance to refit before the Amaris Coup.[5]

Manufactured on Manufactured by Typically used in References
Outreach Blackwell Corporation War Dog [6]
Keystone Earthwerks Incorporated Jackal [7]
Kendall Kali Yama - Alphard Trading Corporation Hercules [8]
Kalidasa Kali Yama Weapons Industries Hercules [8]
Terra Leopard Armor Padilla [9]

Buzzsaw Anti-Missile System

Manufactured on Manufactured by Typically used in References
Al Na'ir Wakazashi Enterprises Bombardier [10]
Caph General Systems Exterminator [11]
Wasat Renault-Prime Flashman [12]
Hesperus II Defiance Industries Flashman [12]
Terra Pandora 'Mech Works Winston [13]
Ruchbah Michaelson Heavy Industries Hexareme [14]

CGS-AMA Anti-Missile System

Manufactured on Manufactured by Typically used in References
Braunschweig Imperial BattleMechs Star Python [15]

Chosatsugai no Kunai

Manufactured on Manufactured by Typically used in References
New Samarkand New Samarkand Metals Narukami [16]
Unity Pesht Motors Mamono [17]
Dover Wakazashi Enterprises Nishikigoi [18]

Deprus Swarmshot Anti-Missile System

Manufactured on Manufactured by Typically used in References
Shiro III Irian BattleMechs Unlimited Stalker [19][20]
Tukayyid [21]

"Goalkeeper" Anti-Missile System

Manufactured on Manufactured by Typically used in References
Various Various Ishtar [22]
Spital Benson and Bjorn Vidar [23]
Dante Snow Raven Industrial Complex Alpha Deimos [24]

Lindblad Shotgun Anti-Missile System

Manufactured on Manufactured by Typically used in References
Keystone Earthwerks Incorporated Stinger, Phoenix Hawk [25]
Calloway VI Earthwerks Incorporated Stinger [26]
Connaught Kong Interstellar Corporation Ostsol [27]
Asuncion, Bernardo Kallon Industries Crusader [28]
Oliver Brigadier Corporation Crusader [28]
Wallis Ronin Incorporated Warhammer, Patriot [29][30]
Gibson Gibson Federated BattleMechs Grand Crusader [31]
Tematagi Nimakachi Fusion Products Limited Exported [32]
Canopus IV Majesty Metals and Manufacturing Arrow IV (Combat Vehicle) [33]
Brooks Brooks Incorporated Arrow IV (Combat Vehicle) [33]

Ma Mien Anti-Missile System

Manufactured on Manufactured by Typically used in References
Stewart Corean Enterprises MacAdams-Suharno Sirocco [15]

MainFire Point Defense Anti-Missile System

Manufactured on Manufactured by Typically used in References
Hesperus II Defiance Industries Berserker [34]
New Avalon Corean Enterprises Sortek [35]
Salem General Motors Destrier, Challenger [36][37]
Terra Aldis Industries Padilla [38]
New Syrtis Johnston Industries Goblin [39]
Kathil General Motors Challenger [37]
Kirklin Kallon Weapon Industries Challenger [37]
Talon Kallon Weapon Industries Hornet [40]

McArthur Anti-Missile System

Originally developed by Mitchell Vehicles, the McArthur AMS is cited as one of the most popular models of Anti-Missile Systems in the post–Clan Invasion Inner Sphere.[2] Despite being considered superior to other Star League era systems like the Burrow, the McArthur is not without fault. Models fitted to the Spartan were frequently prone to jamming when the 'Mech either ran or performed torso twists, ultimately the issue was traced to the placement at the Spartan's waist, with ComStar field engineers overcoming the issue during the Battle of Tukayyid by moving the system higher up in the right torso.[41][42]

Manufactured on Manufactured by Typically used in References
Hesperus II Defiance Industries Battle Hawk [43]
Hun Ho LexaTech Industries Cerberus [44]
Keystone Earthwerks Limited Grand Titan [45]
Carver V Hagan Industries BattleMech Landing Craft [46]
Terra Martinson Armaments Initiate, Spartan [47][48]
Terra Aldis Industries Cobra (Combat Vehicle) [49]
Terra Mitchell Vehicles White Flame [50]
New Earth Yankee Weapons Systems Excalibur [51]
Terra Skobel MechWorks Excalibur, Nexus [51][52]
Quentin Independence Weaponry Excalibur [51]
Strana Mechty Strana Mechty MechWorks Hoplite [53]
Eden Eden Weaponry Consolidated Hoplite [53]

McArthur II Anti-Missile System

Manufactured on Manufactured by Typically used in References
Terra Blankenburg Technologies Grim Reaper [54]
Taurus Taurus Territorial Industries Brahma [55]

Shield-1 Anti-Missile System

Manufactured on Manufactured by Typically used in References
Babylon Coyote Industrial Masauwu [56]

Shield-3 Anti-Missile System

Manufactured on Manufactured by Typically used in References
Tokasha Tokasha Mechworks Stone Rhino (Behemoth) 2 [57]
Weingarten W-7 Facilities Lobo [58]

Shield 3A Anti-Missile System

Manufactured on Manufactured by Typically used in References
Weingarten W-7 Facilities Night Wolf [59]

SureFire 444

Developed by Coventry Metal Works, the SureFire 444 (also rendered as the Sure Fire 444) is cited as one of the most popular models of Anti-Missile Systems in the post–Clan Invasion Inner Sphere,[2] available over the counter to anyone with enough C-bills.[60]

Manufactured on Manufactured by Typically used in References
Coventry Coventry Metal Works Firestarter [61]
Bryant Lantren Corporation Grasshopper [62]
Terra Aldis Industries Trajan [63]
Terra Coventry/Earthwerks Combine Falcon [64]
Outreach Blackwell Industries Falcon [65]
Sudeten Olivetti Weaponry Thunderbolt [66]
Loxley Blue Shot Weapons Schildkröte [67]
Arc-Royal Arc-Royal MechWorks Verfolger [68]
BattleMaster [69]

Voelkers Parasol Anti-Missile System

Developed by Corean Enterprises, the Voelkers Parasol is cited as one of the most popular models of Anti-Missile Systems in the post–Clan Invasion Inner Sphere.[2]

Manufactured on Manufactured by Typically used in References
Stewart Corean Enterprises Locust [70][71]

Yori Flyswatter Anti-Missile System

Developed by Yori 'Mech Works, the Yori Flyswatter is cited as one of the most popular models of Anti-Missile Systems in the post–Clan Invasion Inner Sphere.[2]

Manufactured on Manufactured by Typically used in References
Al Na'ir Yori 'Mech Works Atlas [72]
Quentin Independence Weaponry Atlas [72]
Luthien Luthien Armor Works Komodo [73]
Talon Kallon Industries Penetrator [74]
Unity Pesht Motors Teppō [75]

Notes

  • This article refers to a common object and addresses the object as a common noun. The preferred term is "anti-missile system" (except on section titles & table headings, where "Anti-Missile System" is favored).

References

  1. 1.0 1.1 Second Succession War, p. 102: "Weapons and Equipment Extinction Table"
  2. 2.0 2.1 2.2 2.3 2.4 TechManual, p. 204: "Anti-Missile System"
  3. 3.0 3.1 3.2 Total Warfare, p. 129: "Anti-Missile System
  4. 4.0 4.1 Tactical Operations, p. 100
  5. Rhonda's Irregulars, p. 32
  6. Technical Readout: 3055 Upgrade, p. 68
  7. Technical Readout: 3055 Upgrade, p. 20
  8. 8.0 8.1 Technical Readout: 3055 Upgrade, p. 56
  9. Technical Readout: 3058 Upgrade, p. 200
  10. Technical Readout: 3050 Upgrade, p. 206
  11. Technical Readout: 3050 Upgrade, p. 208
  12. 12.0 12.1 Technical Readout: 3050 Upgrade, p. 214
  13. Technical Readout: 3085, p. 40
  14. Technical Readout: 3150, p. 100
  15. 15.0 15.1 Recognition Guide: ilClan, vol. 23, p. 4
  16. Technical Readout: 3145 Draconis Combine, p. 28: "Produced Narukami Components"
  17. Technical Readout: 3145 Draconis Combine, p. 22: "Produced Mamono Components"
  18. Technical Readout: Prototypes, p. 66
  19. Technical Readout: 3050, p. 198
  20. Technical Readout: 3050 Revised, p. 170
  21. Objective Raids, p. 180
  22. Technical Readout: 3060, p. 62
  23. Technical Readout: Prototypes, p. 78
  24. Technical Readout: 3085, p. 54
  25. Technical Readout: 3050, pp. 59, 111
  26. Technical Readout: 3050, p. 59
  27. Technical Readout: 3050, pp. 146–147
  28. 28.0 28.1 Technical Readout: 3050, pp. 156–157
  29. Technical Readout: 3050, pp. 172–173
  30. Technical Readout: 3075, p. 82
  31. Technical Readout: 3058, p. 132
  32. Objective Raids, p. 136
  33. 33.0 33.1 Technical Readout: 3145, p. 94
  34. Technical Readout: Clan Invasion, p. 188
  35. Technical Readout: 3150, p. 68
  36. Technical Readout: 3150, p. 108
  37. 37.0 37.1 37.2 Technical Readout: 3058 Upgrade, p. 114
  38. Experimental Technical Readout: Republic, Volume 3, p. 13
  39. Technical Readout: 3058 Upgrade, p. 84
  40. Technical Readout: 3050 Upgrade, p. 10
  41. Rhonda's Irregulars, p. 32: "Type: SPT-N1 Spartan"
  42. Technical Readout: 3058 Upgrade, p. 220: "SPT-N2 Spartan"
  43. Technical Readout: 3055 Upgrade, p. 14
  44. Technical Readout: 3055 Upgrade, p. 76
  45. Technical Readout: 3055 Upgrade, p. 82
  46. Technical Readout: Irregulars, p. 12
  47. Technical Readout: Jihad, p. 72
  48. Technical Readout: 3058 Upgrade, p. 220
  49. Technical Readout: 3075, p. 170
  50. Technical Readout: Jihad, p. 148
  51. 51.0 51.1 51.2 Technical Readout: Succession Wars, p. 130
  52. Technical Readout: 3058, p. 96
  53. 53.0 53.1 Historical: Operation Klondike, p. 166
  54. Technical Readout: 3055 Upgrade, p. 44
  55. Technical Readout: 3085, p. 88
  56. Technical Readout: Golden Century, p. 34
  57. Technical Readout: 3055 Upgrade, p. 120
  58. Technical Readout: 3067, p. 112
  59. Technical Readout: 3085, p. 174
  60. Technical Readout: 3050, p. 64: "Falcon"
  61. Technical Readout: 3050 Upgrade, p. 24
  62. Technical Readout: 3050 Upgrade, p. 80
  63. Technical Readout: 3085, p. 46
  64. Technical Readout: 3050 Upgrade, p. 16
  65. Technical Readout: 3050 Upgrade, p. 14
  66. Technical Readout: 3050, p. 160
  67. Technical Readout: 3145, p. 76
  68. Technical Readout: 3067, p. 80
  69. Technical Readout: 3050, p. 192
  70. Objective Raids, p. 135
  71. Technical Readout: 3050, pp. 54–55
  72. 72.0 72.1 Technical Readout: 3050 Upgrade, p. 108
  73. Technical Readout: 3055 Upgrade, p. 32
  74. Technical Readout: 3055 Upgrade, p. 64
  75. Technical Readout: 3085 Supplemental, p. 20

Bibliography