Difference between revisions of "Autocannon/10"

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An example of the rating system: the Crusher Super Heavy Cannon is a 150mm weapon firing ten shells per "shot", while the Chemjet Gun is a 185mm weapon firing much slower, but causing higher damage. Despite their differences, both are classified as [[Autocannon/20|Autocannon/20s]] due to their damage output.
 
An example of the rating system: the Crusher Super Heavy Cannon is a 150mm weapon firing ten shells per "shot", while the Chemjet Gun is a 185mm weapon firing much slower, but causing higher damage. Despite their differences, both are classified as [[Autocannon/20|Autocannon/20s]] due to their damage output.
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Regarding the in-game function of standard 2, 5, 10, and 20 ACs:  compared to the alternatives, ACs are a poor alternative to missiles and lasers, even taking heat into account.  Consider the Large Laser versus the AC/10.  The AC/10 gives you a better heat to damage ratio, but at what cost?  12 tons plus at least one more ton of ammunition.  If you invested a total of 12 tons into a Large Laser, you spend 5 for the laser, and 7 for heat sinks.  That amounts to 8 damage and 1 heat at the same range, with fewer critical slots taken up.  On top of that, the Large Laser costs half the C-Bills of an AC/10.  Apply this same critique to all ACs and you will quickly find that you are much better off going with the alternative weapons.  PLEASE NOTE:  this may or may not apply to more up-to-date ACs.
  
 
==Models==
 
==Models==

Revision as of 16:11, 29 August 2008

Autocannon/10
Production information
Type Ballistic (Direct Fire)
Tech Base Inner Sphere
Year Availability 2460
Technical specifications
Heat 3
Damage 10
Minimum Range N/A
Short Range 1-5
Medium Range 6-10
Long Range 11-15
Extreme Range 16-20
Tons 12
Critical Slots 7
Ammo Per Ton 10
Cost (unloaded) 200,000
Ammo Cost (per ton) 6,000
BV (1.0) 124
BV (2.0) 123

The Autocannon is a direct-fire ballistic weapon, firing HEAP (High-Explosive Armor-Piercing) rounds at targets either singly or in bursts.

Different manufacturers and models of autocannons have different calibers (25mm-203mm) and rates of fire. Due to this, autocannons are grouped into generic "classes" of autocannons with common damage ratings, with Autocannon/10s causing more damage than lower-caliber autocannons while retaining a moderate range.

An example of the rating system: the Crusher Super Heavy Cannon is a 150mm weapon firing ten shells per "shot", while the Chemjet Gun is a 185mm weapon firing much slower, but causing higher damage. Despite their differences, both are classified as Autocannon/20s due to their damage output.

Regarding the in-game function of standard 2, 5, 10, and 20 ACs: compared to the alternatives, ACs are a poor alternative to missiles and lasers, even taking heat into account. Consider the Large Laser versus the AC/10. The AC/10 gives you a better heat to damage ratio, but at what cost? 12 tons plus at least one more ton of ammunition. If you invested a total of 12 tons into a Large Laser, you spend 5 for the laser, and 7 for heat sinks. That amounts to 8 damage and 1 heat at the same range, with fewer critical slots taken up. On top of that, the Large Laser costs half the C-Bills of an AC/10. Apply this same critique to all ACs and you will quickly find that you are much better off going with the alternative weapons. PLEASE NOTE: this may or may not apply to more up-to-date ACs.

Models

The Autocannon/10 is manufactured on the following planets:

Brand Planet Company
Ceres Arms T Menke Ceres Metals Industries
Defiance Killer Type T Hesperus II Defiance Industries
Mydron B Gulkana Yeffters Weapons Factory
SarLon MaxiCannon Betelgeuse Aldis Industries
SarLon MaxiCannon New Samarkand New Samarkand Metals
SarLon MaxiCannon Terra Aldis Industries

References