Bane (Kraken)

Revision as of 17:45, 16 August 2020 by Phasis (talk | contribs) (→‎Gallery)
This article is about the BattleMech. For the Potemkin-class WarShip, see Kraken (Vessel).
Bane (Kraken)
Bane
Production information
Manufacturer Tokasha MechWorks Alpha, Olivetti Weapons
Production Year 2827[1]
Model Prime
Class Assault
Cost 22,500,000 C-bills
Technical specifications
'Mech type Clan BattleMech
Mass 100 tons
Chassis Type AXT, Mk. XX
Armor Forging C745
Engine Fusion 300 Fusion Engine - XL
Communications System Unknown
Targeting Tracking System Unknown
Heat Sinks 10 Double Heat Sinks
Speed 54 km/h
Armament
BV (1.0) 1,685[2]
BV (2.0) 1,950[3]


Description

The Bane is a BattleMech that is based upon a Star League prototype that was never put into production. Tagged the Kraken by Inner Sphere forces who opposed it, the Bane was first built in 2827. It was originally a significant part of many Clan toumans, but was gradually relegated to second-line status following the introduction of the OmniMech. As such, it is still critical to many defensive units. The design uses a lightweight XL Engine so that it can mount the arsenal that it does. Nineteen tons of armor protects this venerable assault 'Mech.

Weapons and Equipment

This long-range, direct-fire support 'Mech is armed with ten Ultra Autocannon/2s. This weapon has one of the longest ranges in the Clan arsenal, so the Bane can stand back at extreme range and pepper an enemy unit with impunity. Four tons of ammunition keep the 'Mech well-supplied. It runs into problems up close, however, stemming from the minimum range of the autocannons. To keep enemies at bay, especially unarmored infantry, the Bane mounts four Machine Guns. Ten double heat sinks are sufficient to keep the 'Mech cool.

Variants

  • Bane 2 
    This variant is effective at both medium and short range. It trades out the autocannon for four Ultra Autocannon/10s. In addition, it is capable of spitting out almost twice the damage of the original. Fourteen tons of ammunition allow the Bane 2 to stay in the fight for a long time. BV (1.0) = 2,106[2][4], BV (2.0) = 2,502[5]
  • Bane 3 
    This design changes the weapons configuration totally. Eight LRM-15 provide fire support, while sixteen tons of ammunition proves sufficient for the design. A One-Shot Streak SRM-4 provides one-time close support. Nineteen double heat sinks are up to the task of keeping the design cool. BV (1.0) = 2,616[2], (2,581)[6], BV (2.0) = 2,941[7]
  • Bane 4 
    This redesign actually addresses the ammunition-dependency of the earlier Banes. In this upgrade, Clan Jade Falcon scientists changed many elements of the Bane slightly, resulting in a 'Mech with a different appearance than its predecessors. Its focus is also short range, as evidenced by twin Model SH Ultra Autocannon/20s. Six tons of ammunition is adequate, though only barely. Three System 4 ATM 6s, along with four tons of ammunition, give the design great flexibility at all ranges. A single Series 7K ER Large Laser allows the 'Mech to stay in the fight in the event its ammunition bins have run dry. Seventeen double heat sinks are unequal to the task assigned them. The Falcons first deployed this multi-use design between 3065 and 3067. BV (1.0) = 2,199[8], BV (2.0) = 2,709[9]

Design Quirks

The Kraken-XR variant is subject to the following Design Quirks:[10]

Notes

In German products the unit's proper Clan name was perfectly translated to Ruin. The unit's proper Inner Sphere name was also perfectly translated to Krake.

Gallery

References

  1. MUL online date for the Bane (Kraken)
  2. 2.0 2.1 2.2 Combat Operations, p. 108
  3. Record Sheets: 3055 Upgrades Unabridged, p. 206
  4. Record Sheets: 3060, p. 242
  5. Record Sheets: 3055 Upgrades Unabridged, p. 207
  6. Record Sheets: 3060, p. 243
  7. Record Sheets: 3055 Upgrades Unabridged, p. 208
  8. Technical Readout: 3055 Upgrade, p. 123
  9. Record Sheets: 3055 Upgrades Unabridged, p. 209
  10. 10.0 10.1 Experimental Technical Readout: Clans, p. 7

Bibliography