Difference between revisions of "BattleForce"

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| name = BattleForce Small Unit Actions in the 31st Century
 
| name = BattleForce Small Unit Actions in the 31st Century
 
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Revision as of 10:08, 22 March 2010

Template:InfoBoxBook

Description

From the back cover

As commander of a mixed-force regiment, your unit includes a number of BattleMechs, the most awesome weapon ever placed on a battlefield. You've also got every kind of tank, including tracked, wheeled andhovercraft. AeroSpace Fighters and DropShips make up your air support. Then, too, there are the troopers who will be the unsung heroes of your infantry.

You are up against a regiment of equal size. But that's all you know until you can get some reconunits close enough to learn exactly what elements your toe has at his command and where they are. As the forces close, you start getting some information from the front lines and the news isn't good. A unit of enemy light 'Mechs and hover tanks have drawn off your assault lance, and are now calling in artillery on them. Meanwhile, your main force is getting smashed by the rest of your opponent's might. Looks like it's going to be a long day.

BATTLEFORCE uses a unique type of playing piece that allows the use of limited military intelligence and playability to come together in one game. Three levels of information are available for each piece; whether it is a 'Mech, AeroSpace Fighter, or tank; whether a lance is recon, light, medium, etc.; and whether the piece represents green, regular, veteran, or elite experience level. This system recreates the fog of war, and calls for the intelligent use of your diverse forces.

Contents

  • BATTLEFORCE
    • Components
    • Game Mapsheets
  • GAME SET-UP
  • PLAYING THE GAME
    • Sequence of Play
  • MOVEMENT
    • Movement Points
    • Movement Modes
    • Special Movement Rules
  • SIGHTING PHASE
  • COMBAT
    • Line-Of-Sight
    • Range
    • Attacking
  • SPECIAL UNITS
    • Air Lances
    • DropShips
    • Artillery
  • USING VARIATION CHITS
    • Bomb
    • Recon +2 ESR
    • Extra 'Mech
    • Jump
    • Firepower
    • Armor Value
    • ECM
    • ACP
  • CREATING LANCES AND REGIMENTS
    • Creating 'Mech Lances
    • Creating Infantry and Vehicle Lances
    • Creating Air Lances
    • Artillery and Other Special Lances
    • Quick Lance Generation Method
    • Designing a Regiment
    • Statistical Data
  • SCENARIOS
    • Using the Scenarios
    • Surprise Encounter
    • The Steel Tip
    • The Pounce
    • Dedicated Duty
    • No Profit in Dying
    • Other Scenario Possibilities
  • CAMPAIGN RULES
    • Creating Battlegroups
    • Strategic Map
    • Campaign Set-up
    • Sequence of Play
  • REGIMENTAL ROSTERS

Notes