BattleForce
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Revision as of 17:09, 18 March 2009 by Nathan Brazil (talk | contribs)
Description
From the back cover
Contents
- BATTLEFORCE
- Components
- Game Mapsheets
- GAME SET-UP
- PLAYING THE GAME
- Sequence of Play
- MOVEMENT
- Movement Points
- Movement Modes
- Special Movement Rules
- SIGHTING PHASE
- COMBAT
- Line-Of-Sight
- Range
- Attacking
- SPECIAL UNITS
- Air Lances
- DropShips
- Artillery
- USING VARIATION CHITS
- Bomb
- Recon +2 ESR
- Extra 'Mech
- Jump
- Firepower
- Armor Value
- ECM
- ACP
- CREATING LANCES AND REGIMENTS
- Creating 'Mech Lances
- Creating Infantry and Vehicle Lances
- Creating Air Lances
- Artillery and Other Special Lances
- Quick Lance Generation Method
- Designing a Regiment
- Statistical Data
- SCENARIOS
- Using the Scenarios
- Surprise Encounter
- The Steel Tip
- The Pounce
- Dedicated Duty
- No Profit in Dying
- Other Scenario Possibilities
- CAMPAIGN RULES
- Creating Battlegroups
- Strategic Map
- Campaign Set-up
- Sequence of Play
- REGIMENTAL ROSTERS