Difference between revisions of "BattleForce 2"
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− | __TOC__ {{InfoBoxProduct | + | __TOC__ |
+ | {{InfoBoxProduct | ||
| image = BattleForce_2_cover.jpg | | image = BattleForce_2_cover.jpg | ||
| name = BattleForce 2: BattleTech Warefare On A Grand Scale | | name = BattleForce 2: BattleTech Warefare On A Grand Scale | ||
+ | | type = Boxed set | ||
+ | | author = | ||
| development = [[Bryan Nystul]] | | development = [[Bryan Nystul]] | ||
| primarywriting = Bryan Nystul | | primarywriting = Bryan Nystul | ||
+ | | pages = 150 (rulebook) | ||
| cover = [[Doug Chaffee]] | | cover = [[Doug Chaffee]] | ||
− | | illustrations = Doug Chaffee <br /> [[Mike Chen]] <br /> [[Scott James]] <br /> [[John Paul Lona]] <br /> [[Roger Peterson]] <br /> [[Matthew Plog]] <br /> [[Loston Wallace]] | + | | interiorart = |
− | + | | illustrations = Doug Chaffee<br />[[Mike Chen]]<br />[[Scott James]]<br />[[John Paul Lona]]<br />[[Roger Peterson]]<br />[[Matthew Plog]]<br />[[Loston Wallace]] | |
| publisher = [[FASA]] | | publisher = [[FASA]] | ||
+ | | productioncode = 1703 | ||
| year = 1997 | | year = 1997 | ||
− | | | + | | ISBN10 = |
− | | | + | | ISBN13 = |
− | | | + | | MSRP = |
+ | | content = '' '' | ||
+ | *Rulebook | ||
+ | *Four sheets of counters | ||
+ | *Six mapsheets | ||
+ | *Battle Board | ||
+ | *Pair of dice | ||
+ | | era = | ||
+ | | agency = | ||
+ | | universedate = | ||
+ | | timeline = | ||
+ | | scrollable timeline = [[Start date::]][[End date::]] | ||
+ | | series = | ||
+ | | precededby = [[BattleForce]] | ||
+ | | followedby = [[Strategic Operations]] | ||
}} | }} | ||
− | |||
==Description== | ==Description== | ||
− | '''BattleForce 2''' simulates grand-scale combat battles in the [[BattleTech]] universe. | + | '''''BattleForce 2''''' simulates grand-scale combat battles in the [[BattleTech]] universe. |
− | ==Contents== | + | ==Rulebook Contents== |
* A Time Of War | * A Time Of War | ||
* Introduction | * Introduction |
Revision as of 06:33, 2 June 2020
Contents
BattleForce 2: BattleTech Warefare On A Grand Scale | |
---|---|
Product information | |
Type | Boxed set |
Development | Bryan Nystul |
Primary writing | Bryan Nystul |
Pages | 150 (rulebook) |
Cover Artwork | Doug Chaffee |
Illustrations | Doug Chaffee Mike Chen Scott James John Paul Lona Roger Peterson Matthew Plog Loston Wallace |
Publication information | |
Publisher | FASA |
Product code | 1703 |
First published | 1997 |
Content | |
Content |
|
Preceded by | BattleForce |
Followed by | Strategic Operations |
Description
BattleForce 2 simulates grand-scale combat battles in the BattleTech universe.
Rulebook Contents
- A Time Of War
- Introduction
- Overview
- BattleForce
- Planetary Assault
- Appendices
- Components
- Rulbooks Counters
- Counters
- Mapsheets
- Battle Board
- Inner Sphere Map
- Dice
- Terminology
- Forces of the 31st Century
- BattleMechs
- Ground Vehicles
- Air Vehicles
- Naval Vehicles
- Other Ground Units
- Aerospace units
- Military Organization
- Inner Sphere Militaries
- Com Guards
- Standard Formations
- Overview
- BattleForce
- Components
- Counters
- Record Sheets
- Mapsheets
- Components
- Playing the Game
- Setting Up
- Sequence of Play
- Initiative Phase
- Player Phases
- End Phase
- Scenarios
- Setup
- Objectives
- Deployment
- Victory Conditions
- Movement
- Movements Cost
- Jumping
- Movement on Roads/Pavement
- Facing
- Stacking
- Movements Cost
- Combat
- Line of Sight
- Firing Arcs
- BattleMech Firing Arc
- Vehicle Firing Arc
- Attack Declaration
- Opponent's Record Sheets
- Making the Attack
- Base To-Hit Number
- Modified To-Hit number
- To-Hit Roll
- Damage
- Overheating
- Attack Direction
- Recording Damage
- Critical Hits
- Commands
- Command Units
- Chain of Command
- Placing Command Counters
- Draw a New Command
- Move a Command
- Using Commands
- Command Types
- Command Effects
- Command Lists
- Additional Command Lists
- Designing Command Lists
- Command Units
- Special Units And Equipment
- Vehicles
- Damage
- Movement Types
- Infantry
- Infantry Types
- Combat
- Movement
- Special Equipment and Abilities
- Vehicles
- Special Case Rules
- Off-Board Units
- The Support Map
- Support Movement
- Support Combat
- Setup
- Aerospace Support
- Game Setup
- Movement
- Attacks
- Artillery
- Setup
- Range Targeting
- Damage
- Buildings
- Building Types
- Movement Effects
- Combat Effects
- Clan Honor
- Game Use
- Clearing Woods
- Engineering Vehicles
- Concealed Units
- Concealed Identify
- Hidden Units
- Dropping Troops
- Environmental Conditions
- Extreme Temperatures
- Ice
- High/Low Gravity
- Vacuum
- Night Combat
- Fire
- Starting Fires
- Effects of Fire
- Spreading Fires
- Smoke
- Minefields
- Set-Up
- Detonation
- Clearing Minefields
- Morale
- Morale Checks
- Broken Morale
- Recovering Nerve
- Off-Board Units
- Creating Scenarios
- General Rules
- Number of Players
- Movement and Retreat
- Ending the Game
- Determining Victory
- Types of Scenarios
- Stand-Up Fight
- Hide and Seek
- Hold the Line
- Extraction
- Brake Through
- The Chase
- Terrain
- Number of Mapsheets
- Choosing and Placing Mapsheets
- Buildings
- Unit Generation
- Random Dice Rolls
- Point System
- Setting the Stage
- Before the Clans
- Major Wars after the Invasion
- General Rules
- BattleForce Scenario: Conventional Wisdom
- Planetary Assault
- Planetary Movement
- Movement Costs
- Crossing Water Hexes
- Board/Disembark Transport
- Reconnaissance
- Aerospace Movement
- Atmospheric Flight
- Planetary Orbit
- Deep Space Movement
- Movement Costs
- Planetary Combat
- The Battle Board
- Terrain
- Deployment Zones
- Setup
- Combat Drops
- Combat Sequence
- Movement
- Attacks
- Repairs
- Attack Resolution
- To-Hit Roll
- Damage Roll
- Victory
- Damage
- Aerospace Units
- Attacking on the Move
- Combat in Space
- The Battle Board
- Planetary Assault Movements
- Basic Scenario
- Forces
- Defender Setup
- Attacker Setup
- Victory Conditions
- Advanced Scenarios
- Raid
- Extraction
- Last Stand
- Larger Scale Scenarios
- Additional Counters
- Large Scale Play
- Basic Scenario
- Planetary Assault Scenario: The Fall of Terra
- Appendices
- Appendix I: BattleTech Conversion
- Appendix II: BattleSpace Conversion
- Appendix III: Integration
- Appendix IV: Campaigns
- Technical Readout
- BattleForce Roster
- Appendices
Notes
- BattleForce 2 was preceded by FASA's BattleForce in 1986, and the series was rebooted in 2009 by Catalyst Game Labs in their Strategic Operations rulebook.